5.19 PBE Cycle

Welcome to the 5.19 PBE cycle wrap up post!

This mega post was last Updated on 9/24 with the 9/24 PBE Update

( With the release of patch 5.18 to live on September 16th, we started the new 5.19 PBE cycle )

Previous PBE Cycles in 2015
[4.21][5.1] [5.2] [5.3] [5.4] [5.5] [5.6] [5.7] [5.8] [5.9] [5.10] [5.11] [5.12] [5.13] [5.14] [5.15] [5.16] [5.17] [5.18]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Champion - Kindred

Following their champion reveal, Kindred, the Eternal Hunters, are up for testing on the PBE and will be headed to live sometime in the 5.19!

Before we dive in in, here are the threads to leave feedback and bug reports!

Kindred, the Eternal Hunters

Stats & Abilities

  • Attack Range: 500
  • Base Movement Speed: 325
  • HP: 540 + 85 growth
  • Mana: 300 + 35 growth
  • Attack Speed Per Level: 2.5
  • Damage: 49 + 2.2 growth
  • HP Regen Per Second: 2 + 0.11 growth
  • Mana Regen Per Second: 1.3944 + 0.08 growth
  • Armor: 27 + 3.25 growth
  • Magic Resist: 30 + 0 growth

Mark of the Kindred (Passive)
Lamb can choose a champion to hunt by clicking the champion potraits above the inventory.
Wolf periodically hungers for and hunts enemy jungle monsters.  
Gaining a kill or assist on a hunted target permanently empowers Kindred's attacks against all targets, causing them to deal 1.25% of the target's current health in bonus on-hit physical damage

Current Bonus Damage  = X%
Wolf will no longer mark jungle monsters after you reach 6 stacks. 
  • [NOTE: Here's a few bits of info on this ability.
    • Hunts only spawn in enemy jungle or on scuttle crab. 
    • Ally and enemies can see your current hunted jungle camp
    • First jungle hunt starts at 2:30 
    • This passive has no cap. 
    • There is a ~60 second cooldown between starting a new champion hunt after completing a champion hunt. 
    • You can not switch hunted champions in combat 
    • There is a [~80?] second cooldown between swapping hunted champions.  
    • There is a 4 minute cooldown between hunting the same champion. 
    • There is a delay when swapping champion hunts 
    • Enemies champions can see when they being hunted via buff bar and mark periodically above head. There is also a vfx display when first hunted.

Dance of Arrows (Q)
30 Mana
9 sec Cooldown 
Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/90/120/150/180 (+.2 total AD) physical damage. 
Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 2 seconds.
  • [NOTE: This does not apply on hits] 

Wolf's Frenzy (W)
40 Mana
18/17/16/15/14 sec Cooldown 
Passive: As Kindred move they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains X [60+ 3 per level] health from the target. 
Active: Wolf claims a territory, attacking nearby enemies inside it for 8 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. 
Wolf's attacks deal physical damage equal to 25/30/35/40/45(+.4 total AD) including 40% of the damage from Mark of the Kindred.

Mounting Dread (E)
70 Mana
16/15/14/13/12 sec Cooldown 
Cripple an enemy, slowing their movement speed by 70% for 1 seconds. 
After lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing massive physical damage 
Wolf deals physical damage equal to 80/110/140/170/200 (+.2 total AD) +5% of the target's maximum health. [Maximum 300 vs. monsters]
  • [NOTE: The wolf attack does not proc on hits and can not crit] 

Lamb's Respite (R)
100 Mana
150/130/110 sec Cooldown 
Lamb blesses the ground under a friendly champion for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing. 
When the blessing ends all living things inside heal for 200/250/300.
  •  [NOTE: This includes monsters and minions!]
Here's a look at Kindred's abilities in action:

[Video out of date] 


Kindred's VO features the two entities - Lamb and Wolf - chatting it up to over 17 minutes of dialogue, including all sorts of unique taunts, lines when purchasing items, and more!

Here's the champion select quote for Kindred:

"Never one..." "without the other."

Several non English versions of Kindred's voiceovers have been added:


Kindred's short form in-client lore is as follows:
''Tell me again, little Lamb, which things are ours to take?'' 
"All things, Dear Wolf.''
Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death."

[For more, be sure to check out "A Good Death", Kindred's short story!]

Release skin

Shadowfire Kindred

1350 RP (discounted to 975 RP on launch or 1462 RP in release bundle) 

Here's Nurse Flan with a bugs & feedback thread for Shadowfire Kindred:
"The brighter the light, the darker the shadow becomes. 
Lamb is now a glowing angelic being, full of burning holy fire. And Wolf? He's death-hungry abomination with a snarling face of a demon. Which face of death would you prefer to meet? 
  • Completely new model (angel and demon!)
  • New particles for abilities! (and vfx hair!)
  • New recalls! (spins around!)
  • Some new audio for abilities! 
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Shadowfire Kindred! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
See you on the Rift!"


Kindred's haunting login screen & music is debuted on the PBE!

Here's the music for anyone interested:

Here's the still image from the animation, which is a slight variation on the Kindred splash:

New Skins

In addition to Kinred, We also have a total of five new skins for the 5.19 cycle !

Ironside Malphite

975 RP
[NoteIronside Malphite has been added to the shared splash art with Corsair QuinnRogue Admiral Garen, and Sea Hunter Aatrox! You can see his sail peeking through in the original!]

Here's Galetta with a bugs & feedback thread for Ironside Malphite:
"Ironside Malphite has finally set sail on the PBE! His broadside cannons are armed and ready for any skirmish! This skin includes: 
  • New model and textures!
  • New recall animation and (R) animations!
  • New particles!
  • New recall SFX!
This skin will be 975RP. (pricing on PBE is subject to change) 
Your feedback and bug reports are extremely helpful to us, so please check out Ironside Malphite and let us know what you think! Feel free to drop any bugs you find in this thread as well! 
See you on the Rift!"

Warden Skins


Warden Karma

750 RP

Warden Jax

750 RP

Here's KateyKhaos with a bugs & feedback thread for Warden Karma and Warden Jax!
"Secure your victory by righteous means only with Warden Karma and Warden Jax
Warden Karma and Warden Jax will be 750 RP each and include:
  • All new models and textures (complete with shiny new armor)!
Warden Karma and Warden Jax are now available to play on PBE! Please note that PBE content is still a work in progress! We always find bug reports and feedback super helpful, as well as constructive feedback, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them. 
September 15 - We’re aware of an issue where when Karma activates Mantra (R), he rmodel reverts to her base. Working on a fix!"

Marauder Skins

Marauder Alistar

750 RP

Marauder Olaf

750 RP

Here's KateyKhaos with a bugs & feedback thread for Marauder Alistar and Marauder Olaf:
"Obliterate any enemy that tries to get in your way on your quest to victory with Marauder Alistar and Marauder Olaf!  
Marauder Alistar and Marauder Olaf will be 750 RP each and include: 
  • All new models and textures (complete with shiny new armor)!
Marauder Alistar and Marauder Olaf are now available to play on PBE! Please note that PBE content is still a work in progress! We always find bug reports and feedback super helpful, as well as constructive feedback, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them."

New Summoner Icons

This cycle also includes a total of four new summoner icons!

We have two Kindred themed icons have been added, although no details on availability yet.

The other two icons are rewards for playing the 2015 World Championship Pick'em! The left icon will be for simply participating and the right for getting a certain number of points.

HUD Changes

Mirror scoreboard layout option is back and new toggle option for names on scoreboard has been added! Here's a look at the scoreboard with both options toggled on!

A "Show Team Frames on Left" option has also been added - as the name would imply, you can now shift your team frames from the bottom right above the mini map to along the left side of the screen.

Last up, they've removed the colored bars from the latency bar.
Here's Chager with information on changes to the latency bar and removal of the colored bars:
"Hi All, 
When we playing on the new HUD one thing that stuck out to us is how we represent latency (ping). We tried shifting to the bar icon but after playing on that for a while we don't feel its accurate enough and felt arbitrary. Colored ping bars can be pretty arbitrary to the average player, as there is no accepted 'standard' of what someone should do when they see yellow - or red - bars instead of green. 
In lieu of this we maked a simple change so there's more clarity around what a player's connection speed is to the game server and can derive meaningful information from that. This is a long line to say we want to show you real information, not colors. 
To that end we've removed the colored bars and have the actual latency number displaying right below where the bars were by default. If you don't like these numbers there or find them distracting, you can use the CTRL+F function to turn them off. 
Let us know how this feels. 


[PBE - 5.19] Adjustments to Leashing Rules

Here's Xypherous with a heads up on changes to leashing rules testing during 5.19:
"We've significantly rewrote jungle monster leashing rules. This will not affect Epic Monsters - but will affect most monster camps. 
The goals of this change are to visualize the complex set of leashing behaviors down to a few key visible metrics - as well as better balance control and support for unorthodox ways of dealing with jungle monsters (like continuously throwing them over walls). 
All in all, these changes are aimed at making it easier for players to kite monsters in one direction, get better signalling as to when the monsters will leash and take measures to re-aggro the monster. 
  • Large Monsters now display their "Patience" count as a bar above their heads.
  • If you do something that the Monster finds abusive, it will begin to lose Patience at a gradual rate. This continues until you stop the offending activity -or- the monster loses all his "Patience"
  • If a monster loses the entirety of their "Patience" - they will hard reset, losing interest in you and beginning to regenerate. They are then, unable to be engaged upon until they are above a certain health threshold (90% currently.)
  • Jungle Monster camps have their own unique leash radii to control for the various properties of each camp. Leash Radii is now mostly calculated by walking distance rather than as the crow flies.
Things that cause Monsters to lose "Patience" with you:
  • If the monster's current target is far out of the monster's camp and there are no other valid targets around.
  • If the monster has to switch targets and is being bounced around from target to target.
  • If the monster is waaaay far out of his camp. Like.. WAY far out."
[Xypherous also posted images but not working as of post time. Will check back]

New Upgraded Private Chat Rooms!

Here's Limely with more on the updates to private chat rooms currently on the PBE!
"Hey all, 
Private, persistent chat rooms, now on the PBE for extended testing, are the latest effort at improving League’s social systems. The idea is to give you easier ways to stay connected with your core group of League players and we plan to expand on this feature for the next few months. 
Long-term, features we create should make it easier for you to find and get friendly with people you want to play with. For more on the vision for social systems in League, check out this chat between some teammates and I. 
Persistent chat rooms will store any messages sent between members while you’re online and instantly be available when you log onto League. You can own one chatroom be a member of three at any given time. 
Once you set up a chat room, you can:
  • Name the chat room
  • Invite new members
  • Promote current members to officers (they can invite and kick members)
  • Demote officers back to members
  • Kick members
Because this is PBE, we’ll be regularly pushing updates to the feature, and that means we’ll need to occasionally reset all of the chat rooms. We’ll let you know before we hit reset! 
Let us know if persistent chat rooms make it easier to stay connected and hit the Rift with friends! Also, bug reports - give us those here. :3 
Limely :3"
Here's a few more screengrabs:

Lore Changes

Miss Fortune's short form in-client lore entry has been updated to reflect her lore post Bilgewater. This text comes from the first paragraph of  Miss Fortune's champion page entry.
''The bigger the risk, the bigger the bounty.'' 
Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne'er-do-wells. The booming echoes of her twin pistols in the port city's reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

Fiora's in-client lore entry has also been updated, varying slightly from her current entry:
"I have come to kill you for the sake of honor. And though you possess none, still you die.''

The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.

Worlds Login Screen

In addition to the Kindred login, a new esports login screen for Worlds is now on the PBE!

For reference the file name for this one is "loginEsportsSeason2015prefinals"

Here's a standalone of the music:

and here is the static background image:


  • The colors on Azir's passive turret have been tweaked slightly. 
  • [BUG FIX] Looks like the erroneous mana cost displays on Vayne W, Teemo E, etc should now be fixed. 

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.


Miss Fortune
  • Bullet Time (R) now has .1/.175/.25 bonus AD ratio.
    • [NOTE: ricklessabandon noted they are still planning other MF changes in future.] 

  • Umbra Blades (Passive) tooltip updated to include "Nocturne's basic attacks reduce this cooldown by 1 second."
  • [NOTENo gameplay change, just something that has been missing from tooltip]

Sated Devourer
  • Ranged champions now trigger Phantom Hit this every fourth attack instead of every 2.

Patch History for this cycle:

9/15 PBE Update
  • New Champion - Kindred
  • New Skins
  • HUD Changes
    • [PBE - 5.19] Adjustments to Leashing Rules
    • Balance Changes
    • New Splash Art
    • New Updated Private Chat Rooms
    • Miscellaneous
    • HUD Updates
    • Miscellaneous
    • Balance Changes
    • Kindred Changes
    • Balance Changes
    • Kindred Login Theme
    • Kindred Updates - In-client Lore, more Non-English VOs
    • Lore Changes
    • Balance Changes
    • New Summoner Icons
    • Login Screen
    • Miscellaneous
      • Karma R Bug Fix
      • Fiora Title Not Changing
    • Warden karma Load Screen
    • Skin Tweaks
    • Shadowfire Kindred Splash

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