9.24 PBE Cycle

This mega post was last Updated on 12/4 with the 12/4 PBE Update
(With the release of patch 9.23 to live on November 19th, we started the new 9.24 PBE cycle.)

Previous PBE Cycles in 2019
[8.24] [9.1] [9.2] [9.3] [9.4] [9.5] [9.6] [9.7] [9.8] [9.9] [9.10] [9.11] [9.12] [9.13] [9.14] [9.15] [9.16] [9.17] [9.18] [9.19] [9.20] [9.21][9.22] [9.23]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Champion: Aphelios

Our newest champion, Aphelios, is now on the PBE for testing! For more info, check out these links:
Before we get into the details, here's Stashu with a feedback thread for Aphelios:
Hello! 
Our latest champion Aphelios has hit PBE! We've got a bit to do before he's ready to release, but you can help us! We welcome you to leave any thoughts or feedback on your Aphelios experience in this thread and we'll see what we can do to improve the experience. Also, if you happen to come across something odd during your time playing as, with, or against Aphelios on the PBE, please let us know through the Report a Bug Tool with a description of what happened and whatever other information you can provide. 
Since we're coming down the home stretch here, I might be a little too busy to be very active in this thread, but I'll be checking in here periodically to see what's happening. Hope you enjoy your time with Aphelios! 
Cheers~
-Stashu"

Aphelios, the Weapon of the Faithful


Stats & Abilities

     
   


Stats:
  • Mana: 348
  • Mana Per Level: 42
  • MR: 26
  • MR Per Level: 0.5
  • Base AD: 57
  • AD Per Level: 2.2
  • Base Armor: 28
  • Armor Per Level: 3
  • Base HP: 530
  • HP per level: 86
  • HP5: 0.65
  • HP Regen Per Level: 0.11
  • Attack Speed Per Level: 2.1
  • Move Speed: 330
  • Attack Range: 550

Abilities:

[Because of Aphelios' intricate weapon switching kit, we're going to use Riot Aether's kit primer as base then add in our own screenshots, ratios, & numbers taken from the PBE.]

Aphelios Kit Primer

"Most champions can be summarized relatively quickly, but Aphelios isn't most champions. Learning to wield the Weapon of the Faithful demands discipline, focus, and mental acuity, so consider this primer your first test of faith along the path to mastering a champion with one of the highest skill ceilings in the game. (But really, this page has a ton of info to process. Read it a couple times, probably.
We're going to start with the overall structure of Aphelios' kit, then get into what each of his weapons does. 
How the kit works 
Guns, basic attacks & ammo
Aphelios cycles through five weapons, each with its own basic attack. He attacks with his main-hand weapon, but always carries an off-hand weapon he can swap to with W. 
Aphelios can't pick and choose which two weapons he equips at any given time. His weapons have 50 ammo ("Moonlight") each, and when a weapon runs empty you get the next one in line. Empty weapons go to the end of the line to recharge. 
Since Aphelios can swap between his main-hand and off-hand, weapon order changes throughout the game based on which weapons you use first. 
Abilities 
Aphelios only has three buttons: Q, W, and R. W swaps between his main- and off-hand weapons, leaving him with two actual abilities. Kind of. 
Each of Aphelios' five weapons has its own Q ability when equipped as his main-hand weapon. Each Q applies bonus attacks and effects based on his off-hand weapon. All five Qs cost mana and ammo, and each has its own cooldown (you can Q, switch guns, then immediately use the other Q). Aphelios automatically learns Q at level 2 and it slowly becomes stronger over the course of the game. We'll get to what each Q does in the weapon sections below. 
Aphelios' ultimate, Moonlight Vigil, sends forward a moon bomb that explodes on the first enemy hit, damaging nearby enemies. Then, Aphelios follows up with enhanced basic attacks from his main-hand weapon against all enemies caught in the explosion. He automatically learns R at level 6, and it automatically levels up at levels 11 and 16.  
Level-ups 
Since Aphelios automatically learns his Q and R, he puts his 18 level-up points into stats rather than abilities: 
  • Attack Damage [4/8/12/16/24]
  • Attack Speed [6/12/18/24/30/36%]
  • Bonus Armor Penetration [3/6/9/12/15/18%]

Calibrum, the Rifle
Calibrum 
Calibrum is a poke/harass weapon. Its basic attacks have [+100] extra range. 
When abilities deal damage with Calibrum, they mark enemies hit [for 4.5s] . Aphelios can right-click marked enemies anywhere on the map to follow up with a basic attack from his off-hand weapon (or his non-Calibrum weapon, in cases where he swaps Calibrum to his off-hand before firing). This attack detonates other nearby marks for bonus damage [20/25/30/35/40 at 1/3/5/7/9 (+40% bAD)] against the marked targets. 

Calibrum Q: Moonshot 
9/8.25/7.5/6.75/6s Cooldown at 1/3/5/7/9
60 Mana
10 Ammo
Fire a skillshot that damages the first unit hit for [60/85/110/135/160 at 1/3/5/7/9 (+60% bAD)(+100% AP)] and marks them. 
Moonlight Vigil Calibrum effect 
120/110/100s Cooldown at 6/11/16
100 Mana
Moonlight Vigil's follow-up attacks mark all enemies hit. [125/175/225 at 6/11/16 (+20% bAD)(+100% AP)] These marks deal higher damage when consumed [+20/45/70 damage per mark]. 
Severum, the Scythe Pistol 
Severum 
Severum is a sustain weapon that heals Aphelios for [8-25% based on level] of the damage it deals. Overhealing from Severum is converted into a small shield [10/20/30/40/50/60/70/80/90/100/110/120/130/140 at 1/6/7/8/9/10/11/12/13/14/15/16/17/18 (+6% health)]. [Persists for 30 seconds]

Severum Q: Onslaught 
10/9/8s Cooldown 1/5/9
60 Mana
10 Ammo 
Gain [20% (+10% AP)] movement speed and rapidly fire your main-hand and off-hand weapons at the nearest enemy for 1.75s, prioritizing champions. Onslaught shots behave like basic attacks but deal reduced damage [60/90/120/150/180 (+90% bonus attack speed as damage) over 6 (+1 shot per 30% bonus attack speed) shots].
Moonlight Vigil Severum effect 
Moonlight Vigil grants Aphelios a flat heal. [200/300/400 at 6/11/16]
Gravitum, the Cannon
Gravitum
Gravitum is a utility weapon that applies a [30% slow, decaying over 3.5s].
Gravitum Q: Eclipse 
12/11.5/11/10.5/10s Cooldown at 1/3/5/7/9
60 Mana
10 Ammo 
Damage [50/65/80/95/110 (+35% bAD)(+70% AP)] and root all enemies [for 1s] on the map affected by Gravitum's slow. Eclipse doesn't use Aphelios' off-hand weapon. 
Moonlight Vigil Gravitum effect 
Moonlight Vigil's follow-up attacks apply a massively increased slow [increased to 99%]. 
Infernum, the Flamethrower
Infernum 
Infernum is an AoE/waveclear weapon. It deals increased basic attack and ability damage [110% Damage] and creates a damage cone behind enemies hit [75/100% at levels 1/9 (34/45% for minions at levels 1/9)]. 
Infernum Q: Duskwave 
9/8/7/6s Cooldown at 1/3/7/9
60 Mana
10 Ammo 
Spout a wave of flame, damaging enemies for [25/35/45/55/65 at 1/3/5/7/9 (+80% bAD)(+70% AP)]. Then basic attack all enemies hit with your off-hand weapon. 
Moonlight Vigil Infernum effect 
Moonlight Vigil's follow-up attacks create damage circles around enemies hit instead of damage cones behind them [Initial explosion deals +50/100/150 at 6/11/16 (+40% bAD)]. 
Crescendum, the Chakram
Crescendum 
Crescendum is a close-range DPS weapon that behaves like a boomerang. Once Aphelios basic attacks with Crescendum he can't attack again until it returns to him, but his attack resets when it does. [Bounce return speed 600 (+750% of bonus Attack Speed)] Attack speed increases Crescendum's travel speed instead. The closer Aphelios is to his target, the less distance Crescendum has to travel—and the faster Aphelios can attack. 
When abilities or their follow-up attacks deal damage with Crescendum, they create temporary copies of it [5s duration] for each enemy hit that increase the strength of Crescendum's basic attack. 
[Bonus Damage starts at 30% total AD and diminishes with subsequent temporary Chakram hit (Min 5% Total AD damage)]
Crescendum Q: Sentry 
9/8.25/7.5/6.75/6s Cooldown at 1/3/5/7/9
60 Mana
10 Ammo
Deploy a turret [20s duration] that shoots the nearest target with your off-hand weapon [25/40/55/70/85 at 1/3/5/7/9 (+50% bAD)(+50% AP) over 4s]. 
Moonlight Vigil Crescendum effect 
If Moonlight Vigil hits fewer than three enemies, its follow up attacks still increase the damage of Crescendum's basic attacks as if at least three enemies were hit. 
Custom HUD 
All the stuff above is a lot to take in, and a lot to track. Aphelios has a unique HUD to ease this burden. 
  • Passive, explaining Aphelios' weapons and level ups. The tooltip is as long as this article.
  • Aphelios' main-hand weapon and its remaining ammo.
  • Q.
  • Aphelios' off-hand weapon and its remaining ammo. If its Q is on cooldown, the icon will also indicate remaining cooldown.
  • The next weapon you'll get once one of your weapons runs out of ammo.
  • R. 
Additionally, if your main-hand gun has 10 or less ammo remaining, an ammo tracker will appear on the right side of your screen so you can track your remaining shots."

Lore

Aphelios already has a champion page on the Universe! Check it out for his full biography!

Client Bio:
"Emerging from moonlight's shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune. From her distant temple sanctuary, she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone."

Voiceover

Choose Quote: "Summon your weapons, Aphelios. The deadliest is your faith."

Ban Quote: "Condemned to darkness, where our power grows."

Special Interactions:

Release Skin

Aphelios' release skin is Nightbringer Aphelios:

Nightbringer Aphelios

1350 RP
"Separated at primordial birth, Aphelios, a fiend of chaos, and Alune, an archoness of order, were created as enemies. Yet, drawn each night to wander by shared visions of the moon, they found each other. Abandoning their natures, they struggle to show creation that darkness can shine, even as other divinities endlessly war..."



Champion Skins

Twelve new skins are now on the PBE for testing this cycle, including three skin lines - Sugar Rush, Hextech, and Nightbringer & Dawnbringer!


Sugar Rush Braum

1350 RP
"No one knows how Braum manages to never get candy stuck in his majestic mustache. Everyone knows how the great defender stands stalwart for everyone, from the smallest gumdrop to the strongest candy king."

Here's Riot KiWiKiD with a bugs & feedback thread for Sugar Rush Braum:
"KiWiKiD here taking you to heroism lane with Sugar Rush Braum. 
  • New model and textures - Who knew how robust a cream-filled chocolate-dipped waffle could be
  • New Spell VFX - Lovin’ that ult VFX the most.
  • New SFX - Sugary without losing the defensive power.
  • New recall animation - Hungry poro might’ve eaten a bit too much 
Sugar Rush Braum is now available on PBE! Remember to report back here with any bugs that occured or feedback that you have. And of course: if you’ve got any questions, I’m here for them~ 
Sugar Rush Braum is currently set at 1350 RP (subject to change)"

Sugar Rush Evelynn

1350 RP
"In a world where every tooth is sweet, Evelynn's sugary bite is deadly."
[Skin bugged, images when corrected on live]

Here's Riot KiWiKiD with a bugs & feedback thread for Sugar Rush Evelynn:
"KiWiKiD here taking you to the jungle with Sugar Rush Evelynn. 
  • New model and textures - Featuring chocolate covered strawberry lashers
  • New Spell VFX - Now you can feed your enemies as they feed you.
  • New SFX - SFX on all spells!! Delicious energy carried throughout it all~.
  • New recall animation - Gingerbread men oughta be more careful 
Sugar Rush Evelynn is now available on PBE! Remember to report back here with any bugs that occured or feedback that you have. And of course: if you’ve got any questions, I’m here for them, and you. 
Sugar Rush Evelynn is currently set at 1350 RP (subject to change)"

Sugar Rush Ziggs

1350 RP
"The famed Gumball Grenadier, Ziggs, bursts across Candy Kingdom! Everyone knows to enjoy his colorful explosions... from a safe distance."


Here's Riot KiWiKiD with a bugs & feedback thread for Sugar Rush Ziggs:
"Sugar Rush Ziggs is here to help you snipe that Teemo at max range with Qupcake. He’s got:
  • New model and textures - Sugarfied model that’ll make you drool.
  • New Spell VFX - Accenting his candied self onto all VFX so your enemy’ll drool, too!
  • New SFX - SFX on all spells! Squishy, crunch, lots of different ones~
  • New recall animation - Just desserts for Ziggs when he over-dynamites his cupcake
Sugar Rush Ziggs is now on PBE! Report back here with any bugs that occured or feedback that you have. If you’ve got any questions, I’ll be the support you need to carry your bugs and feedback to the team. 
Sugar Rush Ziggs is currently set at 1350 RP (subject to change)"

Sugar Rush Zilean

1350 RP
"For most denizens of Candy Kingdom, there's never enough time to eat all the sweets. For Zilean, there's never enough candy to fill all the time."

Here's Riot KiWiKiD with a bugs & feedback thread for Sugar Rush Zilean:
"Hello gamers, it’s KiWiKiD again with the awesome Sugar Rush Zilean skin! Can’t wait for this timely ol’ man to ult me when I’m on the brink of death. He’s got: 
  • New model and textures - Featuring a sleek new clock.
  • New Spell VFX - to express his chocolate-loving soul.
  • New SFX - New or additional SFX on all spells! The E is my personal favorite.
  • New recall animation - Watch a baker in masterly work. 
Sugar Rush Zilean is now available on PBE! Go forth and show some players the way. Report back here with any bugs that occured or feedback that you have. If you’ve got any questions, you know who to call. Me! 
Sugar Rush Zilean is currently set at 1350 RP (subject to change)"

Hextech Swain

10 Gemstones
"The hextech artificer known as Jericho Swain is an almost legendary figure among Piltover's growing upper crust. Though he professes not to meddle in city affairs, he has been quietly integrating various hextech components into his own body... and with them, unparalleled access to the eyes and ears of thousands of artificial creatures."

Dawnbringer Karma

1350 RP (All proceeds to charity)
"Charged with governing the cosmic cycles of death and rebirth, Karma fights to protect the wellspring of souls as they journey to reincarnation. More so than the other cosmic beings, she cares for the mortal souls she shepherds, striving to create a more structured world."

Here's Riot KateyKhaos with a bugs & feedback thread for Dawnbringer Karma:
"To conquer one’s self is to conquer all.
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation!
Dawnbringer Karma will be available to play soon on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them! 
Spread the light! Dawnbringer Karma is set to be 1350 RP. She's available until January 13, 2020 at 1:00 p.m. PT, and 100% of proceeds go to charitable non-profits around the world. Like Dark Star Cho’Gath, she is only available for RP for a limited time and will eventually return as a gemstone skin. More details to come!"


Dawnbringer Nidalee

1350 RP
"Nidalee rules over the restorative calm of the natural world, guarding the land's remaining peaceful places. She fights to protect the land and living things, bringing light and order to the mortal creatures under her care-- even taking the form of a celestial beast."

Here's Riot KateyKhaos with a bugs & feedback thread for Dawnbringer Nidalee:
"Instinct guides my steps.
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation! 
Dawnbringer Nidalee will be available to play soon on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them!"

Dawnbringer Soraka

1820 RP 
(Variant of Nightbringer Soraka, owning one will discount the other)
"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the light to pierce the darkness, drawing on the powers of dawn to bring order to the chaotic world."

Special Interactions:


Full VO:


Here's Riot LoveStrut with a bugs & feedback thread for Dawnbringer Soraka:
"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the light to pierce the darkness, drawing on the powers of dawn to bring order to the chaotic world. 
"The storm of conflict between the gods has raged for far too long. I will be the light that pierces the clouds." 
  • New model and textures: Dawnbringer Soraka embodies hope and order.
  • New VFX: Drawing upon the powers of hope and order, she pierces her enemies and blesses her allies. Wish (R) displays a special player-view-only illustration of Dawnbringer Soraka. The tassels on the pieces above her shoulders also alter length depending on her health.
  • New SFX and VO lines: The sounds of holy light brightens her kit, complete with some unique Dawnbringer lines.
  • New animations and rig: She angelically heals an ailing spirit during her Recall (B).
Dawnbringer Soraka is slated as a Legendary skin priced at 1820 RP (subject to change) and will be available on PBE soon! She is a Variant skin of Nightbringer Soraka, so owning one will give a discount on the other. We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"


Nightbringer Lee Sin

1350 RP
"Lee Sin thrives in the heat of combat. An embodiment of passion and fury, he rules over the raw, chaotic emotions of the heart. While his siblings fight for various ideals, Lee Sin fights for the thrill of battle itself, striking with power and unpredictability."

Here's Riot 6armedrobot with a bugs & feedback thread for Nightbringer Lee Sin:
"The embodiment of raw emotion, Lee Sin harnesses his passion to strike down his enemies! 
Nightbringer Lee Sin brings his fury to the Rift featuring:
  • New model and textures to outplay your opponents!
  • New VFX befitting of his martial prowess!
  • New SFX that embody his love of battle!
  • New Recall animation that harnesses his rage!
Nightbringer Lee Sin will be available to play on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them. Cheers! 
Nightbringer Lee Sin is currently set at 1350 RP.
*Prices on PBE are subject to change."


Nightbringer Lee Sin Prestige Edition

Event Tokens
"Fully consumed by chaos and his blind devotion to the thrill of battle, Lee Sin has become night incarnate, gilded by his divinity."

Here's Riot Orphyre with a bugs & feedback thread for Nightbringer Lee Sin Prestige Edition:
"Hey everyone! 
We’ve got a new Prestige skin coming out for Nightbringer Lee Sin! He’ll be coming with: 
  • New Model and Textures: Fully consumed by the night, embraces his dark palette
  • Golden VFX: Gold VFX for all of his abilities 
Nightbringer Lee Sin Prestige Edition is available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Nightbringer Vladimir

1350 RP
"The chaotic king of the night, Vladimir exists as the personification of uncertainty and revelry. He thrives in the unknown shadows, feeding on the life essence and darkness found in mortal hearts."

Here's Riot 6armedrobot with a bugs & feedback thread for Nightbringer Vladimir:
"The King of Night has arrived! All shall kneel before Vladimir and despair! 
Nightbringer Vladimir sows chaos on the Rift with:
  • New model and textures befitting his grandeur!
  • New VFX to strike fear into the hearts of his enemies!
  • New SFX to create discord amongst the rabble!
  • New Recall animation to showcase his power!
Nightbringer Vladimir will be available to play on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them. Cheers! 
Nightbringer Vladimir is currently set at 1350 RP. 
*Prices on PBE are subject to change."

Nightbringer Soraka

1820 RP
(Variant of Dawnbringer Soraka, owning one will discount the other)
"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the darkness to soothe the blinding light, drawing on the powers of night to create chaos and change in a too-static world."

Special Interactions:


Full VO:


Here's Riot LoveStrut with a bugs & feedback thread for Nightbringer Soraka:
"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the darkness to soothe the blinding light, drawing on the powers of night to create chaos and change in a too-static world. 
"The storm of conflict between the gods has raged for far too long. I will be the night that quiets the thunder." 
  • New model and textures: Nightbringer Soraka embodies chaos and change.
  • New VFX: Drawing upon the powers of chaos and change, she pierces her enemies and blesses her allies. Wish (R) displays a special player-view-only illustration of Nightbringer Soraka. The tassels on the pieces above her shoulders also alter length depending on her health.
  • New SFX and VO lines: The sounds of fiery night emblazons her kit, complete with some unique Nightbringer lines.
  • New animations and rig: She aggressively heals an ailing spirit during her Recall (B). 
Nightbringer Soraka is slated as a Legendary skin priced at 1820 RP (subject to change) and will be available on PBE soon! She is a Variant skin of Dawnbringer Soraka, so owning one will give a discount on the other. We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Chroma

Tons of new chroma are now on the PBE:

Nightbringer Aphelios 
(7 Chromas)

Nightbringer Vladimir 
(5 Chromas + LPP Emerald Chroma)

Nightbringer Yasuo

Dawnbringer Karma 
(6 Chromas)

Dawnbringer Nidalee 
(6 Chromas)

Dawnbringer Riven

Sugar Rush Zilean 
(7 Chromas)

Sugar Rush Evelynn
(6 Chromas)

Sugar Rush Ziggs 
(8 Chromas)

Sugar Rush Braum 
(8 Chromas)

Here's Riot Orphyre with a bugs and feedback thread for chromas this cycle:
"Hey everyone! 
We’ve got new Chromas coming up for Dawnbringer Nidalee, Dawnbringer Karma, Nightbringer Aphelios, Nightbringer Vladimir, Dawnbringer Riven, Nightbringer Yasuo, Sugar Rush Ziggs, Sugar Rush Braum, Sugar Rush Zilean, and Sugar Rush Evelynn! 
Dawnbringer Nidalee:
  • New textures:
    • Dawnbringer Nidalee (Ruby)
    • Dawnbringer Nidalee (Amethyst)
    • Dawnbringer Nidalee (Peridot)
    • Dawnbringer Nidalee (Paragon)
    • Dawnbringer Nidalee (Rose Quartz)
    • Dawnbringer Nidalee (Pearl)
Dawnbringer Karma:
  • New textures:
    • Dawnbringer Karma (Ruby)
    • Dawnbringer Karma (Catseye)
    • Dawnbringer Karma (Peridot)
    • Dawnbringer Karma (Amethyst)
    • Dawnbringer Karma (Paragon)
    • Dawnbringer Karma (Rose Quartz)
Nightbringer Aphelios:
  • New textures:
    • Nightbringer Aphelios (Turquoise)
    • Nightbringer Aphelios (Pariah)
    • Nightbringer Aphelios (Ruby)
    • Nightbringer Aphelios (Sapphire)
    • Nightbringer Aphelios (Obsidian)
    • Nightbringer Aphelios (Pearl)
    • Nightbringer Aphelios (Emerald)
Nightbringer Vladimir:
  • New textures:
    • Nightbringer Vladimir (Pariah)
    • Nightbringer Vladimir (Obsidian)
    • Nightbringer Vladimir (Tanzanite)
    • Nightbringer Vladimir (Ruby)
    • Nightbringer Vladimir (Emerald)
    • Nightbringer Vladimir (Turquoise)
Dawnbringer Riven:
  • New textures:
    • Dawnbringer Riven (Paragon)
Nightbringer Yasuo:
  • New textures:
    • Nightbringer Yasuo (Pariah)
Sugar Rush Ziggs:
  • New textures:
    • Sugar Rush Ziggs (Ruby)
    • Sugar Rush Ziggs (Catseye)
    • Sugar Rush Ziggs (Peridot)
    • Sugar Rush Ziggs (Aquamarine)
    • Sugar Rush Ziggs (Amethyst)
    • Sugar Rush Ziggs (Sandstone)
    • Sugar Rush Ziggs (Sweet Tooth)
    • Sugar Rush Ziggs (Meteorite)
Sugar Rush Braum:
  • New textures:
    • Sugar Rush Braum (Ruby)
    • Sugar Rush Braum (Rose Quartz)
    • Sugar Rush Braum (Citrine)
    • Sugar Rush Braum (Catseye)
    • Sugar Rush Braum (Pearl)
    • Sugar Rush Braum (Obsidian)
    • Sugar Rush Braum (Peridot)
    • Sugar Rush Braum (Sweet Tooth)
Sugar Rush Zilean:
  • New textures:
    • Sugar Rush Zilean (Ruby)
    • Sugar Rush Zilean (Rose Quartz)
    • Sugar Rush Zilean (Peridot)
    • Sugar Rush Zilean (Aquamarine)
    • Sugar Rush Zilean (Citrine)
    • Sugar Rush Zilean (Meteorite)
    • Sugar Rush Zilean (Sweet Tooth)
Sugar Rush Evelynn:
  • New textures:
    • Sugar Rush Evelynn (Ruby)
    • Sugar Rush Evelynn (Rose Quartz)
    • Sugar Rush Evelynn (Amethyst)
    • Sugar Rush Evelynn (Sweet Tooth)
    • Sugar Rush Evelynn (Obsidian)
    • Sugar Rush Evelynn (Jasper) 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback!
Thanks! 
Riot Orphyre" 

Summoner Icons

Twenty-nine new summoner icons are now on the PBE:

Prestige 2019 Icon, Night & Dawn Event Pass Icon, Night & Dawn Event Prestige Points Icon
  

Night & Dawn Event Icon, Dawnbringer Karma Bundle Icon, Dawnbringer Karma Border Icon
  

Dawnbringer Nidalee Border Icon, Nightbringer Vladimir Border Icon, Nightbringer Lee Sin Border Icon
  

Nightbringer Aphelios Border Icon, Dawnbringer Karma Chroma Icon, Dawnbringer Nidalee Chroma Icon
  

Nightbringer Vladimir Chroma Icon, Nightbringer Aphelios Chroma Icon, Sugar Rush Evelynn Border Icon
  

Sugar Rush Ziggs Border Icon, Sugar Rush Zilean Border Icon, Sugar Rush Braum Border Icon
   

Sugar Rush Evelynn Chroma Icon, Sugar Rush Ziggs Chroma Icon, Sugar Rush Zilean Chroma Icon
  

Sugar Rush Braum Chroma Icon, Nightbringer Soraka Icon, Dawnbringer Soraka Icon
  

Dawnbringer Riven Chroma Icon, Nightbringer Yasuo Chroma Icon
 

Ward Skins

Two new ward skins are now on the PBE!

Night & Dawn Ward
"This ward was earned through missions during the Night & Dawn event."

Prestige 2019 Ward
"This ward was released during the last-chance event for 2019 Prestige Points."

Emotes

Five new emotes are now on the PBE:

All Love, Oh Please, I Laugh At You!
  
Animated Irresistible!, Flee!
 

2019 Worlds Winners Icon & Emote

The Worlds 2019 Winner's Icon and Emote are now on the PBE:

2019 Worlds Winners Icon, 2019 Worlds Winners Emote

Lux VFX Update 

Here's Riot Sirhaian with details on a Lux VFX update coming to testing on the PBE:
"Hello everyone! 
Similar to the previous VFX updates we’ve made in the past (Ziggs, Olaf, Tryndamere, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their FX to current League standards and improve gameplay clarity. In Patch 9.24, we'll be releasing a VFX Update for Lux! 
Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects. 
We're looking for feedback on her changes, which should be up on the PBE soon. Please try her out there —especially if you're a main— and leave us your feedback once the changes are up! 
LUX 
VFX Update aimed at improving gameplay readability and bringing up her VFXs to today's standards. Also, more rainbows.

Base Kit:
  • BA - Cleaned up missile and impact.
  • Q - Added a subtle effect to show the width of the missile. Also more sparkly and rainbowy!
  • W - Mostly just a clean-up. Added a subtle missile width indicator on missile going out.
  • E - Revamped and cleaned up charge and explosion effects. Missile still similar.
  • R - Effect has been completely overhauled. Now has indicator lines on both sides to show the actual width of the beam. Also has a line at the end to show the actual range of it (it was kind of really off before, ahem).
  • P - Just cleaned up a bit.
  • Idle Effects - Cleaned up and improved idle staff effects.
Skin changes:
  • All Skins: Cleaned up and matched base.
  • Steel Legion Lux: Cleaned up lightning effects on Q missile, E explosion and R beam. 
All the most recent skins changes are very minor. 
Please test those changes on the PBE once she's up and let us know if you have any feedback!"

Diana changes on PBE 

Here's Squad5 with details on Diana changes testing on the PBE this cycle:
"Hey all, we’ve got some Diana changes headed to PBE including Gameplay changes, new Visual Effects, and Sound Effects - we wanted to put up a post detailing what you’re going to see, and give some context for the major gameplay changes. 
Updated Visual Effects - similar to the VFX updates we’ve done to a number of our older champions, all of Diana’s VFX are getting at least a touch up, including new VFX for her ultimate, and better visuals on her passive. 
Updated Sound Effects - again, similar to the SFX updates we’ve done, all of her SFX are getting touched up at least, notably her shield and dashes should be a lot more noticeable, as well as all new SFX for her ultimate and her passive. 
We’ve got some gameplay changes aimed at helping Diana’s pre 6 lane, and making both the playing as and against experience of Diana less feast or famine. 
The first gameplay change I’ll talk about is the biggest one - we’re switching Diana’s current E (Moonfall) and R (Lunar Rush) abilities and making changes to them to respect their new roles on the kit. 
Here are the tooltips for the two abilities (bonus new icons!): 
Lunar Rush should be familiar, functionally the same as her old ultimate with its changes being primarily tuning based. The Moonfall changes add a new, ultimate level source of damage onto Diana’s kit that she can use for solo assassinations or go for the big play of getting a massive teamfight winning vacuum. 
Having access to Lunar Rush early should give Diana more agency in lane to maneuver, and give her more options than simply trying to survive until level level 6. Or in the case of jungle Diana, make her clear and ganking patterns stronger. 
New Moonfall gives Diana a new tuning lever to hopefully make her more enjoyable to play both as and against. One of the core problems Diana currently has is a lack of variance when she attacks her enemies. She trains them down with multiple dashes and if she’s winning she likely kills them without much recourse, but if she’s losing she likely can’t dish out enough damage and simply loses the fight. With the addition of a bigger moment to play around, opponents can attempt to get out of Moonfall’s detonation, while Diana can look for a big multi-opponent cast to pull out extra damage. 
This swap should overall help both the laning and later game concerns that Diana players have, and hopefully also reduce some of the frustration that her opponents feel.
The second change is one that will probably be of more interest to more invested Diana players - changes to the way her passive works. 
Here’s the new tooltip (level 1 value): 
Here are the mechanical differences from her current passive:
  • Decoupled Attack Speed from Moonfall’s rank (now scales with character level)
  • Always grants a baseline Attack Speed bonus rather than only after spell casts
  • Spell casts now increase the bonus
  • Passive cleave no longer grants mana
Diana’s passive had a lot of rules and mechanics that were put in for specific reasons to tune her lane or her jungle respectively, and after taking a look at them we decided that we could afford to clean them up and simplify the passive back down while instead making adjustments to her base stats and mana costs to make her feel better overall. 
This passive version should hopefully be a nice throwback to her original passive while still maintaining the spell weaving gameplay of her current passive. 
There’s a lot more tuning that I haven’t mentioned, and more to be done on PBE with the feedback we get, but I look forward to everyone getting to take a look at our favorite moon aspect’s new changes."
Here's a closer look at Diana's new ability icons:

Here's a look at the new VFX:


Check out Diana's skin spotlights for each updated skin:

Night & Dawn Poro King coming in 9.24!

Here's Riot Popc0rner with details on the return of Poro King in 9.24:
"Hi folks! For the Night & Dawn event at the end of this year, we're bringing the regal and time-honored Poro King back from his vacation on the shores of the fabled Ursine Lands and returning him to the Howling Abyss, where he'll lead you to glorious victory! 
As always, you summon the Poro King by flinging poros, snowball-style, until you've hit ten enemy champions. The King will help you push enemy towers and periodically heal you, and you can use the To The King! spell to return to his side at any time. 
To celebrate the Night and Dawn event, you now have access to two all-new Poro Snax:
Dawnbringer Snax: The king will summon the blade of Dawnbringer Riven to hurl you into the heart of battle when you feed him these celestial treats. 
Nightbringer Snax: The king will channel the dark winds of Nightbringer Yasuo to disrupt and disorient your foes after consuming this bitter morsel. 
We've also done some quality-of-life improvements:
  • - Poro King now uses the same random-champion-select process as ARAM
  • - We've made it easier to keep track of your progress toward summoning the King with new UI
  • - All the ARAM-specific champion, item, and rune changes have been brought to Poro King
And, of course, equipping certain poro icons will still change your poro followers into extra special poros!
Poro King is going up on PBE now, so be sure to give it a try and let us know what you think. 
We'll have more news about future modes coming early next year, so stay tuned. Until then, may your poros fly true, and may the favor of the King shine down upon you! 
Riot Popc0rner"

Wukong Update- Progress Report!

Here's Riot Lutzburg with a progress report on Wukong changes coming to the PBE soon:
"Hi everyone, 
I wanted to give you all an update on the status of the Wukong changes we've been working on for the last few weeks. When we last spoke about it, the team and I were beginning to dive into the existing work we had started earlier in the year. We regrouped and defined a few key goals for what we wanted to accomplish with these changes, based on the feedback we got from Wukong players. Those goals are: 
  1. Give Wukong more tools and agency to make proactive plays during the laning phase
  2. Provide Wukong with quality-of-life improvements where possible
  3. Shift Wukong's power curve towards early game instead of late game 
Wukong has a very sharp win rate percentage based on game time, getting as low as 42% before Baron spawns to as high as 58% once the game has gone on for 35+ minutes. These changes should help smooth out that curve, so that Wukong feels competitive in the early game without dominating team fights with his innate tankiness and high burst damage. 
For the quality-of-life improvements, I did my best to listen to the fans and focus on the areas you cited as most frustrating- high mana costs and low Passive/R satisfaction. In addition to these upgrades, Wukong is gaining extremely powerful new tools in the form of a free-target dash, more convincing clone deception, and a physical damage shield
Here is the change list we're currently working on. Note that these changes are relative to THE LIVE GAME; not the last version you saw on the PBE or on our forums. 
P- Stone Skin:
  • REMOVED- Wukong no longer gains resistances for nearby enemy Champions
  • NEW- Whenever Wukong is invisible to the enemy team for at least 1 second, he gains a temporary physical damage shield based on his maximum health. After being spotted, the shield disperses after a few seconds
We've been experimenting with a new Passive that grants Wukong a temporary physical damage shield. The idea here is to increase Wukong's lane power and outplay potential while reducing his innate tankiness in team fights. We've been trying a handful of different versions, but here's the most recent. Note that it might change! 
We see this as a tool to reward extended trading patterns, incentivizing Wukong to dip in and out of brushes and use W as a re-engage tool rather than just an escape tool. We're hoping this manifests in some cool top lane brush out-plays! 
Q- Wuju Strike:
  • Mana cost lowered to a flat 30 from 40
  • CD reduced by 1 sec at all ranks
  • NEW- Spell's cost is refunded if it kills a unit
W- Warrior Trickster:
  • Now instantly dashes towards the player's cursor instead of a short range blink
  • Dash is 350 range and 1200 speed. Can NOT go over walls
  • Clone is now treated as a stationary Champion and will attack nearby enemies, prioritizing the last enemy Wukong damaged
  • Clone's attacks deal a scaling 50-100% of Wukong's AD based on spell rank and apply on-hit effects
  • Clone looks identical to Wukong's animation state on spawn, and animates as if he pressed the "S" key
E- Nimbus Strike:
  • Tertiary target range check increased significantly
  • Now deals magic damage instead of physical
R- Cyclone:
  • Tick rate increased to every .25 sec from .5 (damage halved to compensate)
  • Damage ratio increased to 1.25 AD/sec from 1.1
  • Bonus movement speed is now a flat 30% instead of ramping up 5-40% over the duration
  • E's attack speed buff now pauses while R is active
  • Wukong can now cancel R early by casting another ability or recasting R
Hoping these buffs make it more attractive to channel Cyclone for the full duration, rather than always canceling it after the knock-up. 
We're aiming to push these changes to the PBE sometime in December. Based on your feedback, outstanding bugs and a general balance pass, we aren't able to provide an exact release date just yet. We're still exploring some experimental mechanics outside of the update's original scope, which takes extra time we didn't initially account for. I understand this news will frustrate some of you, but I hope this list proves that we're committed to meaningfully improving Wukong's play experience. 
Thank you for your patience, 
-Lutzburg

TFT Update: Soulbound Class 

Here's Riot Jag and Beernana with details on a new TFT Class and champions:
"Senna and Lucian enter Teamfight Tactics together, bound beyond life and death. As Soulbound, these two damage dealing carries fight past their own mortal limits as long as the other is still alive. 
Here's how they work: 
Soulbound
  • (2) The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive. 
Senna
  • Cost: 2
  • Origin: Shadow
  • Class: Soulbound
  • Ability: Piercing Darkness
    • Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/65 magic damage from Senna. 
Senna is a back-line unit that focuses on buffing allies as well as dealing damage. Her ability Piercing Darkness infuses any friendly in the beam with bonus on-hit magic damage applied from Senna, allowing her Shadow trait to benefit from many more takedowns in a combat. 
Lucian
  • Cost: 4
  • Origin: Light
  • Class: Soulbound
  • Ability: The Culling
    • Lucian fires at 4 times his normal Attacks Per Second in a direction for 4 seconds, each attacking for 20/30/50% of his AD, applying on-hits, and dealing 30/40/50 magic damage. 
Lucian is the new carry for the Light trait and is especially adept at single-target DPS. His ability Culling synergizes very well with damage modifiers like Piercing Darkness and applies on-hit effects. 
Oh, and we almost forgot about Amumu
  • Cost: 5
  • Origin: Inferno
  • Class: Warden
  • Ability: Curse of the Sad Mummy
    • Amumu’s rage explodes, dealing 250/500/1337 magic damage to enemies within 2/3/4 Hexes, and stunning them for 1.5 seconds. 
Inferno at the 6-piece level has been a bit underwhelming. Specifically, it lacks the utility to compete with other all-in compositions (Light, for example). Enter Amumu - he’s here to be the tanky frontline for all of your Infernal needs. He roots enemies in Inferno Hexes and is generally an adorably cute, but often lonely, force of raw destruction."
Riot Mort added:
"Two small bits of info:  
1.) With the release of Lucian/Senna, Shadow is swapping to a 3/6 model instead of 2/4. Currently its (+70%/+140%)
2.) Inferno is getting some big changes. It now also procs on Crits, and 6/9 cause more hexes on fire!"


Miscellaneous

  • Loot assets for upcoming Night & Dawn event:
    • Night & Dawn 2019 Jackpot
      • Open to reveal one skin shard of 975 or greater value. Jackpot drop rate increased from 4% to 8% compared to previous events. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.
    • Night & Dawn 2019 Orb
      • Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a Night & Dawn 2019 Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5. Jackpot drop rate increased from 4% to 8% compared to previous events, the value of jackpot reduced."
    • Night & Dawn 2019 Token
      • Gained from purchasing event content or completing event missions. Craft into exclusive Night & Dawn 2019 event content. Tokens are earnable until January 13, 2020 at 1:00 p.m. PT. Tokens are purchasable until January 27, 2020 at 1:00 p.m. PT. Tokens expire January 27, 2020 at 3:00 p.m. PT.
    • Pariah Chroma (Nightbringer Aphelios) + Icon
    • Pariah Chroma (Nightbringer Yasuo) + Icon
    • Pariah Chroma (Nightbringer Vladimir) + Icon
    • Sweet Tooth Chroma (Sugar Rush Evelynn) + Icon
    • Paragon Chroma (Dawnbringer Nidalee) + Icon
    • Paragon Chroma (Dawnbringer Riven) + Icon
    • Sweet Tooth Chroma (Sugar Rush Ziggs) + Icon
    • Sweet Tooth Chroma (Sugar Rush Zilean) + Icon
    • Sweet Tooth Chroma (Sugar Rush Braum) + Icon
    • Nightbringer Aphelios Icon + Border
    • Nightbringer Vladimir Icon + Border
    • Nightbringer Lee Sin Icon + Border
    • Dawnbringer Nidalee Icon + Border
    • Sugar Rush Braum Icon + Border
    • Sugar Rush Evelynn Icon + Border
    • Sugar Rush Ziggs Icon + Border
    • Sugar Rush Zilean Icon + Border
    • 100 Prestige Points + Icon
              
  • Loot asset added - "Sett's Calling Card"
    • "Gained by impressing Sett. Openable on January 14th, 2020 at 11:00 a.m. PT."
  • Skin bios added:
    • Skin Lines added:
      • Nightbringer
      • Dawnbringer
      • Bloodstone
    • Bloodstone Lissandra: "Once a powerful sorceress who sought absolute control over her followers, Lissandra transformed into something altogether different when she finally found the hallowed Bloodstone. The magic she drew from it drove her to slay those who once tended to her every whim. To this day she wanders in search of more mortals to sacrifice to her newfound source of power."
    • Bloodstone Taric: "Considered to be the most handsome and cunning acolyte of his Bloodstone cult, Taric seized power after the former leader took to the hunt. Now fully in control of his Bloodstone artifact, he uses his powers to maintain his youth and beauty at all costs-- even if it means getting his hands a little bloody."
    • Blood Lord Vladimir: "Former leader of a Bloodstone cult, Vladimir took part in a ritual that sacrificed his humanity-- along with the blood of several victims-- to transform the once foppish noble into a terror of the night. To satiate his sanguine cravings, he stalks the urban labyrinth in search of hapless prey."
    • Blood Knight Hecarim: "A zealous sycophant to his order, Hecarim unquestioningly serves the will of the Bloodstone. While less subtle than his masters would like, he is nonetheless effective in his purpose of executing enemies in a grisly fashion."
    • Bloodfury Renekton: "This blood-crazed killing machine scours the battlefield to sate the Bloodstone. The more he slays, the more he fuels his powers. This in turn feeds his frenzy, creating a never ending cycle of spilt viscera and gore."
    • Pirate Ryze: "In another world and time, when the stress of preventing another Rune War was just too much, Ryze left behind his previous life to terrorize the high seas of Runeterra! With his trusty cannon on his back, and magic coursing through his veins like gold through his fingers, Pirate Ryze warps from ship to ship and coast to coast, taking what he will."
    • Bilgewater Katarina: "To outsiders, the politics of Bilgewater seem a mean mess of villainous scum and dishonorable thieves. But woven throughout are complex loyalties, solemn codes of honor, and a very specific (if bloody) way of doing things. Cutting through it all is Katarina, a master of the blade. She silences the right tongues at all the right moments... for the right price."
    • Kingpin Twitch: "Many in Bilgewater get called a filthy rat, but none deserve the title more than the Kingpin himself. While other crime bosses in the port city may loathe to get their hands dirty, Twitch revels in wading into the filth himself-- crossbow in hand, and a finely aged egg in his pocket."
    • Bilgerat Rumble: "When the burdens of invention weigh too heavy on a young yordle's shoulders, there's no better choice than to take to the seas! Nothing like plunderin' and maraudin' to lend Rumble a new lease on life as he terrorizes the coasts."
    • Buccaneer Tristana: "Gunners ahoy! Tristana leaps onto the high seas, sailing for new adventures beyond the Bandle borders. The hat's borrowed (stolen) from a pirate she blasted, and the eyepatch is purely for show. But her take-no-prisoner attitude and trusty cannon gun have sunk more ships than most captains in Bilgewater."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Akali
[Changelist]
  • Five Point Strike (Q) 
    • minion damage lowered from 33% bonus to 25% bonus
    • Q hitbox behind Akali removed

Amumu
[Changelist]
  • Bandage Toss (Q) cooldown lowered from 12/11/10/9/8 to 10/9.5/9/8.5/8

Braum
[Changelist]
  • HP per level increased from 87 to 98
  • HP5 increased from 8 to 8.5
  • Winter's Bite (Q) Damage increased from 60/105/150/195/240 to 60/110/160/210/260
  • Stand Behind Me (W)
    • Cooldown lowered from 14/13/12/11/10 to 12/11/10/9/8
    • Mana cost lowered from 50/55/60/65/70 to 40
    • Armor and MR granted to ally changed from [10-26 +10-16% of Braum's bonus armor/mr] to [10-26 +12%]
    • Armor and MR granted to Braum changed from [10-26 +10-16% of Braum's bonus armor/mr] to [10-26 +36%]
  • Glacial Fissure (R)
    • damage increased from 150/250/350 to 150/300/450
    • [Effect changed] "The first target is knocked up for between 0.25 and 1/1.25/1.5 seconds, depending on distance from Braum. All others hit are knocked up for 0.25 seconds."

Diana
[Context / Changelist - Diana has tons of change now in testing on the PBE, including abilities, icons, VFX and more!]
  • Mana increased from 372 to 420
  • Mana per level increased from 20 to 25
  • Base AD increased from 53.04 to 57.04
  • Moonsilver Blade (Passive)
    • [New Effect] "Diana gains [10/15/20/25/30/35/40% at 1/3/6/9/12/15/18] bonus attack speed. After casting a spell, the bonus is tripled for 3 seconds.
Every third strike cleaves nearby enemies for an additional 20/25/30/35/40/55/65/75/85/95/120/135/150/165/180/210/230/250 (+40% AP) magic damage."
  • Crescent Strike (Q)
    • Mana cost lowered from 55 to 50
  • Pale Cascade (W)
    • Mana cost lowered from 40/55/70/85/100 to 40/45/50/55/60
    • Shield changed from [40/55/70/85/100 (+30% AP)] to [30/45/60/75/90 (+30% AP)(+10% Bonus Health)]
  • Lunar Rush (E)
    • Swapped with Moonfall (R)
    • 40/45/50/55/60 Mana
    • 22/20/18/16/14s cooldown
    • "Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 40/60/80/100/120 (+40% AP) magic damage, resetting its cooldown if the enemy is affected by Moonlight.
  • Moonfall (R)
    • Swapped with Lunar Rush (E)
    • 100/90/80s Cooldown
    • 100 Mana
    • Reveals and draws in all nearby enemies and slows them by 40/50/60% for 2 seconds.
    • If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+60% AP) magic damage in an area around her, increased by 35/60/85 (+15% AP) for each target beyond the first pulled.


Ezreal
[These changes were hotfixed to live on 11/21!]
  • Base HP increased from 491 to 500
  • Mana increased from 360.6 to 375
  • MP5 increased from 8.42 to 8.5
  • Mystic Shot (Q) damage increased from 15/40/65/90/115 to 20/45/70/95/120


Garen
[Changelist]
  • Judgment (E) 
    • spins changed from [7 + 1 per 20% Attack speed] to [7 + 1 per 25% Attack Speed]
    • Damage increase per level lowered from 8.2 to 6.6


Karma
[Changelist]
  • Inspire (E) shield value increased from 70/95/120/145/170 to 80/110/140/170/200

Kassadin
[Changelist]
  • Null Sphere (Q) cooldown increased from 9 at all ranks to 11/10.5/10/9.5/9
  • Nether Blade (W) mana restore lowered from 4/5/6/7/8% to 4/4.5/5/5.5/6% missing mana

Malzahar
  • Void Swarm (W) Gathering Swarm name changed to Zz'Rot Swarm

Rammus
[Changelist]
  • HP per level increased from 86 to 95
  • Frenzying Taunt (E) cooldown changed from 12 to 12/11.5/11/10.5/10

Senna
[Changelist]
  • HP per level lowered from 85 to 75
  • Absolution (Passive)
    • Soul drop rate on minions killed lowered from 5.55% to 1.67%
    • Clones no longer drop souls
    • Allied Bards can no longer kill souls with Q
  • Piercing Darkness (Q) damage lowered from (50/80/110/140/170 (+50% bAD)] to 40/70/100/130/160 (+40% bAD)
  • Last Embrace (W) root duration changed from [1.45/1.65/1.85/2.05/2.25s] to [1.25/1.5/1.75/2/2.25s]
  • Dawning Shadow (R) 
    • damage AP ratio increased from 40% to 50%
    • shield AP ratio increased from 40% to 50%

Yuumi
[Changelist]
  • Bop & Block (Passive)
    • shield increased from [50-300] to [50-390]
      • Full values: 50/60/70/85/100/115/130/150/170/190/210/230/250/270/300/330/360/390
    • Now restores mana
      • Value: 50/56/63/69/76/82/89/95/102/108/115/121/128/134/141/147/154/160
  • Prowling Projectile (Q)
    • Mana increased from 75/80/85/90/95/100 to 85/90/95/100/105/110 
    • Damage AP ratio lowered from 45% to 30%
    • Empowered damage increased from [50/85/120/155/190/225 (+65% AP)] to [50/95/140/185/230/275 (+40%)]
    • Projectile duration lowered from 3s to 2s
  • You and Me! (W)
    • Flat adaptive force increased from 5/7/9/11/13 to 12/14/16/18/20
    • Adaptive Force % increased from 4/7/10/13/16% to 12/14/16/18/20%
    • [New Rules]
      •  "Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown."
      • "Yuumi will Unattach if her ally uses Teleport."
    • [New] now has .25s channel time to attach and unattach and can be interrupted
  • Zoomies (E)
    • No longer has charges
    • Cooldown: 12/11/10/9/8s
    • Cost increased from 30/40/50/60/70 to 100/115/130/145/160
    • Duration increased from 2 seconds to 3 seconds
    • Movement speed lowered from 25% to 15%
    • movement speed no longer decays
    • Heal AP increased from 10% to 30%
    • Minimum heal increased from 30/40/50/60/70 to 70/110/150/190/230
    • no longer does increased healing based on missing health
    • [New] Now gives attack speed: 25/30/35/40/45%

Sivir
[Changelist]
  • Base AD increased from 61 to 63

Runes
Conqueror (Precision Keystone)
[Changelist]
  • Ranged healing lowered from 15% to 8%
  • Stack duration Lowered from 8s to 6s

Omnistone (Inspiration Keystone)

Items
Sanguine Blade
[These changes were hotfixed to live on 11/21!]
  • Total cost increased from 3000 to 3100
  • Combine cost increased from 1000 to 1100
  • Unique Passive - Blood Pursuit attack speed lowered from 40-100% to 10-80%

TFT Changes
These changes are tentative and may not be complete! Always refer to official notes for the full picture!
Berzerker
  • 6 Champ now also gain 50 AD

Light
  • 3 champ attack speed on death increased from 10% to 15%
  • 6 champ attack speed on death increased from 20% to 25%

Ranger
  • 2 champ chance to double attack speed increased from 30% to 35%
  • 4 champ chance to double attack speed increased from 60% to 80%
  • 6 champs now gives chance at 2.5x attack speed

Soulbound
[Context]
  • (2) The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.

Cloud
  • 2 champ dodge chance increased from 15% to 20%
  • 3 champ dodge chance increased from 20% to 25%
  • 4 champ dodge chance increased from 30% to 35%

Shadow
[Changed due to inclusion of Senna]
  • 3 champs: 70% increased damage, self takedown
  • 6 champs: 140% increased damage, any Shadow takedown

Summoner
  • 3 champ increased summon health and duration lowered from 40% to 20%
  • 6 champ increased summon health and duration increased from 100% to 120%

Electric
  • 2 unit shock damage increased from 70 to 100
  • 3 unit shock damage increased from 250 to 300

Inferno
[Context]
  • Now procs on crits
  • Hex burn duration lowered from 5s to 4s
  • 3 champ damage lowered from 80% to 70%
  • 6 champ
    • damage lowered from 175% to 120%
    • now burns 3 hexes
  • 9 champ
    • damage lowered from 275% to 180%
    • now burns 5 hexes
Brand
  • Damage changed from 250/325/400 to 225/300/600

Ivern
  • shield lowered from 200/350/500 to 200/300/400

Lux
  • damage increased from 500/800/9999 to 600/900/9999

Malphite
  • damage increased from 125/200/275 to 150/300/1000

Maokai
  • heal lowered from 100/175/250 to 100/150/200

Renekton
  • heal lowered from 150/250/350 to 150/225/300


Singed
  • damage changed from 200/400/2000 to 150/300/2000

Varus
  • damage changed from 225/400/675 to 225/450/675

Yorick
  • minion health changed from 600/1000/1400 to 600/900/1800

ARAM

Riot Mort provided a changelist for upcoming ARAM balance changes in 9.24:
ARAM - As promised, checked how everything looked after 9.23. Nothing too crazy, but a few things we can improve so here's the changes going into 9.24. We're also hoping to fix the bug with Super Minions, and will likely be nerfing Presence of Mind. Again...this is ARAM.

Patch History for this cycle:

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