10.3 PBE Cycle

This mega post was last Updated on 1/29 with the 1/29 PBE Update
(With the release of patch 10.2 to live on January 23rd, we started the new 10.3 PBE cycle.)

Previous PBE Cycles in 2020
[9.24] [10.1] [10.2]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion Skins

As previewed, three new champion skins are now on the PBE:

Heartseeker Jinx

1350 RP
"Love is a battlefield, and Jinx comes prepared! Armed with her beloved companion Fishbones, she's ready to break hearts—and bones. But if she likes you enough, she's prepared to play nice. Maybe. Probably not."

Here's Riot KateyKhaos with a bugs & feedback thread for Heartseeker Jinx:
"Aww, c'mon, what's the worst that could happen? 
Heartseeker Jinx is hitting the Rift with:
  • New models and textures!
  • New lovey-dovey VFX!
  • New sparkly SFX!
  • New recall animation!
Heartseeker Jinx is set to be 1350 RP. 
Heartseeker Jinx will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"

Heartseeker Yuumi

1350 RP
 "Yuumi's always looking for what cats love: a belly full of fish and a warm lap to curl up on. But with the romantic mood captivating even Book, Yuumi knows the only thing to set her heart purring will be a very precise number of pets."

Here's Riot KateyKhaos with a bugs & feedback thread for Heartseeker Yuumi:
"You and me, we got this! 
Heartseeker Yuumi is heading onto the Rift with:
  • New models and textures!
  • New cutesy VFX!
  • New sparkly SFX!
  • New recall animation!
Heartseeker Yuumi is set to be 1350 RP. 
Heartseeker Yuumi will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"

True Damage Senna Prestige Edition

[100 Prestige Points - Info]
[Full images when available on the PBE!]
"Having topped the charts once more, Senna finds herself in the familiar space of fame and celebrity. Between cosmetics deals and fashion shows, she offers a clear message to fans and haters alike: Don't call it comeback. Senna's been here for years."


New chromas for skins this cycle are now on the PBE:

Heartseeker Jinx
[7 Chromas]

Heartseeker Yuumi
[7 Chromas]
Here's Riot Orphyre with a bugs & feedback thread for the Heartseeker chromas this cycle:
"Hey everyone! 
We’ve got new Chromas coming up for Heartseeker Jinx and Heartseeker Yuumi!
Heartseeker Jinx:
  • New textures:
    • Heartseeker Jinx (Pearl)
    • Heartseeker Jinx (Aquamarine)
    • Heartseeker Jinx (Ruby)
    • Heartseeker Jinx (Amethyst)
    • Heartseeker Jinx (Catseye)
    • Heartseeker Jinx (Rose Quartz)
    • Heartseeker Jinx (Rainbow)
Heartseeker Yuumi:
  • New textures:
    • Heartseeker Yuumi (Ruby)
    • Heartseeker Yuumi (Citrine)
    • Heartseeker Yuumi (Catseye)
    • Heartseeker Yuumi (Aquamarine)
    • Heartseeker Yuumi (Tanzanite)
    • Heartseeker Yuumi (Pearl)
    • Heartseeker Yuumi (Granite) 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre" 

Summoner Icons

New summoner icons are now on the PBE!

True Damage Senna Prestige Edition Icon

Demacia Cup 2020 Icon
"Awarded for completing a Clash introductory mission."

VFX Updates for Annie and Nautilus 

Here's Riot Sirhaian with a preview post on Annie and Nautilus VFX updates coming to the PBE for testing:
"Hello everyone! 
Similar to the previous VFX updates we’ve made in the past (Ziggs, Thresh, Lux, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their VFX up to current League standards and improve gameplay clarity. In Patch 10.3, we'll be releasing a VFX Update for Annie and Nautilus! 
Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects. 
We're looking for feedback on their VFX changes, which should be up on the PBE soon-ish. Please try them out there —especially if you're a main— and leave us your feedback once the changes are up! 
VFX Update aimed at improving gameplay readability and modernizing her effects.

Base Kit: 
  • P - Cleaned up Passive indicator and added a Passive hit overlay on those stunned by Annie.
  • BA - New missiles and hits.
  • Q - New missiles and hits, and now has a small cast effect.
  • W - New cone AOE now matching the actual hitbox, and added a hit effect. Also made a new UI QuickCast indicator to match the actual hitbox.
  • E - Added the ripples effect often used in damage reduction shields, and modernized the effect as a whole. She now burns the ground under her!
  • R - New cast effect with better representation of its hitbox. New idle effects on Tibbers. Now has a fire effect all around Tibbers to hint at its AOE damage range.
  • Idle Effects - Modernized idle fire effect. 
W comparison (Live/New/Comparison):
Skin changes:
  • All Skins: Cleaned up and matched base changes.
  • Goth Annie: Recolored from Base.
  • Annie in Wonderland: Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. Also has new Recall and Dance VFXs. Let us know how you feel about this!
  • Frostfire Annie: Recolored from Base.
  • Panda Annie: Some cleanup and matched base changes.
  • Hextech Annie: W should better represent the hitbox. Some cleanup, and matched base changes.
  • Super Galaxy Annie: Some cleanup and matched base changes.
  • Annie-versary: Matched base changes.  
Known issues or things to add:
  • Add trails on Tibbers attacks for better impacts
  • Add vertical motion on all Tibbers casts
  • Annie in Wonderland E shrooms feel too popcorny
  • Fix Tibbers ground enrage buff (for now it's spawning orange dots on all skins)
  • Panda Annie's Q hit effect lasts for too long
  • Add ripples to all Tibbers E shields
  • Some more snowflakes for Frostfire Annie
  • Recolor for Frankentibbers Annie  
VFX Update aimed at improving gameplay readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.

Base Kit:
  • P - New root and hit effect.
  • BA - Now has trails on all his attacks. Also new impacts.
  • Q - New Q missile (finally) representing his actual hitbox (as best as possible). Slightly tweaked the UI QuickCast arrow to better match the length/width of the missile.
  • W - Some cleanup and new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Also cleaned up his eyes effect while W is active. New AOE hit effect reflecting the actual size of the AOE.
  • E - Minor cleanup.
  • R - Adjusted sizes of explosions to better match their hitbox, and added a new indicator on the target, which should now reflect the actual hitbox of the approaching charge. 
Skin changes:
  • All Skins: Cleaned up and matched base changes.
  • Astronautilus: Some cleanup, matched base changes and added new VFXs across the whole kit. More asteroids, stars and space stuff!
Known issues or things to add:
  • Recolor for Subterranean Nautilus 
Please test those changes on the PBE once they are up (should be some time later this week) and let us know if you have any feedback!"
Check out comparison videos for Annie:

Check out comparison videos for Nautilus:


  • Dragonslayer Trundle has had some small tweaks his head size:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

[Changelist 1 / Changelist 2]
  • Five Point Strike (Q) energy cost increased from 100/95/90/85/80 to 120/115/110/105/100
  • Twilight Shroud (W)
    • Movement speed in shroud changed from [20/25/30/35/40% while she is in shroud] to [30/35/40/45/50% decaying movement speed for 2 seconds on cast]
  • Perfect Execution (R)
    • dash lockout increased from 1.75s to 2.5s
    • R1 targeting changed from [Free targeted] to [enemy champion targeted]
    • R1 target range: 625
    • R1 dash distance: 625-675 based on distance from them

  • Calibrum marks range lowered from [Infinite] to [2000 range max]

  • Base mana increased from 438 to 480
  • Emperor's Divide (R) soldier count (width) increased from 5/6/7 to 6/7/8

  • Valkyrie (W) 
    • special delivery damage per second changed from [7.5/25 (+37.5% bAD)(+5% AP)] to [7.5/25 (+50% bAD)(+6% AP)]
    • special delivery dot duration when you knock enemies aside increased from 1s to 1.5s

  • Base mana lowered from 420 to 375
  • Pale Cascade (W) damage lowered from 22/34/46/58/70 to 18/30/42/54/66

  • Base Attack speed lowered from 6.88 to 6.25

  • Mana per level increased from 42 to 50
  • Attack speed per level increased from 1.5% to 2.5%

  • Winds of War (Q) 
    • tornado duration increased from 1.5s to 2s
    • tornado damage ticks increased from 3 to 4

  • Eclipse (W) Damage lowered from 60/100/140/180/220 to 60/95/130/165/200
  •  Zenith Blade (E) damage lowered from 60/100/140/180/220 to 50/90/130/170/210

  • Bugfix: Second passive shot no longer crits for full damage

Miss Fortune
  • Attack speed per level lowered from 3 to 2.25%

  • Base AD lowered from 61.036 to  61
  • Base Armor increased from 30.88 to 31
  • Scrap Shield (W) 
    • movement speed lowered from [20/25/30/35/40% (30/37.5/45/52.5/60% enhanced)] to [15/20/25/30/35% (22.5/30/37.5/45/52.5% enhanced)]
    • Shield value lowered from 80/110/140/170/200 to 60/95/130/165/200

  • Attack speed at level 1 increased from 0% to 10%
  • Fury of the North (Passive) [new] now falls off after hits from small monsters

  • Absolution (Passive)
    • Soul drop rate on minions Senna doesn't kill increased from 20 to 25%
    • Soul drop rate on cannons Senna Kills lowered from 100% to 1.67%
      • "If Senna's support kills a minion with Relic Shield/Steel Shoulderguards, granting gold to her, it receives the lower 1.67% drop rate."
  • Curse of the Black Mist (E)
    • Bugfix: Senna's allies in the mist no longer briefly turn invisible if she dies during E.

  • Base HP regen lowered from 9.25 to 8
  • Haymaker (W)
    • cooldown increased from 16/14/12/10/8 to 18/16.5/15/13.5/12
    • Base damage lowered from 90/125/160/195/230 to 90/120/150/180/210
    • now shows max damage on tooltip

  • Song of Celerity (E) self movement speed lowered from [25% (+4% per 100 AP)] to [20% (+3% per AP)]

[Context/Changelist 1Changelist 2 - Full kit noted here, check out the changelist for details!]
[Reverted, look for continued testing next cycle!]
  • Base Hp lowered from 577.8 to 540
  • Mana lowered from 265.84 to 265
  • MP5 lowered from 8.042 to 8.04
  • Base MR lowered from 32.1 to 28
  • Strength of Stone (Passive)
    • Entering stealth or brush grants Wukong a shield equal to 40 (+10% of his maximum health). This effect can trigger every 16/14/12 seconds at levels 1/7/13.
  • Crushing Blow (Q)
    • 8/7/6/5/4s Cooldown
    • 30 Mana
    • Wukong's next attack gains 125 extra range, deals 15/30/45/60/75 (+65% bonus AD) bonus physical damage and reduces the target's armor by 10/15/20/25/30% for 4 seconds.
  • Warrior Trickster (W)
    • 22/20/18/16/14s Cooldown
    • 50/55/60/65/70 Mana
    • Wukong dashes towards the cursor and becomes Invisible for 1 second, leaving behind a stationary clone for 3 seconds. The clone attacks nearby enemies Wukong has recently damaged for 50/62.5/75/87.5/100% AD physical damage.
      • Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.
  • Nimbus Strike (E)
    • 10s Cooldown
    • 40/45/50/55/60 Mana
    • Wukong dashes to an enemy, sending out clones that mimic the dash up to 2 additional enemies nearby. Each enemy struck takes 65/100/135/170/205 (+80% bAD) magic damage. 
    • After dashing to an enemy, Wukong gains 30/35/40/45/50% Attack Speed for 4 seconds.
  • Cyclone (R)
    • 120/105/90s Coldown
    • 100 Mana
    • Wukong spins his staff around for 4 seconds, gaining 30/40/50% movement speed.
    • While spinning, he deals (2.5/5.5/8.5% (+.1% per 10 total AD)% target max health) physical damage per second to nearby enemies and knocks them up for 1 second the first time they get hit. 
    • Damage to monsters capped at a maximum of 200/400/600 at 6/11/16 physical damage per second.

[Changelist from Captain Gameplay]
  • Prowling Projectile (Q) 
    • Mana cost changed from 85/90/95/100/105/110 to 90 at all ranks
    • empowered damage lowered from 50/95/140/185/230/275 to 45/80/115/150/185/220
    • [New] now adds +2/3.2/4.4/5.6/6.8/8% of target's current health as damage
  • You and Me!
    • Silences no longer count as immobilizing CC
  • Zoomies! (E)
    • healing changed from [70/110/150/190/230 (+30% AP)] to[70/100/130/160/190 (+40% AP)]

Jungle Experience

TFT Changes

  • 3 champ crit chance increased from 65% to 70%
  • 6 champ crit chance lowered from 225 to 210

  • 3 champ attack speed increased from 15% to 20%
  • 6 champ attack speed lowered from 35% to 30%
  • 9 champ attack speed lowered from 55% to 50%

  • Spell power increased from 10% to 15%

  • 6 champ increased damage lowered from 175% to 165%

  • damage reduction changed from 70/80/90 to 80/85/90

  • Stun duration increased from 1s to 1.5s

  • Damage increased from 150/250/450 to 150/300/550

  • Damage increased from 125/275/425 to 150/300/500

  • Damage increased from 200/450/800 to 225/475/800

  • Damage increased from 25/30/50% to 30/40/50%
  • Base shots increased from 10 to 12

  • Damage lowered from 600/900/9999 to 550/900/9999

  • Attack speed increased from 100/150/300% to 100/150/450%

  • Critical strike chance increased from 20 to 25
  • Critical strike curation increased from 4s to 10s

  • minion health lowered from 600/800/2000 to 400/700/2000

Patch History for this cycle:

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