9.12 PBE Cycle

This mega post was last Updated on 6/6 with the 6/6 PBE Update
(With the release of patch 9.11 to live on May 30th, we started the new 9.12 PBE cycle.)

Previous PBE Cycles in 2019
[8.24] [9.1] [9.2] [9.3] [9.4] [9.5] [9.6] [9.7] [9.8] [9.9] [9.10] [9.11]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion Update: Mordekaiser

The Mordekaiser update is now on the PBE for testing! Check out these links for more details on his abilities, lore, and more:

Mordekaiser, the Iron Revenant

Stats & Abilities

  • Base MR: 32
  • MR Per Level: 1.5
  • Base AD: 65
  • AD Per Level: 4
  • Base Armor: 39
  • Armor Per Level: 4
  • Base HP: 575
  • HP Per Level: 90
  • Base HP Regen: .8
  • HP Regen Per Level: 0.15
  • Base Move Speed: 335
  • Base Attack Speed: .625
  • Attack Speed Per Level: 1
  • Auto Attack Range: 175


Darkness Rise (Passive)
After 3 basic spells or attacks against champions, Mordekaiser deals 10 - 36 (+30% AP) + (1/2/3/4/5/6% at 1/3/6/10/13/16) max health damage per second around himself and gains (5/10% at 1/6) movement speed. 
Mordekaiser's basic attacks also deal 40% AP bonus magic damage.
Darkness Rise can activate on Epic monsters.
Aura/speed has a 5s duration and is refreshed with each champion attack or spell hit.

Obliterate (Q)
No Cost
9/7.75/6.5/5.25/4 sec Cooldown 
Mordekaiser smashes the ground with Nightfall dealing 75/95/115/135/155 (+60% AP) (+5-139) magic damage to all enemies in the area, increased by 20/25/30/35/40% if it hits only a single enemy.

Indestructible (W)
No Cost
14/13/12/11/10 sec Cooldown 
Mordekaiser stores 30%/15% of all damage he deals/takes as a potential shield. 
Indestructible grants him the shield and may be cast a second time to consume it, healing for 40/42.5/45/47.5/50%% of the remaining value.
Shield value decays over time.
Damage stored by non-champion sources reduced by 75%.
Minimum Shield: 5% maximum health // Maximum Shield: 30% maximum health. 

Death's Grasp (E)
No Cost
24/21/18/15/12 sec Cooldown 
Passive: Mordekaiser gains 5/10/15/20/25% Magic Penetration. 
Active: Mordekaiser pulls enemies in the chosen area towards him dealing 80/95/110/125/140 (+60% AP) magic damage.

Realm of Death (R)
No Cost
140/120/100 sec Cooldown 
Mordekaiser banishes a target to the Death Realm with him for 7s, stealing 10% of their core stats for the duration. 
If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.
Core stats stolen include: AP, AD, AS, Armor, Magic Resist, Maximum Health. 


Special Interactions:

Full VO:

Pick VO: "Destiny. Domination. Deceit."

Ban VO: "None can escape me."

Non-English VO [none yet!]
  • Brazilian Portuguese
  • Czech
  • French
  • German
  • Greek
  • Hungarian
  • Italian
  • Japanese
  • Polish
  • Romanian
  • Russian
  • Spanish
  • Turkish


Mordekaiser's full bio is available on his Universe page:

In-client bio:
"Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers-- but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead."

Updated Skins

Each of Mordekaiser's skins have also been updated:

Dragon Knight Mordekaiser

Infernal Mordekaiser

Pentakill Mordekaiser

Lord Mordekaiser
"Some of Mordekaiser's party complain that the Dark Paladin class is horribly overpowered and should be banned, despite its official inclusion in the latest Riftquest expansion. The rest of them are still waiting to discover the Dark Paladin's secret, redeeming, tragic backstory... but all they've been getting is a lot of murder instead."

King of Clubs Mordekaiser

Champion Skins

Three new skins are now testing on the PBE for Jhin, Karma, and Shaco:

Dark Cosmic Jhin

1820 RP (Legendary)
"Jhin was an interstellar entity, consumed by the Dark Star and given new purpose. Now, his ageless mind is infected by visions of omnipotence, and consumed by an insatiable hunger. He scours entire regions of space seemingly on a whim, using the remnants to create bizarre, silent objets d'art."

Dark Cosmic Jhin special interactions:

Full VO:

Here's Riot LoveStrut with a bugs & feedback thread for Dark Cosmic Jhin:
"Jhin was an interstellar entity, consumed by the Dark Star and given new purpose. Now, his ageless mind is infected by visions of omnipotence, and consumed by an insatiable hunger. He scours entire regions of space seemingly on a whim, using the remnants to create bizarre, silent objets d’art. 
"Art...should devour us all." 
  • New model and textures: Dark Cosmic Jhin's model and textures contain elements of both his previous life and his new one devoted to the Dark Star.
  • New VFX: Fling stars and nebulae at opponents, and look into the deep interstellar landscape on Dark Cosmic Jhin's mind when using Curtain Call (R). (Note: allies, enemies, and spectators will see a more subdued version of Curtain Call (R) to reduce visual noise)
  • New SFX and VO lines: Peer into the mind of a twisted galactic artist with his new voice lines, while the new SFX capture the essence of both Dark Star and Cosmic.
  • New animations and rig: Every animation has been changed, including some beautiful four-armed cape action that happens during Curtain Call (R) and other animations. There's even a slight chance of some special guest appearances on his Taunt. 
Dark Cosmic Jhin is slated as a Legendary skin priced at 1820 RP (subject to change) is now available on PBE! We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Dark Star Karma

1350 RP
"Karma was a galaxy-spanning civilization dedicated to pacifism and personal enlightenment, unceremoniously erased from reality and reborn as a star-consuming horror. Devouring entire galactic systems, she enforces a dread order upon the cosmos, meditating in the vast oceans of emptiness where once there were stars."

Here's KateyKhaos with a bugs & feedback thread for Dark Star Karma:
"We must all make our choices. 
Dark Star Karma includes:
  • New model and textures!
  • All-new Dark Star VFX!
  • All-new SFX!
  • New VO processing!
  • All-new recall animation! 
Dark Star Karma is set to be available for 1350 RP. 
*Prices are subject to change. 
Dark Star Karma is available to play soon on the PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Dark Star Shaco

1350 RP
"Shaco was once a region of space known for raucous celebration, wiped clean by the Dark Star and reborn into the mocking visage of a jester. His twisted cackling reaches inhabited systems long before he does, provoking visions of destruction, and societal breakdowns that will soon feed his endless hunger."

Here's KateyKhaos with a bugs & feedback thread for Dark Star Shaco:
"How about a magic trick? 
Dark Star Shaco includes: 
  • New model and textures for Shaco, his clone and his jack in the boxes!
  • All-new Dark Star VFX!
  • All-new SFX!
  • New VO processing!
  • All-new recall animation!
Dark Star Shaco is set to be available for 1350 RP. 
*Prices are subject to change. 
Dark Star Shaco is available to play soon on the PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"


New sets of chroma for Dark Star Karma, Dark Star Shaco, and Dragonslayer Braum were added to the PBE:

Dark Star Karma
[8 Chroma]

Dark Star Shaco
[5 + LPP Exclusive]

Dragonslayer Braum
[4 Chroma]

Details on each chroma:
  • "Obtained by completing missions via the purchasable Fan Pass. Only available in BR, LATAM, OC, TR, and JP regions." [Red and Blue]
  • "Obtained by completing missions via the purchasable Team Pass. Only available in LCS and LEC regions." [Orange Shield - LEC, Blue Shield - LCS]
  • This chroma is only available in LPL regions. [Red]

Summoner Icons

Three new summoner icons are now on the PBE:

Dark Cosmic Jhin Icon, Dark Star Shaco Icon, Dark Star Karma Icon

LPL summoner icons also added:

2019 Bilibili Gaming Level 1 Icon, 2019 Bilibili Gaming Level 2 Icon, ETC.


LPL emotes added to the PBE:

2019 Bilibili Gaming, 2019 Dominus Esports, ETC.

Ward Skins

Forty-seven ward skins were added, and look to be for the Team/Fan pass, with a few blank placeholder wards and the rest with team logos:
Team logo texture examples:

VFX Updates for Amumu, Lulu, Tryndamere and Ziggs 

Here's Riot Sirhaian with a thread on VFX updates for this cycle:
"Hello everyone! 
Similar to the previous VFX updates we’ve made in the past (Kennen, Olaf, Wukong, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their FX to current League standards and improve gameplay clarity. In Patch 9.12, we'll be releasing VFX updates for Amumu, Lulu, Tryndamere and Ziggs
Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are more of a side project. 
We're looking for feedback on those changes, which should be up on the PBE now. Please try them out there —especially if you're a main— and leave us your feedback! 
VFX Update aimed at reinforcing his Shuriman thematic and improving his gameplay clarity. Also tried to get as close as possible to his music video’s style. 

  • BA - New impacts
  • Q - Added a subtle effect to show the width of the missile. The tip of the missile is now brighter, too.
  • W - Subtle clarity change, now displaying a reflection. Better representation of the hitbox. Also has a hit effect, now.
  • E - New AOE, now with sand! Better representation of the hitbox. New and more condensed impact effect.
  • R - Entirely new AOE effect, now with actual Shuriman runes, sand and flair!
  • P - Just cleaned up a bit.
Skin changes:
  • All Skins: Cleaned up to match base.
  • Sad Robot Amumu received new spell effects across the board. 
VFX Update aimed at making her magic feel a bit more unique and improving her gameplay clarity. 

  • BA - New missiles and hit effects.
  • Q - New missiles and cleaned up hit effects.
  • W - Ally - Improved and cleaned up buff effect.
  • W - Enemy - Cleaned up missile, with new hit effect.
  • E - Ally - Improved and cleaned up shield.
  • E - Enemy - Improved Pix teleport and hit effects.
  • R - Entirely new AOE effect. Cleaned up enemy hit effect, and new slow effect. Leaves a subtle trail of fairy dust behind.
  • P - Pix bolts have been cleaned up a bit, while keeping that fairy magic feel.
Skin changes:
  • All Skins: Cleaned up to match base.
  • Dragon Trainer: Pix now shoots small pink fireballs. 
Mostly a clean up to reduce all the noise from his old VFXs, while adding a little bit of Freljord flair. 
  • BA - New hit effects and adjusted weapon trails.
  • Q - More visible heal effect with reduced noise.
  • W - Added a cast effect that shows the range of the ability.
  • E - New effect, showing the actual width of the AOE (yes, his weapon is bigger than the AOE size).
  • R - New activation effect and buff.
  • P - New rage indicator effect. 
Skin changes: 
  • All Skins: Cleaned up to match base.
  • Demonblade: New fiery spell effects. 
Complete VFX overhaul, focused on showing the actual size of his AOEs and bringing him up to today’s quality standards. 

  • BA - New missiles and impacts. Sparks!
  • Q - New missile, but especially new explosion, leaving a crater that shows the AOE size. Sparks too!
  • W - New explosion, with crater. Has an upward movement to reinforce the knock-up feel. Now has a hit effect. Adjusted AOE indicators to match the hitbox. Also sparks!
  • E - Added a subtle trail to the missiles. Added a subtle range indicator on the mines. They also leave a small crater on impact. More sparks!
  • R - New cast, indicators, missile, AOE and hit effect. Finally an actual mushroom cloud! And guess what? Yes, sparks!
  • P - Empowered hit is more explodey and the missile has more sparks!
  • Emotes - Changed the various explosions to look closer to the rest of his kit.
Skin changes:
  • Mad Scientist: Added bubbles and goo here and there. Green explodey stuff!
  • Pool Party: Cleaned up the noise and brought him closer to the rest of the skin line.
  • Snow Day: Cleaned up the noise and added some warmer accents in the missiles and explosions.
  • Arcanist: Added the crater in the ult and updated the indicator to match base.
  • Odyssey: Added the crater in the ult.
Please test those changes on the PBE and let us know if you have any feedback!"

Check out these VFX update spotlights:





Dark Cosmic Jhin Login Theme 

A new login theme featuring Dark Cosmic Jhin is now on the PBE!


  • New loot assets added:
    • 4800 BE Champion Capsule: "Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion."
    • 3150 BE Champion Capsule: "Need a boost to break the League lull? This capsule contains a free unowned champion worth 3150 BE." 
    • Watermelon Orb: "For Turkey only! From this juicy and delicious orb, you can get one guaranteed skin shard with a 15% chance for bonus Orange essence equivalent to the upgrade cost, and 1.5x gemstone and mythic skin drops."
  • Files for LPL summoner icons added, images later this cycle! Name examples:
    • "2019 Bilibili Gaming Level 1 Icon"
    • "2019 Bilibili Gaming Level 2 Icon"
    • etc.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Deathbringer Stance (P) cooldown changed from [15] to [24-12 across champion level]
  • World Ender (R) Healing bonus changed from [all incoming healing] to [self healing only]

  • Volley (W) cooldown lowered from 15/12.5/10/7.5/5 to 14/11.5/9/6.5/4

  • Base AD increased from 58 to 60

  • Flawless Duet (E) 
    • range lowered from 850 to 775
    • cooldown lowered from 14/13/12/11/10 to 18/16.5/15/13.5/12

  • Inner Flame (Q) slow potency increased from 25% to 35%
  • Inspire (E)
    • Movespeed duration increased from 1.5 to 2.5
    • Mana cost lowered from 60/65/70/75/80 to 50/55/60/65/70

  • Help, Pix! (E) 
    • shield increased from 70/105/140/175/210 to 80/115/150/185/220
    • mana cost lowered from 60/70/80/90/100 to 60/65/70/75/80

[Changelist / Context - Reverted, look for more testing next cycle!]
  • Granite Shield (P)
    • "Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource"
    • "Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of"
    • "Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor"
  • Seismic Shard (Q)
    • Movement speed steal changed from 14/17/20/23/26% to 20/25/30/35/40%"
    • Speed duration reduced from 4 seconds to 3 seconds
    • "Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target"
    • "Targets affected by Q are covered in a molten rock effect for the duration of the slow"
    • "Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents"
    • "Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does"
    • "spawns closer to its target on cast"
  • Thunderclap (W)
    • Renamed from Brutal Strikes
    • Initial hit AP ratio lowered from 40% to 20%
    • Initial hit armor ratio lowered from 20% to 15%
    • "On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP"
    • "In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 6 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP"
  • R - Unstoppable Force 
    • "Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED!"
  • VFX Updates:

  • Dredge Line (Q) damage lowered from 100/145/190/235/280 to 80/130/180/230/280

  • Base mana lowered from 400 to 300
  • MP5 increased from 6 to 8
  • Overload (Q)
    • Damage increased from 60/85/110/135/160 to 80/105/130/155/180
    • Spell ranks lowered from 6 to 5
    • [Removed] Shield
    • Flux damage bonus changed from [40/50/60/70/80% (Spell Flux Rank)] to [25/50/75/100% (Realm Warp Rank)]
    • Speed Amount changed from [25/28/31/34/37/40%] to [20/25/30/35/40%]
  • Rune Prison (W) 
    • CC effect changed from [Root] to [35% Slow]
    • CC duration increased from 0.75 to 1.5
    • Spell Flux bonus changed from [increased CC duration] to [convert Slow to Root]
    • bonus mana increased from 1% to 4%
    • mana cost lowered from 50/60/70/80/90 to 40/55/70/85/100
  • Spell Flux (E)
    • [New] Always bounces off Primary target
    • [Removed] Damage on Bounce
    • [Removed] Bouncing on spell kills
    • damage lowered from 70/90/110/130/150 to 60/80/100/120/140
    • mana cost lowered from 60/70/80/90/100 to 40/55/70/85/100
  • Realm Warp (R)
    • Spell Ranks increased from 2 to 3
    • [New] Overload damage bonus against targets with Flux increased to 50/75/100%
    • [New] Immediately casts at max range when attempting to cast beyond that 
    • Minimum cast range increased from 730 to 1000
    • Maximum cast range changed from [1750/3000] to 3000
    • Cooldown changed from 180 to [210/180/150]
    • Overload damage bonus against targets with Flux lowered from 50/75/100% to 40/70/100%

  • Petricite Burst (Passive)
    • Damage changed from [(100% AD)+(5+2.5 per level)+(20% AP)] to [(100% AD)+(9+3 per level)+(20% AP)]
    • radius reduced from 400 to 250
    • now does 30% reduced damage to targets other than the primary
    • Now has 2 charges
  • Chain Lash (Q) 
    • Q2 explosion radius reduced from 200 to 180
    • Q2 Damage lowered from 45/70/95/120/145 to 40/60/80/100/120
    • Q2 AP lowered from 60% to 40%
  • Kingslayer (W) 
    • Heal increased from 60/80/100/120/140 to 70/90/110/130/150
    • Heal AP ratio increased from 40% to 50%
  • Abscond / Abduct (E)
    • [Changed] Now only shields on champion and monster hit.
    • Shield value increased from 60/90/120/150/180 to 80/115/150/185/220
    • Shield AP ratio increased from 90% to 100%
    • Cooldown increased from 18/16/14/12/10 to 18/17/16/15/14

Tahm Kench
[Changelist & Bugfixes]
  • Devour (W)
    • Champion spit lockout time after animation lowered from 1 to 0.25
    • [New] Allies can no longer release themselves from Devour early whole affected by enemy loss of control effects (stun, suppression, fear, etc)
    • Allied champion spit range lowered from 400 to 250
    • Devour damage changed from [100/135/170/205/240 (+5/7/9/11/13% target max health)] to [60/105/150/195/240 (+9/10/11/12/13% target max health)]

  • Jaws of the Beast (Q) AP ratio increased from 90% to 100%

[Context 1 / Context 2 - Reverted, look for more testing next cycle!]
  • Strength of Stone (Passive)
    • [New] Crushing Blows
      • Whenever Wukong or one of his clones damages an enemy champion, they apply a stack of Crushing Blows to that target. Targets take 4% increased damage from Wukong and his clones for each stack of Crushing blows (max 5).
      • VFX start small at one stack and get larger with each additional stack applied.
    • [Redesigned] Stone Skin
      • When 3+ enemy champions are visible within 1400 units, Wukong gains Armor and MR equal to 20 + 2 per level + 0.2*his bonus Armor/MR respectively. Bonuses last for 6s and renews if enemies remain near. Currently uses the Gargoyle's Stoneplate activation VFX when up.
    • "Damage amp no longer affects structures (was unintended that it ever did and Wukong’s pushing power's going up with new W a lot already)."
    • "Damage amp no longer increases true damage (never intended to, damage amps and damage reduction don't affect true damage)."
      • Mana cost lowered from 70/75/80/85/90 to 25/30/35/40/45
      • [New] Now has a passive where Wukong gets 125 range on his next AA after he casts any spell (not just Q).
      • Damage changed from [10-130 (+0.4 AD) bonus physical damage] to [20/35/50/65/80 (+20% AD) bonus magic damage]
      • Now heals for 20/30/40/50/60 (+0.25 AD) health (halved on minions)
      • [Removed] Armor shred
    • Warrior Trickster (W)
      • Clone created now attacks nearby enemies dealing 50% of Wukong's damage instead of exploding for magic damage at the end of its life.
      • Clone lifespan increased to 2.5/3/3.5/4/4.5 (invisibility duration for Wukong himself unchanged).
      • Wukong creating a clone and Wukong pushing 'S' to stop moving will now look identical to enemy players (can bait them into believing you've cast W when all you've done is stopped moving).
      • Wukong's dash range when casting W increased from 100u to 200u
      • CD reduced 18/16/14/12/10s to 16/14/12/10/8s
      • CD now starts on clone death, not on clone creation (clone uptime, especially with CDR, becomes too high otherwise, CD reduced so that non-CDR builds aren’t too punished).
      • "Now casts in the direction of the cursor, rather than going off Wukong’s facing"
      • "Now goes through thin walls. Not sure this is the right call yet, wall crossing does mean he’s put one of his most potent tools on CD though and it’s thin walls only right now. Also allows for some nice mind games running at a wall and then hitting ‘S’ potentially".
      • "Clone now gets the E Attack Speed buff if Wukong has it when he casts W"
      • "Clone now gets the Q on next hit buff if Wukong has it when he casts W"
    • Nimbus Strike (E)
      • Other images of Wukong are now interactable clones that look just like Wukong and can be interacted with like any other unit. That means enemies won't be certain which exact target Wukong himself is going to until he gets there. Clones can also block skillshots.
      • AD ratio lowered from 0.8 to 0.5
      • Now checks for secondary targets in a much larger area around the primary target.
    • Cyclone (R)
      • Other spells are no longer locked out while you're using R. If you cast another spell, it will immediately cancel the ult in progress. Makes it easier to chain spells together basically if you want to end the ult early.
      • "R CD now starts immediately so Presence of Mind works with it. Can still be cancelled by reactivating the R though. This is a change we’ll put into 9.11, since it’s a bug fix and low power impact, so doesn’t need to be balanced around."

    • Base HP increased from 432.36 to 480
    • Bop N' Block (Passive) 
      • mana refund lowered from [40 - 160] to [30-160]
      • shield AP ratio lowered from 40% to 30%
    • You and Me (W)
      • "Enemies now gain an assist on Yuumi when damaging her attached ally. This will prevent things like execute while safely attached."
      • "Dash is now interrupted by ANY immobilizing CC (Same as Yasuo E now)"
      • Adaptive share changed from [5/9/13/17/21%] to [5/7/9/11/13 (+4/7/1013/16%)]

    • Unstable Matter (W) damage increased from 15/30/45/60/75 to 25/40/55/70/85
    • Lets Bounce (R)
      • Knockback changed from [400 units from Zac's center] to [250 units from target]
        •  "anyone who gets hit, goes 250 units away from Zac"
      • Now drops max 1 blob per bounce if you hit

    Corrupting Potion
    • Bonus magic damage over 3 seconds changed from [15 - 30 based on level] to [15 at all levels]

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