5.9 PBE Cycle

Last Updated on 5/7 with the 5/7 PBE Update

( With the release of patch 5.8 to live on April 29th, we started the new 5.9 PBE cycle )

Previous PBE Cycles in 2015

[4.21][5.1] [5.2] [5.3] [5.4] [5.5] [5.6] [5.7] [5.8]

Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.

These new changes and additions are relative to what things currently are on live servers and are


(They often do not represent the final changes that get pushed to live servers.)

Balance changes for this cycle (so far) can be found at the bottom of this page

New Content list for this PBE cycle:

4/28 PBE Update
  • New Skins
    • Star Guardian Lux
    • SSW Rengar
    • SSW Singed
    • SSW Talon
    • SSW Thresh 
    • SSW Twitch
  • Ashe Champion Update
  • Balance Changes
  • New Skins
    • Ace of Spades Ezreal
    • King of Clubs Mordekaiser
    • Wild Card Shaco
    • Queen of Diamonds Syndra
  • Skin Updates
  • Balance Changes

  • Combat Text Adjustments
  • Skin Updates
  • Balance Changes

  • Skin Updates
    • Wild Card Shaco
    • King of Clubs Mordekaiser
    • Ace of Spades Ezreal
    • SSW Singed
    • SSW Thresh
  • Balance Changes

  • Skin Updates
  • Miscellaneous 
  • Balance Changes

  • "Ekko" Voice Files
  • Skin Updates
    • Ace of Spades Ezreal
    • Star Guardian Lux
  • New Summoner Icon
  • Miscellaneous
  • Balance Changes

  • New Splash Art 
    • SSW Skins
    • Playing Card Skins
  • Skin Updates
  • More Versions of Ekko CS Quote
  • Balance Changes

  • New Splash Art
  • Beta Test for Instant Feedback System
  • Miscellaneous
  • Balance Changes

( Note: As the cycle continues, some images may be out dated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Skins

To kick off the 5.9 PBE cycle we have new skins for LuxRengarSingedTalonThreshTwitch, Ezreal, Mordekaiser, Shaco, and Syndra!

Star Guardian Lux

1350 RP

Here's Nurse Flan with a bugs & feedback thread for Star Guardian Lux:
"Episode 1 - A Guardian is Born: Lux's Starlight Transformation
"In the name of Demacia, I will punish you!
By day, Lux Crownguard is just a shy, studious student studying for her studies. But with the power of love and light of the stars, she transforms into a light binding, evil fighting, lovely solider of Demacia! Enter, Star Guardian Lux!
  • Completely new model (ribbons, stars and cute things!)
  • New particles for abilities! (stars and sparkles!)
  • New recall! (she spins around magically!)
  • New ability SFX! (can you even get more magical?)
  • Some new animations! (a cute new idle, and a new dance! Can you tell where the dance is from?) 
  • Small quality of life adjustment for the AoE indicator for her (E) Lucent Singularity. The ring has been adjusted to better represent the actual size of the ability.
  • 1350 RP* 
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Star Guardian skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
See you on the Rift! 
*Pricing is always subject to change while on PBE!"

SSW Skin Set

Next up we have a set of FIVE skins to celebrate Samsung White as our 2014 World Champions!

SSW Rengar

750 RP

SSW Singed

750 RP

SSW Talon

750 RP

SSW Thresh

975 RP

SSW Twitch

975 RP

Here's Galetta with a bugs & feedback thread for the five Samsung White Championship skins!
"The champions have arrived! 
Each one of these skins honors a player of Team Samsung White, the winners of the 2014 League of Legends World Championship! These skins are representative of the following players and include: 
  • Looper: Singed, 750 RP
  • New character model.
  • Dandy: Rengar, 750 RP
  • New character model.
  • Pawn: Talon, 750 RP
  • New character model.
  • New (W) and (R) particles.
  • Imp: Twitch, 975 RP
  • New character model.
  • New recall animation. He rolls in the grass! :3
  • Mata: Thresh, 975 RP
  • New character model.
  • All particles color shifted to blue.
  • New recall animation.  
Your feedback and bug reports are extremely helpful to us, so please check out all the SSW skins and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
See you on the Rift!
Note: Hey guys SSW Thresh's particles will not be shifted blue, the decision was made in house to leave them green to better separate SSW and Championship Thresh."

Playing Card Skin Set

[Note: This splash also depicts the previously released Jack of Hearts Twisted Fate, who will now use it and has an updated loading screen slice.]
There are two versions of Card skins splash:

King of Clubs Mordekaiser, Queen of Diamonds Syndra, and  Wild Card Shaco use this version:

Ace of Spades Ezreal and Jack of Hearts Twisted Fate use a flipped version so it better fits in their champion pages:

 Ace of Spades Ezreal

750 RP

 King of Clubs Mordekaiser

750 RP

 Wild Card Shaco

750 RP

 Queen of Diamonds Syndra

750 RP

Here's Riot KateyKhaos with a bugs & feedback thread for these card based skins!
"April 29th: King of Clubs Mordekaiser will not be available to play today due to a bug. 
May the cards be ever in your favor! Stack your deck (and team) with:
  • Queen of Diamonds Syndra
  • Ace of Spades Ezreal
  • Wild Card Shaco
  • King of Clubs Mordekaiser
These skins are 750 RP* each and include:
New model and texture! 
These skins are now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
*Prices on PBE are subject to change.

New Summoner Icon

A new summoner icon featuring GROMP has been added in today's update.

Ashe Champion Update

Today's patch includes the recently announced champion update for Ashe, including a totally new
passive and Q as well as tweaks to the rest of her kit!

Check out the original announcement, including previews and additional context, here or check out Riot Repertoir's PBE feedback thread below:
"Ashe Update Feedback Thread

Hi guys, 
Since Ashe is going to be on PBE now, I wanted to leave brief context post explaining what's going on, as well as provide a place for you guys to give feedback on power, bugs, bad feels, clunkiness, or whatever else. Without typing up a whole wall of text, I'll cut straight to the abilities:
Base Stats
  • AA missle speed 2000 >>> 2500
  • AS/lvl 4.0 >>> 3.33
Passive - Frost Shots 
  • Permaslow moved from Q to Passive.
  • Slow strength scales with character level
  • Ashe no longer has a chance to crit. She never crits targets that don't have her passive on them, but always crits targets that do have it for (math stuff below, since I know people will ask or be confused): 
  • (TotalAD)x1.1+(TotalAD)x((CritChanceStat)x(1+(CritDamageStat)))
  • Let's say Ashe has IE, PD, and 200AD. Under this model, she deals 385 damage (200x1.1+200x.55x1.5).
  • With an IE and 100% Crit, she deals her ADx2.6 on targets with her passive on them.
  • Etc.
Q - Ranger's Focus 
  • Ashe builds Focus stacks by attacking, up to 5 stacks. 
  • When activated, she gains AS and her Passive slow is improved for 4 seconds. 
  • If she consumed 5 stacks of Focus, her AA also transforms to a flurry attack for the duration, which is effectively additional AD 
  • During the flurry attack, Ashe will Crit (from her passive) and Lifesteal, but will only apply on-hit effects like BotRK and Braum passive on the first arrow of each flurry attack 
W - Volley
  • Mostly unchanged, except it does a bit less damage, has a bit lower CD early game, and has better blocking gameplay now (no more free damage through minion waves)  
E - Hawkshot
  • No longer passively grants additional gold on last-hit
  • Is now global and on ammo, but the recharge rate is longer than the old cooldown 
R - Enchanted Crystal Arrow 
  • Unchanged except for a small nerf where the area slow around the ECA target is now her passive slow rather than a 50% slow  
As I mentioned, please feel free to leave feedback here. Pending how busy I am getting her ready for release and managing a few other projects, I'll try to stop in regularly to respond to your posts. 

Few more bits from the follow up discussion:
  • [1] "each shot in the Ranger's Focus will crit if her enemy has her passive applied onto them. If they don't already have her passive on them then the first shot from Ranger's Focus will apply the passive and all subsequent shots will crit."
  • [2]  "Her auto attacks on targets that are affected by her passive are still considered 'crits', which means that the Frenzy mastery would work on them."
  • [3] Max Stack Q active and on hits: "The first Q missile will apply on-hits like BotRK; the next 4 on the attack won't."
  • [4] "Runaan's fires 2 bolts for every single attack during a Focus-empowered Q. It feels pretty cool."
  • [5] No Focus (Q) building on structures "Her Q works on towers and inhibs, but Focus cannot be built on structures, only maintained. For instance, if she has 4 Focus stacks and attacks a turret, the 4 stacks will be refreshed, but she won't get the 5th."
  • [6] Duration of Q's passive and active - "4 seconds on the Focus stacks, and 4 seconds on the Q buff duration."
  • [7] Passive's bonus damage to slowed enemies only works on her own slow
  • [8] She can not "mini crit" characters who are immune to slow / disables like OlafMorganaYi.

With the changes on the PBE, let's take a closer look:

Base Stats
  • Auto Attack missile Speed increased to 2500 from 2000.
  • Attack Speed growth reduced to 3.33 from 4

[Passive] Frost Shots [Completely Redesigned]
Spells and basic attacks slow targets by 5/11/17/23/29/35% (at levels 1/4/7/10/13/16) for 2 seconds. 
Basic attacks always critically strike targets with Frost Shot for 110 +( [Crit Chance] x [1.0 x Crit Damage])% damage (increased by items that would otherwise grant Critical Strike Chance), but Ashe does not otherwise critically strike.

[Q] Ranger's Focus [Completely Redesigned]
Mana Cost: 50 at all ranks
Cooldown: 18 seconds
Passive: Applying Frost Shot grants Focus for 4 seconds, stacking 5 times 
Active: Consumes all Focus to grant  20/25/30/35/40% Attack Speed and increase Frost Shot's slow by 20% for 4 seconds. If 5 stacks are consumed, Ashe's basic attacks fire a flurry of arrows resulting in [.23/.24/.25/.26/.27 Total AD per arrow for a total of 1.15/1.20/1.25/1.30/1.35 Total AD per basic attack] physical damage per attack for the duration."
With these gameplay changes, Ashe's Q has new VFX.

First up her quiver glows when she reaches five stacks of Q.
Upon activating Q, she unleashes a flurry of five arrows per shot.
Here's a brief video preview of her Q vfx across all skins:

[W] Volley
Mana Cost: 50 at all ranks (from 60 at all ranks)
Cooldown: 12/10/8/6/4 (from 16/13/10/7/4
Fires arrows in a cone, each dealing 40/50/60/70/80 (from 40/50/60/70/80) (+1.0 total AD) physical damage. Enemies can block multiple arrows from Volley, but will only take damage from the first.

[E] Hawkshot
Cooldown between Casts: 5 seconds
Recharge time: 90/80/70/60/50 seconds ( from 60/55/50/45/40 flat cooldown.)
Range: Global (from 2500/3250/4000/4750/5500
Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot at a time. (no longer grants 3 gold on unit kill.)

[R] Enchanted Crystal Arrow 
Mana Cost: 100 
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250 (+1.0) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage. (slow around area is now equal to her passive's slow % from 50%)

and here's a video preview of her updated kit:

Combat Text Adjustments

Here's Xypherous with a feedback thread on the Combat Text adjustments currently testing on the PBE:
"We've made some modifications to the way combat text works for this patch cycle.
  • Combat Text now scales up in size based on relative impact of the skill.
  • Champion abilities that deal damage over time or multiple hits now combine their damage into one larger 'spinup' counter style number.
  • Minor cleanup, especially around proc type effects or multiple types of damage happening in the same frame.
These changes are in polish / testing phase - feel free to drop comments or give feedback. Let me know if anything feels weird / obtrusive - if you can't notice the feature at all or if you have any suggestions on further cleanup and polish we could do!"

Here's a video example using Swain's Q + E, Shaco's box, and Miss Fortune's R + E!

"Ekko" - New Champion Voice files

Five voice files for a potential new championed named "Ekko" have popped up this cycle! While we don't have the English versions of this champion select quote, we do have the Hungarian, Turkish, Spanish, Czech, and Romanian!


The translation is roughly:
  • [1] "Doesn't matter how much time you have, what really matter is how you use your time.".
  • [2] "Doesn't matter how much time you have, but (or just) how you use it (literally is actually "exploit it")."

Beta Test for Instant Feedback System

Here's Lyte with more information on the Instant Feedback System that is now enabled on the PBE for testing:
"Hey everyone, 
We've just started a test of the Instant Feedback System on the PBE. 
During this first test, player reports help the system recognize and punish instances of verbal harassment like homophobia, racism, sexism, excessive abuse and death threats immediately. We're starting with these exceptionally negative expressions because we already know the community emphatically rejects this kind of behavior. 
If a player receives enough valid reports to trigger the system, within 15 minutes, the system will examine the case and determine whether the reported player behaved in a manner that should be punished. If confirmed, we email the player with the relevant chat logs and info about the appropriate punishment he or she will receive. 
This is the first step in a plan for a new cohesive player behavior experience in League of Legends, and we’ll be talking more about this vision this month including how players can engage with the systems and contribute to making the community a better place."


  • Chromas can now be properly selected in Team Builder.

  • They ducked up - another duck has been added to Summoner's Rift. The little guys file name is "Sru_Duckie" and he has a few associated animations.
  • There is a new attack move on cursor option  in the Game option menu.
  • Enabled: Attack move will prioritize the target closest to your mouse click
  • Disabled: Attack move will prioritize the target closest to your champion. 

  • There was a lone file referencing a potential new Lee Sin skin included in today's update. It is a particle file named "Leesin_Skin10_Bell_Respawn.scb", referencing a Lee Sin skin that has not yet been previewed or released. While this may be a nod to an upcoming skin for Lee Sin, this is the only file there and there is nothing tangible to show.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

  • Crescent Slash (E) cooldown lowered to 5/4/3/2/1 from 7/6/5/4/3
  • Crescent Slash (E)  AP ratio increased to .4 from .3
  • Shadow Dance (R) now places you 150-250 units behind the target.

  • Crescent Slash (E) now has a visual effect to show it's range, visible by both self/ally and enemy.

  • Attack Range reduced to 575 from 625


  • Arise! (W) cast range indicator now also shows the attack range of his soldiers. 
  • Rampage (Q) mana cost increased to 32/34/36/38/40 from 20/23/25/29/32
  • Rampage (Q) damage penalty against monsteres removed (was 66%)

  • Martial Poise (Passive) tooltip no longer includes "and is 25% greater when lunging backward.

  • Tormented Soil (W) damage lowered to [16/32/48/64/80 to 24/46/72/96/120] from [24/38/52/66/80 to 36/57/78/99/120]

  • Unspeakable Horror (E) active damage increased to 80/125/170/215/260 from 50/100/150/200/250

  • Ragnarok (R) active now includes "Olaf also receives a 50/60/70% Movement Speed bonus towards enemies for 1 second."
  • [Note: This movement speed bonus only applies for 1 second total, not for the duration of the active.]

  • Base movement speed reduced to 340 from 345
  • Wind Slash (R) missile speed reduced to 1600 from 2200.
  • Desperate Power (R) [now notes it also increases duration of Arcane Mastery's effect to 4/5/6 seconds in tooltip. No functionality change.]

  • Explosive Charge (E) charge damage increase per basic attack stacking up to four times increased to 30% from 25%
  • Explosive Charge (E) cast time is now reduced by attack speed.

  • Pillar of Ice (E) slow increased to 30/35/40/45/50% from 25/30/35/40/45%

  • Event Horizon (E) [Tooltip now lists the delay at .5 seconds from .75]

  • Death Mark (R) now has a 1 second cooldown after casting the spell to reactive and return to R's shadow.

Enchantment: Cinderhulk
  • Unique Passive - Immolate damage lowered to to to 15 ( + .6 per level) from 16 (+1 per level) ramping up to 24 (+1.5 per level)
  • Unique Passive - Immolate no longer increases in damage based on time in combat. 
    • [Note: This puts the damage to minions at 30 (+1.2 per champion level).]
 Mandrake Ward

Skirmisher's Sabre
  • Passive - Challenging Smite Mark time reduced to 4 seconds from 6 seconds

  • Damage increased to 100 from 75

Summoner Spells
Mark / Dash [ARAM only]
  • The spell's true damage is now split between Mark and Dash from having all the  damage on Mark. The total damage is still 20+ 10 per level but now 25% on Mark hit and 75% on Dash

Super Minions
  • Super Minions no longer benefit from their own Minion Commander buff  (+70% damage and +70 armor/MR) but their base stats have been increased to compensate. No actual change here.
  • [Note: This is bugged at the moment and the aura is not buffing normal minions. Once this bug is fixed there will be no actual change in gameplay, Just how it is displayed. Reinboom with more context.]

No comments

Post a Comment