Red Post Collection: TFT Mobile Update, LoR Open Beta 0.8.3 Patch Notes, Twitch Prime Loot & more!

Posted on at 10:53 AM by Moobeat
Today's red post collection includes info on TFT's upcoming Mobile launch, Clash returning Feburary 22nd - 23rd, info on latest LoR Patch notes & new Guardian previews, & more!
Continue reading for more information!

Table of Contents

2/6 Mid-Patch Updates

The 10.3 Patch Notes were updated with the full details on the the hotfix that went out earlier today:
2/6/2020 Akali, Yuumi Balance Changes and Galio, Lucian Bugfixes 
  • E - SHURIKEN FLIP DAMAGE 40/70/100/130/160 physical damage per cast ⇒ 50/85/120/155/190 physical damage per cast
  • R - PERFECT EXECUTION COOLDOWN 160/130/100 seconds ⇒ 120/90/60 seconds
  • R1 - PERFECT EXECUTION DAMAGE 85/150/215 physical damage ⇒ 125/225/325 physical damage
  • Q - WINDS OF WAR BUGFIX Gatekeer Galio's Q VFX no longer times out before the damage ticks stop
  • PASSIVE - LIGHTSLINGER DAMAGE MODIFIER Fixed a bug where Lucian's critical damage modifier against non-minions was 1 instead of .75
  • Q - PROWLING PROJECTILE BASE DAMAGE 40/65/90/115/140/165 ⇒ 40/70/100/130/160/190
  • Q - PROWLING PROJECTILE EMPOWERED DAMAGE 45/80/115/150/185/220 ⇒ 45/85/125/165/205/245"

Teamfight Tactics Mobile Update 

Here's an update on TFT mobile from the dev team - "We’re starting closed beta testing in a few countries today and are aiming to launch in March!"
"Teamfight Tactics is coming for your phones in March, but for a few of you, it's actually coming a bit sooner. 
Over the next few weeks we'll be testing the mobile version as a closed beta in a handful of countries around the world. If you see a friend, family member, or dog playing TFT on their phones, do not be alarmed: They're probably in one of the test countries. The beta will expand a little bit over the coming weeks. However, as we mentioned at the start of the year, we're still aiming to get the first big group of folks mobile access for the first time in March. The details on that launch will come later. 
As a reminder, if you're on Android you can still pre-register in the Google Play Store. If you'll play on Apple you can sign up for updates here
Our Approach 
In most countries, Teamfight Tactics will be a cross-platform game with shared inventories, progression, and rank. This means it’s important to us that TFT looks and feels like the same game on PC and mobile. While the play experience may vary slightly, we believe no one should be disadvantaged from their choice of platform. 
Playing TFT should feel intuitive and familiar when switching between mobile and PC. It’s all about when and where you want to play! 
What Are Some of the Differences Between TFT Mobile and PC? 
The out-of-game experience 
When we set out to bring TFT to mobile, we immediately realized that the existing out-of-game experience for League is not mobile-friendly. So, we decided to make a new one that would be tailored to TFT and your mobile devices. The new experience is all about one thing: getting you into the game. 
As part of this streamlined approach, the TFT mobile client initially supports social (lobbies, friends, and invites) as well as the ranked system and the progression pass. We will be adding more functionality steadily over time. 
The overall visual style 
We shifted the visual style in a few areas to make things clearer and easier to use. We're trying to be as true to the PC experience as possible while doubling down on the things TFT does really well, like creating a brighter and more approachable aesthetic.
In-game items and Champion Shop 
In order to make items more "finger-friendly," TFT mobile has a dedicated items inventory panel. From there, you'll be able to drag to preview, equip, and combine items the same way you do on PC! 
The in-game Champion Shop can’t remain open all the time without compromising the battlefield, so instead, the shop is opened and closed with a button. The shop automatically opens at the beginning of every round, appearing near the top of the screen so that you can still position your champions while buying and selling. In addition, the stage tracker only shows the time left in the current phase while the Store is open to make sure you have a complete view of your battlefield.
Expressing yourself 
In-game chat would need to occupy a large section of a phone screen, especially when the keyboard is open. We felt it was more important to prioritize gameplay parity, so in-game chat on mobile is not supported at this time. 
But what about spamming your favorite emotes or screaming with Silverwing over and over and over again? Never fear, you'll be able to dance, taunt, emote and otherwise express yourself through a dedicated Little Legend emote menu that has been newly redesigned for touchscreens. (Pings and emotes remain unchanged on PC.) 
What’s Not Changing? 
Pretty much everything else. The gameplay, game systems, balance updates, new sets, ranked—all the things you've come to love about Teamfight Tactics are remaining the same. It's really important to us that your experience remains true, no matter where you play. 
That's It 
We're excited to get Teamfight Tactics into all of your literal hands, and we'll be back later with more of the specifics. For now, and assuming all this testing goes smoothly, expect the full launch in March. 
A Few Specifics 
Will I be able to buy stuff? 
  • While we will not initially be launching with a store in the client, one of our top priorities is making it so that you can engage with all the content TFT has to offer. The store will follow in an update after the launch.
Will my inventory of Little Legends cross over?
  • We built TFT Mobile with existing players in mind. In most regions, if you log in using the same account as on PC, all of your Little Legends, Arena Skins, and other content will carry over. Similarly, anything you earn on TFT Mobile will show up if you choose to play on PC.
  • This will not include China or Southeast Asia. For more information about how TFT will be coming to phones in South East Asia go here.
What kinds of phones can I play on?
  • We're aiming to bring TFT to as many devices as possible. This might vary region to region, but typically you'll find that iPhones 6S or later are supported on the Apple side, while Android fans can expect phones running OS5+ and 2GB of RAM and above to work well. While we tried super duper hard to make Razrs and Sidekicks function, it was just a nonstarter.
Can I play on Tablet?
  • Not at launch, but Soon™. We want the tablet experience to be awesome, but it needs some more time in the oven if we want it to have that great Riot taste."

LoR Open Beta 0.8.3 notes

Legends of Runeterra has posted patch notes for patch 0.8.3, the first patch of the open beta that is live on February 4th!  Along with variety of bug fixes and a miscleanous tweaks, this patch adds three new Guardian cosmetics - Basilisk, Silverwing, and Gloomtooth!
Check out the full notes [here].

They also mention you can expect LoR patches every other Tuesday with patch notes going up the day before:
"Next, patch timing. For now, we plan to patch every other Tuesday (so every two weeks) at 9:30 AM Pacific Time (2:30 AM Seoul Time, 5:30 PM GMT). We’ll release patch notes at 11 AM PT the day before patches release."

New LoL & TFT Twitch Prime Loot


New loot for LoL & TFT up on Twitch Prime is now available from Feb 6th - March 6th!


  • Riot Scruffy noted Soraka top changes coming soon:
"We're definitely dealing with Soraka top next patch. Considering a hotfix but we want to make sure the changes are good before shipping. 
Goal would also be that support is unaffected."

  • Riot Scruffy also noted that Akali & Yuumi hotfix buffs would be going out soon and provided a changelist:
"Details on Akali and Yuumi micropatch. We're deploying these soon I'll update when they're live."
Scruffy also added in a tweet:
"Clash is coming! 
Feb 22-23 
(more details as we get closer, start prepping your teams)"

  •  Over on the LoL subreddit, reav3 noted they have some Aphelios UI changes targeting 10.4 - 
"We are currently working on adding both the main gun and off-hand gun to Aphelios's UI, we are targeting this change for 10.4 as well as making his ult VFX more readable in-game"
  • Riot Mort tweeted Wednesday afternoon that a hotfix went out for TFT to fix an issue with players being able to leave the Carousel.
"TFT - We just deployed a hotfix that should prevent escaping your circle during Carousel. If you're still somehow able to do it, let me know. Thanks for all the reports!"
  • /Dev /Null: Anti-Cheat Kernel driver - a new /dev with some details on Riot's  anti-cheat systems -  "We’re protecting some of Riot’s upcoming games with new anti-cheat systems."

"Your semi-weekly dose of server problem-os, NA League news, and other! 
2020 has started! We’ve got LCS about to start, LoR is soon to enter open beta, Sett is punching an awful lot of things, and everyone loves giant Mechs. 
  • Mac voice still not working properly Bug grouped with other Mac bugs. More .plist fun (No progress since last check).
  • Server Transfers Disabled Transfers are disabled until the next platform downtime (likely 10.3), in order to install additional logging and diagnostic tools to improve transfers in the long run.
Server Stuff:
  • Gifting center shows empty buttons instead of friend names(1/24, ~7 hours) Player reports reach the NOC that there are blank buttons in the gifting center, where friend names should be. NOC is able to reproduce the issue, and gifting is disabled while engineering teams fix the problem. A hotfix rolls out and gifting is enabled again on all Riot regions.
  • Riot Status translations not present for champion disables(1/25, ~50minutes) NOC notices that the ticker updates do not contain all required translations needed for a variety of languages. The missing languages are added into the standard responses needed for most problems by the localization team.
  • Sign on problems prevent login(1/27, ~32 minutes) Automated alerting notifies the NOC that sign in problems reach problematic levels. Investigation starts with a triage team, and engineers begin to dig into sign ons. Before much headway could be made, sign ons recover on their own. No discernable root cause is found.
  • Page bug cause champ select failures(1/28, ~402 minutes) NOC is notified that there’s a bug with one stat hook into champion select. Investigation shows that the bug also causes champion select to fail, preventing players from playing. The stat hookup is disabled until the back code can be fixed. The code is fixed several hours later, and the stat hookup is re-enabled.
  • Issues with stats page during champ select(1/29, ~36 hours) The NOC is again notified that there’s a new bug with stats during champ select. In response, stats are disabled for champ select again until a code fix can solve the problem. The problem is solved with a back-end code update the following day.
  • Change to backend session cause players to disconnect(1/31, ~10 minutes) NOC is notified by automated alerting that CCU (concurrent users) is dipping at alarming rates. NOC pages associated teams, but before teams can start to triage possible issues, CCU starts to recover. Post-problem investigation points to a backend change that caused a brief spike in disconnects.
Game Stuff:
  • Potential Sylas bug results in Sylas being disabled in ranked(1/25, ~2 days) NOC is notified of a Sylas bug. Repro efforts are able to remake it, and the call is made to disable Sylas in ranked games on all shards. Messaging is posted, and teams work to create a hotfix to fix Sylas. Several days later, a micropatch rolls out, fixing the bug with Sylas, and he is reenabled in Ranked in order to steal many many many many many more spells.
  • Jhin able to have infinite 4th shots without reloading(1/30, ~16 hours) NOC is notified that players can report firing infinite 4th shots with Jhin. Repro steps find a way to reproduce the issue, and the need for a disable is evaluated by a Producer. The call is made to not disable, but hotfix the problem before it becomes popular. The hotfix rolls out and the issue can’t be reproduced again.


To round out this red post collection, here are a few reminders on current promotions or limited time events!
  • The Mecha Kingdoms 2020 event is now running from now until Feb 18th! Play ARURF, grab new skins &, chromas, complete missions to earn loot, and more!

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