7/30 PBE Update: Pantheon Champion Update, New Skins, & More!

Posted on at 12:07 PM by Aznbeat
The PBE has been updated! As we start the 9.16 PBE cycle, today's patch includes the Pantheon champion update, Hextech Rammus, Dragon Oracle Udyr, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Pantheon Champion Update

Pantheon's champion update is now on the PBE for testing! For more on Pantheon, check out these links:

Pantheon, the Unbreakable Spear

Stats & Abilities

Changed Stats:
  • Base HP: 580
  • HP5: 10
  • AD per level: 3.3
  • Base Armor: 40
  • Armor Per Level: 3.75
  • Attack Range: 175
  • Attack Speed: 0.644


Mortal Will (Passive)
After 5 spells or attacks, Pantheon's next basic spell is empowered.

Comet Spear (Q)
40 Mana
10/9.5/9/8.5/8s Cooldown 
Tap: Pantheon thrusts his spear, dealing 75/115/155/195/235 (+100% bAD) physical damage to enemies hit. Refunds x% of Comet Spear's cooldown. 
Hold: Pantheon hurls his spear, dealing 75/115/155/195/235 (+100% bAD physical damage to the first enemy hit and 50% less to further targets. Deals 155/240/325/410/495 (+200% bAD) physical damage to targets below 25% health instead. 
Mortal Will Bonus: Deals an additional [20+13 per lvl] (+100% bAD) physical damage and slow the target by 25% for 2.5 seconds.
    • Mortal will bonus damage: 20/33/46/59/72/85/98/111/124/136/149/162/175/188/201/214/227/240 

Shield Vault (W)
55 Mana
13/12/11/10/9s Cooldown 
Pantheon dashes to an enemy, dealing 60/80/100/120/140 (+100% AP) physical damage and stunning them for 1 second. 
Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing a total of 135% physical damage.

Aegis Assault (E)
80 Mana
22/20.5/19/17.5/16s Cooldown 
Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage from that direction and dealing [100% AD] physical damage over the duration. 
The last hit slams with Pantheon's shield, dealing 55/105/155/205/255 (+150% bAD) physical damage.  
Mortal Will Bonus: Duration is increased to 2.5 seconds (dealing [167% AD] physical damage over the duration).
Recast to end early (Pantheon still slams with his shield as the last hit).
Pantheon is slowed by up to 50% while moving backwards or sideways.
Damage to minions is reduced by 50%
Damage to non-Epic monsters is reduced by 33%.

Grand Starfall (R)
100 Mana
180/165/150s Cooldown 
Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to 300/500/700 (+50% AP) magic damage to enemies in a line (decreased by up to 50% at the edges of the area). 
Grand Starfall instantly readies Mortal Will.


Pantheon has a new voiceover:

Choose VO: "In battle, we are reborn."
Ban VO: "Flee, and the spear will find your back."


In-Client Bio: "Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle."

Check out Pantheon's full bio on his Universe Page:

Updated Skins

Each of Pantheon's eight skins were also updated:

Myrmidon Pantheon

"“They say the Myrmidons were shaped by the gods—that Zeus himself quickened life into magma. But then, the Myrmidons marched. They marched against us. And in the ash of their skin, the fire of their merciless eyes, I saw all the wars that humanity had wrought. That they... were us.”"

Ruthless Pantheon

"You can't run from your past. Not when it's riding you down from the back of a doombuggy, scrap-spear raised. Hunting for the dregs of the Vandal gang across the wastes, it's said they're the only ones who know his name, and what happened that night… when he became ruthless."

Perseus Pantheon

"Favored by the gods, Perseus gathered five sacred artifacts, and even tamed the wild pegasus, all in his quest to rescue fair Andromeda—only to turn the relics against those same gods when they unleashed the Gorgons upon humanity."

Full Metal Pantheon

Glaive Warrior Pantheon

"Born of a wolf, and bearing the wolf's standard into battle, this Dacian glaive warrior fights in the cold of the Carpathian Mountains—knowing that the blood of his enemies will keep him warm."

Dragonslayer Pantheon

"When dragon fire consumed the world, heroes rose from the embers and cast down the beasts of legend. These warriors passed into history, then myth… until Pantheon alone remained, the last of the ancient dragonslayers, swearing upon the skies eternal revenge."

Each of Dragonslayer Pantheon's chromas were also updated:


Zombie Slayer Pantheon

Baker Pantheon

Champion Skins

Two new skins are now on the PBE:

Dragon Oracle Udyr

1350 RP
"To know the dragon spirit is to hold tightly to an ember that still burns. Only through discipline has Udyr survived such magic, seeking not to master the dragons-- as many before him-- but to channel their flame into a blaze hot enough to fuel his own rebirth."

Here's KateyKhaos with a bugs & feedback thread for Dragon Oracle Udyr:
"Dragon Oracle Udyr runs onto the Rift featuring:
  • New models and textures on all forms!
  • New VFX on all forms!
  • New SFX on all forms!
  • New run animation, as well as a new recall animation!
Dragon Oracle Udyr is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Dragon Oracle Udyr is set to be 1350 RP. 
*Prices on PBE are subject to change."

Hextech Rammus

"Even the most renowned Hextech artificer must bow to the creativity and perfection of nature. After crafting each of Rammus's arcs to mimic the golden spiral, the creature proved so efficient at rolling... it escaped the moment its creator put down her wrench."

Here's KateyKhaos with a bugs & feedback thread for Hextech Rammus:
"Hextech Rammus rolls onto the Rift featuring: 
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation! 
Hextech Rammus is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Hextech Rammus is set to be available for gemstones.
*Prices on PBE are subject to change."


  • Filenames for new TFT summoner icons added, no images yet:
    • What's in the Box Icon
    • Pirate's Bounty Icon
    • 3-Star Awesome Icon
    • Pass 2 Champion Icon
    • Pengu Portal Party Icon
    • Dueling Spatulas Icon
  • Slayer Jinx' skin name was updated to 'Zombie Slayer Jinx'
  • Space for three new TFT arenas added! Two images available, Battlefield E and Battlefield I:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.


[Changelist - Highly experimental, no planned release date!]
  • Armor increased from 26 to 29
  • Attack speed changed from [.625 + 1.5% per lvl] to [.667 + 2% per lvl]
  • Divine Ascent (Passive)
    • Level for evolve changed from [6/11/16] to [7/11/15]
    • Moved ranged form to rank 1 evolve
    • Moved AoE attacks to rank 2 evolve
    • Innate (Level 1)
      • Movement speed changed from [15% towards champions] to [10% in all directions]
      • Can now stack vs. towers
    • Ranged form (level 7)
      • Range lowered from 550 to 525
      • Attack speed per stack while ranged lowered from 10% to 6%
    • Transcended form (level 15)
      • Removed true damage
  • Radiant Blast (Q)
    • [New] Now refunds 50% mana cost if it hit a champion
    • Cast delay lowered from .5 to .25
    • Cast time changed from [AA timer] to .25
    • Missile speed lowered from 2000 to 1600
    • Range lowered from 950 to 900
    • AP ratio increased from 50% to 60%
    • Bonus AD ratio increased from 60% to 80%
    • Shred lowered from 20% to 15%
    • Shred duration increased from 3 to 4
    • "Fixed a bug where Q wouldn't pierce as far if hit at point blank range"
  • Celestial Blessing (W) Heal AP ratio increased from 30% to 35%
  • Starfire Spellblade (E) execute damage changed from [8-16% (+1% per 100 AP)] to [8-14% (+1% per 80 AP)]
  • Divine Judgement (R)
    • Cooldown lowered from 160/120/80 to 120/100/80
    • Mana cost lowered from 100 to 100/50/0
    • AP ratio increased from 80% to 90%
    • AoE radius increased from 475 to 500

Context & Notes

1) Here's Riot August with some highly experimental Kayle changes that will be testing on the PBE this cycle:
[1] "These are the Kayle changes I'm putting on the PBE for feedback. 
Goal is to open up Kayle's early game to personal success (and failure) at the cost of late-game power. She should still be a weaker champion early who grows into a carry, but less extreme in both directions."
[2] "These changes are EXPERIMENTAL. As such nothing is guaranteed to ship."
2) AzuBK provided an Aurelion Sol changelist for some highly experimental changes coming to the PBE soon:
"Putting some Aurelion Sol changes on PBE for tomorrow. They've been testing well with ASol players internally, so now it's time: star dragons of the world, please play him and let me know how you feel. Disclaimer: EXPERIMENTAL, may not ship, definitely not this patch."

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