11.12 PBE Cycle

This mega post was last Updated with the 6/3 PBE Update
(With the release of patch 11.11 to live on May 26th, we started the new 11.12 PBE cycle.)

Previous PBE Cycles in 2021
 [10.25] [11.1] [11.2] [11.3] [11.4] [11.5] [11.6] [11.7] [11.8] [11.9] [11.10] [11.11]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


Champion Update: Dr Mundo

Dr Mundo's champion update is now up for testing on the PBE! Check out these links for more info on the madman:
First up, here's Riot Koyuncu with a bugs & feedback thread for the Dr. Mundo champion update:
"Hello everyone! I'm Riot Koyuncu, one of the QA Engineers on Champions team. 
I'm pleased to announce that the Dr. Mundo's VGU will be available to play on the PBE starting today! The team has been hard at work updating his kit and all ten of his skins, and we would love to hear about any bugs you happen to come across during your games. Please head over to our Bug Reporting Tool and give us any information on the issue you can. 
If you have any feedback on either the champion or his skins, please feel free to drop a comment here in the thread! We don’t have much time to make changes, but we will be monitoring messages in this thread to share back with the team and make what adjustments we can before his official release on Patch 11.2. 
Cheers, 
Mikky"

Dr. Mundo, the Madman of Zaun


Stats & Abilities

Changed Stats
  • Base AD: 61
  • AD Per Level: 4.2
  • Base Armor: 32
  • Attack Speed: 0.67
  • Attack Speed Per level: 3.3

Abilities


Goes Where He Pleases (Passive)
45-15s Cooldown 
Dr. Mundo resists the first Immobilizing effect that hits him, instead losing 7% current Health and dropping a chemical cannister nearby for 7 seconds. Moving over it reduces this Ability's Cooldown by 15 seconds and restores 8% max Health. Enemy champions moving over the cannister destroy it.  
Dr. Mundo regenerates 2% max Health every 5 seconds.

Infected Bonesaw (Q)
50 Health
4s Cooldown 
Dr. Mundo hurls his bonesaw, dealing 20/22.5/25/27.5/30% current Health magic damage to the first enemy hit and Slowing them by 40% for 2 seconds. 
If the bonesaw hits a champion, Dr. Mundo restores 50 Health. If it hits a non-champion, Dr. Mundo instead restores 25 Health. 
Deals a minimum of 80/135/190/245/300 magic damage, and a maximum of 150/225/300/375/450 magic damage to jungle monsters.

Heart Zapper (W)
5% Current Health
17/16.5/16/15.5/15 s Cooldown 
Dr. Mundo charges up a defibrillator, dealing 20/35/50/65/80 magic damage each second for up to 4 seconds to nearby enemies. While active he stores 25/30/35/40/45% of damage taken as gray health and can Recast. 
Recast: Detonate the defibrillator, dealing [7% bonus Health +20/35/50/65/80] magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores 100% of gray health. If only non-champions were hit, Dr. Mundo instead restores 50% gray health.

Blunt Force Trauma (E)
10 Health
8/7.5/7/6.5/6s Cooldown 
Passive: Dr. Mundo gains 15/20/25/30/35 Attack Damage based on his missing Health. 
Active: Mundo violently swings his "medical" bag, causing his next Attack to deal an additional [5/15/25/35/45 +7% bonus Health] Physical damage, increased by up to 60% based on his missing Health. If the enemy is killed, Mundo swats them away, dealing the minimum damage to all enemies they pass through.  
The bonuses from the passive reach their maximum at 70% missing Health.
Deals 140% damage to minions and jungle monsters.

Maximum Dosage (R)
No Cost
110/100/90s Cooldown 
Dr. Mundo pumps himself with chemicals, restoring 20% missing Health then gaining 15/25/35% Move Speed, [4/5.5/7% bonus Health] Attack Damage, and regenerating 20/45/70% max Health over 10 seconds.

Voiceover

Have a listen to Dr. Mundo's new voiceover:

Choose VO: "The doctor is... uhhh.. in!"
Ban VO: "Me charge cancellation fee."


Lore

Here's Dr. Mundo's in-client bio:
"Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After "curing" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless "patients" who wander near his office."
Check out his full bio over on the Universe:

Updated Skins

Each of Dr. Mundo's skins were updated:


Toxic Dr. Mundo

"Mundo not toxic, Mundo has healthy emotional coping mechanisms-- oh, you mean purple goo? Mundo is sure that's fine, too."

Mr. Mundoverse

"Mundo didn't mean to become fitness influencer, but Mundo's gains speak for themselves. Mundo recommends never skipping leg day, eating lots of protein, and smashing that like and subscribe button for more Mr. Mundoverse content."


Corporate Mundo

"Mundo is not financial advisor. This is not financial advice. But you should buy the skin. Mundo likes the skin."


As a legendary skin, Corporate Mundo has a new voiceover:



Mundo Mundo



Executioner Mundo

"Executioner Mundo thinks people should not be so scared of him. Executioner Mundo puts on pants and chops up prisoners one leg at a time, just like Mundo pleases."


Rageborn Mundo

"There are many tales of the Rageborn menace: that he's slain dragons with a single cleave, that the mightiest wizards cannot halt his advances, that no noble knight foolish enough to try and stop him has ever come back alive. The accounts often contradict each other, but the one thing they all agree on is this: Where Mundo goes, no one else pleases."

TPA Mundo


Pool Party Mundo


El Macho Mundo


Frozen Prince Mundo


Champion Skins

Two new skins are now on the PBE!

Pool Party Braum

1350 RP
"Braum's tiki lemonades are a lot like him-- tall, sweet, and very popular with poros. Even the Boss is willing to wait his turn to get a glass!"

Here's Riot Dead Thief with a bugs & feedback thread for Pool Party Braum:
"Hai! 
"Is it the moustache? Who knows?" 
Pool Party Braum is bringing his tanned warmth and cheer to your battle with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation!
Pool Party Braum is set to be 1350 RP. 
Pool Party Braum will be available to play on PBE shortly! We are excited that you are the first players to get your hands on him! Let us know what you think. 
Drop your feedback in the thread below! 
Riot Dead Thief/NefV"


Pool Party Sett

1350 RP
"Braum's tropical drinks are a favorite of Sett's-- the sweeter the taste and the bigger the flowers, the better! Anyone who has a problem with that can take it up with the Boss. He'll call the Lifeguard for you."


Here's Riot Dead Thief with a bugs & feedback thread for Pool Party Sett:
"Heys! 
"Wonder if they make silk pants for these things..."

Pool Party Sett is hitting the rift and flexing for his fans with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation!
Pool Party Sett is set to be 1350 RP. 
Pool Party Sett will be available to play on PBE shortly! We are excited that you are the first players to get your hands on him! Let us know what you think. 
Drop your feedback in the thread below! 
Riot Dead Thief/NefV"

Chromas

New sets of chromas are now on the PBE for each of the Pool Party skins, as well as new chromas for Corporate Mundo:


Pool Party Braum
[8 Chromas]

Pool Party Sett
[8 Chromas]

Corporate Mundo
[5 Chromas]

While not new, Frozen Prince Mundo's chromas were updated with the skin:

Here's Riot Ehrgeizsu with a bugs & feedback thread for the new chromas on the PBE this cycle:
"Hey everyone! 
We’ve got new Chromas coming up for:
  • Sett
  • Braum
Sett:
New textures:
  • 8 Chromas
Braum:
New textures:
  • 8 Chromas
Mundo:

Corporate Mundo Chroma
New textures:
  • 5 Chromas
Frozen Prince Mundo Chroma
New textures:
  • 5 Chromas
Pool Party sets should be available on PBE soon! We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. 
Thanks! 
Riot Ehrgeizsu"

Emotes

While we've already seen these emotes on Riot social media, the Skyglass TFT emotes were added to the PBE:
Just You Wait, Here's To Me

TFT Armories Changes

The TFT twitter noted a change to Armories that is now testing on the PBE:
[1]  On PBE now and coming to LIVE with Patch 11.12, Armories will have a lot more to offer, a bit more often. Here are the basics: Downwards arrow

[2] 1. Armories will be appearing as normal on Stage 2-2 and 4-2, but now we’ll be adding even more armories with even MORE loot drops. These new Armories have a chance to drop on stage 3-2, 5-2, 6-2, 7-2, etc. 
[3] 2. All players will gain access to the Armories at the same time, but the contents can be anything from Completed Items, to Special Items (Neeko, Reforger, Item Remover, Loaded Dice), and even Emblems! 
[4] 3. Players who survive to 5-6 stages should expect to see about 1-2 of these new Armories, in addition to the classic armories that’ll drop as normal. However, there’s also a chance you won’t see any, even if you don’t take an 8th. 
[5] 4. In Hyper Roll these new and improved Armories only have a chance to appear at 4-1, 7-3, and 9-2. So you’ll need to last a while before seeing multiple.

Little Legends

A new Dowsie variant Little Legend is now on the PBE!

URF Dowsie
  

Miscellaneous

  • New loot added:
    • Bose Hextech Chest
    • Bose Hextech Key
    • Kit Kat Hextech Chest
    • Kit Kat Hextech Key
  

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions
Aphelios
[Changelist - Differs slightly!]
  • AD per level increased from 2.4 to 3
  • Base MR increased from 26 to 30
  • Severum 
    • heal changed from [3-20% of damage dealt with this weapon] to [basic attacks heal 3-10% damage dealt, abilities heal 9-30% damage dealt]
    • Q number of attacks lowered from [6 + 1 per 33% attack speed] to [6 + 1 per 50% attack speed]
    • Damage per attack increased from [10-30 (+21-30% AD)] to [10-40 (+20-35% AD)]
  • Crescendum 
    • mini chakram damage lowered from [24% AD diminishing to 5% with subsequent hits] to [15% AD diminishing to 5% with subsequent hits]
    • Q damage per attack increased from [25-85 (+35-50% AD)] to [31-100 (+40-60% AD)]

Draven
[Changelist]
  • Spinning Axe (Q) bonus damage increased from [35/40/45/50/55 (+65/75/85/95/105% bAD)] to [40/45/50/55/60 (+70/80/90/100/110% bAD)]

Gnar
  • Base AD lowered from 59 to 57

Hecarim
  • Base Armor increased from 32 to 35
  • Rampage (Q) bAD ratio increased from 75% to 85%

Illaoi
  • Mana per level increased from 40 to 50

Jarvan IV
  • Golden Aegis (W) cooldown lowered from 12 to 9

Kai'Sa
  • Icathain Rain (Q) cooldown increased from 8/7.5/7/6.5/6 to 10/9/8/7/6

Malphite
  • Thunderclap (W) on hit damage increased from  [10-50 (10% armor)] to [15-55 (+15% armor)]

Nasus
  • Soul Eater (Passive) lifesteal lowered from 12-24% to 10-22%

Rammus
  • Defensive Ball Curl (W) bonus armor increased from 30 to 40
  • Soaring Slam (R) cooldown lowered from 130/110/90 to 110/95/80

Renekton
  • Cull the Meek (Q) 
    • Heal per unit (non-champion) lowered from [3-7 +4% bAD (9-21 +12% bAD Empowered)] to [2-6 +3% bAD (6-18 +9% bAD empowered)]

Talon
  • Rake (W)
    • Initial damage lowered from [45-105 (+55% bAD)] to [40-80 (+40% bAD)]
    • Return damage increased from [45-145 (+70% bAD)] to [50-170 (+80% bAD)]

Udyr
  • Phoenix Stance (R) cone damage lowered from [60-310 (+70% AP)] to [50/95/140/185/230/275 (+80% AP)]

Varus
  • Blighted Quiver (W) bonus damage lowered from [10.8-25.2% missing health] to [9-21% missing health]

Wukong
  • AD per level lowered from 4 to 3.5
  • Crushing Blow (Q) bonus AD ratio lowered from 50% to 45%

Ziggs
  • Bouncing Bomb (Q) damage increased from [85-265] to [85-285]
  • Mega Inferno Bomb (R) medium/long range missing speed increased from1550 to 2250

TFT Traits
Skirmisher
  • 3 unit max health shield increased from 20% to 25%

Redeemed
  • 6 unit Armor & MR increased from 50 to 55
  • 6 unit ability power increased from 50 to 55%
  • 9 unit Armor & MR increased from 70 to 80
  • 9 unit Ability power increased from 70% to 80%

Dawnbringer
  • Bonus damage on dropping below 50% health increased from 10% to 15%

Cavalier
  • 2 unit damage reduction increased from 15% to 20%
  • 4 unit damage reduction lowered from 40 to 35

TFT Champions

Tier 1
Vayne
  • Bonus true damage increased from 65/90/140 to 70/100/140

Lissandra
  • Damage increased from 250/300/400 to 280/330/450
  • Secondary damage increased from 125/150/200 to 140/165/225

Tier 2
Hecarim
  • Damage lowered from 450/600/1200 to 275/350/700

Sett
  • Flat armor reduction lowered from 20/25/40 to 20/25/30

LeBlanc
  • Damage lowered from 200/250/500 to 100/150/250

Nautilus
  • Damage increased from 150/250/700 to 200/300/750

Tier 3
Zyra
  • Damage lowered from 250/350/700 to 200/325/700

Riven
  • Bonus AD increased from 90/100/150% to 90/100/130%

Katarina
  • Initial damage lowered from 200/250/450 to 200/250/420
  • Secondary damage lowered from 100/125/225 to 100/125/210

Lulu
  • Stun duration lowered from 2.5/3/3.5 to 1.5/2/2.5

Tier 4
Karma
  • Damage increased from 200/250/600 to 240/300/700
  • Mana cost reduction lowered from 20/20/40 to 15/15/30

Jax
  • Attack speed increased from 20/25/60% to 30/35/100%

Vel'Koz 
  • Damage increased from 900/1150/4000 to 900/1150/4000

Tier 5
Kayle
  • 3rd Ascension immunity changed from [every 7th attack gain 1s immunity] to [every 10th attack gain 1s immunity]



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