9.16 PBE Cycle

This mega post was last Updated on 8/7 with the 8/7 PBE Update
(With the release of patch 9.15 to live on July 31st, we started the new 9.16 PBE cycle.)

Previous PBE Cycles in 2019
[8.24] [9.1] [9.2] [9.3] [9.4] [9.5] [9.6] [9.7] [9.8] [9.9] [9.10] [9.11] [9.12] [9.13] [9.14] [9.15]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Pantheon Champion Update

Pantheon's champion update is now on the PBE for testing! For more on Pantheon, check out these links:
Before we get into the details here's Riot Koyuncu with a bug report thread:
"Greetings! I'm Riot Koyuncu and one of the QA members on the Champion team. Hope everyone is enjoying the Pantheon VGU that's currently on PBE! 
The champion is about to officially release in two weeks, and we're looking to fix any major bugs that PBE players discover before he mandrops to the Live environment. If you stumble upon something strange related to Pantheon in your games, please let the team know by leaving a comment in the thread or using the "Report a Bug" tool on the left. This can be anything ranging from strange SFX/VFX to incorrect behavior or interactions with his abilities. 
As always, detailed information (e.g. bug repro steps or video clips) are very helpful at helping us fix issues before release. 
Thanks everyone! 
- Mikky"

Pantheon, the Unbreakable Spear

Stats & Abilities

Changed Stats:
  • Base HP: 580
  • HP5: 10
  • AD per level: 3.3
  • Base Armor: 40
  • Armor Per Level: 3.75
  • Attack Range: 175
  • Attack Speed: 0.644


Mortal Will (Passive)
After 5 spells or attacks, Pantheon's next basic spell is empowered.

Comet Spear (Q)
40 Mana
10/9.5/9/8.5/8s Cooldown 
Tap: Pantheon thrusts his spear, dealing 75/115/155/195/235 (+100% bAD) physical damage to enemies hit. Refunds x% of Comet Spear's cooldown. 
Hold: Pantheon hurls his spear, dealing 75/115/155/195/235 (+100% bAD physical damage to the first enemy hit and 50% less to further targets. Deals 155/240/325/410/495 (+200% bAD) physical damage to targets below 25% health instead. 
Mortal Will Bonus: Deals an additional [20+13 per lvl] (+100% bAD) physical damage and slow the target by 25% for 2.5 seconds.
    • Mortal will bonus damage: 20/33/46/59/72/85/98/111/124/136/149/162/175/188/201/214/227/240 

Shield Vault (W)
55 Mana
13/12/11/10/9s Cooldown 
Pantheon dashes to an enemy, dealing 60/80/100/120/140 (+100% AP) physical damage and stunning them for 1 second. 
Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing a total of 135% physical damage.

Aegis Assault (E)
80 Mana
22/20.5/19/17.5/16s Cooldown 
Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage from that direction and dealing [100% AD] physical damage over the duration. 
The last hit slams with Pantheon's shield, dealing 55/105/155/205/255 (+150% bAD) physical damage.  
Mortal Will Bonus: Duration is increased to 2.5 seconds (dealing [167% AD] physical damage over the duration).
Recast to end early (Pantheon still slams with his shield as the last hit).
Pantheon is slowed by up to 50% while moving backwards or sideways.
Damage to minions is reduced by 50%
Damage to non-Epic monsters is reduced by 33%.

Grand Starfall (R)
100 Mana
180/165/150s Cooldown 
Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to 300/500/700 (+50% AP) magic damage to enemies in a line (decreased by up to 50% at the edges of the area). 
Grand Starfall instantly readies Mortal Will.


Pantheon has a new voiceover:

Choose VO: "In battle, we are reborn."
Ban VO: "Flee, and the spear will find your back."


In-Client Bio: "Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle."

Check out Pantheon's full bio on his Universe Page:

Updated Skins

Each of Pantheon's eight skins were also updated:

Myrmidon Pantheon

"“They say the Myrmidons were shaped by the gods—that Zeus himself quickened life into magma. But then, the Myrmidons marched. They marched against us. And in the ash of their skin, the fire of their merciless eyes, I saw all the wars that humanity had wrought. That they... were us.”"

Ruthless Pantheon

"You can't run from your past. Not when it's riding you down from the back of a doombuggy, scrap-spear raised. Hunting for the dregs of the Vandal gang across the wastes, it's said they're the only ones who know his name, and what happened that night… when he became ruthless."

Perseus Pantheon

"Favored by the gods, Perseus gathered five sacred artifacts, and even tamed the wild pegasus, all in his quest to rescue fair Andromeda—only to turn the relics against those same gods when they unleashed the Gorgons upon humanity."

Full Metal Pantheon

Glaive Warrior Pantheon

"Born of a wolf, and bearing the wolf's standard into battle, this Dacian glaive warrior fights in the cold of the Carpathian Mountains—knowing that the blood of his enemies will keep him warm."

Dragonslayer Pantheon

"When dragon fire consumed the world, heroes rose from the embers and cast down the beasts of legend. These warriors passed into history, then myth… until Pantheon alone remained, the last of the ancient dragonslayers, swearing upon the skies eternal revenge."

Each of Dragonslayer Pantheon's chromas were also updated:


Zombie Slayer Pantheon

Baker Pantheon

Champion Skins

Two new skins are now on the PBE:

Dragon Oracle Udyr

1350 RP
"To know the dragon spirit is to hold tightly to an ember that still burns. Only through discipline has Udyr survived such magic, seeking not to master the dragons-- as many before him-- but to channel their flame into a blaze hot enough to fuel his own rebirth."

Here's KateyKhaos with a bugs & feedback thread for Dragon Oracle Udyr:
"Dragon Oracle Udyr runs onto the Rift featuring:
  • New models and textures on all forms!
  • New VFX on all forms!
  • New SFX on all forms!
  • New run animation, as well as a new recall animation!
Dragon Oracle Udyr is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Dragon Oracle Udyr is set to be 1350 RP. 
*Prices on PBE are subject to change."

Hextech Rammus

"Even the most renowned Hextech artificer must bow to the creativity and perfection of nature. After crafting each of Rammus's arcs to mimic the golden spiral, the creature proved so efficient at rolling... it escaped the moment its creator put down her wrench."

Here's KateyKhaos with a bugs & feedback thread for Hextech Rammus:
"Hextech Rammus rolls onto the Rift featuring: 
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation! 
Hextech Rammus is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Hextech Rammus is set to be available for gemstones.
*Prices on PBE are subject to change."


The store images for each new Honor 5 chroma are now on the PBE:

Grey Warwick Sapphire, Medieval Twitch Sapphire

Summoner Icons

Tons of new TFT and Esports summoner icons are now on the PBE:

What's in the Box Icon, Pirate's Bounty Icon, 3-Star Awesome Icon

Pass 2 Champion Icon, Pengu Portal Party Icon,Dueling Spatulas Icon

Esports Icons

Honor 5 Chroma Icons

Moontipped Hushtail Icon, Jade Paddlemar Icon, Jeweled Protector Icon

TFT Updates

A ton of TFT updates are now on the PBE, including new champions, a new origin, as well as new Little Legends!

Champion & Origin

New TFT champions and an origin are now on the PBE! Check out the details on CamilleJayceJinx, and Vi and the Hextech origin from Riot Whale:
"Hello World 
Introducing the next Origin being added to Teamfight Tactics - Hextech, featuring !
We are still ironing out exact functionality around the trait and the abilities of the champions in it, but here's a broad summary: 
  • Hextech Trait
    • Hextech units temporarily disable enemy items. This is still under significant iteration, so the exact mechanic beyond this is not locked yet.
  • Camille
    • Tier: 1 Cost
    • Class: Blademaster
    • Ability: Hextech Ultimatum - Camille roots and damages her current auto-attack target. Camille’s allies that can attack that target will switch their current target to do so.
    • Meta: Ideally, Camille can single out an enemy and help her team focus fire them down. Explicit external control over AI’s targeting is a new effect, and we’d like to see players consider who they want to target on the enemy team.
  • Jayce
    • Tier: 2 Cost
    • Class: Shapeshifter
    • Ability: Thundering Blow + Transform Mercury Cannon - Knock back his target then change to ranged, gaining max attack speed for a few attacks.
    • Meta: Jayce is able to break up the enemy front line fairly early on in the fight, a premium and rare effect in TFT. Jayce also has particularly low mana cost for a shapeshifter (50).
  • Vi
    • Tier: 3 Cost
    • Class: Brawler
    • Ability: Assault and Battery - Vi targets the furthest enemy and charges towards them, knocking aside everyone else while knocking up and dealing damage on impact with her target.
    • Meta: Vi provides back line access on priority targets, but on a mana delay unlike Assassins. This is a powerful effect that we think the game needs a bit more of, as currently it is almost entirely monopolized by Assassins.
  • Jinx
    • Tier: 4 Cost
    • Class: Gunslinger
    • Ability: Get Excited - Jinx gets more excited as she scores takedowns. After her first, she gains attack speed. After her second, she pulls out Fishbones for AoE damage on Autos.
    • Meta: Given Miss Fortune's channeled ultimate, she can't functionally serve as the premier AA DPS gunslinger. Jinx will offer ramping AoE AA damage through Fishbones, in contrast to Draven's ramping single target damage - but she will be particularly squishy for high risk and reward.
Again, the specifics of Hextech and these new champions are still in iteration, so looking forward to hearing all your feedback! 
Best, Riot Whale"

Little Legends

Here's a post from Riot Stephiroth with more details on the new Little Legends, as well as notes on VFX changes now testing on Silverwing:
"Hey everyone, 
In patch 9.16 three new Little Legends and their variants will be available in their own egg series (series three for those counting). They're on PBE or will be soon, so let us know what you think as you get a sense of how they look, move, feel, and most importantly, taunt. 
Formally introducing:
  • Moontipped Hushtail
    • Mistberry Hushtail
    • Fae Hushtail
    • Untamed Hushtail
    • Monarch Hushtail
    • Eternal Hushtail
  • Jade Paddlemar
    • Rosebloom Paddlemar
    • Tidepool Paddlemar
    • Glamorous Paddlemar
    • Caldera Paddlemar
    • Yuletide Padldemar
  • Jeweled Protector
    • Shadowgem Protector
    • Reigning Protector
    • Skygem Protector
    • Fierce Protector
    • Sunborn Protector
Some totally canon information about the new Little Legends: 
The Moontipped Hushtail has come to explore Runeterra. The Hushtail can take on many forms… It can be difficult to spot the Hushtail unless you know to look for its three iconic bushy tails. 
The Jade Paddlemar aspires to someday sail the skies with the adult Paddlemars. But he’s just… so sleepy. 
The Jeweled Protector is a fierce winged beast. He has gems embedded along his spine that glow with a mysterious power. 
A note about VFX: 
You may notice that the Series 3 set of Little Legends has a slightly different visual styling at three stars than our previously released sets. 
Our original intent with the 3-Star Little Legends was to make them feel special and cool. When making our new set, we wanted to explore a different direction for the VFX that we thought would push it even cooler and sparklier! 
If everyone likes the new styling, we’ll go back and update the Series 1 and 2 Little Legends! We updated the Silverwing on PBE, so take a look and let us know what you think!" 
For a look at each new Little Legend in game, check out this spotlight video from Skinspotlights:




And here's a look at a tier 3 Silverwing with the new VFX:


Three new TFT maps are now on the PBE:

Basic Summoner's Arena, Basic Verdant Arena, Basic Draconic Arena


  • Slayer Jinx' skin name was updated to 'Zombie Slayer Jinx'
  • New loot assets added to the PBE:
    • Honor 5 Token
    • Red Bull Capsule
    • Twitch Prime Rift Reward: Month 4
  • Store assets for the Series 3 Little Legends eggs are now on the PBE:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.


Aurelion Sol
[Changelist - Highly experimental, no guarantee to ship - Reverted, look for more testing next cycle!]
  • Center of the Universe (Passive)
    • Damage changed from [20-130] to [16/18/20/22/24/27/30/35/40/45/50/60/70/80/90/100/110/120]
    • AP ratio changed from [18-35% (based on level)] to 25%
  • Starsurge (Q)
    • Cooldown changed from 10 to 11/10/9/8/7
    • movement speed increased from 10% to 20%
    • If Aurelion Sol is faster than his Q, the missile will speed up to keep up.
  • Celestial Expansion (W)
    • [New] Now causes Aurelion Sol's stars to expand, gaining increased damage and rotating at high, but decaying, speed. Upon reactivating or after 3 seconds, the stars retract, granting 40% movement speed, decaying over 1.5s.
    • Cooldown:  8/6.5/5/3.5/2
    • Mana Cost changed from [40+22/24/26/28/30 per second] to [70/80/90/100/110]
  • Comet of Legend (E)
    • [Removed] Passive movement speed
    • Range increased from 3000/4000/5000/6000/7000 to 5500/6000/6500/7000/7500
    • Cooldown changed from 60/55/50/45/40 to 80/70/60/50/40
    • Speed changed from 600 to 600/650/700/750/800

[Changelist - These changes will be removed in favor of something else in a later patch!]
  • Conquering Sands (Q) cooldown changed from 15/12.5/10/7.5/5 to 15/13/11/9/7

  • Base AD lowered from 60 to 55
  • AD per level lowered from 3 to 2.5

Dr. Mundo
  • Burning Agony (W) tenacity increased from 10/15/20/25/30% to 30% at all ranks
  • Masochism (E) Cooldown changed from 6 to 6/5.5/5/4.5/4

  • Phase Dive (E) bonus magic damage increased from 40/65/90/115/140 to 50/75/100/125/150
  • Chronobreak (R) cooldown changed from 110/90/70 to 110/80/50

  • Mystic Shot (Q) AP ratio lowered from 30% to 15%
  • Arcane Shift (E) cooldown increased from 19/17.5/16/14.5/13 to 25/22/19/16/13

  • Bladework (E) 
    • bonus attack speed increased from 50% to 50/60/70/80/90%
    • cooldown lowered from 13/11/9/8/5 to 11/9.5/8/6.5/5

  • Leap Strike (Q) cooldown lowered from 10/9/8/7/6 to 8/7.5/7/6.5/6

  • Nether Blade (W) damage increased from 40/65/90/115/140 to 70/95/120/145/170

[Changelist - Highly experimental, no planned release date - Reverted, look for more testing next cycle!]
  • Armor increased from 26 to 29
  • Attack speed changed from [.625 + 1.5% per lvl] to [.667 + 2.5% per lvl]
  • Divine Ascent (Passive)
    • Innate (Level 1)
      • Movement speed changed from [15% towards champions] to [10% in all directions]
      • Can now stack vs. towers
      • Moved ranged form to rank 1 evolve
      • Moved AoE attacks to rank 2 evolve
    • Ranged form (level 6)
      • Range lowered from 550 to 525
      • Attack speed per stack while ranged lowered from 10% to 6%
    • Transcended form (level 16)
      • Removed true damage
      • Now adds +50 Range (575 total)
  • Radiant Blast (Q)
    • [New] Now refunds 50% mana cost if it hit a champion
    • Cast delay lowered from .5 to .25
    • Cast time changed from [AA timer] to .25
    • Missile speed lowered from 2000 to 1600
    • Range lowered from 950 to 900
    • Shred lowered from 20% to 15%
    • Shred duration increased from 3 to 4
    • "Fixed a bug where Q wouldn't pierce as far if hit at point blank range"
  • Starfire Spellblade (E) 
    • execute damage changed from [8-16% (+1% per 100 AP)] to [8/9/10/11/12% (+2% per 100 AP)]
    • Passive damage AP ratio increased from 20% to 30%
    • Passive damage AD ratio increased from 100% tAD to 120% tAD
  • Divine Judgement (R)
    • Cooldown lowered from 160/120/80 to 120/100/80
    • Mana cost lowered from 100 to 100/50/0
    • AoE radius increased from 475 to 500
    • AP ratio increased from 80% to 90%
  • Sigil of Malice (Q) AP ratio increased from 30% to 40%

  • Prismatic Barrier (W) shield strength increased from 50/65/80/95/110 to 50/75/100/125/150

  • Base HP increased from 582.8 to 585
  • Mana increased from 273.8 to 275
  • Mp5 increased from 6.756 to 7
  • Base Armor increased from 36 to 38
  • Shroud of Darkness (W) bonus attack speed increased from 20/25/30/35/40% to 30/35/40/45/50%

[Pantheon's champion update is now testing on the PBE!]
  • HP per level increased from 87 to 95

  • Broken Wings (Q) cooldown changed from 12/11.5/11/10.5/10 to 12 at all ranks

  • Fury of the North (Passive) bonus armor & MR increased from [20 + 25%] to [10 + 35%]
  • Arctic Assault (Q) cooldown increased from 17/15.5/14/12.5/11 to 20/18/16/14/12

  • Twilight Assault (Q) max HP damage on hit increased from 4/4.5/5/5.5/6% to 5/5.5/6/6.5/7%
  • Shadow Dash (E) damage increased from 50/75/100/125/150 to 60/85/110/135/160

  • Base mana increased from 290.6 to 330
  • MP5 lowered from 7.524 to 7.5
  • Base AD increased from 62.32 to 63
  • Attack speed per level increased from 1.81 to 1.9
  • Insanity Potion (R) bonus stats increased from 30/55/80 to 30/60/90

  • Base HP increased from 542.64 to 545
  • Mana increased from 325.6 to 330
  • MP5 lowered from 8.008 to 8
  • Decimating Smash (Q) 
    • minimum damage increased from 20/40/60/80/100 to 30/50/70/90/110
    • Max damage increased from 60/120/180/240/300 to 70/135/200/265/330

  • Ricochet (W) total AD ratio lowered from 50/55/30/65/70% to 30/40/50/60/70%

  • Dark Sphere (Q) Transcendent bonus damage again champions increased from 15% to 25%
    • [Not showing on tooltip]
  • Scatter the Weak (E) damage increased from 70/115/160/205/250 to 85/130/175/220/265

Tahm Kench
  • Base movement speed lowered from 345 to 335
  • Thick Skin (E) shield duration lowered from 3 to 2

  • Prowling Projectile (Q) 
    • empowered damage lowered from 50/95/140/185/230/275 to 50/85/120/155/190/225
    • Slow lowered from 40/48/56/64/72/80% to 20/32/44/56/68/80%
    • Slow duration changed from 1.25/1.35/1.45/1.55/1.65/1.75 to 1.5 at all ranks
    • Cooldown increased from 11/10/9/8/7/6 to 13.5/12/10.5/9/7.5/6

  • Satchel Charge (W) 
    • AP ratio increased from 35% to 50%
    • Cooldown time lowered from 24/21/18/15/12 to 20/18/16/14/12
  • Mega Inferno Bomb (R) cooldown lowered from 120/105/90 to 120/95/70

Biscuit Delivery (I3)
  • Free Biscuit time lowered from 3 mins to 2 mins
  • Last biscuit time changed from 12 mins to 6 mins
  • Biscuit restore lowered from 15% to 10%
  • Increase to mana cap increased from 40 to 50
  • Manaless champ health restore lowered from 20% to 12%

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