5.14 PBE Cycle

This mega post was last Updated on 7/16 with the 7/15 PBE Update

( With the release of patch 5.13 to live on July 9th, we started the new 5.14 PBE cycle )

Previous PBE Cycles in 2015
[4.21][5.1] [5.2] [5.3] [5.4] [5.5] [5.6] [5.7] [5.8] [5.9] [5.10] [5.11] [5.12] [5.13]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Skins

We have a total of SIX Bilgewater-y new skins currently on the PBE!

Click the portrait to jump to that skin!

Captain Fortune

975 RP

Here's Riot Katey Khaos with a bugs & feedback thread for Captain Fortune:
"Leading the crew is Captain Fortune! 
Captain Fortune is 975 RP* and includes:
  • New model and texture.
  • New recall animation.
  • She will also be using the updated animations and particles that Miss Fortune received in her update.
Captain Fortune is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
*Prices on PBE are subject to change."

Cutthroat Graves & Cutpurse Twisted Fate

Cutthroat Graves

750 RP

Cutpurse Twisted Fate

750 RP
Here's Galetta with a bugs & feedback thread for Cutpurse Twisted Fate and Cutthroat Graves:
"Cutpurse Twisted Fate & Cutthroat Graves prowl the streets of Bilgewater looking for an easy mark. The silver tongued card master lures his victim with tales of easy winnings, while his outlaw partner lies in wait ready to muscle the coin from their pockets. These skins include:
  • New models and textures!
  • Quality of life card backs on Twsited Fate's (W).
These skins will be 750RP each. (pricing on PBE is subject to change) 
Your feedback and bug reports are extremely helpful to us, so please check out Cutpurse Twisted Fate & Cutthroat Graves and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
See you on the Rift!"

Sea Hunter Aatrox

750 RP

Rogue Admiral Garen

750 RP

Corsair Quinn

750 RP

Here's Nurse Flan with a bugs & feedback thread for Sea Hunter AatroxRogue Admiral Garen, and Corsair Quinn.
"Whispers in taverns speak of a rogue slaughter fleet that haunts the coast of Bilgewater. They tell of a legendary sea monster that set foot on land, a dangerous turncoat admiral that would kill for a bit of coin, and a treacherous beauty that lives for the thrill of a kill. 
Read over their wanted posters before you go, prepare yourselves of what's to come. Be wary as you enter or leave the docks, and may the winds be ever in your favor. 
Sea Hunter Aatrox
  • He's a hybrid shark monster of the deep!
  • An ironhook sword and lobster arm!
  • His (R) Massacre textures are new!
  • 750 RP *pricing always subject to change 
Rogue Admiral Garen
  • Platinum hair, eyepatch, and rusty shark pauldrons!
  • His old blue admiral seacoat with a telescope strapped to the back!
  • Fancy, blue steel sword with wave patterns and a golden hilt!
  • 750 RP *pricing always subject to change
  • **Note: His texture is still going to have some minor color balance tweaks. 
Corsair Quinn
  • Pale blond hair with a rebellious orange streak!
  • New Valor model - resembles an osprey / fishing eagle!
  • Subdued Bilgewater outfit with a rusty gauntlet and harpoon!
  • 750 RP *pricing always subject to change
  • **Note: She has some stretchy model issues that are going to be addressed, plus some base Valor birds that are going to be replaced. 
As players who get the first look at these in-progress skins, it would be wonderful to hear your thoughts and feelings on the new Bilgewater-inspired skins! The constructive feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]"

Champion Update: Gangplank

"Cannons will sing 'em to sleep!" Gangplank's champion update is now on the PBE, including new visuals, kit tweaks, and updated skins!

Be sure to drop off your feedback on GP's update in Solcrushed's feedback thread!



Stat & Ability changes

Base Stat Changes:
  • Base Mana Regen Per Second: 1.5 from 1.5352 
  • Base Mana: 282 from 282.2 
  • Attack Speed Per Level: 3.2 from 2.75 
  • Armor Per Level: 3 from 3.3 
  • Base Damage: 56 from 59.04 
  • Base Armor: 26 from 26.044 
  • HP Regen Per Second Per Level: 0.12 from 0.15 
  • HP Per Level: 79 from 81 
  • Base HP Regen Per Second: 1.2 from 1.102 

Trial By Fire (Passive)
Every 15 seconds, Gangplank's next melee attack ignites the target, dealing 20 + (10 x level) (+ 120% bonus AD) bonus true damage over 1.5 seconds and granting 30% Movement Speed for 2 seconds.

Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed. Parrrley does not activate Trial by Fire.

Parrrley (Q)
  • Fires a bullet that deals 20/45/70/95/120 (+1.0 Total AD) physical damage (can crit and applies on-hit effects).
    If Parrrley kills the target, Gangplank plunders 4/5/6/7/8 bonus gold and refunds 50% of the Mana cost.
    For each Gold plundered, Gangplank gains a Silver Serpent (trade Silver Serpents at the shop to upgrade Cannon Barrage). 
  • Cost: 50 Mana 
  • Cooldown: 5 sec 

Remove Scurvy (W)
  • Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for 50/75/100/125/150 (+.9 AP) + 15% of his missing Health. 
  • Cost: 60/70/80/90/100 Mana 
  • Cooldown: 22/20/18/16/14 sec 

Powder Keg ( E )

  • Place a powder keg that can be attacked by Gangplank or his enemies at target location for 60 seconds.
    If Gangplank destorys a keg, it explodes dealing the attack's damage as phyiscal damage (ignores 60% armor) and slowing them by 40/50/60/70/80% for 2 seconds. Champions take 80/110/140/170/200 bonus physical damage from the explosion.
    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack)
    Kegs health decays every 2.0 seconds. (Decay rate increases at 7 and 13)
    Keg explosions apply Parrley's plunder effect. 
  • Cost: No cost. 
  • Recharge: 18/17/16/15/14 sec, Max 2 

Cannon Barrage (R)
  • Signals Gangplank's ship to fire 12 waves of cannonballs at an area over 8 seconds. Each wave deals 50/70/90 (+0.1 AP) magic damage and slows enemies by 30% for 0.5 seconds.
    Collect Silver serpents with Parrrley to upgrade in the shop.
    [Not Noted on Tooltip] Ranking Up R increases the amount of E charges up to 3/4/5 
  • Cost: 100 Mana 
  • Cooldown: 140/130/120 sec 

Cannon Barrage Upgrade Items

Here's a look at Gangplank's new kit in action:

Voiceover update

Skin Updates

To go with his new visuals, each of Gangplank's six skins have also been updated! 

Spooky Gangplank

Sailor Gangplank

Minuteman Gangplank

Toy Soldier Gangplank
Special Forces Gangplank
Sultan Gangplank


To go along with his champion update, we have a login theme for Gangplank!

Here's the still image:

and here is his Champion Select Quote:

Champion Update: Miss Fortune

"The fun begins.Miss Fortune's champion update is now on the PBE, including updated visuals, new vfx, and kit tweaks! If you have feedback on MF's updates, drop them off in Vesh's feedback thread!

Miss Fortune

Ability & VFX Changes

Strut (Passive)
  • Now only falls off from direct, non periodic damage. 

Double Up (Q)
  • [New Effect] If the first target is killed, the second hit will deal 150% damage instead.

Impure Shots (W)
  • Cooldown lowered to 12 seconds from 16 seconds 
  • [New Effect] Now grants Strut when activated.
  • [Removed] No longer applies Grievous Wounds

Make It Rain (E)
  • Duration lowered to 2 seconds from 3 seconds
  • Slow increased to  40/45/50/55/60% from 25/35/45/55/65%

Bullet Time (R)
  • Tooltip now notes how much additional magic damage for each stack of Impure Shots.

Here's a preview video of Miss Fortune's new VFX in action:

Updated Skins

Each of Miss Fortune's seven skins have also been updated with a new look!

Cowgirl Miss Fortune

Waterloo Miss Fortune

Secret Agent Miss Fortune

Road Warrior Miss Fortune

Candy Cane Miss Fortune
Mafia Miss Fortune

Arcade Miss Fortune

New Summoner Icons

We also have a slew of new BilgewaterGraves, and Twisted Fate themed summoner icons. Details on how these will be acquired are unknown but at this moment they are not available for purchase in the store.

New Ward Skins

Haven't had enough Bilgewater? We also have two new ward skins!

Mother Serpent Ward

Slaughter Fleet Ward

Here's Riot LoveStrut with a bugs & feedback thread for these two new ward skins::
Ever wonder how Miss Fortune always manages to find her Bounty Board targets so quickly? Or how Gangplank keeps tabs on all the shady denizens of Bilgewater? Wards. Vision control is key to becoming a powerful figure in Bilgewater, so grab these two new Bilgewater ward skins and show those powder monkeys that nothing gets past your watchful gaze! 
Mother Serpent Ward
  • New model and textures for this Bilgewater bell buoy
  • New water-wading animations as the buoy bobs in the water
  • New blue, water particles that appear around the ward
  • New bell sounds to help guide your ship amongst the saltwater waves

Slaughter Fleet Ward
  • New model and textures for this Bilgewater Crest-inspired ward
  • New animations for this deadly snake ward
  • New swashbuckling harpoon and scimitar sounds
These ward skins will be 640 RP each (pricing on PBE is subject to change).
Your input is very helpful and valued to us, so please feel free to leave any feedback, questions or bug reports regarding these Bilgewater wards!
See you on the Bilgewater battlegrounds!

Butcher's Bridge - New ARAM MAp

Butcher's Bridge, an upcoming Bilgewater themed ARAM map, is back on the PBE and ready to go to live in patch 5.14, along side oodles of color and performance tweaks during the latest PBE cycle.

 If you're not caught up make sure to read more about it in the official announcement.


Load Screen & Menu Assets

Here's the unique load screen:

The various game mode selection assets have also been updated with Bilgewater art!


[This Video outdated as of the 7/1 PBE update]

Mark / Dash

The Mark/Dash summoner spell has also been updated on Butcher's Bridge.

Sounds & Music

Butcher's Bridge includes oodles of unique audio! Click to preview the following:

HUD Update

The HUD Update is coming to live in the 5.14 patch! See this post for more information on what's new after several cycles of PBE testing, check a preview on the mini site, or continue scrolling for a better look!
"After an extended stay on the PBE, we’re pushing the HUD update out to the live servers alongside patch 5.14! Check out the HUD update microsite for the full story, but if you’re already familiar with the initial changes and just want to know what’s changed since the new HUD hit the PBE, then read on! 
Here’s what’s changed - in a large part thanks to your feedback - since the HUD update said hi to PBE:
  • Teammate ult timers - we’ve added in timers that indicate when your allies can use their ults! Before the update, this was just represented by a binary green light, but you’ll see the ult timers fill up with the update, meaning you can more accurately figure out when it’s time to wombo.
  • Teammate summoner spell timers - hit the tab key at any point and you’ll see if your allies can use their spells, and, if not, how long until they can.
  • Teammate mana bars have returned - we left out allied mana bars with the update, thinking they weren’t super important. We were wrong, you guys let us know, and they’re back in now.
  • Persistence - if you open champion stats or latency display during a game, it’ll persist between matches.
  • Level up ceremony - we added a bunch of animations and sounds to make sure you know when you ding.
  • Spellbar clarity - made some pretty hefty changes to the shape, color, and animation of cooldown, loss of control and out of mana to improve readability.
  • Minimap changes - game time feels like it belongs near the minimap because timing is usually related to map objectives, but ultimately playtests and feedback have shown it's a more natural fit in the top corner.
  • Visual style - we’re all for minimal, but we may have overshot it. We’ve since tried to squeeze in more magic through texture work and animation.
  • Accessibility - added camera lock and options buttons back in.
We’re planning on rolling the HUD update over to live with patch 5.14. We’ll target non-ranked queues first to make sure nothing goes boom, then, if we’re ship-shape, add the update to ranked a few days later. 
We’re super excited to get the new HUD out to you guys! Let us know your thoughts in the comments below."

and here's a round of screen shots:

Notice the Rank up bar, Cooldown display on passive + Q, as well as the "not enough mana" on W.
 When targeting a player, stats, KDA, and CS are shown .
The scoreboard is able to be rearranged and shows ally summoner spell timers.
You can mute players by hovering over their icon and clicking the speaker.
Pressing Control C toggles on and off the stat window to the left of portrait
Pressing "C" extends the stat bar to show more stats.
Stat displays from TOP down in each section:
  • A: AD, Armor, Attack Speed , Attack Range
  • B; AP, MR, CDR, Move Speed
  • C; HP regen, Armor Pen, Lifesteal, Crit 
  • D: Resource Regen, Magic Pen, Spell Vamp, Tenacity
Recall / Channel bar
Using the options menu, you can also flip the map to the left side
 DJ Sona's music toggle is now located on the scoreboard.

New Featured Game Mode - Black Market Brawlers

We also have a new featured game mode on the PBE - Black Market Brawlers!
Here's L4T3NCY with information on Black Market Brawlers:
"Yo! ^o^/ 
It’s that time again. :D We’ve been hard at work on this one and can’t wait for you guys to get crackin’ in the next featured game mode, “Black Market Brawlers”. This is one of our most complex FGMs to date, with multiple mechanics and a treasure trove of new content to absorb. So buckle in and let’s break it down.
Black Market Brawlers 
TL;DR: Purchase illegal Black Market items and use golden Krakens to recruit new brawler minions as you vie for dominance on Summoner’s Rift! 
Players: 5v5
Map: Summoner’s Rift
Pick type: Blind Draft 

Golden Krakens are a new currency you’ll earn to spend on hiring and upgrading your brawler minion.
Earn and spend Krakens to hire the brawler minion of your choice, then upgrade them however you want.
Krakens are acquired by:
-- Every 60sec = 1 Kraken
-- 1 kill = 2 Krakens
-- 1 assist = 1 Kraken
-- Baron/Dragon = 1 Kraken per team member (5 total)
-- Counter jungling a large monster = 1 Kraken
Destroying an inhibitor won’t summon a Siege Minion but instead, dramatically buff all the Brawlers in that lane. 
The Brawlers: 
There are four types of brawler minions. Each game you will spend Krakens you’ve earned to hire one brawler minion type of your choice, then upgrade him as you see fit throughout the game. Once hired, your brawler will replace a regular minion and spawn in every wave of all 3 lanes for the rest of the game. Each brawler minion has 3 upgrade paths (Abilities, Attack & Defense) you can pursue to customise them how you want. Upgrades can be purchased from the new “Brawlers” tab in the item shop at fountain using Krakens. 
Melee: Tanky siege
Initial hire: Your Ironback takes 25% reduced dmg from enemy turrets.
Lv 1: Your Ironback deals 175% dmg to enemy structures. Gains a shield that blocks the next basic attack from a champion or a turret. (Shield CD 10sec)
Lv 2: Your Ironback deals 250% dmg to enemy structures. While the shield is active, it takes 35% reduced dmg from minions.
Lv 3: Your Ironback deals 325% dmg to enemy structures. The shield CD is reduced to 3sec and it now takes 60% reduced dmg from minions. 
Melee: Champion pursuer
Initial hire: Your Razorfin has 100% bonus attack speed.
Lv 1: Upon aggroing an enemy champion, it will pursue them endlessly. While attacking enemy champions your Razorfin has 100% increased movement speed and ignores unit collision.
Lv 2: Each time your Razorfin hits an enemy champion, it applies a mark. On the 3rd mark, Razorfins deal 300% damage to the target.
Lv 3: Two Razorfins will spawn for you in each wave. 
Ranged: Champion harass
Initial hire: Your Plundercrab shoots an additional shot at a nearby champion with +150 attack range but 50% damage.
Lv 1: Your Plundercrab has +50 attack range. Gains a stacking 20% attack speed buff (up to 150%) for 3sec every time they hit an enemy champion.
Lv 2: Your Plundercrab has +100 attack range. Deals 150% dmg on hitting enemy champions.
Lv 3: Your Plundercrab has +150 attack range. On-hit bonus now also applies when hitting enemy minions, and shoots an additional shot at ALL nearby enemy champions. 
Ranged: Support utility
Initial hire: Your Ocklepod casts a magic shield on allied minions every 10sec, blocking 100 + (2 x Ocklepod AD). The shield lasts 10sec.
Lv 1: Your Ocklepod has 10 MR. Spawns a moving Clairvoyance every 30sec. After a 4sec reveal delay, it grants vision to a nearby area for 4sec.
Lv 2: Your Ocklepod has 20 MR. Shield now blocks 250 + (2 x Ocklepod's AD) damage and is cast every 4sec.
Lv 3: Your Ocklepod has 30 MR. Clairvoyance is now cast every 10sec, and the reveal delay is reduced to 2sec. Duration and distance travelled of the Clairvoyance is increased by 50%. 
Other Brawler upgrades: 
Brawler Abilities
Adds an ability to your brawler. Each brawler minion has different abilities unique to them (Total 3). See above for detailed descriptions of each brawler’s unique ability upgrades.
Initial hire (5 Krakens): See above
Lv 1 (5 Krakens): See above.
Lv 2 (10 Krakens): See above.
Lv 3 (20 Krakens): See above. 
Brawler Attack
Adds AD to your Brawler (Total 3).
Lv 1 (5 Krakens): +10 AD (Total +10 AD)
Lv 2 (10 Krakens): +20 AD (Total +30 AD)
Lv 3 (20 Krakens): +30 AD (Total +60 AD) 
Brawler Defense
Adds extra HP to your Brawler (Total 3).
Lv 1 (5 Krakens): +100 HP (Total +100 HP)
Lv 2 (10 Krakens): +200 HP (Total +300 HP)
Lv 3 (20 Krakens): +300 HP (Total +600 HP) 
As well as the new brawler minions, there’s also a cache of new illicit Black Market items in the mix on this featured game mode. NOTE: “Morellonomicon” will be disabled in this mode. :) 
Typhoon Claws
Recipe: Pickaxe+Dagger
Cost: 2000G
+30 AD
+20% Attack Speed
+4% Movement Speed
UNIQUE Passive - Furious Swipes: Basic Attacks grant Malice Charges upon hitting an enemy. After 3 stacks, your next 3 attacks will be at maximum attack speed, but deal -50% damage. Charges expire after 3sec. 
Flesheater (Melee Only)
Recipe: Vampiric Scepter+Long Sword
Cost: 1460G
+20 AD
+10% Life Steal
UNIQUE Passive - Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.
UNIQUE Active - Flesheater: Rip the flesh from target enemy minion dealing 200 (+75% AD) true damage to the target, healing the user for 50 (+75% AD) HP and adding 1 Flesh stack to the item.
UNIQUE Passive - Each stack on Flesheater adds +1 AD to the wielder. 
Mirage Blade
Recipe: Vampiric Scepter+Pickaxe+Cloak of Agility
Cost: 3200G
+60 AD
+15% Critical Strike
+12% Life Steal
UNIQUE Passive - Mark of the Sands: Basic Attacks apply a Sand Mark on the target revealing them for 3sec. Only one enemy can be Marked at any time.
UNIQUE Active - Mirage Step: Teleport 350 units directly away from the Sand Marked target (60sec CD.) 
Lost Chapter
Recipe: Fiendish Codex+Forbidden Idol
Cost: 1800G
+50 AP
+100% Base Mana Regen
UNIQUE Passive: +20% CDR 
Netherstride Grimoire
Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Malice: Gain 20% movement speed for 2sec when hitting an enemy with a damaging spell. 
Rite of Ruin
Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Razing: Gains charges upon moving or killing enemies (200 charges max). Attacking a structure expends 50 charges to deal 100 (+15% AP) bonus true damage. 
Pox Arcana
Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Pox: Damaging spells apply a stack of Pox (max of 5) to enemy champions hit for 10sec.
UNIQUE Active - Disease Harvest: Deals 100 magic damage plus 20 (+5% of AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of maximum mana to the caster per stack of Pox on enemies hit. (60sec CD) 
Staff of Flowing Water
Recipe: Chalice of Harmony+Amplifying Tome
Cost: 1635G
+40 AP
+25 MR
+50% Base Mana Regen
UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.
UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5sec while in the river. 
Trickster’s Glass
Recipe: Haunting Guise+Ruby Crystal
Cost: 2115G
+60 AP
+400 HP
UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Active - Disguise: Teleport to ally and take on their appearance for 30sec. Casting a spell or attacking breaks the deception. (90sec CD) 
Dead Man’s Plate
Recipe: Chain Vest+Giant’s Belt+Ruby Crystal
Cost: 2800G
+580 HP
+50 Armor
UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. 
Martyr’s Gambit
Recipe: Crystalline Brace+Kindlegem
Cost: 1850G
+400 HP
+100% Base HP Regen
+10% CDR
UNIQUE Active: Binds yourself to target champion for the next 3sec, redirecting 60% of all damage dealt to them to yourself. (30sec CD). 
Recipe: Chalice of Harmony+Kindlegem
Cost: 2200G
+250 HP
+25 MR
+50% Base Mana Regen
+20% CDR
UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.
UNIQUE Passive: Basic attacks mark champions with a string for 6sec. Moving further than 1000 range away from marked champions will break the string.
UNIQUE Active: Pull all champions Marked by Puppeteer within 1000 range towards you. Units move a maximum of 250 distance (45sec CD). 
Cost: 365G
+5% CDR
+25% Base Mana Regen
UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage. 
Swindler’s Orb
Recipe: Murksphere
Cost: 865G
+10% CDR
+50% Base Mana Regen
UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage. 
Globe of Trust
Recipe: Swindler’s Orb+Kindlegem
Cost: 2100G
+20% CDR
+150% Base Mana Regen
UNIQUE Active - Safe Harbor: Lobs a bubble that shields nearby allies for 150 HP and generates gold equal to 25% of the damage absorbed (maximum of 100 gold per cast) (15sec CD). Self-cast shields will not generate gold from Monster damage. 
Boot Enchant: Teleport
Recipe: Enchant for any Tier 2 boot.
Cost: 600G
UNIQUE Active - Teleport: Teleport to target allied object. 
Known issues:
-- Some placeholder SFX 
We’re looking forward to seeing the outcomes of a mode as deep as this one. Do you hire brawler minions that enhance your team’s strengths ("Let’s get some Ironbacks so we can siege down towers!") or exploit the enemy team’s weaknesses ("they have terrible wave clear.. Razorfin rush!"). The Black Market items will also completely change champ viability for multiple roles. I’m sure you guys will find crazy new combos/synergy that we haven’t even thought of! o.O 
Please report any bugs you find in here. As always, thanks for helping us test PBE guys. ^_^ 
The game mode is now available to test on the PBE, look below for screenshots of the new minions and new items!
This new mode is draft with each team having three bans and is played on Summoner's Rift. It also uses the new Bilgewater announcer pack!

Featured Game Mode Summary
Essentially, you perform mini-quests (listed in tooltip below) to acquire "Krakens" and then use that currency to purchase and upgrade a special brawler minion that spawns with each minion wave.

Upon accumulating your first 5 Krakens, you'll be able to purchase is one of four distinct brawlers each with their own specialization and abilities. Choose wisely as you can only purchase one of these!





Brawler Upgrades
Over the course of the game you will have the opportunity to purchase additional upgrades for your brawler minion further improving its abilities and stats.
It is worth noting that upgrades go into effect on the next minion wave after the purchase and do not apply to already spawned and active brawler minions.

Black Market
Another aspect is the Black Market where you'll find a slew of deadly new items! A note from yesterday's announcement - Morellonomicon is not available in this game mode so don't go looking for it.
Click on a thumbnail above to enlarge the screenshots and remember, you can easily flick through them using the arrow keys!

There is also a special boot enchantment that can be purchased for any set of tier 2 boots:

Lore Entries

The short in-game lore entries have been changed for GangplankGraves, and Twisted Fate, likely tied to the upcoming Bilgewater: Burning Tides event.

"As unpredictable as he is brutal, the self-appointed reaver king known as Gangplank rules Bilgewater through a mix of fear, violence, and cunning. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew."

"Malcolm Graves is a wanted man in every realm, city-state, and empire he has visited. Tough, strong-willed, and above all, relentless, through his life of crime he has amassed (then invariably lost) a small fortune."

Twisted Fate
 "Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve."

GANK & I KS Summoner's Rift Banners

Two new Summoner's Rift banner textures were added in this cycle:

 "Gangsters Against Nice Kids" (GANK) & "International Kraken Society" (I KS)
These are likely for an upcoming promotional match on the Black Market Brawlers. Normally, the Summoner's Rift banners are only active during streamed matches such as URF YOLO vs SWAG show match or during the LCS.


  • There is a new easter egg on Summoner's Rift - when you load in to a game with a team's worth (5 or more) of Bilgewater champions or Bilgewater skins - two sharks spawn in the lower right corner of the map.  This is similar to the Pool Party rubber ducky and Freljord champion poro SR easter eggs.

  •  [BUG FIX] The 2015 Elements summoner icon has finally been fixed and should display the updated logo properly on the load screen + in-game.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

  • Shurima's Legacy ( Passive ) no longer grants Will of the Emperor (bonus 1.25% Attack Speed for every 1% of Cooldown Reduction)
  • Arise! ( W ) now has a new passive: Gains  20/30/40/50/60% attack speed.
  • Shifting Sands ( E ) - no longer knocks up enemies.
  • [Context: On these changes, ricklessabandon explained: "trying a few things out right now, and am starting with some of the extremes. should be a few different iterations over the next few days."]

  • Timewinder (Q) mana cost lowered to 50/60/70/80/90 from 60/70/80/90/100
  • Phase Dive (E) cooldown lowered to 13/11.5/10/8.5/7 from 15/13/11/9/7

  • Cocoon (Human E) stun duration increased to 1.6/1.7/1.8/1.9/2 seconds, from 1/1.25/1.5/1.75/2 seconds.
  • Spider Form (R)*: 
    • Spiderlings now deal magic damage instead of physical damage
    • Spiderlings damage AP ratio increased to 15% AP from 10% AP.

  • Hate Spike (Q) damage decreased to 40/50/60/70/80 from 40/55/70/85/100
  • Agony's Embrace (R) slow increased to 40/60/80% from 30/50/70%


Miss Fortune

  • Arcane Mastery (Passive) stack duration decreased to 6 seconds from 10 seconds.
  • Overload (Q) damage reduced to 60/85/110/135/160 from 60/95/130/165/200
  • Spell Flux (E) initial damage reduced to 36/52/68/84/100 (.2 AP) from 50/66/82/98/114 (.3) AP
  • Spell Flux (E) secondary damage reduced to 18/26/34/42/50 (.1 AP) from 25/33/41/49/57 (.15 AP)

Tahm Kench
  • Tongue Lash (Q) damage increased to 80/125/170/215/260 from 80/115/150/185/220 
  • Abyssal Voyage (R) cooldown lowered to 120/110/100 from 160/130/100 
  • Abyssal Voyage (R) passive's bonus damage to basic attacks & damaging abilities increased to 4/6/8% of bonus health from 4/5/6% of bonus health. 

Xin Zhao
  • Battle Cry (W) AP ratio increased to .7 from .5


Enchantment: Runeglaive, Iceborn Gauntlet, Trinity Force, Lich Bane, and Sheen
  • The items with the "Spellblade" unique passive, Enchantment: Runeglaive, Iceborn Gauntlet, Trinity Force, Lich Bane, and Sheen, now have updated VFX.

Hunter's Machete
  • Passive - Jungler: Mana gain per second while under attack from neutral monsters up to 4 from 3

Enchantment: Runeglaive
  • Unique Passive - Spellblade - AoE damage is now only on monster hit and no longer converts the attack to magic damage.
  • Tooltip now reads: 
"UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 100% Base Attack Damage (+30% Ability Power) bonus magic damage on hit (1.5 second cooldown). 
When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored."

    [ReworkZeke's Harbinger

    • Renamed "Zeke's Harbinger" from Zeke's Herald.
    • Total Cost :2300
    • Recipe: Glacial Shroud + Amplifying Tome + Amplifying Tome
    • +250 Mana
      +35 Armor
      +50 Ability Power
      +10% Cooldown Reduction
    • UNIQUE Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 second cooldown).
    • UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing you and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 6 seconds.
    • [NOTE: You get ~4 charges per auto attack and ~10 per spell!]

    Patch History for this cycle:

    7/7 PBE Update
    • Six New champion skins
    • Gangplank Champion Update
    • Miss Fortune Champion Update
    • Seven New Summoner Icons
    • Two New Ward Skins
    • Black Market Brawlers Info
    • HUD Update Returns
    • Balance Changes

    • Captain Fortune Splash Art
    • Black Market Brawlers Up for testing
    • Butcher's Bridge Returns
    • Minor Skin Updates
      • Balance Changes - Azir

      • Skin Updates - Sea Hunter Aatrox Colors
      • GANK & I KS Summoner's Rift Banners
      • Balance Changes - Runeglaive Nerfs

      • Corsair Quinn Valor
      • Short Form Lore Entries
      • E: Warrior revert.
      • Updated HUD / Butcher's Bridge screenshots

      7/13 PBE Update
      • Zeke's Harbinger icon

      7/14 PBE Update
      • Skin Updates
      • Butcher's Bridge Load Screen & Assets
      • HUD Update Changes
      • Balance Changes

      7/15 PBE Update
      • Gangplank Login
      • Sharks on Summoner's Rift
      • Skin Updates
      • Miscellaneous
      • Balance Changes
      • [7/16] Bug Fixes
      • [7/16] Abyssal Scepter Revert

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