Current PBE Changes

This mega post was last Updated on 6/21 with the 6/21 PBE Update
(With the release of patch 8.12 to live on June 13th, we started the new 8.13 PBE cycle.)

Previous PBE Cycles in 2018
[7.24] [8.1] [8.2] [8.3] [8.4] [8.5] [8.6] [8.7] [8.8] [8.9] [8.10] [8.11] [8.12]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

Patch History for this cycle:
( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


Aatrox Champion Update

Following his gameplay trailer and update reveal, Aatrox's champion update has landed on the PBE including a new kit, updated visuals, and a new splash art! Before we get into the darkin details, check out the Aatrox Bug thread from Riot Szymba:
"Hello everyone! 
As you've probably noticed, Aatrox's update is now available on the PBE! We're still busy knocking out the last few assets, and are steadily burning down our bug count as well. If you happen to come across something odd during your time playing as, with, or against Aatrox on the PBE, please let us know through the Report a Bug Tool with a description of what happened and whatever other information you can provide. 
I'll be looking through this thread and the reports from the tool for the rest of the 8.13 cycle and beyond. 
-Szymba"

Aatrox, the Darkin Blade

[Pictures outdated as of 6/19, look for updates at the end of cycle!]

Stats & Abilities


Stats:
  • Base HP: 580
  • HP Per Level: 80
  • HP Regen Growth: 0.05
  • Base MR: 32.1
  • MR Per Level:
  • Base AD: 60
  • AD per level: 5
  • Base Armor: 33
  • Armor Per Level: 3.25
  • Attack Speed: .651
  • Attack Speed Growth: 2.5
  • Base Move Speed: 345
  • Attack Range: 175



Deathbringer Stance (Passive):
"Aatrox's next basic attack gains 50 extra range and deals [8 - 16%] of the target's Max Health as physical damage (max: 400 against monsters), and inflicts Mutilator for 3 seconds. 
Cooldown is reduced by 2 seconds when Aatrox casts a spell or hits a champion with the Blade of The Darkin Sword.  
Mutilator - Reduce all healing and shielding on the target by 40%."
    • Full Value: 8/8.47/8.94/9.41/9.88/10.35/10.82/11.29/11.76/12.24/12.71/13.18/13.65/14.12/14.59/15.06/15.53/16 %

The Darkin Blade (Q):
No Cost
16/15/14/13/12 sec Cooldown
"Aatrox slams his greatsword down, dealing 15/30/45/60/75 (+64/68/72/76/80% total AD) physical damage. This ability may be re-cast 2 additional times, each one increasing the damage by 25%. 
Strikes that hit with the Edge knock enemies up for 0.25s and deal 50% more damage. 
Deals [65 - 100% based on level] damage to minions.
Deals an additional 10% of your Attack Damage (+x) to monsters and doubles knockup duration."
    • Q damage increased by 25% per cast  - Q1/2/3 = 100%/125%/150%
    • Each Q that hits with the blade end (visible on indicator) deals 50% more damage than usual.

Infernal Chains (W):
No Cost
18/17/16/15/14 sec Cooldown
"Aatrox smashes the ground, dealing 30/40/50/60/70 (+40% Total AD) physical damage to the first enemy hit and slowing by 15/20/25/30/35% for 1.5s. 
Champions or Large Monsters have 1.5s to leave the impact area or be dragged back and damaged again. 
Deals double damage to minions."

Umbral Dash (E):
No Cost
3/2.5/2/1.5/1 sec Cooldown
"Passive: Aatrox heals for 15/16.25/17.5/18.75/20% of physical damage he deals (33% effectiveness on non-champions). 
Active: Aatrox lunges, gaining 15/25/35/45/55 Attack Damage for 1.5 seconds. Up to 2 charges of this spell can be stored, recharging 1 every 20/18/16/14/12 seconds.. 
Umbral Dash can be used during his other spell casts without interrupting them."

World Ender (R):
No Cost
160/140/120 sec Cooldown
"Aatrox reveals his true demonic form for the next 12 seconds, fearing nearby minions for 3 seconds and gaining:
  • 120/180/240 increased movement speed for the first 1 second and when not in combat with champions or turrets.
  • 20% increased Total Attack Damage.
  • A Blood Well that steadily stores health, starting at 15% of his Maximum Health and ramping up to 50%. Instead of taking lethal damage, Aatrox Revives over the next 3.25s while moving at a reduced speed."

Voiceover

Updated VO:


Non-English versions:
and here's Aatrox's various special interactions, including responses to mastery emotes!


Aatrox's new choose and ban VO have also been updated:

Choose: "Now, hear the silence of annihilation!"

Ban: "Let me end this."

Lore

New short form lore entry added to Aatrox's champion page:
"Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance."
Look for more on the Universe page soon.

Updated Skins

Aatrox's previously released skins have been updated to go along with his new look and their splash arts have been modified to include the new blade and wings.

Justicar Aatrox

[Gif]

Sea Hunter Aatrox


Mecha Aatrox


Along with the base model changes, Mecha Aatrox's chroma have also been updated:

   
Here's a preview video featuring updated Aatrox and his skins, look for individual videos closer to launch!


New Skins

As previewed, new God-King themed skins Darius and Garen skins are now on the PBE. According to the special media preview, these legendary skins will be for a VS 2018 event.

God-King Darius

1820 RP (Legendary) [Src]

"God-King Darius is an ancient bringer of carnage; a descendant of primordial deities long forgotten in the shadow of Demacia. Slaughtering monarchs and gods alike, he seeks to end the false world of unity and peace, ushering in an age of endless war only the strongest will survive."

Here's Riot LoveStrut with a PBE Bugs & Feedback Thread for God-King Darius:
"God-King Darius sees the world of kingdoms and empires as a false reality. There’s no use for rulers when only strength and war matter. Will you fight alongside the Wolf? 
Dire Details 
  • New model and textures: God-King Darius takes the Wolf as his crest, incorporating the dire wolf motif into his armor and battleaxe.
  • New VFX: Shadow magic and the Wolf’s spirit empower his abilities.
  • New SFX and VO lines: Wolf howls, deadly swings, and VO fit for a God-King.
  • New animations: Every animation has been changed, including a special transforming axe swing for his Q.
God-King Darius is now available on PBE! We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

God-King Garen

1820 RP (Legendary) [Src]
"God-King Garen stands as the last descendant of a primordial race of divinities, and the final bulwark against the end of civilization. He rules his vast kingdom of Demacia with an iron fist, jealousy protecting his people as a self-styled messiah, while rooting out and destroying all who would oppose him."


Non-English versions:
Here's Riot LoveStrut with a PBE Bugs & Feedback Thread for God-King Garen:
"God-King Garen demands loyalty at all costs in exchange for his resolute protection. Unite under the one true king of Demacia, or perish. Will you fight for the Lion? 
Prideful Points 
  • New model and textures: God-King Garen takes the Lion as his crest, imbuing the lion elements into his armor and greatblade.
  • New VFX: Divine magic and the Lion’s spirit empowers his abilities.
  • New SFX and VO lines: Lion roars, powerful slashes, and VO fit for a God-King.
  • New animations: Every animation has been changed, including a special double-bladed spin for his E. 
God-King Garen is now available on PBE! We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Dark Star Cho'Gath

1350 RP [Src]
 [NOTEPurchases from July 13 - August 10th go to support charities in your region.]
[Note from Mortdog: "The plan is he will be available for 1350 during this time window (100% of proceeds to charity). After that he will go away for a while (exact date not set yet), then he'll come back as a 10 gemstone skin."]
[0 stacks / 4 stacks / 8 stacks]

New Ward Skins

Two new ward skins are now on the PBE - The Lion Ward and The Wolf Ward:

The Lion Ward


The Wolf Ward


New Summoner Icons

Tons of new summoner icons are now on the PBE!

First up are two icons that appear to be related to the upcoming Dark Star Cho'Gath release in 8.13:


Two new esports summoner icons was also added:
 

Next, a huge batch themed around the upcoming God-King VS event.
   
    
     
   
   
We also have a set of summoner icons featuring the five champions from the recently updated tutorial. 
    

 A creepy icon was added:

And finally, one poriffic new icon was added:

New Emotes

Eight new emotes were added to the PBE this cycle - "VS 2018", "Dark Star 2018", "Please?", "Such War", "Teamwork!", "Oh No", "Good Job, Buddy!", and "Go Get 'Em".




New Login Themes

Two new login themes for God-King Darius and Garen are now on the PBE after being debuted last week on Riot's Social Media:

God-King Darius Login Theme

[Still Image / Music]

God-King Garen Login Theme


Aatrox Champion Update Login Theme

A new login theme featuring Aatrox is now on the PBE:


Rift Rivals 2018 Login Theme, Icon & SR Banner

A new login for the upcoming Rift Rivals 2018 event is now on the PBE!


A new summoner icon and Summoner's Rift banner were also added:

Icon/Wards Collections 

New collections are headed to the PBE for icons and wards, including descriptions (hover over!), rarity organizations, and more!
Here's Riot Mort with a bugs & feedback thread for the icons/wards collection page that will be testing on the PBE in the 8.13 cycle:
"Hello everyone! Riot Mort here with a long desired feature finally coming to League. In Collection, we’ve added tabs for Summoner Icons and Ward Skins! Yes, you can finally see your Ward Skin collection from outside Champ Select. 
We’ve added some key features into these collections that we’d love some feedback on. 
-Descriptions - When you mouse over an icon or ward, it should tell you where it came from or how it was acquired.
-Sorting - From sets to alphabetical to release date, you can sort these collections in a variety of ways.
-View Unowned - You can take a look at all the existing icons/wards you don’t have, and even look into League’s history. 
But probably the biggest new feature here is rarity. Now icons and wards have been assigned a rarity based on how difficult to acquire they were. 
-Ultimate (Orange) - The rarest tier. For extremely difficult accomplishments or exclusive participation.
-Mythic (Purple) - Icons that took a lot of effort to achieve, or show a high level of time commitment or skill.
-Epic (Blue) - Icons that came as part of a limited time bundle, or showing high participation/skill.
-Rare (Green) - Legacy icons, bundled icons, event participation, eSports event icons, and other skill/participation icons.
-Normal (No color) - Purchased, given, eSports, or participation. 
Which icons/wards are in each category is purposely left to be fluid and open to interpretation. However we really want feedback on this, so if you feel a specific icon isn’t in the right category or something else just doesn’t feel right, let us know. We think this feature is important moving forward, and we want to get it right for you guys. 
Thanks everyone. And have fun on PBE!"

Cursor Update on PBE v2

Here's SpaceNorth with a new thread on continued cursor update testing in 8.13:
"Hello everyone! Thank you for all the feedback we’ve gotten so far on the new cursor. We’ve been reading through all of it and making a bunch of iterations internally, and today we have a fresh version to share here and on PBE to get more eyes and feedback. 
Cursor Comparisons
Enemy Hover
Enemy and Ally Hover (GIF)
Comparisons with Angles
Note: The version you see here is not the final art - we’re focusing on shapes right now, and then will polish after those are locked. :) 
As you can see from the gif and images, we’re trying out a few things here. Let’s talk about each one.
1. Shape change on Enemy Hover
2. Different angle
3. New shape with internal cut-out 
1) Shape change on Enemy Hover 
The most common piece of feedback we got was around needing a shape change on Enemy Hover to get that instant feedback. We've tried a bunch of different forms for this internally—other color changes, switching to a targeting reticle shape, and a couple others. 
After those attempts, we’re testing out an update to the existing sword-shape for multiple reasons: It gets us a clear shape change without significant distraction, it can work at similar angles to the primary cursor, and of course we get to benefit from everyone’s existing familiarity with this shape. 
That being said, the old sword had a few problems of getting lost in minion waves and during team fights because of its slimmer profile, which is part of why we were looking at other shapes originally. We’re trying to mitigate this by having a flat, bright space in the blade, but are definitely interested in feedback there. 
2) Different Angle 
We originally started with a 45 degree angle because that's what the legacy gauntlet cursor uses. However, even though the gauntlet was set to a 45 degree angle, the asymmetrical shape of the hand makes the overall form look like it’s pointing more upward than 45 degrees. 
Since the new cursor has a symmetrical shape, its weight is evenly distributed along whatever axis it is placed upon (45 degrees in this case), avoiding the optical illusion of being pointed at a different angle. This led to the new cursor sometimes feeling like it bent to the left, especially when interacting with flat interfaces like the store. By tilting the cursor so the left edge is on the 0 degree line and the right edge is on the 45 degree line, it should feel more familiar to your experience both in and out of League (the 0 degree angle is what most applications and operating systems use). 
3) New Shape with Internal Cut-Out 
We’re also trying out more of a diamond shape with an internal cut-out. We saw some minor feedback about the first version looking too simplistic, so we’re hoping this version feels more interesting (and more fitting with League’s other UI) without giving up clarity. 
Having the cut-out in the middle also gives us a useful space to communicate non-critical information where a shape change is overkill. For example, the internal diamond could turn blue when hovering over an ally, as shown above." 

VS Event Strings

God-King Darius and Garen are part of VS 2018 event, following Riven Vs Yasuo from 2017. Below are numerous Game Start Up tips revealing details on the upcoming event including mention of mission lines, event exclusive rewards, ARURF, a "war-torn Rift embellished with tributes to the two God-Kings", and more.
  • "My kingdom stands eternal." —God-King Garen
  • So God-King Garen proclaims to all, so shall the law be. His justice is absolute.
  • The celestial lion that serves God-King Garen is a manifestation of his ancient power.
  • God-King Garen oversees the utopian kingdom known as Demacia. Those who dissent are met with immediate execution.
  • The God-King of Demacia oversees his people as protector and judge. To his worshippers, there is a small price for peace: their free will.
  • "Pledge everlasting fealty to the true God-King, and you shall fear nothing within His empire." —Garen 13:14
  • "Our faith is our shield, and I am our faith." —God-King Garen
  • The last remaining threat to God-King Garen's vision for his perfect empire is the forsaken God-King Darius.
  • God-King Garen's divine wrath is boundless. He has wiped great empires from the face of the planet for defying him.
  • Garen's Blade of Divine Justice is an artifact from an ancient war, wielded by the God-King to judge the unworthy.
  • "I'm not a savior. I'm an executioner." —God-King Darius
  • So God-King Darius thirsts for bloodshed, so shall war unfold. His will is indomitable.
  • The wolf spirit that follows God-King Darius is a manifestation of his untamed might.
  • God-King Darius leads a vicious pack of warriors, hungry for conflict and the glory of proving one's strength. 
  • God-King Darius will be consumed by the very war he envisions, and awaits the day his warriors grow strong enough to destroy him.
  • Entire kingdoms have been torn down by God-King Darius's hands. No being is beyond his reach, not even the gods. 
  • "My howl heralds war, and death." —God-King Darius
  • The last obstacle standing in the way of God-King Darius' vision for a world of endless war is God-King Garen.
  • God-King Darius believes that a world of kingdoms and empires is a false reality, and beckons a true one indulging the violence in the hearts of men.
  • Darius's nameless axe is an artifact from an ancient war, wielded by the God-King to usher in an age of unending brutality.
  • Complete missions to earn event-exclusive rewards before VS ends July 10, 2018 at 11:59 p.m. PT.
  • Choosing God-King Garen or Darius locks you into their mission path and rewards.
  • Until July 10 at 11:59 p.m. PT,. battle in ARURF on a war-torn Rift embellished with tributes to the two God-Kings. All owned champions are playable.
  • Complete all VS missions for your chosen God-King to unlock the limited VS 2018 emote.
  • Unlock VS event exclusives, including God-King Garen and Darius loading screen borders, by earning VS tokens through missions.
  • Power lies wherever war lives. But only one can claim it. Choose your God-King.
  • VS Order and VS Chaos emotes from 2017 return for VS 2018. They'll leave the store permanently on July 10, 2018 at 11:59 p.m. PT. 
  • Earn Lion and Wolf Orbs during the VS event with VS tokens from completed missions. Orbs unlock skin shards and a chance for bonus drops.
  • After VS ends, complete one final mission to receive an icon commemorating the victor. If you chose the winning God-King, you'll also earn 1000 Blue Essence.
  • Wolf and Lion Orb bundles, as well as Masterwork and Hextech Chests, include bonus VS tokens until July 10, 2018 at 11:59 p.m. PT.

God-King Garen and God-King Darius Summoner's Rift decorations were also added to the PBE! Look for a video when these are enabled, for now here's a few examples:

Loot assets and strings added as well:
  • VS Token
    • "Gained from completing VS missions or purchasing VS content. Craft into exclusive rewards during the event. Expires July 30th, 2018 at 11:59 p.m. PT."
  • VS Bag
    • "Contains 5 Skin Shards for champions from the same faction."
  • Lion Orb
    • "Get a guaranteed random Skin Shard with a chance to contain Orange Essence, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5"
  • Wolf Orb
    • "Get a guaranteed random Skin Shard with a chance to contain Orange Essence, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5"

The loading screen background for the VS 2018 Event was also added:

For more information on this upcoming event, check out VS 2018 Event Details [6/27 - 7/10]!

Early Snowball 8.13 

Here's a thread from PhRoXzOn about changes to help reduce early snowball in the 8.13 PBE cycle:
"Hello, 
Since it missed Quick Gameplay Thoughts, we are looking at reducing early snowball. Target is 8.13 and the changes are intended to be relatively low disruption (not particularly noticeable, but have good impact). 
We have seen early snowball increase slowly, but steadily over this season. As I pointed out in a reddit post earlier this week, this could be due to any number of factors that our data analysts are picking apart and will hopefully share when we have stable results. 
Some of the tactics we're looking at:
  • Re-introducing the bounty on 2 kills and potentially a small increase to bounties 3 and above.
  • Early death timer reductions from levels 1-7, while keeping an eye on what this does to teleport summoner.
  • Outer turret global gold reduction 100 >>> 50. 
What we're not looking at for this pass:
  1. Towers getting more tanky, especially in laning phase. 
I know this is a common complaint, but we have reasons to believe that elongating laning phases is not the best course of action right now. This is partially because having elongated laning phases means more chance for lanes to snowball out of control without meaningful chances for other lanes to intervene as well as just reducing the amount of game variance (through interaction with other champions). I personally think the average length of laning phases is about right at the moment, but the standard deviations (the length of the longest laning phases or the shortness of the shortest laning phases) are too large. This can result in some unsatisfying laning phases where the first turret goes down as early as 7 minutes. 
It also has the tendency to make games stall out even longer when already won, so I would want us to have a more robust (and flexible with game state) solution. Examples here could be: killing towers doesn't grant as much gold (which is frontloaded snowball), but instead grants a deferred or distributed bonus of some sort. Tower fall times could also be regulated more strictly (ie. very hard to drop before a certain time and easy to drop after a certain time)."

PBE Chat with the Playtest Team - 8.13

Here's Riot Novalas with the 8.13 PBE cycle PBE chat with the Playtest team:
"Hey guys! 
I’m Riot Novalas. I'm a QA Analyst on Riot’s Playtest Team, a group of high elo players who work on Core Gameplay playing new and in dev content before they’re released. It’s our job to test the changes that our designers come up with to ensure that we’re introducing positive changes to League in terms of both balance and fun. 
Lots of changes are planned in the upcoming patches and a lot of content is or has been on PBE for awhile. We’d like you guys to talk to us about your questions or concerns with upcoming content - We’ve tested a lot of it and would be more than happy to give you guys insight on how the changes are panning out. If you’d like us to test something in particular out - let us know and we can try to get it into a playtest. 
We've got a new and improved challenger coming to the rift on the PBE this patch. It's not Bbtrox or Cctrox. We've got Aatrox and he's undergone a large VGU. Myself and Riot Endstep were the primary playtesters for Aatrox so if you want our insight on favorite runes, builds, and optimizations, ask away! 
Let's make Patch 8.13 launch as smoothly as possible! 
Here’s a link to the content currently on the PBE.
https://www.surrenderat20.net/p/current-pbe-balance-changes.html 
  • Brandon "Roku" Davis
  • Chris “Auberaun” Roberts
  • Nick “Riot Endstep” Frijia
  • Sigmundur “GangIeri” Helgason
  • Arnor “Riot Hjarta” Halldorsson
  • Miktat “Riot Koyuncu” Koyuncu
  • Brian “Riot Madness Heroo” Pressoir
  • Nabi “Riot Novalas” Barak
  • Dan “Riot penguin” Hardison
  • Robert “ROBERTxLEE” Lee
  • Louis "nubblez" Carpetto"

Fizz Change Heading to PBE 

Here's Riot NeuroCat with context and a changelist for Fizz changes headed to the PBE this cycle for testing:
"Hi all, 
I’m NeuroCat, a Game Designer at Riot. I previously worked on Remake and Honor, and I’m now working with the Champions team on some smaller projects, starting with Fizz. 
We’re shipping some small Fizz changes to PBE for feedback. Since the Assassin Rework, we’ve heard a lot of dissatisfaction from Fizz players around his current W. The waiting game around the charging bleed mark is healthier (by increasing Fizz’s burst window), but feels awkward to use and unintuitive to a lot of you. Our primary goal with these changes is to replace the mark charging mechanic and Fizz’s current W with a more satisfying and intuitive version of W (while maintaining the delay on Fizz’s full burst). 
Current Changes to W
  • REMOVED - W passive marking targets for 6s
  • REMOVED - W active dealing triple damage when hitting a mark-primed target
  • NEW - W active now has second cast, similar to the first, but dealing more damage (especially against low health enemies)
    • Bonus Damage on Hit:
      • First W: 10/20/30/40/50 + 40% AP
      • Second W: 35/50/65/80/95 + 50% AP (+0-100% increased damage based on enemy % health missing)
    • 1s lockout on recasting W
      • Using W on a target slowed by Chum the Waters allows W to be recast instantly
  • Mana refund amount reduced 20/28/36/42/50 >>> 10/14/18/22/26
    • Mana refund applies to both casts individually
  • REMOVED - Cooldown reduction when killing any unit with W active
The updated W has two casts, both reset Fizz’s auto-attack and deal bonus damage on hit. The first deals lighter damage; the second deals heavier damage, especially when the enemy is low on health. There is a lockout between the two casts, so you’ll need to stay in combat if you want to get your full damage off (or play around priming his W casts). We still want you to be able to unload your full combo onto enemies you hit with your shark, so you’ll be able to recast instantly when you W a “sharked” target. Along with these changes, we’ve also tuned his damage a bit so Fizz’s ability to scrap in lane at early levels should be higher (instead of having to sit back and wave clear until 6). 
Keep in mind, with these changes, we’re not looking to update Fizz or make large scope changes, just smooth down a consistent pain point for Fizz players. We’ll be listening to feedback and iterating as we let these changes sit on PBE for a little while, so to be clear, these changes will not ship in 8.13
If you play with these changes on PBE, please leave some feedback if you’re able. Thanks! 
-NeuroCat"
Here's Riot NeuroCat with an update for Fizz's changes testing on the PBE this cycle:
"6/21/18 Update 
First, I want to thank you all for the feedback, especially for you who have had a chance to try him out on the PBE. I'm trying to read it all, even if I don't have time to respond to it all. 
I'm going to try to summarize the broad themes of feedback I'm hearing from you all, and my brief thoughts: 
  • "Revert Fizz's W to pre-Assassin Rework"
    • We aren't planning on doing this, since we believe that this model isn't particularly healthy, especially with a high AP assassin. While I agree that the deceptive damage and 'whittling-you-down' feeling around the empowered bleed do feel "tricky" and playing into Fizz's nature, we ultimately want to make Fizz's windows of power and burst more clear and consistent to Fizz players and opponents.
  • "Make Melee Range Shark Viable/Revert the Shark changes"
    • We aren't bringing back the old R, but we intend to make your melee range ult a bit more effective with these changes. In the case where you do land a melee range ult, you can unload your W burst immediately, which should make this case feel more powerful/give you more options.
  • "Will this change make Tank or On-Hit Fizz crowd out AP Assassin Fizz?"
    • We will be trying to make sure we aren't shifting too much power away from AP Assassin Fizz. You'll notice in some of the changes below we're shifting more power into his AP ratios.
  • "His Damage Seems Low"
    • From the PBE testing we've seen, we think his damage numbers are around where we intended, but it doesn't feel as impactful, due to the missing health execute damage on the second W. I'm trying an iteration below where we remove this in favor of just flatter damage on his second W.
  • "Without the W reset on kill, his laning/farming under turret is going to be terrible"
    • We tried some iterations of the new W with this, but they either had really unintuitive interactions or gave him a lot of strong wave-clearing power with no real downtime for his opponents to play around. So we aren't currently planning on adding this back, but want to make sure his laning phase and ability to farm still holds up without it (even if it might be less safe to just farm with it under turret). Below I'm increasing the mana refund on his W, and I'll be looking for other ways to increase his farming ability if we find it insufficient - keep in mind, the second cast is free, so this change will effectively make it mana neutral for him to last hit with it.
Here are some changes that will land on PBE today or tomorrow:
  • Mana refund on kill with W: 10/14/18/22/26 >>> 15/20/25/30/35
  • W2 Damage: 35/50/65/80/95 + 50% AP (+0-100% increased damage based on enemy % health missing) >>> 35/50/65/80/95 + 90% AP 
Thank you again for your feedback so far. Over the weekend, please give it a shot on the PBE and let me know how it feels. I'll likely have another update like this sometime next week."

Cursor Update on PBE v3 

Here's Fearless with a new iteration on the cursor update that should be coming to the PBE this cycle:
"Hey all, here’s one more iteration during this PBE cycle. In this round, we’ve been focusing on the following areas: 
Enemy Hover (Sword) Iterations - shape, size, and color
Pass on visuals to feel closer to League style (WIP) 
For this round we focused on updating the render quality of our assets to feel a bit more like League but still contrast the colors and vfx that happen in game so you don’t lose track of the cursor. The renders are not final, and if we move forward with these designs, they will still need some polishing. 
We have also heard a good amount of feedback on the sword feeling small or the shape change not giving enough feedback on when you’re hovering an enemy. So in this iteration, we are adding color combined with the shape shift to a bigger sword to give you that quick feedback when you need it. 
Color can be tricky - the legacy cursor often had problems with losing a red sword in a red wave of minions. To solve that, we’re trying out a red sword but with a brighter white edge and tip to help stand out against all the red in the game. 
These visuals are still a work-in-progress and we’d love to get your feedback. Thanks!" 


Miscellaneous 

  • Dark Star Cho'Gath continues testing on the PBE for release in 8.13 after debuting in the last cycle. Look for the splash art to hit the PBE soon!
  • Some tooltips now allow you to press [shift] to see more information, usually reserved to additional rule text or explanations. Here's an example using the new Aatrox Q - pressing shift reveals it does reduced damage to minions but increased damage to monsters. 

  • Another batch of skin bios have been added! Here's Hextech Annie for example:
"A scientific prodigy even among the intellectuals of the Hextech renaissance, Annie's beautiful, living warbears are among the most prized innovations of the era. Her most mysterious creation, Tibbers, is always close at hand -- her confidant, friend, and monstrous bodyguard."


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

General
Early Snowball Changes
[Context from PhRoXzOn]
  • "Re-introducing the bounty on 2 kills and potentially a small increase to bounties 3 and above."
  • "Early death timer reductions from levels 1-7, while keeping an eye on what this does to teleport summoner."
  • "Outer turret global gold reduction 100 >>> 50. "

Champions
Camille
  • Hookshot (E) damage lowered from 75/120/175/210/255 to 60/95/130/165/200

Dr. Mundo
  • Masochism (E) 
    • max bonus AD lowered from 60/100/140/180/220 to 60/90/120/150/180
    • minimum bonus AD lowered from 30/50/70/90/110 to 30/45/60/75/90


Fizz
[Changelist 1 / Changelist 2 - Note: Not shipping in 8.13!]
  • Seastone Trident (W)
    • [REMOVED] W passive marking targets for 6s
    • [REMOVED] W active dealing triple damage when hitting a mark-primed target
    • [NEW] W active now has second cast, similar to the first, but dealing more damage (especially against low health enemies)
      • Bonus Damage on Hit:
        • First W: 10/20/30/40/50 + 40% AP
        • Second W: 35/50/65/80/95 + 90% AP
      • 1s lockout on recasting W
        • Using W on a target slowed by Chum the Waters allows W to be recast instantly
    • Mana refund amount reduced from [20/28/36/42/50] to [15/20/25/30/35]
      • Mana refund applies to both casts individually
    • [REMOVED] Cooldown reduction when killing any unit with W active

Gragas
  • Drunken Rage (W) cooldown lowered from 8/7/6/5/4 to 5 at all ranks.

Irelia
[N: Context + Changelist from ricklessabandon]
  • Ionian Fervor (Passive)
    • On-hit base damage (max stacks) lowered from [10 - 66] to [4 - 48]
    • On-hit ratio (max stacks) changed from [8 - 16% total AD] to [16% Bonus AD]
    • Attack speed (max stacks) increased from [20 - 40%] to [30 - 50%]
  • Defiant Dance (W)
    • Damage (minimum) changed from [10/30/50/70/90 (+60% AD) (+40% AP)] to [10/25/40/55/70 (+50% AD)(+40% AP)]
    • Damage (maximum) changed from [20/60/100/140/180 (+120% AD) (+80%AP)] to [20/50/80/110/140 (+100 AD)(80% AP)]
  • Flawless Duet (E) mark duration lowered from 6 seconds to 5 seconds

Jarvan IV
  • Demacian Standard (E) 
    • cooldown lowered from 13/12.5/12/11.5/11 to 11 at all ranks
    • damage increased from 60/105/150/195/240 to 80/120/160/200/240


Jinx
  • Switcheroo! (Q) 
    • [Meddler mentioned "What we'll first be testing first for Jinx: -Allowing the bonus Rocket damage (the +10%) to also crit." This seems to be in place now - live vs. PBE image]
  • Zap! (W) AD ratio increased from 140% to 160%

Kalista
  • Note on 6/19 change from Meddler
    • "Slightly increased AD ratio on spear damage (20-35% by rank, from 20-30%). Not necessarily a final change though, still some discussion going on."

Kassadin
  • Nether Blade (W) 
    • active AP increased from 70% to 80%
    • [This ability now has a "invisible" mana cost and can now stack Tear, etc]
  • Force Pulse (E) AP increased from 70% to 80%
  • Riftwalk (R) AP increased from 30% to 40%

Kindred
  • Wolf's Frenzy (W) - 
    • [New] Passive Effect added:
"Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains up to [34-102 (based on level) health from the target, based on Lamb's missing Health." 
    • [Removed] Wolf's Frenzy no longer reduces monster attack speed by 50%

Lucian
  • AD per level lowered from 3.11 to 2.75
  • The Culling (R) minion damage lowered from 400% to 200%

Master Yi
  • Alpha Strike (Q) 
    • cost lowered from 70/75/80/85/90 to 50/55/60/65/70
    • [Removed] No longer deals bonus damage to minions

Nunu
  • Blood Boil (W) 
    • AP lowered from 40% to 20%
    • [New] now adds [5% per 100 AP] to Ability Power 
    • [New] now adds [5% per 100 AP] to Attack Speed
    • Attack speed lowered from 25/30/35/40/45% to 20/24/28/32/36%

Orianna
[N: Context]
  • Command: Dissonance (W) cooldown lowered from 9 at all ranks to 7 at all ranks.


Ornn
  • Base HP regen lowered from 1.8 to 1.4

Pyke
  • HP per level lowered from 110 to 100
  • MR per level increased from 1.25 to 2
  • Armor per level increased from 4 to 5
  • Phantom Undertow (E)
    • Bonus AD ratio increased from 80% to 100%
    • Damage lowered from 95/130/165/200/235 to 95/125/155/185/215
  • Death From Below (R)
    • Bonus AD ratio increased from 60% to 80%
    • Execute threshold changed from [190-655 based on level] to [200-605 based on level]
      • Full value: 200/250/300/350/400/450/475/500/525/550/575/590/605

Riven
  • HP regen increased from 1.1 to 1.4
  • Blade of the Exile (R)
    • Cooldown lowered from 130/95/60 to 120/90/60

Singed
  • Fling (E) target's Max health as damage lowered from 6/6.5/7/7.5/8% to 4/5/6/7/8%
  • Insanity Potion (R) stats changed from 35/60/85 to 30/55/80

Taric
  • Dazzle (E) 
    • Bonus armor increased from 30% to 50%
    • Damage lowered from 105/150/195/240/285 to 90/130/170/210/250
  • Cosmic Radiance (R)
    • Cooldown increased from 160/130/100 to 180/150/120

Tristana
  • Explosive Charge (E) 
    • AD ratio increased from [50/60/70/80/90% Bonus AD] to [50/65/80/95/110% Bonus AD]

Tryndamere
  • Spinning Slash (E) cooldown lowered from 13/12/11/10/9 to 13/11.5/10/8.5/7

Twitch
  • Contaminate (E) AD ratio increased from 25% to 35%

Vladimir
  • Tides of Blood (E) max damage AP lowered from 100% to 80%

Zoe
  • Spell Thief (W)
    • AP lowered from 75% to 65%
    • movement speed duration lowered from 2/2.5/3/3.5/4 to 2/2.25/2.5/2.75/3

Items
Atma's Reckoning + Spear of Shojin

Infinity Edge
  • Cost lowered from 3700 to 3600
    • Combine cost lowered from 1100 to 1000

Essence Reaver
  • Essence Flare 
    • duration lowered from 8 seconds to 6 seconds
    • attack speed increased from 30% to 50%

Guinsoo's Rageblade
  • Unique passive
    • Bonus AD lowered from 4% to 2.5%
    • AP lowered from 4% to 2.5%

Molten Edge (Ornn Masterwork Upgrade Item)
  • Total cost lowered from 4700 to 4600

Stormrazor
[N: Included in hotfix from 6/18 - details from Riot Maple]
  • AD increased from 70 to 75
  • Movespeed changed from [10% movespeed for 1.75 seconds] to [20% movespeed for 0.75 seconds]

Runes
Hail Of Blades (Domination Keystone)
  • Time between attacks to keep effect going increased from 1.5 seconds to 2 seconds
  • Cooldown lowered from [5s out of combat] to [4s out of combat]


The Aether Blade (D+S Set Bonus)
  • AD increased from 11 to 12
  • AP increased from 18 to 20

The Wicked Maestro (D+I Set Bonus)
  • AD increased from 11 to 12
  • AP increased from 18 to 20

The Immortal Butcher (D+R Set Bonus)
  • AD increased from 5 to 6
  • AP increased from 9 to 10

The Twisted Surgeon (D+P Set Bonus)
  • AP increased from 13 to 14

Unsealed Spellbook (Inspiration Keystone)
  • Swap cooldown reduction increased from 15s to 20s


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