5.8 PBE Cycle



    Last Updated on 4/23 with the 4/23 PBE Update

    ( With the release of patch 5.7 to live on April 8th, we started the new 5.8 PBE cycle )

    Previous PBE Cycles in 2015

    [4.21][5.1] [5.2] [5.3] [5.4] [5.5] [5.6] [5.7]

    Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.

    These new changes and additions are relative to what things currently are on live servers and are

    EXTREMELY TENTATIVE!

    (They often do not represent the final changes that get pushed to live servers.)


    Balance changes for this cycle (so far) can be found at the bottom of this page

    New Content list for this PBE cycle:

    4/7 PBE Update
    • New Skins
    • ARAM Improvements
    • New Feature: Chroma Packs
    • Context on The Black Cleaver Changes
    • Texture Rebalances
      • Poppy
      • Shaco
      • Shyvana
      • Teemo
    • Balance Changes

    • Skin Updates
    • Texture Rebalances
      • Lux
      • Poppy
      • Workshop Shaco Update
      • Teemo R Mushroom
    • Balance Changes

    • Champion Update: Ryze
    • Dragonfist Lee Sin Chromas
    • New Ryze Ability icons
    • Balance Changes

    • ARAM Updates - Mark / Dash added
    • New Chroma Packs
      • Blitzcrank
      • Garen
      • Pool Party Leona
    • Balance Changes

    • Skin Updates
    • New Summoner Icon
    • Chroma Packs
      • Blitzcrank: Steel Chroma Pack
      • Garen: Royal Chroma Pack
      • Pool Party Leona: Dawn Chroma Pack
    • Texture Rebalances
      • Noxus Poppy
    • Miscellaneous
    • Balance Changes

    • New Chroma Packs
      • Fizz: Scorch
      • Nemesis Jax: Sand
    • Skin Updates
    • Miscellaneous
    • Balance Changes

    • Skin Updates
      • Blood Moon Zilean
    • New Quick Cast with Indicator Keybind Options
    • Balance Changes

    • New Splash Art
    • New Summoner Icons
    • Balance Changes

    • New The Black Cleaver Icon
    • Purple Side Animated Victory / Defeat Screen
    • Summoner Spell Mark/Dash SFX
    • Forsaken Jayce Q VFX Changes
    • Miscellaneous
    • Balance Changes


    ( Note: As the cycle continues, some images may be out dated! )

    (Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

    Table of Contents



    New Skins



    Risen Fiddlesticks

    1350 RP

    Here's Riot KateyKhaos with a bugs & feedback thread for Risen Fiddlesticks:
    "From the sands comes Risen Fiddlesticks
    Risen Fiddlesticks will be 1350 RP* and includes:
    • New model and texture! (Oooh, shiny!)
    • New particles! (He gives a whole new meaning to throwing sand in your enemies' eyes!)
    • New sounds! (They're uh... pretty 'buggy', one might say. :D)
    • New recall animation! (Poor Fiddle!) 
    Risen Fiddlesticks is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
    *Prices on PBE are subject to change."

    Forsaken Jayce

    1350 RP

    Here's Galetta with a bugs & feedback thread for Forsaken Jayce:
    "Bring down the hammer! 
    • The dark and brooding Forsaken Jayce has descended onto the PBE! This skin includes:
    • All new model and texture!
    • All new particles!
    • All new recall animation!
    • All new SFX! 
    This skins price is 1350RP - (pricing subject to change) 
    Your feedback and bug reports are extremely helpful to us, so please check out Forsaken Jayce and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
    See you on the Rift! 
    Note: His Acceleration Gate (E) is supposed to be blue. Due to game play concerns we made an entirely new particle but kept the coloring blue to make it obvious that this Gate is from a friendly Jayce. It's a similar situation to Ahris (Q) color which can't be changed since it shows if her passive is active or not."

    Blood Moon Zilean

    975 RP



    Here's Nurse Flan with a bugs & feedback thread for Blood Moon Zilean:
    "Dark clouds part and reveal a sinister red moon. Its red beams of moonlight pierce through the night as Blood Moon Zilean emerges from the shadows. He has seen your future, and it was painful... 
    Zilean merged the blood moon arts with his powers over time, and he's ready to showcase his new abilities on the Rift! He will be priced at 975RP *
    • Completely new model (new mask and robe!)
    • Carries around a new time machine! (blood moon style!)
    • New particles for abilities!
    • New recall! (he uses his clock as a gong!)
    • New audio for his Recall, Q and R! 
    As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Blood Moon skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
    See you on the Rift! 
    *Prices are not final and may be subject to change :)"

    Master Arcanist Ziggs

    1350 RP

    Here's Galetta with a bugs & feedback thread for Master Arcanist Ziggs:
    "Magic first, questions later! 
    Master Arcanist Ziggs, the skilled arcane wizard, is ready to try out some new spells on the PBE! This skin includes:
    • All new model and texture!
    • All new particles!
    • All new recall animation!
    • All new SFX!
    This skins price is 1350RP - (pricing subject to change) 
    Your feedback and bug reports are extremely helpful to us, so please check out Master Arcanist Ziggs and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
    See you on the Rift!"

    New Summoner Icons

    A new summoner icon featuring the fearsome Baron Nashor has been added. No details yet on availability. 

    To celebrate the upcoming international event, several Mid-Season Invitational icons have also been added!
    For more details on availability of the MSI and Regional league icons, check out this post - they will be available for purchase on live from May 5th through May 19th.


    Champion Update: Ryze

    Ryze's recently announced champion update is now on the PBE for testing! The update includes gameplay changes for Ryze, as well as new ability icons and spell vfx & sfx!

    Here's Riot Repertoir with a discussion thread and change list for the Ryze gameplay updates:
    "Hi guys, 
    Now that Ryze is ready to go on PBE, I'll be here to talk openly with you about his changes as he approaches release to Live servers. 
    This update definitely isn't a complete character overhaul, so a lot of what you know and love about Ryze is still there. Arcane Mastery (P) still reduces cooldowns, Overload (Q) is a spammy nuke, Rune Prison (W) is a targeted root, Spell Flux (E) is a bouncy spell, and Desperate Power (R) is mostly unchanged. While this stuff is all true, most of the abilities have been changed in one way or another to help create a package with more engaging gameplay for both Ryze and opponents. I'll save most of my talking for responding to your feedback, so I'll give a quick description of the abilities and let you guys drive questions from there. 
    • Passive (Arcane Mastery) 
    • Casting a spell grants a stack of Arcane Mastery for a long duration.
    • At 5 stacks, Ryze gets a Mana shield and goes into hyper cooldown mode where spellcasts reduce cooldowns by the cooldown of Overload (Q).
    • Ryze's abilities still scale with his maximum Mana.
    • Note: by turning Ryze's passive into a model that has uptime and downtime, we can let Ryze be really strong within that window, and allow opponents a clear opportunity to fight against him outside of it, or cc him during it. 
      • Q (Overload) 
      • Short cooldown skillshot line nuke that deals damage to the first target it hits.
      • Note: by turning Overload into a skillshot, Ryze can operate at an increased combat range, and opponents have more opportunities to minimize the damage they take from Ryze. 
        • W (Rune Prison) 
        • Targeted, zero travel time root + nuke
        • Note: this spell is mostly unchanged, and although it's a low counterplay ability, it emphasizes one of Ryze's strengths at reliably shutting down mobility, so we've kept it. 
          • E (Spell Flux)  
          • Targeted nuke and Magic Resist shred that bounces from the primary target to nearby enemies
          • After hitting the secondary targets, they bounce back to the original target.
          • Note: we really wanted to reduce some of the random nature of Spell Flux, giving it clear uses cases (especially in lane) that aren't just throwing it at a target and hoping it bounces to the right guys. 
            • R (Desperate Power) 
            • Steroid that grants Movement Speed, Spell Vamp, and area damage on spells for the duration
            • Additionally passively grants 10/20/30% Cooldown Reduction with rank in the spell
            That's the basics. I'm looking forward to watching him on PBE over the next couple weeks, and I'll do my best to keep up with any questions/concerns/feedback you guys have during this time. 
            Cheers, 
            RiotRepertoir"

            Here's a rundown of the changes and new abilities:

            Base stats:
            • Base Mana Regen Per Second decreased to 1.0 from 1.2
            • Mana Regen Per Second Growth increased 0.2 from 0.16
            • Armor Growth reduced to 3.0 from 3.9
            [New auto attack vfx]

             Arcane Mastery (New Passive):
            Casting spells grants a stack of Arcane Mastery for 12 seconds. 
            At 5 stacks, Ryze becomes supercharged for [3 and going up to 4/5/6 based on ult rank] gaining a shield that blocks [25 + ~5 per level] (+8% of his maximum Mana) damage and causing his spellcasts to reduce the cooldown of his other spells by Overload's cooldown (4 seconds base, IS decreased by CDR), to a minimum of 0.25 seconds. 
            Ryze's abilities gain additional strength based on his maximum Mana."

            Overload (Q)
            Fires an orb, dealing 65/90/115/140/165 (+.55 AP )(2/2.5/3/3.5/4% maximum mana) magic damage to the first target hit.
            Mana Cost: 30/35/40/45/50
            Cooldown; 4 seconds at all ranks 
            Range: 900 

            Rune Prison (W)
            Ryze instantly roots a target for .75/1/1.25/1.5/1.75 second(s) dealing 65/95/125/155/185 damage (+ .40 AP)( 2.5% max mana) magic damage
            Mana Cost: 60/70/80/90/100 
            Cooldown: 14 seconds at all ranks 

            Spell Flux (E) :
            Unleashes an orb that deals 50/66/82/98/114 (+ .3 AP )( 2% max mana) magic damage and reduces the Magic Resist of its target by 8/9/10/11/12% for 5 seconds,stacking up to 3 times. 
            After hitting, Spell Flux bounces to up to 6 nearby enemies and Ryze before returning to the original target. Instances of damage on the primary target after the first deal 25/33/41/49/57 (+ ,15 AP)( 1% max mana) damage.
            Mana  Cost: 60/70/80/90/100
            Cooldown: 7 seconds 
            Alternative description from the Champion Update post:
            "Ryze targets an enemy unit, blasting them with a slow-moving ball of energy that, after striking the target, splits to damage all nearby enemies before returning to Ryze’s original target, dealing increasing damage based on the number of bolts."

            Desperate Power (R)
            Passive: Ryze gains 10/20/30% Cooldown Reduction 
            Active: Ryze gains 80 movement speed and 15/20/25% Spell Vamp for 4/5/6 seconds. During this time, Ryze's spells deal 50% additional damage to enemies near his targets
            Cooldown: 80/60/40


            Here's a video preview of ability and VFX updates:



            New Ryze Ability icons

            To go along with his champion update this cycle, Ryze has received new ability icons!


            ARAM Improvements

            Here's Riot JxE with details on all the numerous ARAM improvements that are hitting the PBE in today's update, including a new summoner spell, several item changes, reskinned minions and updated structures, a new loading screen, and more!
            "Hey all! 
            As we continue to polish and update Summoner’s Rift, we found a cool opportunity to make some improvements to Howling Abyss and ARAM. Without any further ado, let’s break the ice and get things rolling – here is the list of changes coming to the PBE today: 
            Gameplay Changes; My Mind is Telling Me No: 
            New Summoner Spell on ARAM: Mark/Dash 
            After analyzing the results of Legend of the Poro King, we realized that Poro Toss gave an across-the-board bump in viability to some historically unpopular picks and helped balance the playing field. After careful consideration and some tweaks we’re bringing this back to ARAM as an optional new summoner spell called Mark/Dash.
             
            Mark allows you toss a projectile at an enemy unit, you can then follow up on a Marked unit with Dash to quickly travel to the Marked target. 
            Go forth and tower dive, but remember, it’s only worth it if you say so in chat. 
            Item Changes; Out With the New, In With the Old: 
            Bloodthirster added 
            With the recent rework of Bloodthirster, it made sense to re-introduce the SR favorite to ARAM to help out champions that rely on high AD to be more successful on the map. The passive doesn’t hurt either - shields up! 
            Sanguine Blade removed 
            10 out of 10 ADCs agree that Bloodthirster is bigger, better and bloodier than Sanguine Blade. We can't argue with that, so we’ll be retiring it from ARAM. 
            Warmogs added 
            Ever shed a tear after purchasing Giant’s Belt on ARAM only to remember you can’t build Warmogs? We’re bringing the HP behemoth to ARAM to give tanks a little love and to help them survive poke long enough to initiate at the right time. Note that we’ll be keeping a close eye on this one to make sure tanks don’t become too overpowering. 
            Skin Boosts; Turning the Random Dial to 11:
            After flicking some switches and fiddling with a couple of dials, we've successfully added Skin Boosts to our ARAM update! Throw down 95RP and you'll give everyone on your team a one-time random skin for the champ they're using that game. You'll also earn yourself 200IP while giving your teammates 100IP. 
            Map & Art Changes; No More Nexus Gnomes:
            We’ve skinned some of the art from Summoner’s Rift to match the Howling Abyss theme and bring some consistency between the maps. We also took this opportunity to do some general art polish, make some performance improvements and fix an issue that caused champion spells to sometimes be clipped when drawing on the ground. Check out these screenshots for more details. 
             Reskinned Nexuses (Nexi?)

            Reskinned Minions
             
            New Loading Screen
             
            If you discover any bugs, please post them here!"
            Here's the new HA background with no VS:


            The new ARAM exclusive Mark / Dash summoner spell is now on the PBE for testing. This is one of the many changes and improvements  to ARAM and Howling Abyss testing this cycle.

            Mark
            "Throw a snowball a long distance, dealing [20 + 10 per level] true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.  
            Mark projectiles are not stopped by spell shields or projectile mitigation."

            Dash
            "Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%."

            As the icon implies, Mark throws a cool little snowball, which leaves a snow flake when it hits.

            Mark:
            Marked:
            Dash:

            Here's a video preview of the new summoner spell in action:


            Along with the other ARAM updates coming in the next patch, Howling Abyss also now has a purple variation of the new end of game animated victory and defeat screens!


            New Feature - Chroma Packs


            Chroma packs are making their PBE debut in today's update. These are 590 RP bundles that include three different color variations for a champion's base or existing skin that you already own.

            More information can be found here in the PBE announcement and feedback thread and in the FAQ.

            Here's an example process of buying the Chroma bundle via the store's "Bundles" tab, choosing your color variant, and loading in. The "slice" images listed below are currently used in champion select and in the shop but are not used in loading screen.
            To start off with we have Chromas for Lucian and Dragon Fist Lee Sin.


            Lucian: Prime Chroma

            590 RP




            Dragon Fist Lee Sin: Duel Chroma

            590 RP



            Assets for three new Chroma packs have been added in this cycle as well - sets of 3 color variations for BlitzcrankGaren, and Pool Party Leona.

            Blitzcrank: Steel Chroma Pack

            590 RP

            Garen: Noble Chroma Pack

            590 RP



            Pool Party Leona: Dawn Chroma Pack

            590 RP



            New Chroma packs for Fizz and Nemesis Jax have also been added this cycle.

            Fizz: Scorch

            590 RP



            Nemesis Jax: Sand

            590 RP



            Texture Rebalances

            Today's update includes another set of texture rebalances, this time for Lux, PoppyShacoShyvana, and Teemo! These are low scope texture updates aimed at aligning older champions & skins with the current art style. They are not replacing proper and larger scope visual updates.

            Lux

            Spellthief Lux

            Sorceress Lux

            Commando Lux

            Imperial Lux

            Steel Legion Lux

            Here's a preview video of the Lux & skin texture rebalances in-game.


            Poppy


            Noxus Poppy


            Blacksmith Poppy

            Lollipoppy




            Ragdoll Poppy


            Battle Regalia Poppy


            Scarlet Hammer Poppy




            Shaco



             Mad Hatter Shaco

             Royal Shaco

             Nutcracko

             Workshop Shaco


             Asylum Shaco


            [Nothing for Masked Shaco.]

             Shyvana


            Ironscale Shyvana

            Boneclaw Shyvana

            Darkflame Shyvana


            [No changes for Icedrake Shyvana and Championship Shyvana]

            Teemo


             Happy Elf Teemo

             Recon Teemo

             Badger Teemo

             Astronaut Teemo

             Cottontail Teemo

             Super Teemo

             Panda Teemo


            Mushroom

            Teemo's R mushrooms have also been updated!

            While not as significant, Astronaut TeemoSuper Teemo, and Panda Teemo also have slightly updated mushrooms.

            According to Ququroon, the 5.8 PBE cycle contains the last set of champion texture rebalances.


            Skin Updates

            Ravager Nocturne has been updated. His color has been changed to more closely match his color scheme prior to the texture rebalance late last year.


            New Quick cast with Indicator Keybind Options

            As mentioned here, several  new individual "Quick cast with Indicator" keybind options options have been added for spells, items, summoner spells, etc. + self cast variations. While this targeting option has been in the game for a while, you can now bind individual abilities or items this way and other actions another way instead of having it be all or nothing.

            There is also a new option to fire or not fire the spell (while the hot key is held down and indicator is up) when using Quick Cast with Indicator.

            For those wondering, these are the three different cast types in LoL:
            • "Normal" Casting: You hit the hotkey and an targeting circle / indicator pops up. You click your target to fire.
            • Quick Casting: You hit the hotkey and the spell immediately fires towards your cursor or at the target your cursor is over.
            • Quick Casting with Indicator: you hit the hotkey and HOLD it. While HOLDING down the hotkey, the spell range indicator pops up. When you RELEASE the hotkey, the spell fires.

            To reiterate, the new check box option for Quick Cast with Indicator means if you have that style keybound and are holding down the hotkey to aim, you can chose if the spell is fired or not fired when you hot a different hotkey.

            Miscellaneous

            • Loading screen tips have a background behind them so they are easier to see on the new loading screen backgrounds.
            • Mystery Ward Skin and Mystery Icon options are now in the shop.

            • A small series of icons above the queue button now denotes what sort of rewards you get for playing that mode - IP, XP, or Champion points for the upcoming Champion Mastery system.

            Balance Changes

            * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

            Champions
            Bard
            • Caretaker's Shrine (W) [looks like it now lists how many shrines are active on tooltip]
            • Cosmic Binding (Q) cast range increased to 1000 from 950   Reverted
            • Cosmic Binding (Q) missile speed increased to 1550 from 1500  Reverted

            Dr. Mundo
            • Infected Cleaver (Q) Tool tip now includes  health refund  for hitting target is "(increased to the full Health cost on killing blows)."

            • As promised, Dr. Mundo's Adrenaline Rush (Passive) and Sadism(R) now list exactly much health they restore instead of just saying the %.

            Graves
            • Buckshot (Q) damage reduced to 60/90/120/150/180 (.75 bonus AD) from 60/95/130/165/200 (.8 bonus AD)
            • Buckshot (Q) enemies hit with multiple bullets take 50% damage from each bullet up from 40%
            [Note: For reference, this is a slight buff to his maximum damage potential if he lands all three bullets from Buckshot (Q) :

            • OLD Max Damage with 3 shots = 108/171/234/297/360 (+1.44 bAD)
            • NEW Max Damage with 3 shots = 120/180/240/300/360 (+1.5 bAD)]
            Jinx
            • Super Mega Death Rocket (R) minimum damage decreased to 25/35/45 from 125/175/225
            • Super Mega Death Rocket (R) minimum AD ratio reduced to .1 bonus AD from .5  bonus AD 
            • [Note: Remember that Jinx's R damage increases over the first second it travels. The Maximum damage (meaning it now ramps faster) and the % damage equal to missing health is unchanged. GypsylordJinx's designer, has posted up a giant context post in this change, including distance comparisons.]

            Kha'Zix
            • Void Spike (W) health recovered increased to 60/85/110/135/160 from 40/70/100/130/160

            Mordekaiser
            • Creeping Death (W) now includes "If Mordekaiser targets himself, Creeping Death will try to target the nearest Ally champion." 
            • Creeping Death (W) cast time removed when cast on allies.
              • [Note: Meddler confirmed this change on the boards. Added in an earlier update.]


            Nunu
            • HP growth reduced to 90 from 96]
            • Blood Boil (W) now includes "If Nunu targets himself, Blood Boil will try to target the nearest Ally champion."

            Ryze  [ GAMEPLAY REWORK]

            Sion
            • Soul Furnace (W) HP scaling on shield reduced to 6/7/8/9/10% from 10% at all levels
            • Soul Furnace (W) reactivation time increased to 3 seconds from 2

            Yasuo
            • Way of the Wanderer (Passive) flow capacity increased by 40 ( lvl 1 up to 100 from 60)


            Items

            Blade of the Ruined King
            • Now builds out of Bilgewater Cutlass + Recurve Bow instead of two Daggers.
            • Total cost unchanged, Recipe price adjusted.
            Enchantment: Devourer
            • Now builds out of HM Update + Recurve bow instead of two Daggers.
            • Total cost unchanged, Recipe price adjusted.

            Farsight Orb
            • Tooltip now mentions "This Ward is untargetable by allies"


            Hunter's Machete
            • Health regen per second lowered to 6 from 7 Reverted
            • New Effect: Increases to 12 health regen per second when under 50% HP Reverted

            [Experimental] Mandrake Ward
            • The files for this experimental item have once again been added to the PBE but it is not back up for testing just yet. Removed

            Odyn's Veil (Dominion)

            • Recipe changed to Negatron Cloak + Catalyst + 450g from Null Magic + Catalyst + 800g


            Randuin's Omen
            • Reverted Unique active has been changed and now reads: "UNIQUE Active: Slows the movement speed of nearby enemy units by 35% and afflicts them with Cold Steel's debuff for 3 seconds. For each enemy champion slowed, gain 15% attack speed for 6 seconds (60 second cooldown)."
            • Changed: Slow duration increased to 3 seconds from 2 seconds
            • New Effect: "For Each Enemy champion slowed, gain 15% attack speed for 6 seconds"
            • New Effect: "afflicts them with Cold steel's debuff for 3 seconds" 
            • Removed Effect: "+1 second per 200 armor and +1 second per 200 magic resist"

              Recurve Bow
              • Is now a recipe item that builds out of [Dagger + Dagger + 200 gold].
              • Total cost increased to 1100g from 900g.
              • Now includes "UNIQUE Passive: Basic attacks deal an additional 10 physical damage on hit."

              Righteous Glory
              • Health reduced to 600 from 650

              Runaan's Hurricane
              • UNIQUE passive's bolts now deals (.5 AD) from 10 + (.5 AD) to up to 2 enemies near the target.
              • New UNIQUE Passive added - "Basic attacks deal an additional 10 physical damage on hit."

              The Black Cleaver
              • Recipe: Phage + Kindlegem + 825 gold (3000 gold total)
              • 400 HP
              • 40 AD
              • 20% CD
              • Unique Passive - Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%).
              • Unique passive - Rage - "Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions (Unique Passives with the same name don't stack.)


              Twin Shadows (Dominion & Twisted Treeline Variant ONLY)
              • Cost increased to 2400 from 2300.

              Wit's End
              • Total cost unchanged, Recipe price adjusted. 

              Maps
              Howling Abyss
              • Outer Turrets damage increased to 185 from 160
              • Inhibitor Turrets damage increased to 195 from 160
              • Nexus Turrets damage increased to  175 from 130

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