5/31 PBE Update: New Ward Skins, Loot Assets, & More

Posted on at 4:17 PM by Aznbeat
The PBE has been updated! As we continue the 9.12 PBE cycle, today's patch includes new ward skins, loot assets, and tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Ward Skins

Forty-seven ward skins were added, and look to be for the Team/Fan pass, with a few blank placeholder wards and the rest with team logos:

Team logo texture examples:
  

Miscellaneous 

  • New loot assets added:
    • 4800 BE Champion Capsule: "Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion."
    • 3150 BE Champion Capsule: "Need a boost to break the League lull? This capsule contains a free unowned champion worth 3150 BE." 
    • Watermelon Orb: "For Turkey only! From this juicy and delicious orb, you can get one guaranteed skin shard with a 15% chance for bonus Orange essence equivalent to the upgrade cost, and 1.5x gemstone and mythic skin drops."
  • Files for LPL summoner icons added, images later this cycle! Name examples:
    • "2019 Bilibili Gaming Level 1 Icon"
    • "2019 Bilibili Gaming Level 2 Icon"
    • etc.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Karthus
[This change was hotfixed to live on 5/30!]
  • Requiem (R) AP increased from 65% to 75%

Master Yi
[This change was hotfixed to live on 5/30!]
  • Alpha Strike (Q) damage on same target increased from 15% AD per additional strike to 25% AD per additional strike

Mordekaiser
[Mordekaiser's champion update is testing on the PBE!]
  • Darkness Rise (Passive)
    • [Tooltip updated] "Darkness Rise can activate on Epic monsters. Aura/speed has a 5s duration and is refreshed with each champion attack or spell hit."
  • Indestructible (W) 
    • Potential shield values separated:
      • 30% of damage he deals
      • 15% of damage he takes
    • [Tooltip updated] "Shield value decays over time. Damage stored by non-champion sources reduced by 75%. Minimum Shield: 5% maximum health // Maximum Shield: 30% maximum health.

Sylas
[Sylas has other changes in testing on the PBE!]
  • Petricite Burst (P)
    • Damage reduction to targets other than the primary lowered from 50% to 30%
    • Now has 2 charges
    • Damage changed from [(120% AD)+(9+3 per level)+(20% AP)] to [(100% AD)+(9+3 per level)+(20% AP)] 
      • Vs Live: [(100% AD)+(5+2.5 per level)+(20% AP)] to 
  • Chain Lash (Q)
    • Q2 Damage lowered from 45/70/95/120/145 to 40/60/80/100/120
    • Q2 AP lowered from 60% to 40%
    • Q2 explosion radius increased from 160 to 180
      • Vs. Live: From 200 to 180
  • Kingslayer (W) Heal increased from 60/80/100/120/140 to 70/95/120/145/170
  • Abscond / Abduct (E)
    • now gains shield on champion and monster hits

Ryze
[Changelist / Context - Some changes may be noted on changelist but not in game!]
  • Arcane Mastery (Passive)
    • Casting a basic Spell reduces basic spell cooldowns by 1 second
    • Spell damage and shielding increased by 1% of Ryze's maximum Mana
    • [Removed] All other Mana ratios
  • Overload (Q)
    • [Removed] Passive effect
    • Spell ranks lowered from 6 to 5
    • Damage changed from [60/85/110/135/160/185 (+45% AP)] to [80/110/140/170/200 (+40% AP)]
    • Overload damage bonus changed from [40/50/60/70/80% (Spell Flux Rank)] to [10/20/30/40/50% (Overload Rank)]
    • Cooldown increased from 6 to 10
    • Cost increased from 40 to 60
  • Rune Prison (W)
    • Damage changed from [80/100/120/140/160 (+60% AP)] to [80/85/90/95/100 (+40% AP)]
    • [New] On champion cast, shields Ryze for 60/80/100/120/140 (+40% AP). On minion cast, gives 160 Mana (net +80 after the spell's baseline cost).
    • Mana cost changed from [50/60/70/80/90] to 80
    • CC effect changed from [Root] to [50% Slow]
    • CC duration increased from 0.75 to 1.5
    • Spell Flux bonus changed from [Increased CC duration] to [Convert Slow to Root]
    • Cooldown changed from [13/12/11/10/9] to 16
  • Spell Flux (E)
    • Cooldown changed from [3.25/3/2.75/2.5/2.25] to 4
    • Damage changed from [70/90/110/130/150 (+35% AP)] to [80/100/120/140/160 (+40% AP)]
    • Bounce range:
      • Between two large units increased from 350 to 400
      • Otherwise lowered from 350 to 250
    • Cost changed from [60/70/80/90/100] to 80
    • [New] Always bounces
    • [Removed] Damage on Bounce
    • [Removed] Bouncing Flux on kill
  • Realm Warp (R)
    • Spell ranks increased from 2 to 3
    • [New] Arcane Mastery mana benefit increased to 2.5/3.0/3.5%
    • [New] Immediately casts at max range when attempting to cast beyond that
    • [New] Requires an allied unit to cast near
    • Minimum cast range increased from 730 to 1000
    • Maximum cast range changed from [1750/3000] to 3000
    • Cooldown changed from 180 to [210/180/150]

Context & Notes

1) Riot Repertoir provided a changelist for Ryze this cycle:
[1] Here's the one showing up today. There will likely be a pretty different one on Monday that is less... drastic
[2] As mentioned, there is some Ryze stuff that's showing up on PBE today. There's a different list coming Monday as well. Trying two different things out before deciding on the right blend of the two for 9.12. Feedback welcome.          

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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