[UPDATED] 7/7 PBE Update: Six New Skins, Gangplank & Miss Fortune Champion Update, New Wards & More

Posted on at 1:53 PM by Moobeat
[UPDATE: Balance changes for Gangplank and Miss Fortune + Zeke's Herald VFX added!]

Batten down the hatches - a massive update has been pushed to the PBE! To kick off the 5.14 PBE cycle, we champion updates for Gangplank and Miss Fortune, new skins for Miss Fortune, Graves, Twisted Fate, Garen, Aatrox, and Quinn, new summoner icons, new ward skins, a look at the upcoming Black Market Brawlers featured game mode, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Skins

We have a total of SIX Bilgewater-y new skins currently testing on the PBE!

Captain Fortune

975 RP


Here's Riot Katey Khaos with a bugs & feedback thread for Captain Fortune:
"Leading the crew is Captain Fortune! 
Captain Fortune is 975 RP* and includes:
  • New model and texture.
  • New recall animation.
  • She will also be using the updated animations and particles that Miss Fortune received in her update.
Captain Fortune is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
*Prices on PBE are subject to change."

Cutthroat Graves & Cutpurse Twisted Fate



Cutthroat Graves

750 RP

Cutpurse Twisted Fate

750 RP

Here's Galetta with a bugs & feedback thread for Cutpurse Twisted Fate and Cutthroat Graves:
"Cutpurse Twisted Fate & Cutthroat Graves prowl the streets of Bilgewater looking for an easy mark. The silver tongued card master lures his victim with tales of easy winnings, while his outlaw partner lies in wait ready to muscle the coin from their pockets. These skins include:
  • New models and textures!
  • Quality of life card backs on Twsited Fate's (W).
These skins will be 750RP each. (pricing on PBE is subject to change) 
Your feedback and bug reports are extremely helpful to us, so please check out Cutpurse Twisted Fate & Cutthroat Graves and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
See you on the Rift!"

Sea Hunter Aatrox, Rogue Admiral Garen, Corsair Quinn


Sea Hunter Aatrox

750 RP

Rogue Admiral Garen

750 RP

Corsair Quinn

750 RP
Here's Nurse Flan with a bugs & feedback thread for Sea Hunter Aatrox, Rogue Admiral Garen, and Corsair Quinn.
"Whispers in taverns speak of a rogue slaughter fleet that haunts the coast of Bilgewater. They tell of a legendary sea monster that set foot on land, a dangerous turncoat admiral that would kill for a bit of coin, and a treacherous beauty that lives for the thrill of a kill. 
Read over their wanted posters before you go, prepare yourselves of what's to come. Be wary as you enter or leave the docks, and may the winds be ever in your favor. 
Sea Hunter Aatrox
  • He's a hybrid shark monster of the deep!
  • An ironhook sword and lobster arm!
  • His (R) Massacre textures are new!
  • 750 RP *pricing always subject to change 
Rogue Admiral Garen
  • Platinum hair, eyepatch, and rusty shark pauldrons!
  • His old blue admiral seacoat with a telescope strapped to the back!
  • Fancy, blue steel sword with wave patterns and a golden hilt!
  • 750 RP *pricing always subject to change
  • **Note: His texture is still going to have some minor color balance tweaks. 
Corsair Quinn
  • Pale blond hair with a rebellious orange streak!
  • New Valor model - resembles an osprey / fishing eagle!
  • Subdued Bilgewater outfit with a rusty gauntlet and harpoon!
  • 750 RP *pricing always subject to change
  • **Note: She has some stretchy model issues that are going to be addressed, plus some base Valor birds that are going to be replaced. 
As players who get the first look at these in-progress skins, it would be wonderful to hear your thoughts and feelings on the new Bilgewater-inspired skins! The constructive feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]"

Champion Update: Gangplank

"Cannons will sing 'em to sleep!Gangplank's champion update is now on the PBE, including new visuals, kit tweaks, and updated skins!

Be sure to drop off your feedback on GP's update in Solcrushed's feedback thread!

Gangplank


Stat & Ability changes

Base Stat Changes:
  • Base Mana Regen Per Second: 1.5 from 1.5352
  • Base Mana: 282 from 282.2
  • Attack Speed Per Level: 3.2 from 2.75
  • Armor Per Level: 3 from 3.3
  • Base Damage: 56 from 59.04
  • Base Armor: 26 from 26.044
  • HP Regen Per Second Per Level: 0 from 0.15
  • HP Per Level: 79 from 81
  • Base HP Regen Per Second: 1.2 from 1.102

Trial By Fire (Passive)
Every 15 seconds, Gangplank's next melee attack ignites the target, dealing 20 + (10 x level) (+ 120% bonus AD) bonus true damage over 1.5 seconds and granting 30% Movement Speed for 2 seconds. 
Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed. Parrrley does not activate Trial by Fire. 


Parrrley (Q)

  • Fires a bullet that deals 20/45/70/95/120 (+1.0 Total AD) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders 4/5/6/7/8 bonus gold and refunds 50% of the Mana cost.

    For each Gold plundered, Gangplank gains a Silver Serpent (trade Silver Serpents at the shop to upgrade Cannon Barrage).
  • Cost: 50 Mana
  • Cooldown: 5 sec


Remove Scurvy (W)
  • Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for 50/75/100/125/150 (+1.0 AP) + 15% of his missing Health.
  • Cost: 60/70/80/90/100 Mana
  • Cooldown: 22/20/18/16/14 sec

Powder Keg ( E )
  • Place a powder keg that can be attacked by Gangplank or his enemies at target location for 60 seconds.
If Gangplank destorys a keg, it explodes dealing the attack's damage as phyiscal damage (ignores 60% armor) and slowing them by 40/50/60/70/80% for 2 seconds. Champions take 80/110/140/170/200 bonus physical damage from the explosion. 
When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack) 
Kegs health decays every 2.0 seconds. (Decay rate increases at 7 and 13) 
Keg explosions apply Parrley's plunder effect.
  • Cost: No cost.
  • Recharge: 18/17/16/15/14 sec, Max 2

Cannon Barrage (R)
  • Signals Gangplank's ship to fire 12 waves of cannonballs at an area over 8 seconds. Each wave deals 50/70/90 (+0.15 AP) magic damage and slows enemies by 30% for 0.5 seconds.

    Collect Silver serpents with Parrrley to upgrade in the shop.

    [Not Noted on Tooltip] Ranking Up R increases the amount of E charges up to 3/4/5
  • Cost: 100 Mana
  • Cooldown: 140/130/120 sec

Cannon Barrage Upgrade Items


Here's a look at Gangplank's new kit in action:

Voiceover update



Skin Updates

To go with his new visuals, each of Gangplank's six skins have also been updated! 

Spooky Gangplank


Sailor Gangplank


Minuteman Gangplank


Toy Soldier Gangplank

Special Forces Gangplank

Sultan Gangplank
Here's a preview video of all the updated Gangplank skins in-game: 

and here's a short video of each of his new E barrels:



Champion Update: Miss Fortune

"The fun begins.Miss Fortune's champion update is now on the PBE, including updated visuals, new vfx, and kit tweaks! If you have feedback on MF's updates, drop them off in Vesh's feedback thread!

Miss Fortune


Ability & VFX Changes


Strut (Passive)
  • "Strut now has increased scaling based on level, and only falls off when Miss Fortune takes direct, non-periodic damage."


Double Up (Q)
  • [New Effect] If the first target is killed, the second hit will deal 150% damage instead.


Impure Shots (W)
  • Cooldown lowered to 12 seconds from 16 seconds 
  • Bonus Attack Speed increased to to 50/55/60/65/70 from 20/30/40/50/60%
  • [New Effect] Now grants Strut when activated.
  • [Removed] No longer applies Grievous Wounds

Make It Rain (E)
  • Duration lowered to 2 seconds from 3 seconds
  • Slow increased to  40/45/50/55/60% from 25/35/45/55/65%


Bullet Time (R)
  • Tooltip now notes how much additional magic damage for each stack of Impure Shots.


Here's a preview video of Miss Fortune's new VFX in action:

Updated Skins

Each of Miss Fortune's seven skins have also been updated with a new look!

Cowgirl Miss Fortune

Waterloo Miss Fortune

Secret Agent Miss Fortune

Road Warrior Miss Fortune

Candy Cane Miss Fortune

Mafia Miss Fortune

Arcade Miss Fortune
Here's a preview video for each of Miss Fortune's updated skins:

New Summoner Icons

We also have a slew of new Bilgewater, Graves, and Twisted Fate themed summoner icons. Details on how these will be acquired are unknown but at this moment they are not available for purchase in the store.

New Ward Skins

Haven't had enough Bilgewater? We also have two new ward skins!

Mother Serpent Ward


Slaughter Fleet Ward



Here's Riot LoveStrut with a bugs & feedback thread for these two new ward skins::
Ever wonder how Miss Fortune always manages to find her Bounty Board targets so quickly? Or how Gangplank keeps tabs on all the shady denizens of Bilgewater? Wards. Vision control is key to becoming a powerful figure in Bilgewater, so grab these two new Bilgewater ward skins and show those powder monkeys that nothing gets past your watchful gaze! 
Mother Serpent Ward
  • New model and textures for this Bilgewater bell buoy
  • New water-wading animations as the buoy bobs in the water
  • New blue, water particles that appear around the ward
  • New bell sounds to help guide your ship amongst the saltwater waves

Slaughter Fleet Ward
  • New model and textures for this Bilgewater Crest-inspired ward
  • New animations for this deadly snake ward
  • New swashbuckling harpoon and scimitar sounds
These ward skins will be 640 RP each (pricing on PBE is subject to change).
Your input is very helpful and valued to us, so please feel free to leave any feedback, questions or bug reports regarding these Bilgewater wards!
See you on the Bilgewater battlegrounds!

“Black Market Brawlers” featured game mode live soon on PBE

[As of the 7/7 PBE update this mode is NOT up for testing on the PBE, although the assets are there.]

Here's L4T3NCY with information on the new Black Market Brawlers featured game mode.
"Yo! ^o^/ 
It’s that time again. :D We’ve been hard at work on this one and can’t wait for you guys to get crackin’ in the next featured game mode, “Black Market Brawlers”. This is one of our most complex FGMs to date, with multiple mechanics and a treasure trove of new content to absorb. So buckle in and let’s break it down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
Black Market Brawlers 
TL;DR: Purchase illegal Black Market items and use golden Krakens to recruit new brawler minions as you vie for dominance on Summoner’s Rift! 
Players: 5v5
Map: Summoner’s Rift
Pick type: Blind Draft 

Krakens
 
Golden Krakens are a new currency you’ll earn to spend on hiring and upgrading your brawler minion.
Earn and spend Krakens to hire the brawler minion of your choice, then upgrade them however you want.
Krakens are acquired by:
-- Every 60sec = 1 Kraken
-- 1 kill = 2 Krakens
-- 1 assist = 1 Kraken
-- Baron/Dragon = 1 Kraken per team member (5 total)
-- Counter jungling a large monster = 1 Kraken
Destroying an inhibitor won’t summon a Siege Minion but instead, dramatically buff all the Brawlers in that lane. 
The Brawlers: 
There are four types of brawler minions. Each game you will spend Krakens you’ve earned to hire one brawler minion type of your choice, then upgrade him as you see fit throughout the game. Once hired, your brawler will replace a regular minion and spawn in every wave of all 3 lanes for the rest of the game. Each brawler minion has 3 upgrade paths (Abilities, Attack & Defense) you can pursue to customise them how you want. Upgrades can be purchased from the new “Brawlers” tab in the item shop at fountain using Krakens. 
 
Ironbacks
 
Melee: Tanky siege
Initial hire: Your Ironback takes 25% reduced dmg from enemy turrets.
Lv 1: Your Ironback deals 175% dmg to enemy structures. Gains a shield that blocks the next basic attack from a champion or a turret. (Shield CD 10sec)
Lv 2: Your Ironback deals 250% dmg to enemy structures. While the shield is active, it takes 35% reduced dmg from minions.
Lv 3: Your Ironback deals 325% dmg to enemy structures. The shield CD is reduced to 3sec and it now takes 60% reduced dmg from minions. 
 
Razorfins
 
Melee: Champion pursuer
Initial hire: Your Razorfin has 100% bonus attack speed.
Lv 1: Upon aggroing an enemy champion, it will pursue them endlessly. While attacking enemy champions your Razorfin has 100% increased movement speed and ignores unit collision.
Lv 2: Each time your Razorfin hits an enemy champion, it applies a mark. On the 3rd mark, Razorfins deal 300% damage to the target.
Lv 3: Two Razorfins will spawn for you in each wave. 
 
Plundercrabs
 
Ranged: Champion harass
Initial hire: Your Plundercrab shoots an additional shot at a nearby champion with +150 attack range but 50% damage.
Lv 1: Your Plundercrab has +50 attack range. Gains a stacking 20% attack speed buff (up to 150%) for 3sec every time they hit an enemy champion.
Lv 2: Your Plundercrab has +100 attack range. Deals 150% dmg on hitting enemy champions.
Lv 3: Your Plundercrab has +150 attack range. On-hit bonus now also applies when hitting enemy minions, and shoots an additional shot at ALL nearby enemy champions. 
 
Ocklepods
 
Ranged: Support utility
Initial hire: Your Ocklepod casts a magic shield on allied minions every 10sec, blocking 100 + (2 x Ocklepod AD). The shield lasts 10sec.
Lv 1: Your Ocklepod has 10 MR. Spawns a moving Clairvoyance every 30sec. After a 4sec reveal delay, it grants vision to a nearby area for 4sec.
Lv 2: Your Ocklepod has 20 MR. Shield now blocks 250 + (2 x Ocklepod's AD) damage and is cast every 4sec.
Lv 3: Your Ocklepod has 30 MR. Clairvoyance is now cast every 10sec, and the reveal delay is reduced to 2sec. Duration and distance travelled of the Clairvoyance is increased by 50%. 
Other Brawler upgrades: 
Brawler Abilities
Adds an ability to your brawler. Each brawler minion has different abilities unique to them (Total 3). See above for detailed descriptions of each brawler’s unique ability upgrades.
Initial hire (5 Krakens): See above
Lv 1 (5 Krakens): See above.
Lv 2 (10 Krakens): See above.
Lv 3 (20 Krakens): See above. 
Brawler Attack
Adds AD to your Brawler (Total 3).
Lv 1 (5 Krakens): +10 AD (Total +10 AD)
Lv 2 (10 Krakens): +20 AD (Total +30 AD)
Lv 3 (20 Krakens): +30 AD (Total +60 AD) 
Brawler Defense
Adds extra HP to your Brawler (Total 3).
Lv 1 (5 Krakens): +100 HP (Total +100 HP)
Lv 2 (10 Krakens): +200 HP (Total +300 HP)
Lv 3 (20 Krakens): +300 HP (Total +600 HP) 
Items 
As well as the new brawler minions, there’s also a cache of new illicit Black Market items in the mix on this featured game mode. NOTE: “Morellonomicon” will be disabled in this mode. :) 
Typhoon Claws
Recipe: Pickaxe+Dagger
Cost: 2000G
+30 AD
+20% Attack Speed
+4% Movement Speed
UNIQUE Passive - Furious Swipes: Basic Attacks grant Malice Charges upon hitting an enemy. After 3 stacks, your next 3 attacks will be at maximum attack speed, but deal -50% damage. Charges expire after 3sec. 
Flesheater (Melee Only)
Recipe: Vampiric Scepter+Long Sword
Cost: 1460G
+20 AD
+10% Life Steal
UNIQUE Passive - Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.
UNIQUE Active - Flesheater: Rip the flesh from target enemy minion dealing 200 (+75% AD) true damage to the target, healing the user for 50 (+75% AD) HP and adding 1 Flesh stack to the item.
UNIQUE Passive - Each stack on Flesheater adds +1 AD to the wielder. 
Mirage Blade
Recipe: Vampiric Scepter+Pickaxe+Cloak of Agility
Cost: 3200G
+60 AD
+15% Critical Strike
+12% Life Steal
UNIQUE Passive - Mark of the Sands: Basic Attacks apply a Sand Mark on the target revealing them for 3sec. Only one enemy can be Marked at any time.
UNIQUE Active - Mirage Step: Teleport 350 units directly away from the Sand Marked target (60sec CD.) 
Lost Chapter
Recipe: Fiendish Codex+Forbidden Idol
Cost: 1800G
+50 AP
+100% Base Mana Regen
UNIQUE Passive: +20% CDR 
Netherstride Grimoire
Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Malice: Gain 20% movement speed for 2sec when hitting an enemy with a damaging spell. 
Rite of Ruin
Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Razing: Gains charges upon moving or killing enemies (200 charges max). Attacking a structure expends 50 charges to deal 100 (+15% AP) bonus true damage. 
Pox Arcana
Recipe: Lost Chapter+Amplifying Tome
Cost: 3000G
+100 AP
+100% Base Mana Regen
+20% CDR
UNIQUE Passive - Pox: Damaging spells apply a stack of Pox (max of 5) to enemy champions hit for 10sec.
UNIQUE Active - Disease Harvest: Deals 100 magic damage plus 20 (+5% of AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of maximum mana to the caster per stack of Pox on enemies hit. (60sec CD) 
Staff of Flowing Water
Recipe: Chalice of Harmony+Amplifying Tome
Cost: 1635G
+40 AP
+25 MR
+50% Base Mana Regen
UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.
UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5sec while in the river. 
Trickster’s Glass
Recipe: Haunting Guise+Ruby Crystal
Cost: 2115G
+60 AP
+400 HP
UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Active - Disguise: Teleport to ally and take on their appearance for 30sec. Casting a spell or attacking breaks the deception. (90sec CD) 
Dead Man’s Plate
Recipe: Chain Vest+Giant’s Belt+Ruby Crystal
Cost: 2800G
+580 HP
+50 Armor
UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. 
Martyr’s Gambit
Recipe: Crystalline Brace+Kindlegem
Cost: 1850G
+400 HP
+100% Base HP Regen
+10% CDR
UNIQUE Active: Binds yourself to target champion for the next 3sec, redirecting 60% of all damage dealt to them to yourself. (30sec CD). 
Puppeteer
Recipe: Chalice of Harmony+Kindlegem
Cost: 2200G
+250 HP
+25 MR
+50% Base Mana Regen
+20% CDR
UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5sec.
UNIQUE Passive: Basic attacks mark champions with a string for 6sec. Moving further than 1000 range away from marked champions will break the string.
UNIQUE Active: Pull all champions Marked by Puppeteer within 1000 range towards you. Units move a maximum of 250 distance (45sec CD). 
Murksphere
Cost: 365G
+5% CDR
+25% Base Mana Regen
UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage. 
Swindler’s Orb
Recipe: Murksphere
Cost: 865G
+10% CDR
+50% Base Mana Regen
UNIQUE Active - Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage. 
Globe of Trust
Recipe: Swindler’s Orb+Kindlegem
Cost: 2100G
+20% CDR
+150% Base Mana Regen
UNIQUE Active - Safe Harbor: Lobs a bubble that shields nearby allies for 150 HP and generates gold equal to 25% of the damage absorbed (maximum of 100 gold per cast) (15sec CD). Self-cast shields will not generate gold from Monster damage. 
Boot Enchant: Teleport
Recipe: Enchant for any Tier 2 boot.
Cost: 600G
UNIQUE Active - Teleport: Teleport to target allied object. 
Known issues:
-- Some placeholder SFX 
We’re looking forward to seeing the outcomes of a mode as deep as this one. Do you hire brawler minions that enhance your team’s strengths ("Let’s get some Ironbacks so we can siege down towers!") or exploit the enemy team’s weaknesses ("they have terrible wave clear.. Razorfin rush!"). The Black Market items will also completely change champ viability for multiple roles. I’m sure you guys will find crazy new combos/synergy that we haven’t even thought of! o.O 
Please report any bugs you find in here. As always, thanks for helping us test PBE guys. ^_^ 
-L4T3NCY"

HUD Update

As expected, the work in progress HUD Update is back on the PBE for more testing!

[NOTE: The rank up circles under each ability are bugged atm.]

[NOTE: Remember, during the 5.13 PBE cycle both ally R timers and ally summoner spell timers were added to the HUD Update!]

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions
Elise
  • Cocoon (Human E) Cooldown lowered to 14/12.5/11/9.5/8 from 14/13/12/11/10 seconds.
  • Cocoon (Human E) stun duration changed to 1.5 seconds at all ranks, down from 1/1.25/1.5/1.75/2 seconds.

Gangplank

Miss Fortune

Items
Hunter's Machete
  • Passive - Jungler: Mana gain per second while under attack from neutral monsters up to 4 from 3

[Rework] Abyssal Scepter
  • [NOTE: The Abyssal Scepter rework has once again returned to the PBE! While the rework is on the PBE and functional, we've been told it is iceboxed for the time being.]

  • +40 Ability Power (down from 70)
    +250 Health
    +60 Magic Resist (up from 50)
  • UNIQUE Passive: Every 2 seconds emanates a pulse dealing 40 (+2 per champion level) magic damage to nearby enemy champions and reduces their Magic Resist by 5% for 6 seconds (stacks up to 6 times, up to 30%).

Enchantment: Warrior
  • New Recipe: Select -  [Jungle Item] +  Pickaxe + Longsword
  • [Removed] No longer grants +10 Armor Penetration
  • [Added] New UNIQUE Passive - Warrior's Wrath: Burn enemies for 10% of the physical damage you deal as true damage over the next 3 seconds.

[Rework] Zeke's Herald
  • [NOTE: The Zeke's Herald rework is back on the PBE for more testing! For more information on this tentative rework, check out this PBE boards post by Riot Jag]

  • Total Cost :2300
  • Recipe: Glacial Shroud + Amplifying Tome + Amplifying Tome
  • +250 Mana
    +35 Armor
    +50 Ability Power
    +10% Cooldown Reduction
  • UNIQUE Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 second cooldown).
  • UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing you and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 6 seconds.
  • [NOTE: You get ~4 charges per auto attack and ~10 per spell!]


Frost Queen's Claim
  • Gold per 10 seconds increased to 15 Gold from 2.
    • [NOTE: Per Meddler on the boards, this change was not intended and is likely a bug.]

Frostfang
  • Gold per 10 seconds increased to 15 Gold from 2.
    • [NOTE: Per Meddler on the boards, this change was not intended and is likely a bug.]
  • Spells and basic attacks against champions or buildings deal 10 (down from 15) additional damage and grant 12 Gold (up from 10)

Spellthief's Edge
  • Gold per 10 seconds increased to 10 Gold from 2.
    • [NOTE: Per Meddler on the boards, this change was not intended and is likely a bug.]

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