11.10 PBE Cycle

This mega post was last Updated with the 5/5 PBE Update
(With the release of patch 11.9 to live on April 28th, we started the new 11.10 PBE cycle.)

Previous PBE Cycles in 2021
 [10.25] [11.1] [11.2] [11.3] [11.4] [11.5] [11.6] [11.7] [11.8] [11.9]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion Skins

Four new skins are now on the PBE for testing:

Arcana Camille

1350 RP
"Poised precariously above the city, on the edge of High Arcana, Camille's power comes from surprise and defying expectations. Her patterns seem confusing and alarming-- even perilous-- to those who cross her path, but they always resolve to her benefit. When burdened on the brink, Camille is at her strongest, but no one truly knows what she plans to use all that strength for..."

Here's Riot Dead Thief with a bugs & feedback thread for Arcana Camille:

"Elegance never goes out of fashion." 
Arcana Camille is swinging onto the Rift with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation!
Arcana Camille is set to be 1350 RP. 
Arcana Camille will soon be available to play on PBE. We are excited that you are the first players to get your hands on her! Let us know what you think. 
Drop your feedback in the thread below! 
Riot Dead Thief (NefV)"

Arcana Lucian

1350 RP
"Lucian believes in balance: that no one Archetype should have excessive influence on the world. With one gun amplifying patterns and the other canceling them out, Lucian maintains the world's fragile order within the new power vacuum-- even as the likes of Tahm Kench move to fill it."

Here's Riot 6armedrobot with a bugs & feedback thread for Arcana Lucian:
"Hello Everyone! 
Arcana Lucian is seeking balance on the Rift featuring:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall animation!
Arcana Lucian is set to 1350 RP and is available on PBE! 
Feel free to leave any feedback or questions you have down below! 


Arcana Tahm Kench

1350 RP
"The epitome of power and opulence, Tahm Kench's power drips from his tongue. Its ornate patterns captivate and cajole his listeners. He leverages those he rules, staking his power to ensure the patterns always shift in his favor-- "correcting" his subjects who have gone astray."

Here's Riot 6armedrobot with a bugs & feedback thread for Arcana Tahm Kench:
"Hey All! 
Arcana Tahm Kench's alluring opulence is reverberating on the Rift featuring:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall animation! 
Arcana Tahm Kench is set to 1350 RP and is available on PBE! 
Feel free to leave any feedback or questions you have down below! 

Arcana Xerath

1350 RP
"Ensnared by his own desires, Xerath leads citizens of Low Arcana to act on their basest urges. The more they are entranced by the forbidden, the more his power grows. But while Xerath believes their temptation will lead to his deliverance, he does not realize that the stronger he becomes, the more tightly his chains bind him."

Here's Riot 6armedrobot with a bugs & feedback thread for Arcana Xerath:

"Hello All! 
Arcana Xerath is enhancing his power on the Rift featuring:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall animation! 
Arcana Xerath is set to 1350 RP and is available on PBE! 
Feel free to leave any feedback or questions you have down below! 


New sets of chromas are now on the PBE! No assets are available just yet:

Arcana Camille
[8 Chromas]

Arcana Lucian
[8 Chromas]

Arcana Tahm Kench 
[8 Chromas]

Arcana Xerath
[8 Chromas]

Here's Riot Ehrgeizsu with a bugs & feedback thread for the Arcana chromas:
"Hey everyone! 
We’ve got new Chromas coming up for:
  • Tahm Kench
  • Lucian
  • Xerath
  • Camille
Tahm Kench:
New textures:
  • 8 Chromas
New textures:
  • 8 Chromas
New textures:
  • 8 Chromas
Screenshot will be added shortly! 
New textures:
  • 8 Chromas
Arcana sets should be available on PBE soon! We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. 
Riot Ehrgeizsu"

Summoner Icons

Several new summoner icons are now on the PBE:

Champie Icons
"This icon was released in the store for purchase in 2021."

Blood Moon Aatrox Merch Icon
"This icon was acquired by making a purchase from the merch store."

Pride 2021 Icon
"This icon was earned through missions in celebration of May 17th, 2021."


Several new emotes are now on the PBE:

Pride 2021, Beside You

TFT Fates Act II [RANK]

PROJECT 2021 Event Background Music

New "PROJECT 2021" background music is now on the PBE! Full file name "Events\PJ2021Music\Audio\mx-pj-bkgd-project-theme.ogg" for reference.
This hints at an upcoming PROJECT event!


  • Riot Tom_Anim noted some animation tech changes coming for a few champions on the PBE! Check out the twitter thread for details:
  • Pride 2021 TFT Boom assets added:
    • Catseye
    • Citrine
    • Obsidian
    • Rainbow
    • Rose Quartz
    • Sapphire
    • Tanzanite
  • Image assets for the Triumphant and Victorious Protector were added to the PBE:

Triumphant Protector

Victorious Protector

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Jungle Accessibility Changes

Jungle Timers and Camp Gold 
  • Camp Respawn Timer increased from [2 min] to [2 min 15s]
  • Camp 'bright' warning timer lowered from 15s to 10s 
Comeback Experience
  • Large Monsters (and above) will grant 50 XP per level below the average level of the game minus 1
  • Smite Damage to Monsters changed from [390-1000 (based on levels)] to [450 at base, 900 after smite quest completion]
    • Summoner Spellbook: Smite damage increases after swapping summoners twice
  • Smite, along with crowd control will break the Scuttle Crab's shield before applying damage
Survivability Flattening
  • Omnivamp on jungle items lowered from 10% to 8%
  • Smite Percent Max Health Healing increased from 10% to 15% 
Jungle Monster Camp Changes
  • Jungle Monster Base Attack Damage Reduction tor Survivability Flattening 
  • Blue Sentinel lowered from [82-303 (levels 1-18)] to [78-234 (levels 1-18)]
  • Red Brambleback lowered from [82-303 (levels 1-18)] to [78-234 (levels 1-18)]
  • Gromp lowered from [80-253 (levels 1-18)] to [78-234 (levels 1-18)]
  • Murkwolf lowered from [42-156 (levels 1-18)] to [35-105 (levels 1-18)]
  • Smaller Murkwolves lowered from [16-59 (levels 1-18)] to [10-30 (levels 1-18)]
  • Crimson Raptor lowered from [20-74 (levels 1-18)] to [20-60 (levels 1-18)]
  • Raptors lowered from [13-49 (levels 1-18)] to [10-30 (levels 1-18)]
  • Big Krug lowered from [80-303 (levels 1-18)] to [78-234 (levels 1-18)]
  • Medium Krug lowered from [25-93 (1eve1s 1-18)] to [20-60 (levels 1-18)]
  • Mini Krugs lowered from [17-63 (1evels 1-18)] to [13-39 (levels 1-18)]
Jungle Health Changes to Offset Smite Clear Speed
  • Blue Sentinel Health increased from [1800-3150 (levels 1-18)] to [1850-3238 (levels 1-18)] 
  • Red Brambleback Health increased from [1800-3150 (1evels 1-18)] to [1850-3238 (levels 1-18)
  • Rift Scuttler Health increased from [1000-2066 (levels 1-17)] to [1050-2170 (levels 1-17)]
Gold Changes for Income Lost by Spawn Timers 
  • Mini Krug value increased from 12g to 13g
  • Murkwolf value increased from  55g to 65g
  • Gromp value increased from 85g to 90g
  • Crimson Raptor value increased from 35g to 45g 

  • Traveler's Call (Passive) damage lowered from [40 (+12 per 5 chimes collected)] to [30 (+12 per 5 chimes collected)]

  • Apprehend (E) cooldown increased from 24/21/18/15/12 to 26/24/22/20/18

  • Shield of Durand (W) 
    • cooldown changed from [18/17.5/17/16.5/16s] to 18s
    • magic damage shield lowered from [8/11/14/17/20% max health] to [8/9.75/11.5/13.25/15% max health]

  • Base armor lowered from 28 to 26
  • Super Mega Death Rocket! (R) 
    • execute damage against Epic monsters now capped at 800

  • Base movespeed lowered from 340 to 335

  • Divine Ascent (Passive)
    • Level 11 Aflame damage ratio increased from 20% to 25%
    • Level 16 Transcendent additional range increased from 50 to 100

  • Electrical Surge (W) 5th attack magic damage increased from [10/20/30/40/50 (+20% AP)] to [20/30/40/50/60 (+25% AP)]

  • Lucent Singularity (E) damage increased from [60/105/150/195/240 (+60% AP)] to [60/110/160/210/260 (+65% AP)]

  • Noxian Diplomacy (Q) bonus AD ratio lowered from 110% to 100%

  • Base HP lowered from 561 to 530
  • HP Per level increased from 93 to 95

  • Prowling Projectile (Q) 
    • base damage increased from 40/70/100/130/160/190 to 50/80/110/140/170/200
    • base empowered damage increased from 45/85/125/165/205/245 to 60/100/140/180/220/260

  • Rampant Growth (W) cooldown lowered from 20/18/16/14/12 to 18/16/14/12/10
  • Grasping Roots (E) Vine Lasher slow increased from 25% to 30%

  • Void Corruption passive damage changed from "2% bonus damage (max 10%)" to "3% bonus damage (max 9%)"
  • [New] Now gains stacks on dealing or taking damage from enemy champs

Abyssal Mask
  • Health increased from 350 to 400
  • Unmake passive 
    • damage amp potency increased from 10% to 15%
    • damage amp duration increased from 4s to 5s

Guinsoo's Rageblade
  • Total cost lowered from 2800 to 2600
    • Combine cost lowered from 1100 to 900

[Changelist - Differs slightly!]
  • Healing lowered from [25% AD +8% missing health] to[25% + 10% missing health]


Unsealed Spellbook (Inspiration Keystone)
  • [New] "Smite damage increases after two Summoner Spell swaps."

Phase Rush (Sorcery Keystone)
  • Cooldown changed from 15s to [30-10s based on level]
  • Ranged movespeed lowered from 25-40% to 15-40%
  • Melee movespeed lowered from 40-60% to 30-60%

TFT Traits
  • 2 unit health on Revive lowered from 30% to 10%
  • 3 unit health on Revive lowered from 75% to 40%

  • 2 unit cc immune duration increased from 4 to 5
  • 3 unit cc immune duration increased from 6 to 8

  • 4 unit 
    • Dragonslayer AP increased from 70% to 80%
    • Other unit AP increased from 40% to 50%

  • 4 unit MR increased from 180 to 200

  • 6 unit damage blocked increased from 75 to 90

  • 4 unit
    • AD increased from 130 to 140
    • Health increased from 1300 to 1400
  • 5 unit 
    • AD increased from 160 to 180
    • Health increased from 1600 to 1800

  • 3 unit damage reduction increased from 25 to 30 
  • 4 unit damage reduction increased from 35 to 45

TFT Champions

Tier 1
  • Ability damage increased from 200/300/400 to 200/300/450

  • Ability damage reduction lowered from 40/80/400 to 30/60/400

  • Percent AD increased from 110/120/160% to 130/140/200%

  • Percent AD increased from 220/240/280% to 250/275/350%

Tier 2
  • Stun duration lowered from 1.5/2/3s to 1.5/2/2.5
  • Ability damage lowered from 150/200/300 to 150/200/250

  • Damage increased from 300/500/750 to 300/500/850
  • Shield increased from 150/225/375 to 150/225/425

  • Ability damage changed from700/900/1400 to 600/900/1500

Lee Sin
  • Ability damage increased from 200/300/650 to 250/350/900

Tier 3
  • Bonus AD increased from 80/90/100% to 90/100/130%

  • Ability damage increased from 200/250/400 to 200/250/450
  • Secondary damage increased from 100/125/200 to 100/125/225

  • Damage increased from 300/400/600 to 300/400/750
  • Bonus true damage increased from 30/40/60 to 30/40/75

  • Ability damage increased from 250/350/600 to 250/350/700

  • Percent of AD increased from 350/400/500% to 400/450/650%

  • Ability damage increased from 100/150/350 to 100/150/375

  • Ability targets increased from 3/4/5 to 3/4/6

Tier 4
  • Ability AD% lowered from 160/180/220%  to 140/150/180%
  • Ability bonus damage lowered from 150/200/400 to 100/150/300

  • Stun duration lowered from 2/2.5/8 to 1.5/2/8

  • Secondary Ability power bonus increased from 50/75/300 to 100/150/300

  • Damage lowered from 500/650/5000 to 450/600/5000

Tier 5

  • Ability damage lowered from 400/600/7777 to 400/600/7777

  • Infernal souls increased from 4/6/42 to 5/6/42

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