10.14 PBE Cycle

This mega post was last Updated on 7/1 with the 7/1 PBE Update
(With the release of patch 10.13 to live on June 24th, we started the new 10.14 PBE cycle.)

Previous PBE Cycles in 2020
[9.24] [10.1] [10.2] [10.3] [10.4] [10.5] [10.6] [10.7] [10.8] [10.9] [10.10] [10.11] [10.12] [10.13]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

1350 RP
"The diminutive familiar of a famed sorcerer, Kog'maw was mistreated and neglected for years as his master pursued the arcane arts. Thanks to a chance meeting with Zoe, he was released from servitude to travel the land with her... ultimately enrolling in the same school Zoe technically attends."

Here's Riot Orphyre with a bugs & feedback thread for Arcanist Kog'Maw:
Hey everyone! 
Arcanist Kog’Maw, a familiar escaped from captivity, has arrived! He’ll be coming with:
  • New models and textures - Carries the tome from which he was summoned
  • New VFX!
  • New SFX!
  • New Recall! 
Arcanist Kog’Maw is set to be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Arcanist Shaco

1350 RP
"Vile warlock and wanted criminal, Shaco is a dangerous creature whose mind was shattered during experimental soul duplication rituals. At some point he came into possession of a rare and powerful book of spells, amplifying the threat of his monstrous arcane sorcery."

Here's Riot Orphyre with a bugs & feedback thread for Arcanist Shaco:
"Hey everyone! 
Arcanist Shaco, always looking to steal the next arcane secret, has arrived! He’ll be coming with:
  • New models and textures - Complete with the warlock wardrobe, full of magic and trickery
  • New VFX!
  • New SFX!
  • New recall animation! 
Arcanist Shaco is set to be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Arcanist Zoe

1350 RP
"A promising student of magic at the Arcanist Academy, Zoe has ignored the advice of her headmaster and embarked upon a grand adventure the likes of which she is utterly unprepared for. Considering her penchant for sewing chaos wherever she goes, the world might be more unprepared than she is."


Here's Riot Orphyre with a bugs & feedback thread for Arcanist Zoe:
"Hey everyone! 
Arcanist Zoe, a promising and mischievous student of the Arcanist Academy, has arrived! She’ll be coming with:
  • New models and textures - A talented student with a real wizard’s hat!
  • New VFX!
  • New SFX!
  • New Recall! 
Arcanist Zoe is set to be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Arcanist Zoe Prestige Edition

100 Prestige Points
"Having temporarily outsmarted the mad arcanist Shaco and absconded with his precious tome of magic, Zoe's power has been elevated beyond even some of her instructors. Her instructors are extremely worried about this. Most people are extremely worried about this."

Here's Riot Kingby with a bugs & feedback thread for Arcanist Zoe Prestige Edition:
"Hey everyone! 
We’ve got a new Prestige skin coming out for Arcanist Zoe! She’ll be coming with:
  • New models and textures!
  • New VFX!
Arcanist Zoe Prestige Edition should be available on PBE soon! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Kingby"

Conqueror Nautilus

975 RP or bundled - More info here!
"Commemorating the 2020 Spring Split Champions."


Here's Riot MoreChrono with a bugs & feedback thread for Conqueror Nautilus:
"Do you hear them calling? I sure do! It’s time for a new Nautilus skin. 
Conqueror Nautilus is hitting the Rift with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation!
Conqueror Nautilus is set to be 975 RP. 
Conqueror Nautilus will be available to play soon on PBE! This is where you all come in. You are players. You have feedback. We want to hear your thoughts! Drop your feedback in the thread below!"

Infernal Karthus

1350 RP
"The disciples of Karthus usher this infernal harbinger into the world by singing his discordant chorus, a pledge that beckons pillars of flame unto them. On his arrival, the deathsinger's chant summons columns of hellfire that descend from the heavens above. Few live to tell of the dirge they heard before flames swept the land."

Here's Riot 6armedrobot with a bugs & feedback thread for Infernal Karthus:
"Hey Friends! 
Long since passed, Infernal Karthus, the first of the infernal mages, rises once again with the return of the Infernals. His love for everlasting fire will bring the world to its knees. 
Infernal Karthus will leave the rift in ashes, featuring: 
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation! 
Infernal Karthus is set to be 1350 RP. Infernal Karthus is available to play on PBE! Feel free to leave any feedback or questions you have down below!"

Infernal Kennen

1350 RP
"A playful spirit of fire, Kennen is not a malevolent being, but can't help igniting his surroundings while zipping about. His lightning quick movements wreak havoc upon any village unfortunate enough to entice the impish spirit to visit."

Here's Riot 6armedrobot with a bugs & feedback thread for Infernal Kennen:
"Hello All! 
An Infernal imp born from the first flames. Kennen once belonged to the Shadowfire clan, but betrayed them for absolute power. Through his firestorms that surround him Infernal Kennen brings about unending chaos and misery. 
Infernal Kennen is bringing the heat, featuring:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation! 
Infernal Kennen is set to be 1350 RP and is available to play on PBE!
Feel free to leave any feedback or questions you have down below!"

Infernal Vel'Koz

1350 RP
"Scarce is known of Vel'koz, owing to the fact that most who witness him combust at his mere presence. What is known, however, is that this cataclysmic titan can level entire civilizations with his incinerating gaze, leaving only smouldering ruin. Woe be to those fixed in the behemoth's infernal gaze, for there will be no remains left to bury."


Here's Riot 6armedrobot with a bugs & feedback thread for Infernal Vel'Koz:
"Hey Hey! 
Summoned with the rise of the Infernals, Vel’Koz portends the doom for the Shadowfire clan. This colossal, fiery, godlike Infernal leaves nothing in his path...only embers. 
Infernal Vel'Koz burns his way to the rift, featuring:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall animation! 
Infernal Vel'Koz is set to be 1350 RP and is available to play on PBE! 
Feel free to leave any feedback or questions you have down below!"

Chromas

Tons of chromas are now on the PBE!

Arcanist Kog'Maw
[8 Chromas]
       

Arcanist Shaco
[7 Chromas]
      

Here's Riot Kingby with a bugs & feedback thread for the Arcanist chromas:
Hey everyone! 
We’ve got new Chromas coming up for Arcanist Shaco and Arcanist Kog’Maw!
Images will be updated sometime later today :) 
Arcanist Shaco:
  • New textures:
    • Arcanist Shaco (Rainbow)
    • Arcanist Shaco (Aquamarine)
    • Arcanist Shaco (Ruby)
    • Arcanist Shaco (Sapphire)
    • Arcanist Shaco (Emerald)
    • Arcanist Shaco (Turquoise)
    • Arcanist Shaco (Tanzanite)
Arcanist Kog’Maw:
  • New textures:
    • Arcanist Kog'Maw (Catseye)
    • Arcanist Kog'Maw (Aquamarine)
    • Arcanist Kog'Maw (Ruby)
    • Arcanist Kog'Maw (Obsidian)
    • Arcanist Kog'Maw (Sapphire)
    • Arcanist Kog'Maw (Rainbow)
    • Arcanist Kog'Maw (Emerald)
    • Arcanist Kog'Maw (Rose Quartz)
The Chroma sets should be available on PBE soon! We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. 
Thanks!
Riot Kingby"


Infernal Karthus
[6 Chromas]
     

Infernal Kennen
[6 Chromas]
     

Infernal Vel'Koz
[6 Chromas]
     

Here's Riot Kingby with a bugs & feedback thread for the Infernal chromas:
"Hey everyone! 
We’ve got new Chromas coming up for Infernal Karthus, Infernal Kennen and Infernal Vel’Koz! 
Images will be updated sometime later today :) 
Infernal Karthus:
  • New textures:
    • Infernal Karthus (Ruby)
    • Infernal Karthus (Sapphire)
    • Infernal Karthus (Emerald)
    • Infernal Karthus (Citrine)
    • Infernal Karthus (Rose Quartz)
    • Infernal Karthus (Amethyst)
Infernal Kennen:
  • New textures:
    • Infernal Kennen (Emerald)
    • Infernal Kennen (Catseye)
    • Infernal Kennen (Ruby)
    • Infernal Kennen (Rose Quartz)
    • Infernal Kennen (Amethyst)
    • Infernal Kennen (Rainbow)
Infernal Vel’Koz:
  • New textures:
    • Infernal Vel’koz (Ruby)
    • Infernal Vel’koz (Catseye)
    • Infernal Vel’koz (Emerald)
    • Infernal Vel’koz (Rose Quartz)
    • Infernal Vel’koz (Rainbow)
    • Infernal Vel’koz (Amethyst) 
The Chroma sets should be available on PBE soon! We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. 
Thanks!
Riot Kingby"

Summoner Icon

New summoner icons are now on the PBE!

Conqueror Nautilus Icon

Arcanist Zoe Prestige Edition Icon

Emotes

A new emote is now on the PBE!

Pengu-versary
Gift for playing a game of TFT in Patch 10.14!

Nexus Blitz on PBE for testing

Nexus Blitz is now on the PBE and enabled for testing! The returning mode is supporting new map visuals set in Ionian Forest!

Read more on the return of Nexus Blitz - including returning and new events & rewards - in [THIS /DEV ARTICLE]. Nexus Blitz is here for "an extended  PBE run" then will hit live as part of an upcoming summer event!
From the article - "/dev: Return of Nexus Blitz"
"As announced in our latest Riot Pls, Nexus Blitz is coming back as a temporary game mode for our upcoming summer event! We've made quite a few changes to the mode since last time, ranging from a totally new look, minor gameplay updates, and some balance tweaks. 
It’s been a little while since the last run of Nexus Blitz, and with all the updates, we wanted to get it into your hands early so we can collect some feedback. If you decide to test Nexus Blitz during its extended PBE run, here are a few things to keep in mind:
  • This iteration of Nexus Blitz is still a work-in-progress, and our team is hard at work on final tuning and polish passes. Expect there to be some bugs and art that isn’t fully complete. 
  • We’ll also be monitoring performance and potential impact to server loads to ensure a good experience once it’s live.
With that, let’s jump into the upcoming changes to Nexus Blitz! 
As a Refresher… 
Nexus Blitz was the first (and only) “experimental mode” we released, which was an approach where we invited players to test a game mode very early in development to help us determine if we should continue working on it. The first alpha of Nexus Blitz went out with work-in-progress art and gameplay that we then updated for its second run, based on your feedback. After seeing how players engaged with both runs of Nexus Blitz, we decided not to make it a permanent mode and instead bring it back occasionally as a part of future events. 
We know this run of Nexus Blitz is long overdue, and we’re excited to finally bring back the rowdy, chaotic, fast-paced fun. 
The Updates 
Nexus Blitz's most noticeable change is its map—from here on out, it’ll permanently be set in an Ionian forest. We're still working on finalizing its name, but you can check out some of the concepts below! 
We've also made some changes to the in-game events and the rewards you earn from winning them. You can expect the return of some old favorites (Battle Sled directly into the enemy team, anyone?) with improved gameplay clarity, plus some brand new events and rewards. 
Here’s the complete list: 
Events
  • Bardle Royale (Classic): Fight for survival in the flaming circle of death while it closes in on a part of the map. The last surviving team wins.
  • Bardle Royale (Paranoia): Fight for survival in the flaming circle BUT everyone is nearsighted, like you’re all being Nocturne ulted. The last surviving team wins.
  • Bardle Royale (Juggernaut): Fight for survival in the flaming circle AND one random champion on each team gains a high amount of health and the On Fire! buff at the start of the event. (As a reminder, the On Fire! buff gives you bonus attack speed, adaptive power, and mana/energy regen, but makes you more vulnerable to damage). The last surviving team wins.
  • URF Deathmatch: Every player goes into URF mode surrounded by a bunch of cheering minions! Defeat the enemy team in a best-of-three to win.
  • Loot Teemo: A wandering Loot Teemo spawns randomly on the map. Hitting the Loot Teemo grants players gold. The team that last-hits Teemo wins the event.
  • Loot Veigar: A wandering Loot Veigar spawns randomly on the map, using Dark Matter and Event Horizon while running away. Hitting the Loot Veigar grants players gold. The team that last-hits Veigar wins the event.
  • Push the Cart (Classic): Escort the cart by standing near it to move it toward the nearest enemy structure to destroy it.
  • Push the Cart (Attack / Defend): Race your opponents for who can blow up an enemy structure the fastest, except now both teams have a cart they can navigate!
  • [NEW] Protect the Soraka: Two Soraka bots enter lane, but only one can leave (... cause one team is gonna destroy the other one). Beware of all the healing and bananas!
  • [NEW] DPS Check: It’s like practice mode, but you need to out practice your opponent’s practice on the same Teemo dummy.
Rewards 
  • Catapult of Champions: A cannon that launches your champion anywhere on the map appears in your base for the rest of the game. Upon landing, deal damage and push away nearby enemies.
  • Blessing of Blitzcrank: Allied turrets, siege minions, and super minions have the ability to Rocket Grab nearby enemies for the rest of the game.
  • Poro King: The Poro King spawns to aid your team in pushing forward and sieging enemy turrets, breathing fire on enemies and healing nearby allies periodically.
  • Battle Sled: Players can jump aboard a sled from their base to nearly anywhere on the map. First person in the sled is in charge of where you go…
  • Guardian Angels: Each member of the team gains a one-time Guardian Angel effect, lasting 90 seconds.
  • Statikk Shock: Each player gains chain lightning zaps on their basic attacks for three minutes to help mow down waves and champions.
  • B.F. Shields: Each member of the team gains a hefty shield until it is broken.
  • Mega Cloud Drake: Team gets mega out-of-combat movement speed and CDR on their ultimate for three minutes.
  • Mega Ocean Drake: Restores health and mana/energy when dealing damage for three minutes.
  • [NEW] Elder Dragon: You can now execute enemies under a specific health threshold for a few minutes by the force of a BIG DRAGON. 
Similar to our other game modes (like ARAM and URF), we'll be making Nexus Blitz-specific balance changes throughout the event, so expect an initial list of balance adjustments closer to the live date in the patch notes. 
See you in the forest!"

Here on over to the LeaguePBE subreddit to drop off feedback at the PBE Bugs & Feedback Thread: Nexus Blitz!
"Hi everybody! Nexus Blitz is back! 
You can check out a full description of the changes here: https://eune.leagueoflegends.com/en-pl/news/dev/dev-return-of-nexus-blitz/ 
Enjoy, and as always, let us know what you think."
Here's the most recent changelist from Riot Lowbo:
"Hello everybody! Here's a list of design-related changes going into today's PBE build. Because of Friday's redeploy, some of these changes were in over the weekend. 
Design Changes
  • Elder Dragon reward duration 240s >>> 120s
  • Killing Rift Herald now grants your team Baron buff for 120 seconds (note that you don’t gain the bonus AD/AP, just the minion buffs)
  • Walking Nexuses are ghosted and ignore collision until they reach the middle of the map
  • Deathfire Grasp, Ghostwalkers, Zephyr, and Moonflair Spellblade added to the item shop
Bugfixes
  • Scuttle Crab shrine now properly grants movement speed
  • Players should not be able to override the neutral cannons’ target locations by firing the cannon within 0.3 seconds
  • Players will no longer be able to gain On Fire by killing clones
  • Yuumi W will be cleared at the start of Prize Fight
  • Sion E will no longer knock back Loot Teemo, Loot Veigar, and Scuttle Racer as if they were minions
  • Fixed an issue where surrenders weren’t working
  • Fixed a further issue where Chaos team would win the game upon surrendering" 

Previous Changelists:



Here's a short gallery of shots in-game and moving through the queue process:
(Minions gathered around during a prize fight event during this game)
 (King Poro as one of the event rewards in this particular game)




Below are a Nexus Blitz assets pulled from the PBE prior the mode going up for testing!

Client game mode queue assets

Turrets and Inhibitors

Frog Cannon

Here's a very WIP look at the map:
 

Nexus Blitz also has a new announcer voiceover!


Mysterious Voice on PBE

Some mysterious voice files have been uncovered on the PBE. The two individual clips are listed below and were found with some map files.
  • [clip 1] sounds like - "They took your home, Lillia. Do not forget this loss. Let it course through you."
  • [clip 2] sounds like - "Poor lost spirits beckoning to bloom... I've been waiting for you."

Miscellaneous 

  • Mission client asset added: "SpiritBlossomPrologue_MissionThumbnail.jpg"
  • New loot assets added:
    • xth Place Clash Capsule
    • xth Place Clash Orb
    • Lillia's Haiku
      • "You discovered Lillia in the forest. Openable on July 22nd, 2020 at 12:00 p.m PT."
  • Files for upcoming Prestige skins added to Loot:
    • Soraka Prestige Skin - Coming in 2020
    • Yasuo Prestige Skin - Coming in 2020

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions


Alistar
[Changelist]
  • Pulverize (Q) cooldown lowered from 17/16/15/14/13 to 15/14/13/12/11

Ezreal
  • Arcane Shift (E) cooldown increased from 25/22/19/16/13 to 28/25/22/19/16

Karthus
[Changelist]
  • Health increased from 528 to 550
  • Movespeed increased from 325 to 335
  • Lay Waste (Q)
    • damage increased from [45/65/85/105/125 (+30% AP)] to [50/70/90/110/130 (+35% AP)]
    • Damage to monsters lowered from 100% to 85%
  • Defile (E)
    • Mana restore changed from [only when spell is togged off] to [always]
    • Tick rate increased from [1 per second] to [4 per second]


Kha'Zix
  • Taste Their Fear (Q) isolation multiplier increased from 2 to 2.2

Pyke
[Changelist]
  • Armor per level lowered from 5 to 3.5
  • MR per level lowered from 1.5 to 1.25
  • Bone Skewer (Q)
    • damage increased from 75/125/175/225/275 to 85/135/185/235/285
    • mana cost changed from 70 to 50/55/60/65/70
    • cooldown lowered from 12/11/10/9/8 to 10/9.5/9/8.5/8
  • Ghostwater Dive (W) movement speed lowered from 40/45/50/55/60% to 40%
  • Phantom Undertow (E) damage increased from 95/125/155/185/215 to 105/135/165/195/225

Riven
  • Runic Blade (Passive) damage increased from 25-50% to 30-60% (scaling with champ level)

Sejuani
  • Permafrost (E) damage increased from 40/90/140/190/240 to 55/105/155/205/255

Trundle
  • Frozen Domain (W) attack speed lowered from 30/47.5/65/82.5/100% to 20/40/60/80/100%

Varus
  • Piercing Arrow (Q)
    • max damage AD ratio lowered from 150% to [125-145% by spell rank]
    • min damage AD ratio lowered from 100% to [83-97% by spell rank]
  • Hail of Arrows (E) damage lowered from 70/105/140/175/210 to 50/90/130/170/210

Volibear
  • Base attack speed lowered from .66 to .625
  • Frenzied Maul (W) healing from monsters lowered from 100% to 50%

Wukong
  • Cyclone (R) knockup duration lowered from .75 to .6

Zed
  • Living Shadow (W) 
    • Missile speed increased from 1750 to 2500
    • Cooldown lowered from 22/20/18/16/14 to 20/18.5/17/15.5/14



Runes
Predator (Domination Keystone)
  • Damage increased from [30-90] to [40-120]
  • Cooldown lowered from [100-70] to [90-60]

Summoner Spells
Ghost
  • Movement speed increased from 20-40% to 24-48%

Trinkets
  • ***Charge storing time listed on tooltip lowered from 240-120s to 175-120s 
    • ***NOTE: More to this change and it's complicated - here's GreaterBelugaWhale with additional context on this change and how it would play out in game:
"Clarification on the trinket change.

Trinkets conserve the cooldown you've earned when you swap them (ie: swapping from Yellow trinket with 0 ammo, but 30s into the ammo recharge to Red Trinket will give you 30s into Red Trinket's CD), but do not let you overcap on CD (ie: swapping from Yellow trinket with 2 ammo to Red won't let you cast Red Trinket multiple times back to back).

This is not changing. What is changing is that on LIVE at the start of the game, we credit you one Yellow Trinket's worth of CD (240s). Now we are crediting you one Red Trinket's worth of CD, but loaning you the remaining CD needed to cast a Yellow Trinket from your NEXT trinket usage so that you can still start the game with a ward.

This means if you start yellow, you'll get your first ammo but your next one will come in ((175 - 90) + 175) = 265s, rather than just 175s. 175 was chosen here to keep to rough number of wards you would get from yellow trinket the same as Live.

The effect of this change is that if you start Yellow and stay with Yellow, or start Red and stay with Red, you won't notice much of a difference. But if you start Yellow, place a ward and swap to red before minions spawn, you are no longer getting a significant advantage."


TFT Changes
Star Guardian
[Context / Changelist]
  • 3 unit mana lowered from 25 to 15
  • 6 unit mana lowered from 40 to 25
  • 9 unit mana lowered from 55 to 45
    • Other Star Guardian changes:
      • Zoe Mana changed from 70/100 to 40/80
      • Poppy Mana changed from 60/100 to 50/90
      • Syndra
        • Mana changed from 0/60 to 0/40
        • Spell Damage changed from 100/125/200 to 75/100/175
      • Neeko Mana changed from 75/150 to 50/120
      • Soraka Mana changed from 50/125 to 50/120
      • Janna Mana changed from 50/130 to 50/120

Celestial
  • 2 unit healing increased from 15% to 20%
  • 4 unit healing increased from 40% to 50%
  • 6 unit healing increased from 99% to 150%

Cybernetic
  • 3 unit health lowered from 350 to 300
  • 6 unit health lowered from 600 to 550
  • 6 unit AD lowered from 75 to 70

Sorcerer
  • 4 unit spell power lowered from 45% to 40%
  • 6 unit spell power lowered from 75% to 70%

Jhin
  • Attack speed increased from .85/.9/1.1 to .9/.95/1.2
  • AD increased from 244/344/4444% to 350/500/4444%

Jarvan IV
  • Attack speed increased from 65/75/85% to 75/85/95%

Karma
  • Shield value increased from 250/400/800 to 300/450/900
  • Attack speed increased from 50/75/125% to 70/90/150%

Aurelion Sol
  • Mana drained lowered from 15/25/50 to 10/15/50
  • Damage changed from 110/150/750 to 90/150/1000

Urgot
[Context / Changelist]
  • Spell Targeting changed from Farthest in Attack Range to Farthest
    • Spell now hits the first enemy it collides with instead of always hitting the intended target.
  • Attack Range changed from 660 (3 Hexes) to 420 (2 Hexes)
  • Execute is now preventable with Guardian's Angel.
  • Time to reel in enemy now scales with Star Level. 1.5 sec to 3/2/1 sec.
  • Mana changed from 40/90 to 50/100
  • Mana Reduction Per Cast changed from 10/20/90 to 20/30/100

Syndra
  • Damage lowered from 100/125/200 to 85/125/225

Ashe
  • Stun duration changed from 2/2/2 to 2/3/4
  • Damage lowered from 250/300/700 to 200/300/600

Mordekaiser
  • Damage increased from 50/75/125 to 75/100/200

Rakan
  • Knockup duration increased from 1.5 to 1.5/2/2.5

Vi
  • Damage changed from 400/600/1200 to 350/550/1500
  • Knockup damage increased from 150/200/500 to 150/200/750

Fizz
  • Damage lowered from 450/600/5000 to 400/550/4000

Irelia
  • Attack damage increased from 175/250/500% to 225/250/500%

Riven
  • Shield lowered from 225/375/1000 to 200/350/1000

Viktor
  • Aftershock damage lowered from 250/400/1500 to 200/325/1500

Janna
  • Attack speed lowered from 100/150/500% to 80/125/500%

Patch History for this cycle:

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