6.2 PBE Cycle

[NOTE: According to normal schedule, 6.2 should be headed to live around January 27th! Keep an eye out for server maintenance announcement soon!]

This mega post was last Updated on 1/21 with the 1/21 PBE Update

( With the release of patch 6.1 to live on January 14th, we started the new 6.2 PBE cycle. )

Previous PBE Cycles in 2016

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Stats & Abilities

  • Range: 550
  • Movespeed: 325
  • Attack Damage: 53
  • Attack Damage Growth: 4
  • Health: 540
  • Health Growth: 85
  • Mana: 300
  • Mana Growth: 50
  • Health Regen: 1.1
  • Health Regen Growth: .1
  • Mana Regen: 1.2
  • Mana Regen Growth: .16
  • Armor: 20
  • Armor Growth: 3.5
  • Magic Resist: 30

Whisper (Passive) 
Death in 4 Acts - Jhin's hand cannon has a fixed attack speed (.63 - increases at ~3% per level) and can be fired 4 times before needing to be reloaded. The 4th bullet always Crits and deals bonus damage equal to 15-25% of the target's missing health.  
Every Moment Matters - Critical Strike Chance and Bonus Attack Speed have special scaling:
  • Attack Damage is increased by X [ (2-40 based on level)% + (40% of Crit Chance) %+ (25% of bonus attack speed)% of total AD).
  • Jhin's Crits deal 25% reduced damage but grant him 10% ( +40% of bonus attack speed) movement speed for 2 seconds.
[NOTE: Will reload after a short time without attacking.] 

Dancing Grenade (Q)
30/35/40/45/50 Mana 
7/6.5/6/5.5/5 sec Cooldown 
Jhin launches a cartridge at the targeted enemy that deals 60/85/110/135/160 (+.3/.35/.4/.45/.5 total AD) (+.6 AP) physical damage before bouncing to a nearby target that has not yet been hit. 
The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.

Deadly Flourish (W) 
50/60/70/80/90 Mana 
14 sec Cooldown 
Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+.7 Total AD) physical damage to it, and 65% of that damage to minions and monsters hit along the way. 
If Deadly Flourish strikes a champion that has been hit by one of Jhin's basic attacks, Lotus Traps, or allies within the last 4 seconds it will root them for .75/1/1.25/1.50/1.75 seconds and grants Jhin movement speed as though he had crit them.

    Captive Audience (E) 
    40/45/50/55/60 Mana 
    2 sec Cooldown 
    Jhin places an invisible Lotus Trap at the target location that lasts 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.  
    The trap leaves behind a zone that slows everything inside by 35%, and detonates after 2 seconds, dealing 20/80/140/200/260 (+1.2 Total AD) (+1.0 AP) magic damage (65% damage on subsequent hits and  vs. minions and monsters). 
    Jhin prepares a new trap every 28/27/26/25/24 (reduced by CDR) seconds and can store 2 at once.  
    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed. 

    Curtain Call (R) 
    100 Mana 
    120/105/90 sec Cooldown 
    Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for .75 seconds and dealing 50/125/200 (+.25 total AD) physical damage, increased by 2% for each 1% health the target is missing. The 4th shot crits for 200% damage.  
    If cancelled early, Curtain Call's cooldown is refunded by 10% each unused shot.


    Jhin's VO is up, clocking in at over 20 minutes! This includes oodles of special taunts -  BardDravenGarenIllaoiJinxKatarinaLucianRek'sai , ShenSionSona, Tahm Kench, and Zed. He also has unique taunts for Ionian and Noxian champions.

    [Click here for an explanation of the  by Riot Utora!]

    Jhin's champion select quote has been added as well:

     "In carnage I bloom like a flower in the dawn"

    Here are Jhin's special interactions with champions and buying items in the shop:

    Interested in any of the non-English voiceovers? You can find videos here:

    Background / Lore

    Here's Jhin's short form in-client lore, expect a longer version on his champion page at release!
    "'Art requires a certain... cruelty.''

    Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his twisted theater, making him the best choice to send the most powerful of messages: terror."


    A login theme for Jhin is was also added!

    Release Skin - High Noon Jhin

    High Noon Jhin

    1350 RP

    Here's Nurse Flan with a bugs & feedback thread for High Noon Jhin:
    "This premade ain't big enough for the both of us and I'm going to give you 24 hours to log off. If I see you in the lobby by this time tomorrow, it's you or me!

    If you think you got the skills to deal in lead, pick up your pistols and take to the Rift!
    • Completely new model (so cowboy!)
    • New particles for abilities! (all smoke and guns!)
    • New recall! (100% accuracy)
    • New audio for most abilities! (powerful gun stuff!)
    • 1350RP* - pricing is always subject to change!
    NOTE: We are still finalizing his (E) passive, so there will be weirdness with the version that he sees! 
    As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new High Noon skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
    See you on the Rift!"

    Champion Update: Shen 

    Shen's champion update is now on the PBE, including new visuals, kit changes, and updated skins!
    [NOTE: While it is very similar to the current, this is his updated splash and has bigger sword on back!]


    Shen's short form in client lore has been updated, Expect a longer story and introduction on his champion page when his champion update hits live!
    'The Eye is blind to fear, to hate, to love – to all things that would sway equilibrium.'' 
    Leader of a secret clan of mystic warriors, Shen serves as the Eye of Twilight, entrusted to enforce equilibrium in the world. Longing to remain free from the confusion of emotion, prejudice, or ego, Shen continually struggles, spirit blade in hand, to walk the unseen path of dispassionate judgment."

    Stats & Abilities

    • Movement Speed: 340
    • Health: 540
    • Health Growth: 73
    • Energy: 400
    • Armor: 25
    • Armor Growth: 2.6
    • Health Regen: 2.0 (from 1.67)
    • Health Regen Growth: .15 (from .11)
    • Magic Resist: 32.1
    • Magic Resist Growth: 1.25
    • Damage: 60
    • Damage Growth: 3

    Shen's maximum energy is now 400!

    Ki Barrier (Passive)
    After casting a spell, Shen gains a shield that absorbs 52 - 120 [+14% Bonus Health] damage for 2.5 seconds (cooldown 10 seconds). Spells that successfully affect an allied or enemy champion reduce this cooldown by 4-7.5 seconds.  
    Shen's power manifests as a spirit blade that he can control with abilities.
    [NOTE 2See this post from G-Mang on the blades idle behaviors.]

    Twilight Assault (Q)
    140/130/120/110/100 Energy 
    8/7.25/6.5/5.75/5 sec Cooldown 
    Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by 35% when moving away from Shen for the next 2 seconds. 
    Shen's next 3 attacks deal 3/3.5/4/4.5/5% (+ ~1.5% per 100 AP ) of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal 5/5.5/6/6.5/7% (+ ~2% per 100 AP) instead and have +50% Attack Speed.  
    Each attack deals 30 extra magic damage to monsters and minions  (max 75/100/125/150/175).

    Spirit's Refuge (W)
    40 Energy 
    18/16.5/15/13.5/12 sec Cooldown 
    Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.  
    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass. 

    Shadow Dash (E)
    180 Energy 
    18/16/14/12/10 sec Cooldown 
    Passive: Dealing damage with Shadow Dash or Twilight Assault recovers 30-40 energy. 
    Active: Shen dashes in a direction, dealing 50/75/100/125/150 [+ 12% bonus HP] physical damage to enemy champions in his path and taunting them for 1.5 seconds.

    Stand United (R)
    No Cost 
    180/150/120 sec Cooldown 
    Shen grants a shield to a target allied champion that absorbs up to 250/550/850 (+1.35 AP) damage for 5 seconds. After channeling for 3 seconds, Shen and his spirit blade teleport to the ally's location.

    Updated Skins

    Each of Shen's six skins have also been updated, including unique visuals on his floating sword!

    Frozen Shen


    Yellow Jacket Shen


    Surgeon Shen


    Blood Moon Shen


    Warlord Shen


    TPA Shen

    New Champion Skins

    The three Beast Hunter skins have returned and are currently up for testing this cycle!

    Beast Hunter  Draven

    750 RP

    Beast Hunter  Sejuani

    750 RP

    Beast Hunter  Tryndamere

    750 RP

    Here's Galetta with a bugs & feedback thread for Beast Hunter Sejuani, Draven, and Tryndamere:
    "Make sure you chow down before you hit the rift, Beast Hunters need fuel! Many strange and dangerous creatures await you! 
    These skins includes: 
    • New model and textures!
    • Some quality of life particles on Draven and Sejuani. We kept the new weapon models consistent across the relevant particles.
    These skins will be 750RP each (PBE pricing subject to change) 
    Your feedback and bug reports are extremely helpful to us, so please check out the Beast Hunter skins and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
    See you on the Rift!"

    Lunar Revel 2016 Login

    A new Lunar Revel 2016 login theme is now up on the PBE, featuring Radiant Wukong!

    Here's the still image from the login screen:

    In case you missed them last PBE cycle, click here for more on the upcoming Lunar Revel content including Radiant WukongLunar Wraith Morgana, and Lunar Wraith Caitlyn, new summoner icons, a new ward skin, and more!

    Hextech Crafting & Loot

    [NOTE: This will not be released in 6.2.]

    Here's a short video previewing the new system:

    You can access the new crafting system by pressing the gem looking button next to shop and profile.

    In short the new system allows you to earn and/or purchase chests and keys then open them for loot! Keys can be earned by winning matchmade games or purchased in the shop. Chests can be earned by getting S ranks in matchmade games (limit of 4 per month, 1 per champ per season) or purchased in the shop - more details available here.
    Opening chests awards loot - unlocks, champion shards, skin shards, ward skins shards, summoner icons, rare gems, and more. Note that you CAN acquire multiple shards for the same champion or for content you already own. You can get shards for any tier of champion or skin, as well as shards for legacy skins!

    Once you have a shard- champion or skin - you can combine it with the appropriate essence - champion or cosmetic - to create a permanent unlock for that content!  In the screen shot below I need 580 champion essence to make my Trundle champion shard into a permanent unlock of Trundle. unfortunately, I don't yet have enough essence yet! 
    To get more essence, you can DISENCHANT any of your shards into essence based on their normal value. Below I can disenchant Kennen, who is normally 880 RP, for 290 champion essence.
    With my new champion essence in hand, I can now create a permanent Trundle unlock!
    If you'd simple like to try out content, each individual champion or skin shard can be redeemed for a temporary 7 day rental of content by selecting "Activate rental" on the right click drop down. This only requires a shard and does not consume any essence.

    You also have the option of REROLLING three permanent skin unlocks or three shards to obtain a random permanent unlock for that type of content. You will always reroll into an unowned champion or skin! 

    In the shot below I'm rerolling 3 skin shards and end up creating a new permanent skin unlock for Workshop Nunu!
    The permanent skin unlock goes into your inventory where you can redeem it to permanently unlock the skin, RE-ROLL it again, or simply disenchant it for more essence. Permanent unlocks have a gold border rather than the teal border for shards. 
    Unlike skin unlocks, Champion permanent unlocks go right to your account rather than hanging around in your inventory.

    You can also open up a RARE GEM that, in addition to also including a random shard, will give you a free chest and key! *NOTESocrates mentioned these may be for something else.
    As you can only earn four chests a month, you can track how many you have left to earn on your profile page:
    As you can only earn 1 chest per champion per season, you can track who you have earned a chest with so far on your champion page:

    While things may change, here are a few notes on current values:
    • Disenchants yield essence equal to  ~33% of the normal RP price for the content
      • Example: 975 RP skin will disenchant into 322 cosmetic essence.
    • It currently takes the content's RP cost minus 300 to upgrade a shard into a permanent piece of loot. 
      • Example: Gnar costs 975 RP.  To upgrade Gnar's shard into a permanent unlock, it will take 675 champion essence.

    Be sure to check out the Hextech Crafting & Loot announcement page for more information, as well as all the red posts over on the Hextech Crafting and Loot Q&A! Bug reports for Hextech crafting can be left in this PBE boards thread.

    Lore Updates

    This cycle includes several minor lore updates to remove bits about retconned content - such as  IoW and League - from older champion bios. To save space, pastebin of changes available here.
    • Annie
    • Blitzcrank
    • Jarvan IV
    • Riven
    • Talon
    • Urgot

    Summoner Icons

    Several new summoner icons have been added to the PBE!

    First up we have a menacing anchor icon! While not confirmed, this may be the Ocean Week 2016 icon! 

    We also have nine new esports team icons for the 2016 season:


    LCL (Russia): Team Differential

    LMS: Cougar eSports, Hong Kong eSports, eXtreme Gamers eSports Club

    LCK: ROX Tigers, e-mFire, Afreeca Freecs, Longzhu Gaming 

    The following three EU LCS team sumoner icons have been updated:

    EU LCS: Roccat, Unicorns of Love, Team Vitality


    • Keystone masteries now display on the loading screen.
    • The "Snowdown shop" has been changed to the "Lunar Revel" shop, and the background has changed to a Lunar Revel theme!

    • Looks like Riot has added a few files relating to new bots - Aatrox, Ahri, Akali, Anivia, Azir, Bard, Diana, Draven, Ekko, Elise, Evelynn, Fiora, Fizz, Gangplank, Gnar, Gragas, Hecarim, Heimerdinger, Illaoi, Janna, Jayce, Jinx, Kalista, Karma, Kassadin, Katarina, Kennen, Kha'Zix, Kindred, LeBlanc, Lee Sin, Lissandra, Lulu, Mordekaiser, Nami, Nautilus, Nocturne, Olaf, Orianna, Poppy, Rek'Sai, Rengar, Riven, Rumble, Sejuani, Shaco, Singed, Skarner, Syndra, Talon, Teemo, Thresh, Tryndamere, Twisted Fate, Twitch, Urgot, Varus, Vayne, Vel'Koz, Vi, Viktor, Volibear, Yasuo, Zac, Zed.
    • The leagues team page includes a preview of the 2016 Ranked Team Reward ward skins to be released at the end of the 2016 ranked season!
    • There is a "The Crystal Scar WIP" map option added to the game. Unsure what it is for exactly but these are generally used by devs to test some sort of changes.
    • There is now a Chroma selector for the new champion select experience.

    Balance Changes

    Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

    • [Repertoir mentioned casting Twin Fang should no longer cancel Move or Attack orders.]

    Dr. Mundo
    • Masochism (E) AD increase lowered to 20/40/60/80/100 from 40/55/70/85/100
    • Masochism (E) AD gained for % of health missing lowered to .2/.4/.6/.8/1.0 from .4/.55/.7/.85/1
    • Sadism (R) cooldown increased to 100/85/70 from 75.

    • Movement speed in Human reduced to 325 from 330
    • Movement speed in Spider reduced to 350 from 355
    • Spiderling movement speed reduced to 350 from 355.
    • Volatile Spiderling (Human W) damage reduced to 60/110/160/210/260 from 75/125/175/225/275

    • Cannon Barrage (R) cooldown increased to 160/150/140 from 140/130/120

    • Focused Resolve (W) mana cost lowered to 50/55/60/65/70 from 70/75/80/85/90

    • Dance of Arrows (Q) mana cost at all ranks increased to 35 from 30
    • [Reverted] Wolf's Frenzy (W)  wolf's attacks damage lowered to 15/20/25/30/35 from 25/30/35/40/45
    • Mounting Dread (E) damage lowered to 60/90/120/150/180 from 80/110/140/170/200

    • Ice Blast (E) 
      • Cooldown lowered to 6/5.5/5/4.5/4 from 6 at all ranks
      • Mana cost lowered to 70/75/80/85/90 from 75/85/95/105/115
      • Damage lowered to 80/120/160/200/240 from 85/130/175/225/275
      • AP Ratio lowered to .9 from 1.0
      • Movement speed slow increased to 40/45/50/55/60% from 20/30/40/50/60%
      • Movement and attack speed slow duration lowered to 2 seconds from 3 seconds


    • General
      • When Rengar dashes, he lands slightly short of the target (prevents you from throwing bola over their head).*
    • Savagery (Q) :
      • Ferocity effect damage lowered to 130% of AD from 150%
      • Ferocity effect Attack damage bonus for 5 seconds increased to 20% from 10%
    • Bola Strike (E) 
      • Cast time added to airborne E instead of instant cast.*
      • Bola can now be cast outside of your cast range.*
    • Thrill of the Hunt (R)
      • Exclamation mark range notification range increased to 1450 from 1250.*
      • While stealth, you will gain movement speed regardless of whether you are moving towards target or not.*

    • [Revert to live functionality for both Q and W. As previously mentioned, ricklessabandon noted the changes will return for next cycle.]

    Tahm Kench
    • An Acquired Taste (Passive) stack duration reduced to 5 seconds from 7 seconds*.
    • Abyssal Voyage (R) bonus magic damage bonus health ratio lowered to 2/4/6% from 4/6/8%

    Athene's Unholy Grail
    • Total cost reduced to 2700g from 2800g
    • Combine cost reduced to 465g from 565

    • AD increased to 7 from 5
    • Bonus gold from passive increased to 350g from 300.
    Enchantment: Cinderhulk
    • [TOOLTIP Change: "while in combat" added to tooltip.]

    Frost Queen's Claim
    • Cooldown increased to 90 seconds from 60 seconds
    • [Reverted] Ability power reduced to 45 from 50.
    • [Reverted] ACTIVE's slow now 20% to 50% slow based on how far ghost traveled from 40% flat.

    • Total cost reduced now 2400 from 2550.

    Talisman of Ascension
    • [Reverted] Active cooldown lowered to 40 sec from 60 sec.
    • [Reverted] Cooldown reduction increased to 20% from 10%


    Farsight Alteration (Blue trinket)
    • When dropping a ward with blue trinket, your cursor will now change colors based on where it will drop. Red = on terrain, green = in brush, and blue is everywhere else. Works on mini map.

    Assassin (Cunning, tier 2)
    • Damage boost increased to 2% from 1.5%
    • Only deals extra damage to enemy champions instead of all

    Thunderlord's Decree (Cunning, tier 6)
    • Cooldown now 25-15 seconds based on level from 20 seconds.
    • Time to stack hits to proc it reduced from 5 seconds to 3 seconds. [source]

    Warlord's Bloodlust (Ferocity, tier 6)

    Unreleased Content

    The following three skins tested during the 6.1 PBE cycle but are not being released in 6.1! Expect them in 6.2 or later.

    Radiant Wukong

    1350 RP - NOT LEGACY.

    Lunar Wraith Caitlyn

    1350 RP / LEGACY

    Lunar Wraith Morgana

    975 RP / LEGACY

    New Summoner Icons

    Several summoner icons were added into the 6.1 cycle, all of which seem to be for the upcoming Lunar Revel event! No release details yet.

    New Ward Skin

    In addition to the new skins for Lunar Revel, we also have a new ward skin. No release details yet.

    Rising Dawn Ward

    640 RP

    Patch History for this cycle:

    1/13 PBE Update
    • New Champion: Jhin, the Virtuoso
    • Champion Update: Shen 
    • New Champion Skins
    • Hextech Crafting & Loot
    • Lore Updates
    • Summoner Icons
    • Balance Changes

    • Hextech Crafting and Loot
    • Jhin, the Virtuoso lore change
    • Miscellaneous 
    • Balance Changes

    • Jhin Login
    • Jhin Champion Select Quote
    • Shen Lore Update
    • Balance Changes

    1/19 PBE Update
    • Updated Shen Splashes
    • Lunar Revel 2016 Login
    • Miscellaneous 
    • Balance Changes

    1/20 PBE Update
    • New Splash Art
    • Miscellaneous
    • Balance Changes

    • New Summoner Icons
    • Jhin Non-English Voiceovers

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