9.11 PBE Cycle

This mega post was last Updated on 5/23 with the 5/23 PBE Update
(With the release of patch 9.10 to live on May 14th, we started the new 9.11 PBE cycle.)

Previous PBE Cycles in 2019
[8.24] [9.1] [9.2] [9.3] [9.4] [9.5] [9.6] [9.7] [9.8] [9.9] [9.10]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion Skins

The player-voted Little Demon Tristana is now on the PBE:

Little Demon Tristana

Here's Riot KiWiKiD with a bugs & feedback thread for Little Demon Tristana:
"Little Demon Tristana is ready for your final important input as Player’s Choice Skin on PBE! She’s got:
  • New model and textures - Featuring flame-like hair and a badass demon gun.
  • New Spell VFX - Azure driving the main colors throughout the kit.
  • New SFX - Wraithlike sounds, just as explody.
  • New recall animation - Little Demon Tristana may be biased about which Teemo she favors more.
Little Demon Tristana is now available on PBE! Remember to report back here with any bugs that occur or feedback that you have. Feel free to ask any questions as well! 
Little Demon Tristana is currently set at 1350 RP (subject to change)."


Little Demon Tristana has a set of 8 chroma testing on the PBE this cycle:

Little Demon Tristana
[8 Chroma]
Here's Riot Orphyre with a bugs & feedback thread for Little Demon Tristana chromas:
"Hey everyone! 
We’ve got some new Chromas coming up for Little Demon Tristana!
Little Demon Tristana:
  • New textures:
    • Little Demon Tristana (Citrine)
    • Little Demon Tristana (Pearl)
    • Little Demon Tristana (Ruby)
    • Little Demon Tristana (Amethyst)
    • Little Demon Tristana (Turquoise)
    • Little Demon Tristana (Rose Quartz)
    • Little Demon Tristana (Obsidian)
    • Little Demon Tristana (Aquamarine)
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre 
PS: Sorry for not having responded to a lot of comments in recent threads, the team has indeed been reading them though! So thank you again, truly, for all the great feedback!"

Summoner Icons

Tons of new summoner icons are now on the PBE:

Champie Icons
Pyke, Graves, Illaoi
Nautilus, Tahm Kench, Akali
Lee Sin, Ahri, Yasuo
Irelia, Darius, Draven
Riven, Sion, Swain

Little Demon Tristana Icon

Dragon Boat Icon, Savory Rice Dumpling Poro Icon, Sweet Rice Dumpling Poro Icon

Team Pass icons - more details here:
  • TSM Level 1 Icon 
    • "Unlocked by reaching Level 1 in the TSM 2019 Summer Team Pass"
  • TSM Level 2 Icon
    • "Unlocked by reaching Level 2 in the TSM 2019 Summer Team Pass"


  • Pro-Poro Icon
    • Unlocked by reaching Level 1 in the 2019 Summer Fan Pass
  • Scr-eemo Icon
    • Unlocked by reaching Level 2 in the 2019 Summer Fan Pass"
  • Cheering Pengu
    • Unlocked by reaching Level 1 in the 2019 Summer Esports Watch Missions
  • Fan Club Icon
    • Unlocked by reaching Level 2 in the 2019 Summer Esports Watch Missions


Tons of new emotes are now on the PBE:

Number 1 Fan, GOlaf

2019 LCS Emotes
2019 LEC Emotes

Me-ow, OH BOY, My Word

Battle Academy Login Theme

A new login theme is now on the PBE:

College Championship 2019 Login Theme

A College Championship 2019 login theme was added to the PBE in the 9.10 PBE cycle:

LCS Login Theme

A new login theme is now on the PBE:


  • Invictus Gaming Irelia's skin bio was updated to reflect Duke's earlier Worlds win:
    • "Honoring Duke's winning performance as Irelia during the 2018 World Championship. This is Duke's second World Champion skin, following his win with SKT at the 2016 World Championship."
  • New skins bios now on the PBE:
    • Skin line:
      • Demonic
    • Skin Bios:
      • Gatekeeper Galio: "One of the great dukes of Hell, Galio stands before his kingdom's black gates as the judge of all sinners, casting souls into their proper torments. Attempting to invoke him generally ends in tragedy, as he's several hundred feet tall and refuses to shrink in the service of mortals."
      • Battle Academia Lux Prestige Edition: "Now in her second year at Durandal Academy, Lux has been hardened by the harrowing trials, losses, and betrayals that punctuated her freshman experience. Following the climactic clash with a certain Rogue God-Weapon, Lux has mastered her powers and risen to take her place as head of the Sorcery Club, as well as the new class president."
      • Little Demon Tristana: "A witch who is now one of the great queens of Hell, Tristana commands a vast army of lesser demons and rules the twin Aspects of Ruin and Woe. Mortals attempting to invoke her will find a variety of tempting contracts, but signers beware: Tristana's ultimate goal is bathing her signatories-- as well as the world-- in hellfire."
      • Demon Vi: "One of the great generals of Hell, Vi brutalizes the tormented with acts of martial savagery, arbitrarily raining lazy blows upon the damned. Invoking her in the mortal realm must be done cautiously, as she responds only to a worthy opponent... and only for so long."
  • Battle Academia Jayce special border updated:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Assassin's Mark (Passive)
    • Energy restoration lowered from 10/20/30 to 10/15/20
    • AP lowered from 70% to 50%
    • AD lowered from 90% to 60%

[Changelist / Context / Q code changes context]
  • Crescent Strike (Q)

  • Zephyr (W) 
    • damage lowered from 55/100/145/190/235 to 55/90/125/160/195
    • cooldown changed from 8 at all ranks to 8/7.5/7/6.5/6
  • Eye of the Storm (E)
    • shield increased from 70/105/140/175/210 to 80/115/150/185/220
    • cooldown changed from 18/16/14/12/10 to 16/15/14/13/12
    • [New Effect] "Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by 20%."

  • Shield of Durand (W) 
    • minimum damage lowered from [20/30/40/50/60 (+20% AP)] to [10/20/30/40/50 (+30% AP)]
    • maximum damage lowered from [60/90/120/150/180 (+60% AP)] to [30/60/90/120/150 (+90% AP)]
  • Justice Punch (E) damage lowered from 100/135/170/205/240 to 80/120/160/200/240

  • Base HP increased from 583.52 to 600
  • HP per level increased from 89 to 95
  • Base AD increased from 61.38 to 64

  • Shock Blast (Cannon Q) damage lowered from [70/120/170/220/270 (+120% bAD)] to [70/115/160/205/250 (+100% bAD)]

  • Requiem (R) damage lowered from [250/400/550 (+75% AP)] to [200/350/500 (+65% AP)]

[Changelist / Context - All changes reverted, look for further testing next cycle!]
  • Granite Shield (P)
    • "Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource"
    • "Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of"
    • "Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor"
  • Seismic Shard (Q)
    • Movement speed steal changed from 14/17/20/23/26% to 20/25/30/35/40%"
    • Speed duration reduced from 4 seconds to 3 seconds
    • "Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target"
    • "Targets affected by Q are covered in a molten rock effect for the duration of the slow"
    • "Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents"
    • "Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does"
    • "spawns closer to its target on cast"
  • Thunderclap (W)
    • Renamed from Brutal Strikes
    • Initial hit AP ratio lowered from 40% to 20%
    • Initial hit armor ratio lowered from 20% to 15%
    • "On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP"
    • "In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 6 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP"
  • R - Unstoppable Force 
    • "Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED!"
  • VFX Updates:

Master Yi
  • Attack speed lowered from .733 to .679
  • Alpha Strike (Q) repeat strike damage lowered from 25% to 15%

  • Tremors (R) damage lowered from 40/80/120 to 30/60/90

[Context 1 / Context 2 - All changes reverted, look for further testing next cycle!]
  • Base Mana Regen increased from 1.92 to 2.5
  • Mana Regen per level increased from 0.09 to 0.15
  • Mana/lvl up increased from 20 to 25
  • Base damage lowered from 54 to 51
  • Attack speed per level lowered from 3.38 to 2
  • Toxic Shot (Passive)
    • Teemo’s basic attacks now deal 8-50 bonus magic damage and leave a Poison DoT that deals 24-180 magic damage over 4 seconds.
    • Toxic Shot damage (both the on-hit and the DoT) is amped by 50% whenever there are other Poison debuffs on the target
  • Blinding Dart (Q)
    • Base damage lowered from 80/125/170/215/260 to 70/105/140/175/210
    • mana cost increased from 70/75/80/85/90 to 80/85/90/95/100
    • AP Ratio lowered from 0.8 to 0.6
    • Now is a Poison Debuff
  • Move Quick (W)
    • No longer breaks stealth
  • Guerilla Warfare (E)
    • Cooldown: 40/37/34/31/28
    • [New] "After a 1 second delay, Teemo becomes Invisible indefinitely if standing still or in brush, and can move up to 7/7.5/8/8.5/9 Teemos while out of brush, but any non-periodic damage from champions will break him out. Teemo can see 25% farther while stealthed. Upon breaking Guerilla Warfare, Teemo gains 20/30/40/50/60% Attack Speed for 3 seconds. While on cooldown, standing in brush will tick down guerilla Warfare's cooldown faster."
      • Stealth duration while moving: 2/2.25/2.5/2.75/3
  • Noxious Trap (R)
    • Base Damage lowered from 200/325/450 to 150/250/350
    • AP ratio lowered from 0.5 to 0.4
    • Mushroom max ammo count up from [3 at all ranks] to [3/4/5]
    • Traps now become invisible after 1 second
    • Traps can continue to bounce on other traps

  • Jaws of the Beast (Q) healing increased from 30/40/50/60/70% to 30/45/60/75/90%

[Context 1 / Context 2 - All changes reverted, look for further testing next cycle!]
  • Strength of Stone (Passive)
    • [New] Crushing Blows
      • Whenever Wukong or one of his clones damages an enemy champion, they apply a stack of Crushing Blows to that target. Targets take 4% increased damage from Wukong and his clones for each stack of Crushing blows (max 5).
      • VFX start small at one stack and get larger with each additional stack applied.
    • [Redesigned] Stone Skin
      • When 3+ enemy champions are visible within 1400 units, Wukong gains Armor and MR equal to 20 + 2 per level + 0.2*his bonus Armor/MR respectively. Bonuses last for 6s and renews if enemies remain near. Currently uses the Gargoyle's Stoneplate activation VFX when up.
    • "Damage amp no longer affects structures (was unintended that it ever did and Wukong’s pushing power's going up with new W a lot already)."
    • "Damage amp no longer increases true damage (never intended to, damage amps and damage reduction don't affect true damage)."
    • Mana cost lowered from 70/75/80/85/90 to 25/30/35/40/45
    • [New] Now has a passive where Wukong gets 125 range on his next AA after he casts any spell (not just Q).
    • Damage changed from [10-130 (+0.4 AD) bonus physical damage] to [20/35/50/65/80 (+20% AD) bonus magic damage]
    • Now heals for 20/30/40/50/60 (+0.25 AD) health (halved on minions)
    • [Removed] Armor shred
  • Warrior Trickster (W)
    • Clone created now attacks nearby enemies dealing 50% of Wukong's damage instead of exploding for magic damage at the end of its life.
    • Clone lifespan increased to 2.5/3/3.5/4/4.5 (invisibility duration for Wukong himself unchanged).
    • Wukong creating a clone and Wukong pushing 'S' to stop moving will now look identical to enemy players (can bait them into believing you've cast W when all you've done is stopped moving).
    • Wukong's dash range when casting W increased from 100u to 200u
    • CD reduced 18/16/14/12/10s to 16/14/12/10/8s
    • CD now starts on clone death, not on clone creation (clone uptime, especially with CDR, becomes too high otherwise, CD reduced so that non-CDR builds aren’t too punished).
    • "Now casts in the direction of the cursor, rather than going off Wukong’s facing"
    • "Now goes through thin walls. Not sure this is the right call yet, wall crossing does mean he’s put one of his most potent tools on CD though and it’s thin walls only right now. Also allows for some nice mind games running at a wall and then hitting ‘S’ potentially".
    • "Clone now gets the E Attack Speed buff if Wukong has it when he casts W"
    • "Clone now gets the Q on next hit buff if Wukong has it when he casts W"
  • Nimbus Strike (E)
    • Other images of Wukong are now interactable clones that look just like Wukong and can be interacted with like any other unit. That means enemies won't be certain which exact target Wukong himself is going to until he gets there. Clones can also block skillshots.
    • AD ratio lowered from 0.8 to 0.5
    • Now checks for secondary targets in a much larger area around the primary target.
  • Cyclone (R)
    • Other spells are no longer locked out while you're using R. If you cast another spell, it will immediately cancel the ult in progress. Makes it easier to chain spells together basically if you want to end the ult early.
    • "R CD now starts immediately so Presence of Mind works with it. Can still be cancelled by reactivating the R though. This is a change we’ll put into 9.11, since it’s a bug fix and low power impact, so doesn’t need to be balanced around."

[Context / Changelist]
[** = noted on changelist but not yet in game!]
  • Stretching Strikes (Q) cooldown changed from 13/12/11/10/9 seconds to 15/13.5/12/10.5/9 seconds
  • Unstable Matter (W)
    • ** Now does 2% of a target's max health per 100 ability power as magic damage
      • (In game currently is 4%)
  • Let's Bounce (R)
    • [Reworked Ultimate] "Zac bounces 4 times gaining 20-50% movement speed over the duration, but is unable to use Q or E and can't attack. The first bounce deals 140/210/280 (+40% AP) damage on a target, reduced by 50% for subsequent bounces on the same target. The first bounce on a given target knocks them back for 1 second, and all bounces on the same target slow by 20%"

Patch History for this cycle:

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