Current PBE Changes



Last Updated on 12/16 with the 12/16 PBE Update

( With the release of patch 4.21 to live on December 10th, we started the new (4.22?) PBE cycle )

Previous PBE Cycles


Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.

These new changes and additions are relative to what things currently are on live servers and are

EXTREMELY TENTATIVE!

(They often do not represent the final changes that get pushed to live servers.)


Balance changes for this cycle (so far) can be found at the bottom of this page

New Content list for this PBE cycle:


12/9 PBE Update
  • Dauntless Ahri
  • El Tigre Braum
  • Alistar Visual Updates

    12/10 PBE Update
    • New Jungle item icons

    12/11 PBE Update
    • New SR Base Gates/Openings
    • Zz'Rot Portal Updates
    • Dragonslayer Braum Unique Passived Indicator

    12/12 PBE Update
    • New Ward Skins

    12/15 PBE Update
    • Dauntless Ahri renamed Challenger Ahri
    • Tentative Renekton Changes

    12/16 PBE Update

    • Morgana and Volibear texture rebalance
    • Summoner Icon Update



    ( Note: Some images may be out dated! )

    (Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )


    Table of Contents



    New Skins

    To kick off the new cycle, we have TWO new champion skins - Challenger Ahri, which is made to celebrate the start of the 2015 season, and El Tigre Braum!

      Challenger Ahri





    Here's Riot KateyKhaos with a bugs & feedback thread for Challenger Ahri:
    "The 2015 competitive season is about to begin, which means the climb to become world champions begins yet again! We're kicking off the 2015 competitive season with Challenger Ahri
    It's a new season, which means all kinds of new beginnings - learning a new role or champion, playing with new teams, learning all of the changes. 
    It also means bettering yourself as a player - Improve your skills, excel in your main role, rank up higher than you ever have before. 
    Whether this is your first season, or your fifth, become a legend this season. 
    Challenger Ahri will be 975 RP, and includes:
    • new recall animation!
    • New model and texture!
    • New particles! Note: Some particles could not be changed due to gameplay clarity. Her orb will remain the same colors. Her charm will remain the same.
    Challenger Ahri is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them!"
    She continued:
    "Let me try to explain Dauntless a bit better. It's the antithesis of Championship. So, Championship Shyvana celebrates the end of the season, Dauntless Ahri is celebrating the start of the season. :]"

    El Tigre Braum

    975 RP

    [The pictures below are *slightly* dated following the minor color tweaks in 12/10 update]

    Here's Galetta with a bugs & feedback thread for El Tigre Braum:
    "Ah! We are about to begin the fighting! 
    El Tigre Braum and his tag team partner poro have entered the ring! Tag in El Tigre to crush any bottom lane that might try and stand in your way! This skin includes:
    • All new model - He's decked out in a tiger themed luchador costume!
    • His poro has also dawned an orange mask and has grown a very impressive mustache!
    • All new recall and re-spawn animations!
    • All new golden particles with tiger and wresting motifs!
    • All new SFX on his spells, re-spawn, and his recall!
    This skin will be 975rp.
    Your feedback and bug reports are extremely helpful to us, so please check out El Tigre Braum and let us know what you think! Feel free to drop any bugs you find in this thread as well. 
    See you on the Rift!"

    Alistar visual update

    Alistar has received visual updates to his base and the majority of his skins!
    Here's Ququroon with more information:
    "Move aside and witness Alistar, the Minotaur, in his new and updated form! 
    Known for his ability to change the shape of a teamfight, you can now spot this cow trampling in with his shape changing form! It's behoove of me to tell you what you can expect to see, so read up if you find yourself locking horns with the bull at any point! His model and textures are all sparkly and brand new, and his animations are tweaked a bit to make him run and look better on the fields. In addition, we've also given his ult a spitshine, so you'll see some nice shields here instead of... uh... spiky... things. His skins are receiving the same treatment as well, so be sure not to miss those as well*. 
    Some questions to keep in mind as you take a look at the new models!
    • Does this still read as Alistar to you? 
    • Does the new Unbreakable Will still communicate the effect? 
    • Do you feel anything important to you was missed during this update? 
    We'd really appreciate it if you'd take a look at Alistar, and headbutt us with any bugs and feedback that come your way. Your feedback helps to guide changes we can make, as well as helps us grow as a team. 
    *Sweeper Alistar was fairly recent, so it did not receive larger updates."
    When asked about these smaller scope updates vs larger ones like Kartthus, Ququroon noted:
    "Great question! I suggest you read this devblog for more context behind the smaller updates! tl;dr: We get to affect a broader amount of content."

    Let's stampede on into a better look at this visual updates:

    Alistar


    Here's a short video of the new run animation and R visual effects:


    Black Alistar

    Golden Alistar

    Matador Alistar


    Longhorn Alistar

    Unchained Alistar


    Infernal Alistar

    Sweeper Alistar

    Here's a video comparison between the old and new Alistar!



    New Poro Ward Skins

    Today's update features three new poro themed ward skins, which when combined with the three from the 4.21 PBE cycle, bring us up to a total of six!

    Here's RiotBrokenSword with a bugs & feedback thread for the three new poro wards:
    "What's better than three poro wards? Six, of course! We'll be adding three more poro wards into the mix! Poro wards are now available in the Dragonslayer, Underworld and Battlecast varieties! 
    These poro wards will be 640 RP each and include:
    • All new models and textures!
    • New particles!
    • New animations!
    • New sounds!
    Note: (12/12) Sounds for these wards are not in game yet! 
    These are now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them!"
    He also mentioned they would not be out in time for Snowdown:
    "Unfortunately no. These will ship in the first patch of the new year."

    Now for a better look:

    Battlecast Poro Ward

    Underworld Poro Ward

    Dragonslayer Poro Ward

    and here's a video showing off all three in-game!




    Texture Rebalances

    This cycle includes another batch of texture rebalances, a project aimed at bringing older champion textures and colors closer to the current art style. These are not meant to replace visual updates.

    Morgana

    [Old vs New]

    Exiled Morgana

    Sinful Succulence Morgana

    Blade Mistress Morgana

    Blackthorn Morgana
    Here's a comparison turnaround video for Morgana's texture rebalance:

    [There are no updates for Ghost Bride or Victorious Morgana. ]

    Volibear


    Thunder Lord Volibear

    Northern Storm Volibear

    Here's a comparison turnaround video for Volibear's texture rebalance:

    [There are no updates for Rune Guard or Captain Volibear]


    Updated Summoner Icons

    Four of the classic summoner icons have been updated!
    In case you are having trouble recognizing  them, here are the new vs old comparisons:


    Summoner's Rift Terrain Updates

    ~~~~~~~

    As of  12/16 update, there is now a new object that sits in the middle of these new openings.

    Currently, this is ONLY on BLUE SIDE, regardless of which team you are on. I assume the RED SIDE version just hasn't been enabled or added in yet.

    ~~~

    There are now two new openings in the walls of each base placed between the existing side and middle entrance.
    Riot Reinboom commented on these new openings, saying:
    "Also, we put large openings in the bases on SR that only the team aligned with the base can pass through. Also on PBE now. :D"
    She continued:
    "You can't see through them. Only one side can pass through them (enemies can't pass through yours and you can't pass theirs)"
    She continued:
    "Exactly. This is an exploration of a "defender's advantage" that's not just pure stats. Something more interesting."

    In summary:
    • You can only pass through your OWN gate. - You can "exit" and "enter". 
    • Enemies can not pass through your gate and you can not pass through theirs
    • For enemy gates, you can Jump, Flash, or interact with them like a normal wall.
    • You can not see through them.


    Mass VFX Rebalancing

    Here's Keyserito with info on the mass visual effect rebalancing that is currently testing on the PBE:

    "Hey guys. Jason "Riot Keyserito" Keyser here. Once we saw old champ abilities on the updated Summoner's Rift, those of us on the VFX team decided to make some fidelity tweaks. So we made a sweep of all the champs in the game, making moderate to tiny adjustments on various (not all) abilities. 
    If you notice champion ability effects displaying improperly on PBE, please let us know! If you notice any of the newly updated vfx, you get my heartfelt wink & nod!"

    Updated Item Icons

    Each of the new jungle icons has received slight tweaks to their icons

    Stalker's Blade
    [NEW vs OLD]

    Poacher's Knife
    [NEW vs OLD]


    Ranger's Trailblazer
    [NEW vs OLD]


    Skirmisher's Sabre
    [NEW vs OLD]


    The Devourer Enchantment also has a substantially more fabulous buff bar icon.

    Devourer Enchantment
    [NEW vs OLD]

    Zz'Rot Portal Updates

    The new Zz'Rot Portal item has been updated with new visual and sound effects!

    As a refresher, here's the current stats on the new Zz'Rot Portal item:


    Return of Dragonslayer Braum's Unique passive indicator

    After a discussion launched around El Tigre Braum having a unique indicator while Dragonslayer Braum's was removed prior to his launch, the unique passive indicator for Dragonslayer Braum has returned! Rather than a Ram like the base, it is now a dragon face!


    Misc

    [Easter Egg] Following IEM San Jose, there are a few interesting search terms you can type into the shop to pull up "Guardian's Horn" - Golden Arm of Kobe, Golden Bicep of Kobe, Horn, Horn of the ManWolf, and ManWolf.

    There is also a file mentioning "HudSkin(HUD2015)" in one of the game mutator files. Nothing much else to share, could just be a placeholder name for a future game mode hud.

    A few files relating to "SonaDJ" were added in today's update. Nothing tangible to share. Manage your expectations accordingly.

    Lots of assorted UI / HUD related files but nothing is different in-game. Looking at them individually doesn't reveal much, some look dated.


    Context on Renekton Changes

    Here's SmashGizmo with context and  more details on this update's batch of Renekton changes:
    "Hey guys, SmashGizmo here to give some context on the Renekton changes that just hit PBE today. Essentially, we're looking to do two things here:
    1) Give Renekton a lot more Fury when he's fighting champions and a little less Fury when he's not interacting with champions.
    P - Reign of Anger
    • FURY DECAY RATE:: 2/second >>> 4/second 
    Q - Cull the Meek
    • FURY GENERATION ON NON-CHAMPION HIT:: 5/target >>> 2.5/target
    • FURY GENERATION ON CHAMPION HIT:: 5/target >>> 10/target 
    W - Ruthless Predator
    • NEW - FURY GENERATION BONUS VS CHAMPIONS:: 10 Fury 
    E2 - Dice
    • NEW - FURY GENERATION ON NON-CHAMPION HIT:: 2.5/target
    • NEW - FURY GENERATION ON CHAMPION HIT:: 10/target 
    We really wanted to give Renekton some new ways to spike his Fury generation in teamfights without making his laning power go crazy, so we've put conditional Fury generation on all of his non-empowered abilities that is stronger vs. Champions than vs. minions. We also increased the decay rate on Fury so that Renekton doesn't sit on full Fury without staying in combat. 
    Also, a small note here, Renekton has never generated Fury when using empowered abilities, so while the tooltips are being more explicit about this interaction, the mechanics haven't been changed with regards to empowered abilities. 
    2) Smooth out Renekton's healing from Cull the Meek so that it is still relevant later in the game.
    Q - Cull the Meek
    • HEALING VS MINIONS (Non Fury Enhanced):: 5% damage >>> 3/4.5/6/7.5/9 (+0.04 Bonus AD)
    • HEALING VS MINIONS (Fury Enhanced):: 10% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD)
    • HEALING VS CHAMPIONS (Non Fury Enhanced):: 20% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD)
    • HEALING VS CHAMPIONS (Fury Enhanced):: 40% damage >>> 27/40.5/54/67.5/81 (+0.36 Bonus AD)
    I apologize for how mathy this ends up being, but the tl;dr here is that healing vs. minions is unchanged and the healing vs. champions is better vs. targets with higher armor. Basically, we wanted Renekton to still have the choice to heal himself with Empowered Q after opponents built armor, since the ability's main function breaks down in the middle of teamfights on live right now. The current tuning on this healing is that he's going from 20%/40% post-mitigation healing to 15%/30% pre-mitigation healing, which is almost always a buff for him (except at very very low armor values). 
    All in all, we're just hoping to get Renekton into a better spot where his late game is not so impotent, while still leaving him with the strong early power curve we've come to know him for."



    Balance Changes

    * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

    Champions

    Corki
    • Valkyrie (W) mana cost increased to 100 from 50.

    Elise
    • Neurotoxin (Human Q) Max bonus damage to monsters increased to 75/100/125/150/175 from 50/75/100/125/150
    • Venomous Bite (Spider Q)  Max bonus damage to monsters increased to 75/100/125/150/175 from 50/75/100/125/150

    Evelynn
    • Shadow Walk (Passive) now regenerates 2% of her missing mana every second up from 1% maximum mana.
    • Ravage (E) now states applies on-hit effects.
    Gnar
    • Boomerang Throw (Mini Gnar Q) cooldown reduction on catching Boomerang now 45% and scales up to 50/55/60%  based on his R's rank, down from 60% on all ranks.
    • GNAR! (R) now increases Boomerang Throw's (Q) cooldown reduction on catch to 50/55/60%
    Hecarim
    • Rampage (Q) mana cost decreased to 20/23/26/29/32 from 24/26/28/30/32
    • Spirit of Dread (W) maximum heal from minions and monsters increased to 90/120/150/180/210 from 60/90/120/150/180

    Jayce
    • Hyper Charge (Cannon W ) attacks now deal 60/70/80/90/100% damage from 70/85/100/115/130%

    Nautilus
    • Titan's Wrath (W)  shield values have changed!
    •  Base shield value lowered to 65/70/75/80/85 from 100/150/200/250/300
    •  Shield now scales on 7/9.5/12/14.5/17% of Nautilus's TOTAL Health from 15% of his BONUS Health.

    Renekton
    • [Context: Several changes here, primarily to healing from Q, fury generation, and tooltips! Additional context from SmashGizmo available here.]
    • Reign of Anger (Passive)
    Decay Rate changed to 4 per second from 2 per second
    • Cull the Meek (Q):
    8 second cooldown. 
    Renekton swings his blade, dealing 60/90/120/150/180 (+.8 bonus AD) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+.04 bonus AD) health for each non-champion hit and 9/13.5/18/22.5/27 (+.12 bonus AD) health for each champion hit, up to 50/75/100/125/150 Health  
    In addition, he generates 2.5 fury for each non-champion hit and 10 fury for each champion hit, up to a maximum of 30 fury.  
    50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.2 bonus AD). Heal increased to 9/13.5/18/22.5/27 (+.12 bonus AD) per non-champion and 27/40.5/54/67.5/81 (+.36 bonus AD) per champion, up to 150/225/300/375/450. No longer generates Fury.
    • Ruthless Predator (W):
    13/12/11/10/9 second cooldown. 
    Renekton's next attack strikes twice, stunning his target for .75 second and dealing 5/15/25/35/45 (+.75 total AD) physical damage per hit  (10/30/50/70/90(+1.5 total AD) total damage)  
    Each hit applies on-hit effects and generates Fury. Renekton generates an additional 10 fury for hitting a champion  
    50 Fury Bonus: Renekton attacks three times, stunning his target for 1.5 seconds and dealing a total of 15/45/75/105/135 (+2.25 total AD) damage. No longer generates Fury.
    • Slice and Dice (E):
    18/17/16/15/14 second cooldown  
    Slice: Renekton dashes, dealing 30/60/90/120/150 (+.9 bonus AD) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.  
    Dice: Renekton dashes, dealing  30/60/90/120/150 (+.9 bonus AD) physical damage. In addition, he generates 2.5 fury for each non-champion hit and 10 fury for each champion hit, up to a maximum of 30 fury.  
    Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35 bonus AD). Enemies hit have 15/20/25/30/35% reduced armor for 4 seconds. No longer generates fury.
    Skarner
    • Crystal Slash (Q) mana cost lowered to 16/17/18/19/20 from 16/18/20/22/24
    • Fracture (E) cooldown decreased to 12/11.5/11/10.5/10 from 12 at all ranks

    Sona
    • Hymn of Valor (Q) Power Chord bonus damage reduced to 40% from 50%



    Xerath
    • Shocking Orb (E) tooltip now lists stun scales up to 2.25 seconds instead of 2 seconds.
    • [Context: May just be a tooltip fix, not seeing any Xerath files updated this patch]

    Items
    Farsight Orb
    • Cost reduced to 250 from 475
    Greater Stealth Totem
    • Cooldown reduced to 60 from 90
    • Cost reduced to 250 from 475
    Greater Vision Totem
    • Cooldown decreased to 120 from 180
    • Cost reduced to 250 from 475

    Guardian's Horn [Howling Abyss Only]
    • HP increased to  200 from 180
    • Base Health Regen increased to 125% from 100%
    • Total priced reduced to 1015 from 1025

    Hunter's Machete
    • Now Grants 15 gold on large monster kill, up from 10.

    Infinity Edge
    • Critical Strike Chance  reduced to 20% from 25%
    Morellonomicon
    • Recipe cost increased to 880 from 680
    • Total Cost increased to 2300g from 2100g


    Oracle's Lens
    • Cooldown increased to 75 from 60
    • REVERTED Cost reduced to 250 from 475
    Phantom Dancer
    • Critical Strike Chance  increased to 35% from 30%

    Skirmisher's Sabre,  Ranger's Trailblaizer, Stalker's BladePoacher's Knife
    • Now Grants 30 gold on large monster kill, up from 20

      Poacher's Knife
      • Passive Scavenging Smite - Tooltip now states you gain half a charge of Smite rather than reducing the cooldown of Smite by half
      Stalker's Blade
      • Passive - Chilling smite now steals 20% movement speed for 2 seconds but sets smite on a 60 second cooldown rather than reducing enemy champions movement speed by 50% for 2 seconds.


      Zz'Rot Portal
      •  Now includes "After the third Voidspawn made by a Void Gate, Additional Voidspawn gain 50% of your armor and magic resist as damage"
      • [ContextRiot Reinboom noted  "Zz'rot on the PBE now scales off your Armor and MR. This will likely not stay (atleast in this form), looking for input on the stat binding."]


      Summoner Spells
      Smite
      • Smite now works on a charge (or ammo ) system. You gain one charge every 75 seconds (vs being able to cast it once every 60 seconds) and can hold up to two charges.
      • Tool tip now includes: "Smite regains a charge every 75 seconds, up to a maximum of 2 charges."
      • Recharge timer starts at 1:40
      • There is a 15 sec cooldown between casting Smites.

      Gameplay
      Howling Abyss Global Aura
      • Increased to 50% reduced healing effects on allies from 20%

      Monsters
      Baron
      • Base HP reduced to 7000 from 8800
      • [Note: There may be other changes here that I'm not able to mine. Will look into it!]

      Jungle
        Summoner's Rift 
        • All camps all now spawn at 2:00 instead of 1:55. [Reverted]
        • Crimson Raptor base HP increased to 1340 from 1200[Reverted]
        • Raptor base HP increased to 300 from 250[Reverted]
        • Raptor damage decreased to 18 from 20[Reverted]
        • Greater Murk Wolf base HP increased to 1440 from 1320[Reverted]
        • Murk Wolf movement speed increased to 500 from 450[Reverted]
        • Ancient Krug base HP increased to 1560 from 1440[Reverted]
        • Krug hp increased to 620 from 540[Reverted]
        • Gromp base HP increased to 1800 from 1600[Reverted]
        • Blue Sentinel base HP increased to 2100 from 2000[Reverted]
        • Sentry base HP increased to 450 from 400[Reverted]


          Rift Scuttler


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