11.15 PBE Cycle

This mega post was last Updated with the 7/14 PBE Update
(With the release of patch 11.14 to live on July 8th, we started the new 11.15 PBE cycle.)

Previous PBE Cycles in 2021
 [10.25] [11.1] [11.2] [11.3] [11.4] [11.5] [11.6] [11.7] [11.8] [11.9] [11.10] [11.11] [11.12] [11.13] [11.14]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Champion: Akshan

Our latest champion, Akshan, is now testing on the PBE! For more information, check out these links:
Before we get into the full details, here's Riot Zhanos with a bugs & feedback thread for Akshan and his release skin, Cyberpop Akshan:
"Hello there! 
Our newest champion, Akshan is swinging in on the PBE starting today! We would love to hear about any bugs or issues you happen to come across during your games playing as or versus him. Head over to our Bug Reporting Tool and give us as much information on the issue as you can. 
If you have any feedback on either the champion or his launch skin, Cyber Pop, feel free to drop a comment here in the thread. We'll be reading the messages in this thread to share back with the team and make what adjustments we can before his official release on Patch 11.15 or beyond. 


Akshan, the Rogue Sentinel

Stats & Abilities

  • Base Mana: x
  • Mana Per Level: 40
  • Base HP: 530
  • HP Per Level: 90
  • HP5: 3.75
  • HP Regen Per Level: 0.13
  • Base AD: 50
  • AD Per Level: 3.5
  • Base Armor: 26
  • Armor Per Level: 3
  • Base MR: 30
  • MR Per Level: 0.5
  • Attack Range: 500
  • Move Speed: 330
  • Attack Speed Per Level: 2.5


Dirty Fighting (Passive)
"After launching an Attack, Akshan will fire an additional shot for [50% Total AD] physical damage. He can cancel this shot to instead gain [40-85] Move Speed decaying over 1 second. 
Every three hits from Attacks or Abilities deals an additional [20-175] magic damage. Against champions, Akshan also gains [40-300 +40% bonus AD] Shield for 2 seconds (16-4 second Cooldown). 
The second Attack always deals 100% damage to minions and critically strikes at 30% effectiveness. 
The first Attack Move Speed scales with 100% Attack Speed."

Avengerang (Q)
8/7.5/7/6.5/6s Cooldown
60/65/70/75/80 Mana
"Akshan throws a boomerang that deals [5/25/45/65/85 + 80% AD] physical damage, extending the range each time an enemy is hit.  
Champion hits grant Akshan 40% Move Speed decaying over 1 second. 
Deals 40% damage to non-champions. Enemies hit are briefly revealed."

Going Rogue (W)
18/14/10/6/2s Cooldown
40/30/20/10/0 Mana
"Passive: Enemy champions that kill Akshan's allies become Scoundrels for 60 seconds. When Akshan gets a takedown on a Scoundrel he gains 100 Gold, resurrects the slain allies, and removes all other Scoundrels. 
Active: Akshan becomes Camouflaged for 2 seconds or indefinitely while he is near a wall or in brush. Akshan also gains 80/90/100/110/120 Move Speed and 0.12 missing Mana regen while moving toward Scoundrels. 
Camouflaged Units cannot be seen unless an enemy champion is inside their detection radius. While active, Akshan also sees trails leading to Scoundrels."

Heroic Swing (E)

Comeuppance (R)


In-Client Bio:
"Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”"



Here's Akshan's full voiceover:

Release Skin

Akshan's release skin is Cyberpop Akshan:

Cyberpop Akshan

1350 RP
"The Neon Rogue of Sound City has become the hero of the underground, largely due to his bravery, his wit, and his uncanny ability to sneak into highly-secure corporate buildings without being detected. Being charming as hell doesn't hurt, either."

Champion Skins

Five new skins are now on the PBE:

Ruined Miss Fortune

1350 RP
"Miss Fortune thought that being the Pirate Queen of Bilgewater would be enough. Even with her revenge complete, Sarah now faced a new chaos with Bilgewater's factions vying for control. Viego's arrival offered her an opportunity to seize the strength needed to crush anyone beneath her heel, even if it came at a price."

Here's Riot KateyKhaos with a bugs & feedback thread for Ruined Miss Fortune:
"Updated to add context. 
Re: Idle Animations: We will not be re-purposing Star Guardian Miss Fortune's idle animation for this skin, nor adding a new one. Source 1 |Source 2
I've got a good feeling about this.

Ruined Miss Fortune is heading onto the Rift with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation!
  • New VO processing!
Ruined Miss Fortune is set to be 1350 RP. 
Ruined Miss Fortune will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"

Sentinel Graves

1820 RP / Legendary
"Graves could give a damn about saving the world, but the Ruined King is getting in the way of his criminal undertakings, and that he cannot abide. When the Sentinels come calling, Graves reckons he can play the hero for once-- long enough to make sure there's a world left to rob, anyway."

As a Legendary skin, Sentinel Graves has a new voiceover!

Here's Riot LavenderKira with a bugs & feedback thread for Sentinel Graves:
"I fight on the side of the light. And ya know what catches light? Gold. Everybody empty yer pockets.

Sentinel Graves is heading onto the Rift, featuring:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New animations and recall!
  • New VO!
Sentinel Graves is set to be 1820 RP. 
Sentinel Graves will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"

Sentinel Pyke

1350 RP
"Pyke may seem an unlikely Sentinel to take up the oath, but Viego's name is next on his list. Pacified--for now-- by the influence of Nagakaboros, the real danger is that he might snap at any moment, killing allies and enemies alike."

Here's Riot Dead Thief with a bugs & feedback thread for Sentinel Pyke:
"Ain't no high ground high enough, not for the storm that's brewin'." 
Sentinel Pyke is heading onto the Rift, featuring:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation!
Sentinel Pyke is set to be 1350 RP. 
Sentinel Pyke will be available to play on PBE shortly! We are excited that you are the first players to get your hands on him! Let us know what you think. 
Drop your feedback in the thread below! 
Riot Dead Thief/NefV"

Sentinel Rengar

1350 RP
"What game is bigger than a King? As a hunter, Rengar could not pass up the opportunity to take on what would be his ultimate prey, and the ultimate trophy. Even with Sentinel weapons in hand, they will need the skills of a true apex predator to take Viego down."

Here's Riot Ehrgeizsu with a bugs & feedback thread for Sentinel Rengar:
"A true hunter never rests.

Sentinel Rengar comes with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall!
Sentinel Rengar should be available on PBE soon! Feel free to leave any feedback or questions you have so far down below! 
Riot Ehrgeizsu"

Unbound Thresh

x RP
[border version not in yet!]


New chromas are now on the PBE! No store assets available just yet:

Cyberpop Akshan
[8 Chromas]

Ruined Miss Fortune
[9 Chromas]

Sentinel Graves
6 Chromas

Sentinel Pyke
[9 Chromas]

Sentinel Rengar
[9 Chromas]

Here's Riot Ehrgeizsu with a bugs & feedback thread for the chromas this cycle:
"Hey everyone! 
We’ve got new Chromas coming up for patch 11.15:
  • Akshan
  • Graves
  • Pyke
  • Graves
  • Rengar
  • Miss Fortune
  • New textures:
    • 8 Chromas

New textures:
  • 6 Chromas
  • New textures:
    • 9 Chromas
  • New textures:
    • 9 Chromas
Miss Fortune:
  • New textures:
    • 9 Chromas
Sentinel & Ruined sets should be available on PBE soon! We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. 
Riot Ehrgeizsu"

Summoner Icons

Tons of new summoner icons are now on the PBE!

Sentinel Graves Icon, Sentinel Pyke Icon, Sentinel Rengar Icon
This icon was acquired during the 2021 Sentinels of Light event.

Ruined Miss Fortune Icon
This icon was acquired during the 2021 Sentinels of Light event.

Sentinel Graves Chroma Icon, Sentinel Pyke Chroma Icon, Sentinel Rengar Chroma Icon
This icon was acquired from the Event Pass Token Shop during the 2021 Sentinels of Light event.

Ruined Miss Fortune Chroma Icon
This icon was acquired from the Event Pass Token Shop during the 2021 Sentinels of Light event.

The Outlaw Sentinel Icon, The Ripper Sentinel Icon, The Pridestalker Sentinel Icon
This icon was acquired during the 2021 Sentinels of Light event.

The Rogue Sentinel Icon
This icon was acquired during the 2021 Sentinels of Light event.


New emotes are now on the PBE:

Sentinel Akshan, Sentinel Gravea, Sentinel Pyke

Sentinel Rengar, Viego Undone, Amused and Confused

TFT Reckoning II: Perseverance, TFT Reckoning II: Tenacity, TFT Reckoning II: Devotion

The Kindest Cut, Surprise!!!

TFT Reckoning: Dawn of Heroes

TFT Reckoning: Dawn of Heroes is now up for testing on the PBE! First up, check out the gameplay overview:
Pengu and friends have been fighting the Black Mist for half a Set now. Or almost half a Set. Regardless, I’m sure their fight has been a real pane in the Skyglass. But it’s paid off, because the Dawn of Heroes is right around the corner, as long as Patch 11.15 is behind that same corner. For now, it’s time to go over the new Champions (yes, that includes Akshan) and Traits hitting the Convergence. If you're looking for info on the new mechanic, I hear the writer of that one is rather funny and good looking. For now, let's see who's hanging up their adventuring hats and who is gearing up to join your party in Reckoning: Dawn of Heroes. Onwards! 
Retreating into the Shadows

With the forces of Order shining a new light across the Convergence spelling big changes for our Mid-Set mechanic, our Champion rotation is smaller in scope than Fates: Festival of the Beasts. That being said, a beacon of light and call to adventure brings new Champions, and including the big Vertical Trait, Sentinel, joining our roster. To make room for all these heroics, we’re swapping out a few shady characters and minor traits.
  • Forget about some Forgotten - With the powers of the Black Mist ebbing, Forgotten Champions now gain their stacking bonuses after each victorious combat they participate in. Forgotten is also dropping down to a 2/4/6/8 Vertical. Go ahead and forget about the following:
    • Warwick
    • Viktor
    • Katarina
  • Dragonslayers slayed - While the Dragonslayer trait will be leaving, Diana will stick around. Diana will retire from her Dragonslayer career, yet continue to slay anything but Dragons (Draconic champs and pets are still fair game). Say goodbye to:
    • Trundle
    • Pantheon
    • Mordekaiser
  • The Coven has crumbled - No witchcraft can reconjure these sorcerers:
    • Lissandra
    • LeBlanc
    • Morgana
  • Rearranging Rangers - There’s a new Ranger ready for action, which means we need to make some room, so give a good spirited farewell to:
    • Kindred
  • Fiddeling with Abomination - Let’s see who drew the short end of the Stick:
    • Ryze
  • The Verdant Wilt - Ashe and Kayle will be sticking around without their third trait, but you can say good Knight to your sweet prince:
    • Taric
  • The Fall of a God-king - There is only one true God-King. And that one is not the loser:
    • Darius
New to the Adventure 
With many dear frenemies departing we’re reloading the roster with new and mostly heroic Champions for Pengu and friends to drag in and out of Portals. In total, we’re adding 12 new champions and two new traits (excluding unique 5-cost traits). 
Cannoneer (2/4/6) - Locked and loaded, every fifth shot, Cannonnear Champions deal a percent of that attack's damage in an explosion around the target as physical damage. Here’s who’s packing the heat:
  • Senna: Tier 1 Sentinel
  • Tristana: Tier 2 Hellion
  • Miss Fortune: Tier 3 Forgotten
  • Lucian: Tier 4 Sentinel
We heard you missed Fortune, but we already have Miss Fortune at home, and just like Fortune in Fates, she’s going to Make It Rain. Run Cannoneer as a splash in your Sentinel comp (more below), or dive deeper down the barrel running 4 Cannoneer with frontline that can amplify your Miss Fortune through Forgotten (Hecarim, Thresh) and hit 3 Sentinel (Irelia, Pyke, Rakan). Most of these units are 2 and 3 costs, allowing you to focus on rerolling as opposed to the standard curve in the big vertical, Sentinel. 
Sentinel (3/6/9) - At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health. The shield Health and the Attack Speed get bigger with more Sentinels.
  • Olaf: Tier 1 Skirmisher
  • Senna: Tier 1 Cannoneer
  • Irelia: Tier 2 Legionnaire, Skirmisher
  • Pyke: Tier 2 Assassin
  • Rakan: Tier 3 Renewer
  • Galio: Tier 4 Draconic, Knight
  • Lucian: Tier 4 Cannoneer
  • Akshan: Tier 5 Ranger

The Sentinels have mostly been pulled from the vanilla Runeterra canon, where with the help of Akshan, they’re poised to strike back against Viego and their own Black Mist dilemma. But on the Convergence, it's the Little Legends with all the power, and my Molediver doesn't care about the Sentinels beyond using them to take first! In fact, you can be sure to see me run Viego in my Sentinel comp to activate those sweet Skirmisher and Assassin bonuses. And just to add insult to injury for those Runeterran nerds (that’s me btw), I’ll slam a Sentinel Emblem on my Viego. 
As a big vertical trait, the Sentinel comp gives carry options with Akshan and Lucian a bit late in the game, so keep an extra Cannoneer, or Skirmisher around to hold items for the two. And if you can make it to level 9, do try the anti-lore Viego addition. 
The Stuff of Legends: New Tier 5 Champions

Gwen: Tier 5 Inanimate, Mystic 
  • Ability - Weaving her way through battle, Gwen dashes behind her target and performs 2 rapid snips in a cone in front of her, dealing magic damage, while healing for a portion of the damage dealt. If only one enemy is hit, Gwen will increase the number of snips by 1 for the remainder of combat.
  • Inanimate - At the start of combat, Inanimate champions summon Hallowed Mist in the 1 hex surrounding them for a few seconds, granting all allies within damage reduction from enemies outside of the mist.
  • Tailoring your Comp - Use Gwen if you come up against heavy magic damage to add Mystics to your composition. Gwen’s passive trait, Inanimate, allows you to protect most of your team at the start of each round. This makes Gwen fit seamlessly into Skirmisher comps due to their high number of melee carries that can stack with Gwen on the frontline.
  • The Final Thread - Because Gwen’s ability heals from a percentage of the damage it does, she’s better equipped with resistances and Ability Power than flat Health. There’s lots of decision making involved in positioning Gwen. While melee comps benefit from placing Gwen in the center to maximize Inanimate, other comps might want to position Gwen on the flanks. Placing Gwen on the edges of the battlefield allows her to reap more damage from sewing in extra snips each time she hits only one enemy.
Garen: Tier 5 Dawnbringer, Knight, Victorious 
  • Get Wrekt Darius - The war of the God-Kings has ended. Night makes way for Dawn, and Garen brings an end to the Wolf’s Carnage with the momentum of change that has spread across the Convergence. There is now only one God-King, and he is Victorious.
  • Victorious - When a Victorious champion scores a kill, their next attack is empowered to deal 40% of the target's missing Health as bonus magic damage.
Akshan: Tier 5 Ranger, Sentinel 
Akshan swings in to save the day in Runeterra with the ability to shoot ropes to swing around, camouflage indefinitely near walls, resurrect his pals, print gold, shoot bullets, and shred armor. Sheesh, the crazy things people will do just to make a few friends. With all these heroic attributes, Akshan is the perfect fit for Dawn of Heroes, where for the first time ever, TFT is announcing the new Champion just a few hours before those Summoner Rifters get their QWER fingers on him. So what am I doing with this honor… squandering it by taking a moment to ruin every Akshan pun. Alright, let’s swing into it… heroically. 
  • Ability - Akshan rolls to the nearest edge of the battlefield, anchors his grappling hook to the center of the battlefield, then becomes untargetable, heroically swinging in a circle. While swinging he continuously shoots the enemy nearest to him, each shot dealing physical damage scaling with his AD, and reducing their Armor for 5 seconds.
  • The Main AttrAkshan - The new Ranger may only be a frAkshan of the Sentinel crew, but I assure you, his charisma and ability will have you hooked. The Sentinel vertical trait provides frontline and peel, but being the rule breaker he is, Akshan’s mobility provides even more.
  • Swinging into Akshan - Armor Shred on his Absolver (his gun), the Ranger trait, and a ‘get it done’ attitude make Akshan a great support for our sad boi Aphelios, who needs all the help he can get. But to make Akshan an Absolve-lutely powerful perfAkshan, stack AD items like he’s cosplaying as Samira from Fates. I’ll let you grapple with that mental image for a second.
And that just about covers it. We're excited to see what you make of all the new champions and mechanics. You'll start seeing everything on PBE July 7 and it will head to live servers with patch 11.15, early morning on July 21, with the Pass and Store Content activating later that day at 11 AM (PDT)!"

Next up is a look at the latest set mechanic:

"Reckoning: Dawn of Heroes Set 
Mechanic Update 
Dawn of Heroes sees the sun set on Shadow Items and rise for an all new mechanic! 
  • Reckoning: Dawn of Heroes will come with new mechanics
  • Shadow Items are leaving
  • Radiant Items have been added, and they’re super strong while having no drawbacks
  • You get to choose your Radiant Item, but you only get one
  • Divine Blessings are here to save you when you drop below 40 Health 
Fighting Back the Shadows 
While Pengu has been battling the Black Mist to save Nimblefoot, we’ve been hard at work making TFT a game you can come back to match after match. Each patch, we’ve lessened or removed the drawbacks of Shadow Items. We’ve made the Armory appear more frequently, with more powerful Items to create tactical decision making moments on how to best utilize your options. And with that in mind, we approached Reckoning: Dawn of Heroes and its mechanics, differently than other Mid-Sets. Meanwhile back at the ranch Sacred Keep, Pengu’s efforts, and yours, have revealed the secrets hidden in the Skyglass, which can only mean one thing: new Mid-Set Mechanics. 
As Pengu continues to fight the Black Mist, the weapons of Chaos, Shadow Items, will be gone. Yes, Shadow Items are leaving us in Reckoning: Dawn of Heroes. I’ll let that sink in for the remainder of this section… End of section.
Leading the Charge with Radiant Items 
With the Skyglass assembled, Pengu has accessed an all new arsenal. Which is convenient because fighting the shadowy Black Mist with Shadow Items isn’t a good idea. Think, Pengu, think! 
Just like Pengu, we’re getting new and powerful tools for our arsenal. They’re called Radiant Items and they’re strong… very strong. Like Shadow Items, each Vanilla completed Item will have a Radiant version, but this time, they’ll simply be a more OP version of the original Item with no drawbacks. In fact, they’re so OP that we can only give you one per game. But don’t worry, you’ll get to choose your Radiant Item from a selection of five in the Radiant Armory that appears for all players at stage 3-6. Let’s check out some samples below (the sample here may change as needed for balance).
With Radiant Items we’re creating a jackpot moment that will shape the rest of your game. Their simple POWER is enough for Pengu to *hopefully* vanquish the Black Mist, but they should also motivate you to structure your team around. After all, victory comes easiest for whoever can best wield the power of their Chosen item. Sound familiar? Well this next line sure will. 
With great power comes great responsibility. And with that responsibility, we’ll be taking great care in making all Radiant Items feel viable, similar in power, yet still provide plenty of variance game to game. By giving all players at the same time the option to select one of five Radiant Items while carefully balancing them against each other, Radiant Items make every game of TFT feel like a unique experience that brings memorable moments and clever team concoctions. 
Divine Blessing: The Last Defense Against the Shadows 
Despite the efforts to fight against the Black Mist, Chaos Pengu’s power is still overwhelming (and their rap game is almost as good as mine). Pengu’s going to need some extra oomph to win back Nimblefoot, and so will we as we converge on the Convergence, trying to not take an 8th. Lucky for us, we’ve got one more shot at taking the ‘W’ with the Divine Blessing. 
Brought into existence by bits of code jammed together the forces of Order, the Divine Blessing is a loot orb that grants the same essential contents for all players but only once they drop below 40 health. At the Dawn of Heroes, look to the Divine Blessing to fight back the brutality of a pending eighth. Blessings grant a high amount of immediate value, offering a combination of the following: 
  • Items (Components)
  • Gold (Moves everything around me)
  • Consumables
  • Spatula
  • Champions
So, you’ve dropped below 40 Health. It’s time to ‘bless this mess’ like your weird Aunt’s mass-produced wall decor. Here’s what you may be blessed with:
While the actual Item Components and Champions might vary player by player, the value will be uniform. Thanks to the power of Order, everyone’s going to be feeling a bit more Fortunate when they're in dire straits. 
Tome of Emblems: It’s in the Books! 
The Tome of Emblems is the latest and greatest best-seller written by Urf themself. Flip through this hardcover to access a shop of four Emblems to choose from. The Tome has a chance of dropping from the Divine Blessing, but can rarely end up in the hands of PvE encounters. Who knew the critters we farm were so well read? 
When the Tome of Emblems is inside of an orb, that orb cannot be opened unless you have the bench space to accommodate the Tome. It’s an exciting read that we don’t want you to miss out on! 
Filling in the Gaps 
With Shadow Spatula gone, how are you going to build Hellion Emblem, Forgotten Emblem, Nightbringer Emblem, and the rest of them? Well, the shadows aren’t quite gone yet… 
Rather than removing all of the Shadow Emblems entirely, their ‘Shadow’ status will be changed to signal their lack of component recipes. We’ll continue to give these Emblems out like we do Items through the Armory. With the change to Shadow Emblems to componentless Emblems, we’re also adding new Emblems for the remaining (non 5-cost) traits who currently are Spatula-less. Cause we heard you like Emblems with your Emblems, expect to see new Shadow Emblems for Brawler, Draconic, Invoker, and Ranger.
Still have questions looming? Questions like… Are we forgetting the Forgotten now that Shadow Items are gone? How do these changes affect Armory drops? Will Emblem accessibility impact the power of hard-to-hit reach traits? Don't worry. We'll be revealing more in the coming weeks, so stay tuned for more divining prophecies (*cough* articles *cough*) soon."
As usual, Riot Mort is posting the PBE changelists over on the TFT Discord!

7/7 Changelist [2][3][4] [5]
"Thank you to everyone who took the time to test PBE and give feedback. As always it was greatly appreciated. Here are the final batch of changes you can expect that will be different when the game goes live on Wednesday! Enjoy and good luck on your climb in Dawn of Heroes. 
Final changes 
Radiant Items
-Hand of Justice
---AP/AD/Heal Percent: 35 >>> 40%
---Radiant Bonus - HP: 450 >>> 350
-Sunfire Cape
---Radiant Bonus - HP Regen: 2% >>> 1%

-Chalice of Power
---AP: 25 >>> 30
-Zeke’s Herald
---Attack Speed: 25% >>> 30%

---Health: 1200/1700/2100 >>> 1000/1400/1800
---Stage Scaling: 10% >>> 20%
---Critical Strike Damage: 30/60/100% >>> 30/50/70%
---HP: 400/1000/1800 >>> 400/1000/1600
---AD Percent: 250/550/2000% >>> 250/450/1200%
---Resurrection Health: 10/30/60/100% >>> 10/25/45/70%

---Spell Bonus Armor/MR: 100/150/300 >>> 80/125/250
---Attack Speed: 0.9 >>> 0.85
---Spell AD Ratio: 400/425/500% >>> 350/375/475%
---Spell Duration: 4/5/6 >>> 5/5/5 seconds
---Spell Damage: 200/225/600 >>> 175/225/600
---Spell Base Damage: 40/75/200 >>> 50/90/400
---Spell Damage: 225/280/700 >>> 210/260/700
---AD: 75 >>> 80
---Spell Damage: 450/650/3333 >>> 450/600/3333

Bug Fixes
-Radiant Zz’Rot Portal’s “start of combat” effect no longer triggers if equipped mid combat (will not spawn a Radiant Voidmother)
-Banshee’s Claw and Radiant Banshee’s Claw can now both be placed on the same unit
-Teemo’s doppelhellion can now trigger Cruel’s passive
-Radiant Zephyr’s attack speed buff will now be properly removed at the end of each combat"
Here's a look at all the new assets that hit the PBE with the mid-set update:

New Little Legends

Order Sprite
It's a heavy burden being the Sprite responsible for Order. Good thing Sprites are featherlight.

High Noon Squink  - Feedback Thread
"Desperate times in the High Noon Saloon call for a hero, Squinks got the boots and spurs to live up to the test."

Cactus Squink

High Noon Squink

Order Squink

Kernel Squink

Outlaw Squink

Fearless Fellowship Molediver - Feedback Thread
"No longer hiding in the ground, Molediver joined the Fellowship to put their melee skills to the test."

Order Molediver

Chaos Molediver

Ironclad Molediver

Order Pengu
In great times of need Order Pengu can be summoned. On the Convergence, times of need happen all too frequently.

[Another Featherknight, image is WIP. "Esports Pengu"] 

Fearless Fellowship Fuwa - Feedback Thread
"No dungeon or path is too treacherous when you have a healer like Fuwa on your side!"

Chaos Fuwa

Verdant Fuwa

Order Fuwa
Fearless Fellowship Umbra - Feedback Thread
"Umbra's joining in on the adventure to protect what's theirs, whether that's their loot, their lute, or their friends!"

Draconic Umbra

Chaos Umbra

Order Umbra

New Booms


New Arenas

Dankest Dungeon, Desert Path, Golden Bakery

High Noon Saloon, Journey's Beginning


  • New loot assets on the PBE:
    • Sentinels Resolve Bag
      • Open and strengthen your resolve! Contains 2 skin shards worth 1350RP or less and 1 skin shard worth 1350RP or more. 1% BONUS chance for a random skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5.
    • Sentinels 2021 Orb
      • Open to reveal a guaranteed random Skin Shard with a 3.5% chance to obtain a Sentinels Resolve Bag. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5.
    • Sentinels Relic Pack
      • Discover your relic! Contains 3 skin shards worth 1350RP or less (75% chance) OR 4 random skin shards from any tier (20% chance) OR 3 random unowned permanents (5% chance). Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5.
  • Loot assets added to the PBE:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

  • Disintegrate (Q) AP ratio lowered from 80% to 75%

Aurelion Sol
  • Starsurge (Q) cooldown increased from 11/10/9/8/7 to 12/11/10/9/8

  • Base armor increased from 37 to 40
  • Rocket Grab (Q) 
    • damage increased from 70/120/170/220/270 to 90/140/190/240/290
    • AP ratio increased from 100% to 120%

  • Piltover Peacemaker (Q) AD ratio increased from 130/140/150/160/170% to 130/145/160/175/190%

  • Twin Fang (E) bonus magic damage increased from 10/30/50/70/90 to 20/40/60/80/100

  • Skip 'n Slash (E) attack speed lowered from 40/50/60/70/80% to 20/35/50/65/80%

  • Defiant Dance (W) 
    • min damage lowered from 10/25/40/55/70 (50% AD)(40% AP) to 10/25/40/55/70 (40% AD) (+40% AP) 
    • max damage lowered from 30/75/120/165/210 (+150% AD) (120% AP)] to [10/55/100/145/190 (120% AD) (+120% AP)

  • Base MR lowered from 30 to 26

  • Thundering Shuriken (Q) damage increased from [75/115/155/195/235 (+75% AP)] to [85/130/175/220/265 (+80% AP)]

  • Indestructible (W) 
    • Cooldown lowered from 14/13/12/11/10 to 12/11/10/9/8
    • Stored damage dealt increased from 30% to 45%

  • Base HP increased from 545 to 570
  • HP per level increased form 85 to 95

  • Ferromancy (W) cooldown lowered from 13 to 11

  • Junkyard Titan (Passive) Overheated duration lowered from 6s to 5.25s

  • Twin Bite (Q)
    • First attack AP ratio increased from 25% to 35%
    • Second attack bonus damage AP ratio increased from 15% to 25%
    • Cooldown lowered from 9/8/7/6/5 to 7/6.5/6/5.5/5

  • Chain Lash (Q) detonation damage increased from [60/115/170/225/280 (+80% AP)] to [70/125/180/235/290 (90% AP)]
  • Kingslayer (W) heal lowered from [30/60/90/120/150 (+45% AP)] to [25/50/75/100/125 (+40% AP)]

  • Dark Sphere (Q) mana cost lowered from 60/65/70/75/80 to 40/50/60/70/80

  • Flay (E) cooldown increased from 11/10.5/10/9.5/9 to 13/12.25/11.5/10.75/10

  • Blade of the Ruined King (Q) 
    • Base damage lowered from 25/40/55/70/85 to 15/30/45/60/75
    • Bonus damage to monsters increased from 10 to 20
    • Healing from minions lowered from 50% to 10%

  • HP5 lowered from 4 to 2.5 

  • Featherstorm (R) cooldown lowered from 160/145/130 to 140/120/100

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