10.2 PBE Cycle

This mega post was last Updated on 1/16 with the 1/16 PBE Update
(With the release of patch 10.1 to live on January 8th, we started the new 10.2 PBE cycle.)

Previous PBE Cycles in 2020
[9.24] [10.1]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Wukong Update- Prepped For PBE!

Here's Riot Lutzburg with details on the Wukong update that is now testing on the PBE!
Hi everyone, 
The team and I have made good progress on Wukong over the last few weeks, and we're excited to show him to all of you on the PBE! However, based on the way our deploys work and how files get packaged, the next time the PBE will be updated will likely be the first week of January. Wukong's files are prepped and ready to go, and will become playable automatically when the next deploy drops. 
so just what are the changes? Before we get into them, I want to remind everyone of the major goals for this update: 
  1. Shift Wukong's power towards the early game and away from the late game, while remaining roughly power neutral in the long run
  2. Give Wukong players the tools they need to feel competitively viable in early lane phase/jungle
  3. Create new outplay opportunities that enhance Wukong's identity as a tricky, uniquely mobile skirmisher with a hit-and-run combat pattern  
Note the absence of a goal referring to Wukong's role/classification. This is because we have decided NOT to push Wukong explicitly into the Bruiser role. With these changes, we aim to provide viable build paths for both Assassin/Lethality AND Bruiser itemization. We want your itemization to be a reflection of your preferred play style, enemy match-ups and team composition. 
In addition, these changes should help alleviate some of the most common points of frustration noted by the community. Specifically, we're targeting: 
  • Reduced mana costs
  • Providing a Passive that feels powerful and interactive
  • Higher R power/satisfaction 
Here is the official list you'll be seeing on PBE later this week. NOTE- these changes are relative to the LIVE GAME and are still a work in progress. Values and mechanics may still change! 
P- Stone Skin: 
  • NEW- For 3 seconds after exiting brush or stealth, Wukong gains a physical damage shield equal to 12% of his maximum health. This effect can trigger once every 10 seconds.
  • REMOVED- Wukong no longer gains bonus resistances based on nearby enemy Champions
Wukong's old passive provided a lot of hidden power in late game team fights that was hard to notice or appreciate, and felt practically useless in the early lane phase. This new ability will grant Wukong brief windows to make aggressive trades he normally wouldn't consider taking. The values are tuned to encourage Wukong to stay in an extended fight using clever brush play and a well-timed W to earn two procs of the shield in a single fight. Conveniently, Wukong will also be able to shrug off a bit of damage from jungle monsters that hang out near brush. We're hoping this provides a new form of skill expression and mastery that enriches Wukong's evasive, tricky play style.
Note that we are still iterating on the exact mechanics/rules of the shield- please let us know what you think! 
Q- Wuju Strike:
  • Mana cost lowered to 25 from 40
  • CD reduced by 1 second at all ranks
  • Damage adjusted to 1AD +20/40/60/80/100 damage (+.5 bonus AD) from 10/40/70/100/130 (+1/1.1/1.2/1.3/1.4 total AD)
As Wukong's primary trading and CS tool, we're lowering its cost and cooldown so he can poke and farm more reliably in losing matchups. We're also simplifying the damage model, since the old one was a little confusing. The spell now applies BONUS damage on top of Wukong's basic attack. That bonus damage is equal to the values listed above. Note that we've DOUBLED the rank 1 damage of Q from 10 to 20. You're welcome. 
W- Warrior Trickster:
  • Now instantly dashes towards the player's cursor instead of a short range blink
  • Dash is 350 range and 1200 speed. Can NOT go over walls
  • Clone is now treated as a stationary Champion and will attack nearby enemies, prioritizing the last enemy Wukong damaged
  • Clone's attacks deal a scaling 60-100% of Wukong's AD based on spell rank and applies on-hit effects, but cannot crit
  • Clone looks identical to Wukong's animation state on spawn, and animates as if he pressed the "S" key
  • Cooldown increased to 24/21/18/15/12 sec (from the time of initial cast) from 18/16/14/12/10 (from the time the clone disappears)
  • Stealth duration reduced to 1 sec from 1.5
  • Note: you may encounter a few bugs with the clone's target acquisition- we're working on these!
A nimble, free-target dash opens up a ton of new ways for Wukong to outplay his opponents. From dodging crucial skillshots like Illaoi E or Cho'gath Q, to aggressively repositioning onto the enemy back line during a chaotic team fight. Conveniently, Wukong's clone is also great at tanking jungle monsters!  
E- Nimbus Strike:
  • Now deals magic damage instead of physical (but still scales with Attack Damage)
This change will increase Wukong's early damage and make it harder for enemies to itemize against him with early Armor purchases, while slightly curbing his late game damage when building lethality. Crucially, the spell still scales with Attack Damage, NOT Ability Power 
R- Cyclone:
  • Tick rate increased to every .25 seconds from .5 (damage per tick halved to compensate)
  • Each tick of damage now applies Conqueror
  • Damage ratio increased to 1.25 AD/sec from 1.1
  • Bonus MS% is now a flat 30/40/50% instead of ramping up over the duration
  • E's attack speed buff renews itself while R is active
  • Wukong can now cancel R early by casting another ability or recasting R
Hopefully R will feel better to cast and, ideally, channel for its full duration 
Let us know what you think of the changes after the next PBE deploy! 
Riot Lutzburg noted:
[1] I'm currently iterating on Wukong's passive. The version you'll see on PBE tonight is outdated, as I've been tinkering with it this week. The current version reads, "After exiting stealth, Wukong gains a physical damage shield equal to 8% of his maximum health. 6 sec CD." 
[2] Lowering the CD and removing the short 3 sec duration has made it flow more naturally while making it easier to trigger twice in one fight. So it's effectively a 16% max HP shield per trade if you use brush and smart positioning. 
[3] Note to people who are worried about AP matchups- watch how your shield disappears when fighting a mage in a lane with minions. 

Bugfixes from Riot Lutzberg:
"Fixed some Wukong bugs, you should see them on the next PBE deploy: 
-Q is now properly consumed on Inhibs/Nexus
-W clone's AA range has been dramatically increased
-E now flows into AA/Q smoothly again"

Champion Skins

Six skins continue testing on the PBE this cycle, Dragonslayer and Guardian of the Sands:

Dragonslayer Diana

[No details on release date or cost!]
"Legends tell of a special breed of dragons ravaging the countryside who can hide under the veil of nightshade. While other dragonslayers may think twice about challenging such dangerous foes, Diana dives in head first—her blade and armor forged from the very remains of these ghastly draconic beasts."

Dragonslayer Olaf

[No details on release date or cost!]
"A savage berserker from the hinterlands, Olaf sought a warrior's death in slaying dragons. One by one, the horrid beasts fell to his axe, and rumors even tell of him consuming the heart of a dragon he beheaded. Truth is, this act has only fanned the fire of his rage, driving him to bring about the end of dragons."

Dragonslayer Trundle

[No details on release date or cost!]
"The king of a clan of giant trolls, Trundle is a revered dragonslayer. Blessed with the ability to command the raw power of mountain ice, he defends his realm from death and destruction. Over the ages, surviving trolls have looked up to him as their fearsome leader in this world torn asunder by dragon fire."

Guardian of the Sands Janna

1350 RP
"Janna, the desert gale-- ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest your sandstorms consume them whole."

Guardian of the Sands Rengar

1350 RP
"An assassin of a forgotten order long thought dead, Rengar prowls the tombs, retrieving ancient relics of power for purposes unknown. Far more alarming, he appears to be hunting guardians, his blades enchanted to pierce their ancient magic and defenses..."

Guardian of the Sands Ryze

1350 RP
"Ryze, the eternal conservator-- ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest your righteous magic entomb them beneath the dunes."

Here's Riot KiWiKiD with a bugs & feedback thread for the Guardian of the Sands skins this cycle:
"Guardian of the Sands Janna:
Guardian of the Sands Rengar:
Guardian of the Sands Ryze: 
Hey everyone, this is a collective bug and feedback post for all Guardian of the Sands skins (Ryze, Rengar, and Janna) 
Please let me know any bugs or feedback you have about any of these skins and I'll get them to the team to consider. Thanks!"


Sets of chromas are continue to to test on the PBE this cycle:

Dragonslayer Diana

Dragonslayer Olaf

Dragon Slayer Trundle

Guardian of the Sands Janna

Guardian of the Sands Rengar

Guardian of the Sands Ryze

Here's Riot Orphyre with a bugs & feedback thread for Mecha Kingdoms, Guardian of the Sands, and Freljord Sylas Chromas this cycle:
"Hey everyone! 
We’ve got new Chromas coming up for Mecha Kingdoms Sett, Mecha Kingdoms Leona, Mecha Kingdoms Draven, Mecha Kingdoms Jax, Guardian of the Sands Ryze, Guardian of the Sands Janna, Guardian of the Sands Rengar, and Freljord Sylas! 
Mecha Kingdoms Sett:
  • New textures:
    • Mecha Kingdoms Sett (Amethyst)
    • Mecha Kingdoms Sett (Tanzanite)
    • Mecha Kingdoms Sett (Ruby)
    • Mecha Kingdoms Sett (Turquoise)
    • Mecha Kingdoms Sett (Pearl)
    • Mecha Kingdoms Sett (Peacekeeper)
Mecha Kingdoms Leona:
  • New textures:
    • Mecha Kingdoms Leona (Peacekeeper)
    • Mecha Kingdoms Leona (Obsidian)
    • Mecha Kingdoms Leona (Pearl)
    • Mecha Kingdoms Leona (Ruby)
    • Mecha Kingdoms Leona (Turquoise)
    • Mecha Kingdoms Leona (Sapphire)
    • Mecha Kingdoms Leona (Rose Quartz)
    • Mecha Kingdoms Leona (Tanzanite)
Mecha Kingdoms Draven:
  • New textures:
    • Mecha Kingdoms Draven (Ruby)
    • Mecha Kingdoms Draven (Peacekeeper)
    • Mecha Kingdoms Draven (Emerald)
    • Mecha Kingdoms Draven (Obsidian)
    • Mecha Kingdoms Draven (Rose Quartz)
    • Mecha Kingdoms Draven (Amethyst)
Mecha Kingdoms Jax:
  • New textures:
    • Mecha Kingdoms Jax (Ruby)
    • Mecha Kingdoms Jax (Peridot)
    • Mecha Kingdoms Jax (Rose Quartz)
    • Mecha Kingdoms Jax (Peacekeeper)
    • Mecha Kingdoms Jax (Pearl)
Guardian of the Sands Ryze:
  • New textures:
    • Guardian of the Sands Ryze (Obsidian)
    • Guardian of the Sands Ryze (Aquamarine)
    • Guardian of the Sands Ryze (Ruby)
    • Guardian of the Sands Ryze (Emerald)
    • Guardian of the Sands Ryze (Amethyst)
    • Guardian of the Sands Ryze (Citrine)
Guardian of the Sands Janna:
  • New textures:
    • Guardian of the Sands Janna (Ruby)
    • Guardian of the Sands Janna (Rose Quartz)
    • Guardian of the Sands Janna (Sapphire)
    • Guardian of the Sands Janna (Peridot)
    • Guardian of the Sands Janna (Tanzanite)
    • Guardian of the Sands Janna (Catseye)
Guardian of the Sands Rengar:
  • New textures:
    • Guardian of the Sands Rengar (Obsidian)
    • Guardian of the Sands Rengar (Sapphire)
    • Guardian of the Sands Rengar (Ruby)
    • Guardian of the Sands Rengar (Emerald)
    • Guardian of the Sands Rengar (Amethyst)
    • Guardian of the Sands Rengar (Rose Quartz)
Freljord Sylas:
  • New textures:
    • Freljord Sylas (Ruby)
    • Freljord Sylas (Turquoise)
    • Freljord Sylas (Amethyst)
    • Freljord Sylas (Pearl) 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre"


  • Thresh's E now has an updated cast indicator - now has the half circles near the middle * 

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.


  • Calibrum 
    • Q cooldown increased from 9/8.25/7.5/6.75/6 to 10/9.5/9/8.5/8
  • Mark damage changed from [20/25/30/35/40 (+30% bAD)] to [15 (+20% bAD)]
  • Severum
    • Q Damage changed from [35% bAD] to [30% bAD per hit]
  • Crescendum
    • Off-hand AD value changed from [1-2.64 (for 0-10 mini Crescendum)] to [1-2.23 (for 0-10 mini Crescendum)]

  • Whirling Death (R) Bonus AD changed from 110% to 110/130/150%

  • "In 10.2 Jinx will be able to proc her passive off of Epic monsters she helps her team kill."

  • Inner Flame (Q) damage increased from 80/125/170/215/260 to 90/135/180/225/270
  • Focused Resolve (W) damage increased from 30/55/80/105/130 to 40/65/90/115/140

  • Armor increased from 28.22 to 29
  • AD increased from 46.368 to 47
  • Help, Pix! (E) cooldown lowered from 10 to 8

  • Dredge Line (Q) damage lowered from 80/130/180/230/280 to 70/115/160/205/250

  • Terrashape (W) attack speed changed from 20% to 5/10/15/20/25%

  • Song of Celerity (E) 
    • ** not yet showing in game** haste % for allies increased from [10/11/12/13/14 (+3% per 100 AP)] to [10/11.5/13/14.5/16% (+4% per 100 AP)]
    • haste % for Sona increased from 10-14 (+3% per 100 AP)] to [25% (+4% per 100 AP)]

  • Frozen Domain (W) movement speed increased from 2025/30/35/40% to 30/35/40/45/50%
  • Pillar of Ice (E) slow increased from 15/25/35/45/55% to 20/30/40/50/60%

  • Hex Core Bugfix - "Viktor now gets his base mana per level (25) instead of hexcore mana value (5-15)"

[Context/Changelist 1, Changelist 2 - Full kit noted here, check out the changelist for details!]
[Reverted for now, look for more testing next cycle!]
  • Base armor increased from 34 to 38
  • Strength of Stone (Passive)
    • "After exiting stealth, Wukong gains a shield equal to x (10% of his maximum health). This effect can trigger every 12 seconds."
  • Crushing Blow (Q)
    • 8/7/6/5/4s cooldown
    • 25 mana
    • "Wukong's next attack is a crushing blow, gaining 125 extra range and dealing 20/40/60/80/100 (+50% bAD) bonus physical damage. For the next 4 seconds, Wukong and his clone deal 5/10/15/20/25% bonus damage to the affected target."
  • Warrior Trickster (W)
    • 22/20/18/16/14s Cooldown
    • 50/55/60/65/70 mana
    • "Wukong dashes toward the cursor and becomes invisible for 1 second, leaving behind a stationary clone for 3 seconds. The Clone attacks nearby enemies Wukong has recently damaged for [50/62.5/75/87.5/100% AD] damage.
    • Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight."
  • Nimbus Strike (E)
    • 10s Cooldown
    • 45/50/55/60/65 Mana
    • Wukong dashes to an enemy, sending out clones that mimic the dash up to 2 additional enemies nearby. Each enemy struck takes 65/100/135/170/205(+80% bAD) magic damage. 
    • After dashing to an enemy, Wukong gains 30/35/40/45/50% Attack Speed for 4 seconds."
  • Cyclone (R)
    • 120s Cooldown
    • 100 Mana
    • "Wukong spins his staff around for 4 seconds, dealing 20/110/200 (+125% AD) physical damage per second to nearby enemies and knocking them up for 1 second the first time they get hit. Wukong gains 30/40/50% Movement Speed for the duration."

  • ** Different than changelist!** Bouncing Bomb (Q) damage increased from 75/120/165/210/225 to 85/130/175/220/265
  • Satchel Charge (W) knockback increased from 400 to 500
  • ** Different than changelist!** Hexplosive Minefield (E) slow changed from 20/25/30/35/40% to 30/35/40/45/50%

Cloak of Agility
  • Crit Chance lowered from 25% to 20%

Frozen Heart
  • Armor increased from 100 to 110

  • Attack damage lowered from 55 to 50

Jungle Monsters
Rift Herald
  • Health lowered from 8250-16500 to 7125-14250

Teamfight Tactics Changes

  • 3 champ critical strike increased from 50% to 65% 
  • 6 champ critical strike increased from 150% to 225%

  • Chance for additional attack lowered from 40% to 35%

  • 2 champ armor reduction lowered from 50% to 40%
  • 4 unit armor reduction increased from 90% to 100%

  • 6 champ damage increased from 140% to 150%
  • 9 champ damage increased from 210 5 to 250%

  • [New] 6 champions also now adds +20 spell power

  • Increased damage duration increased from 5s to 6s
  • 6 champ damage increased from 150% to 175%

  • 6 champ armor increased from 450% to 999%

  • [New] 6 champ bonus: All woodland champions make a copy of themselves

  • Damage increased from 200/400/800 to 225/450/900

  • Attack speed lowered from 60/70/80 to 40/60/80

  • Damage reduction lowered from 40/90/140 to 40/80/120

  • Shadow Swarm health increased from 250 to 250/300/400

  • Damage changed from 200/325/450 to 150/275/475

  • Ricochet bounces lowered from 10 to 5/7/9

  • Damage increased from 300/600/900 to 325/650/975

  • Damage increased from 200/325/450 to 200/325/500

  • Minion health lowered from 600/1000/2000 to 500/800/2000
  • Minion damage lowered from 100/200/300 to 100/175/250

Patch History for this cycle:

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