Patch 10.3 & TFT Notes

Posted on at 11:43 AM by Aznbeat
Patch 10.2 is scheduled for Wednesday, Feb 5th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.3 Notes

Check out the Patch 10.3 notes:
"Hi friends! 
These patch notes are very big. Look at all our bugfixes. Look at Prestige Edition Senna. Look at the Akali work. Look at what they did to my girl. Look at the buffs to jungle! And maybe even most importantly, we got some amazing VFX updates this patch for some of our oldest and most beloved champions. 
Take this portal if you're looking for TFT's patch notes!"
HANNA “SHIO SHOUJO” WOO

PATCH HIGHLIGHTS
Heartseeker Jinx, Heartseeker Yuumi, and True Damage Senna Prestige Edition will be available on February 6, 2020.

CHAMPIONS
AKALI 
Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction. 
As promised, we've done some major work on Akali that's going live this patch. These changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.). 
Q - FIVE POINT STRIKE
  • COST 100/95/90/85/80 energy ⇒ 120/115/110/105/100 energy
W - TWILIGHT SHROUD
  • MOVEMENT SPEED IN SHROUD 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% decaying movement speed for 2 seconds on cast
R - PERFECT EXECUTION
  • R1 TARGETING Target direction ⇒ Targeted enemy champion
  • NEW R1 TARGET RANGE 675
  • R1 DASH DISTANCE 675-825 based on distance from enemy
APHELIOS 
Q marked enemy attack range no longer infinite. 
Giving Aphelios some limitations so he's not shooting enemies all the way to the moon. 
Q - CALIBRUM, THE SNIPER RIFLE
  • MARKED ENEMY ATTACK RANGE Infinite ⇒ 1800
AZIR 
Base mana increased. R number of soldiers increased. 
The emperor has seen better days but has the risk of power-tripping, so we're cautiously buffing him. 
BASE STATS
  • MANA 438 ⇒ 480
R - EMPEROR'S DIVIDE
  • WALL LENGTH 5/6/7 soldiers ⇒ 6/7/8 soldiers
CORKI

W damage per second ratio increased; burn duration increased; now slows.

We want Corki's Special Delivery to be used more aggressively towards enemies, so we're helping incentivize that action. 
W - SPECIAL DELIVERY
  • DAMAGE PER SECOND RATIO 0.375 bonus attack damage, 0.05 ability power ⇒ 0.5 bonus attack damage, 0.06 ability power
  • BURN DURATION 1 second ⇒ 1.5 seconds
  • NEW CARRIER PIGEON Now slows champions that are directly hit and knocked aside for 1.5 seconds
DIANA 
Base mana decreased. W damage per orb decreased. 
Mercury's in retrograde and that means nerfs to Diana. 
BASE STATS
  • MANA 420 ⇒ 375
W - PALE CASCADE
  • DAMAGE PER ORB 22/34/46/58/70 ⇒ 18/30/42/54/66
EKKO 
Passive monster stack damage decreased. 
Specifically hitting jungle Ekko. Spoiler alert, we also have some jungle changes that'll give back some XP to junglers earlier in the game. 
PASSIVE - Z-DRIVE RESONANCE
  • RESONANCE STACK DAMAGE 200% against monsters ⇒ 150% against monsters
EZREAL 
Base mana growth and AS growth increased. 
MF outdated. Aphelios overrated. Long have you waited. No longer jebaited. 
BASE STATS
  • MANA GROWTH 42 ⇒ 50
  • ATTACK SPEED GROWTH 1.5% ⇒ 2.5%
GALIO 
Q tornado duration and damage ticks increased. 
Aiming to help out Galio players in normal skilled games who get more from the tornado element of his Q. 
Q - WINDS OF WAR
  • TORNADO DURATION 1.5 seconds ⇒ 2 seconds
  • TORNADO DAMAGE TICKS 3 ⇒ 4
LEONA 
W and E damage decreased. 
Leona's damage is eclipsing her opponents' HP bars too much. 
W - ECLIPSE
  • DAMAGE 60/100/140/180/220 ⇒ 60/95/130/165/200
E - ZENITH BLADE
  • DAMAGE 60/100/140/180/220 ⇒ 50/90/130/170/210
MISS FORTUNE 
Base attack speed growth decreased. 
Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others. 
BASE STATS
  • ATTACK SPEED GROWTH 3% ⇒ 2.25%
RUMBLE 
Base stats rounded. W bonus movement speed and shield decreased. 
Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane. 
BASE STATS
  • ARMOR 30.88 ⇒ 31
  • ATTACK DAMAGE 61.036 ⇒ 61
W - SCRAP SHIELD
  • BONUS MOVEMENT SPEED 20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced) ⇒ 15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
  • SHIELD 80/110/140/170/200 ⇒ 60/95/130/165/200
SEJUANI 
Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions. 
Cautiously buffing Sejuani. We're also removing some elements to her passive that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings. 
BASE STATS
  • BONUS ATTACK SPEED 0% at level 1 ⇒ 10% at level 1
PASSIVE - FURY OF THE NORTH
  • FROST ARMOR REMOVAL Damage from epic monsters and enemy champions ⇒ Damage from all monsters and enemy champions
SENNA 
Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix. 
While we love Senna's flexibility as both a marksman and support, she's a little too strong as the former. We're adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).

PASSIVE - ABSOLUTION
  • MIST WRAITH DROP CHANCE 20% on minions Senna doesn't kill, 100% on cannon minions Senna kills ⇒ 25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills
  • NEW MIST WRAITH DROP CHANCE (SPOILS OF WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%
E - CURSE OF THE BLACK MIST
  • BUGFIX Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect
SETT
Base health regen decreased. W cooldown increased; base damage decreased later. 
Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight. 
BASE STATS
  • HEALTH REGEN 9.25 ⇒ 8
W - HAYMAKER
  • COOLDOWN 16/14/12/10/8 seconds ⇒ 18/16.5/15/13.5/12 seconds
  • BASE DAMAGE 90/125/160/195/230 ⇒ 90/120/150/180/210
SONA
E self movement speed decreased. 
Nobody puts baby girl in the corner… 
Actual context: Sona's new kicks have been showing off all over town. Pulling back a bit since she's slightly too fly. Unzoom zoom. 
E - SONG OF CELERITY
  • SELF MOVEMENT SPEED 25% (+0.04 per 100 ability power) ⇒ 20% (+0.03 per 100 ability power)
YUUMI 
Q empowered damage decreased and now considers target's health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased. 
No longer just a healbot (cats can't be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game. 
Q - PROWLING PROJECTILE
  • EMPOWERED DAMAGE 50/95/140/185/230/275 (+0.4 ability power) ⇒ 45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target's current health)
  • COST 85/90/95/100/105/110 mana ⇒ 90 mana at all ranks
W - YOU AND ME
  • NEW Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown
E - ZOOMIES
  • HEAL 70/110/150/190/230 (+0.3 ability power) ⇒ 70/94/118/142/166/190 (+0.4 ability power)

JUNGLE MONSTERS
After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they’re gaining around 40 EXP less per minute). As a result, we’re giving back around half the EXP we took out and pushing that into the jungler’s item specifically, so laners can’t co-opt it. Additionally, we’re making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address “the funnel strategy” by tightening the minion gold restriction further. 
UNIQUE - Monster Hunter
  • LARGE MONSTERS EXP 50 ⇒ 60
  • FIRST LARGE MONSTER BONUS EXP 165 ⇒ 150
  • MINION GOLD PENALTY 10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion ⇒ 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes
Krugs
  • KRUG CAMP TOTAL EXP 160 ⇒ 175
  • KRUG CAMP TOTAL GOLD 125g ⇒ 135g
  • LARGE KRUG BASE EXP 55 ⇒ 37
  • MEDIUM KRUG BASE EXP 15 ⇒ 18
  • SMALL KRUG BASE EXP 10 ⇒ 14
  • LARGE KRUG BASE GOLD 65g ⇒ 42g
  • MEDIUM KRUG BASE GOLD 10g ⇒ 13g
  • SMALL KRUG BASE GOLD 5g ⇒ 9g 
Red Brambleback and Blue Sentinel
  • BASE EXP 115 ⇒ 110
Monster EXP Level Scaling
  • LEVEL 4 1.025x ⇒ 1.075x
  • LEVEL 5-6 1.1x ⇒ 1.15x

VFX AND SFX UPDATES
ANNIE
  • BASIC ATTACK New missiles and hits
  • PASSIVE - PYROMANIA Cleaned up indicator and added a hit overlay on those stunned by Annie
  • Q - DISINTEGRATE New missiles and hits; now has a small cast effect
  • W - INCINERATE Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
  • E - MOLTEN SHIELD Added and modernized the ripple effect often used in damage reduction shields
  • R - SUMMON: TIBBERS New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
  • IDLE EFFECTS Modernized idle fire effect
  • ALL SKINS Cleaned up and matched for base changes
  • GOTH ANNIE Recolored from base
  • ANNIE IN WONDERLAND Added additional VFXs to her kit, dance, and recall
  • FROSTFIRE ANNIE Recolored from base
  • FRANKENTIBBERS Added recolored VFXs to match the skin
  • PANDA ANNIE Cleaned up and matched for base changes
  • HEXTECH ANNIE W hitbox adjusted; cleaned up and matched for base changes
  • SUPER GALAXY ANNIE Cleaned up and matched for base changes
  • ANNIE-VERSARY Matched for base changes
MALPHITE
  • BASIC ATTACK Added heft and size to swings and hits
  • PASSIVE GRANITE SHIELD Added activate and deactivate sound effects
  • Q - SEISMIC SHARD Cleaned up and added a sound for when his haste run activates
  • W - THUNDERCLAP Updated with hooks for cast, loop, and new empowered W hit and auto attack hits
  • E - GROUND SLAM Cleaned up
  • R - UNSTOPPABLE FORCE Updated with new hooks for cast, miss, and hit
  • ALL SKINS Cleaned up and matched for base changes
  • GLACIAL MALPHITE New W cast, W loop, and R miss
  • MECHA MALPHITE Custom Passive active; new W loop and R miss
  • IRONSIDE MALPHITE Custom Passive activate; new W loop
  • ODYSSEY MALPHITE Custom Passive activate; updated W hits
NAUTILUS
  • BASIC ATTACK Now has trails and new impacts
  • PASSIVE - STAGGERING BLOW New root and hit effect
  • Q - DREDGE LINE New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
  • W - TITAN'S WRATH Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it's active; added a new AoE hit effect that reflects its actual size
  • E - RIPTIDE Minorly cleaned up
  • R - DEPTH CHARGE Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
  • ALL SKINS Cleaned up and matched for base changes
  • SUBTERRANEAN NAUTILUS Recolored VFXs
  • ABYSSAL NAUTILUS Recolored VFXs
  • ASTRONAUTILUS Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!
ARAM BALANCE CHANGES

10.3 Nerfs
  • JANNA +10% Damage Taken, -8% Shielding ⇒ +10% Damage Taken, -10% Shielding, -10% Healing
  • MAOKAI -12% Damage Dealt & +12% Damage Taken ⇒ -15% Damage Dealt & +12% Damage Taken
  • NAMI +5% Damage Taken ⇒ +5% Damage Taken & -10% Healing
  • SINGED Normal ⇒ -5% Damage Dealt
  • SYLAS +5% Damage Dealt ⇒ Normal
  • TEEMO -12% Damage Dealt ⇒ -10% Damage Dealt & +5% Damage Taken
  • TRUNDLE Normal ⇒ -10% Healing
  • ZIGGS -15% Damage Dealt & +8% Damage Taken ⇒ -15% Damage Dealt & +10% Damage Taken 
10.3 Buffs
  • AATROX Normal ⇒ -5% Damage Taken
  • AZIR +5% Damage Dealt ⇒ +10% Damage Dealt
  • BARD +8% Damage Dealt & -10% Damage Taken ⇒ +10% Damage Dealt & -15% Damage Taken
  • ELISE +5% Damage Dealt & -5% Damage Taken ⇒ +5% Damage Dealt & -10% Damage Taken
  • EVELYNN +15% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken
  • JAX Normal ⇒ -5% Damage Taken
  • KASSADIN Normal ⇒ -10% Damage Taken
  • LEBLANC +12% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken
  • LEONA +5% Damage Taken ⇒ Normal
  • POPPY Normal ⇒ -5% Damage Taken
  • QIYANA +8% Damage Dealt & -8% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken
  • TRYNDAMERE +5% Damage Dealt & -5% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken
  • URGOT -5% Damage Dealt ⇒ Normal 
BUGFIXES
  • Minimized Nightbringer Lee Sin Prestige Edition's model's neck stretching during several animations (Idle1, Idle2, and Run)
  • Ornn's upgraded Might of the Ruined King's passive no longer stacks with Blade of the Ruined King's passive
  • Jayce's R - Mercury Cannon/Mercury Hammer's cooldown now properly reduces by 10% when he has the Cloud Drake buff
  • Infernal Soul's VFX and SFX are no longer seen through Fog of War by the enemy team
  • Braum's Passive - Concussive Blows's stun duration now properly reduces by Tenacity
  • If Sett has no points in W - Haymaker, Illaoi's E - Test of Spirit will now properly extrude his vessel
  • PROJECT: Jinx's SFX are no longer louder than her other skins' SFX
  • Sett's R - The Show Stopper is no longer able to suppress Mordekaiser as he casts R - Realm of Death
  • Guardian of the Sands Rengar's Passive - Unseen Predator and R - The Thrill of the Hunt's range indicators no longer pulsate in a way that makes their sizes change intermittently
  • Yuumi no longer gets stuck in her ally Mordekaiser's R - Realm of Death when she casts W - You and Me! towards him as he is reviving via Zilean's R - Chronoshift
  • Lux's E - Lucent Singularity is no longer able to reveal areas outside of its area of influence
  • Champions may no longer proc Grasp of Undying from Prototype: Omnistone several times in one rotation
  • Katarina's Passive - Sinister Steel daggers no longer gain 2 stacks of Conqueror per target hit; now properly gains 2 stacks per cast
  • Katarina no longer attempts to basic attack her last target after E - Shunpo, unless they're already in attack range
  • Garen's Q - Decisive Strike no longer cancels mid-attack when the target teleports far away
  • A blind spot close to the northern wall near the entrance to red side's bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river
  • Champions' on-hit abilities now properly build up energy stacks from items and Runes with the UNIQUE Passive - Energized ability
  • Champions with double attacks now properly gain the amount of UNIQUE: Passive - Energized stacks they should be receiving for two attacks
  • Dead champions will no longer draw turret aggression
  • Champions blinded by Teemo's Q - Blinding Dart now properly cannot apply critical or empowered damage to their opponents
  • Mordekaiser's Passive - Darkness Rise now properly deals damage to enemies only when the ability is active
  • Baron Nashor no longer damages or grants visions around himself for players behind his pit that do not originally have vision on him
  • Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret

UPCOMING SKINS & CHROMAS 
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
True Damage Senna Prestige Edition
Heartseeker Jinx/Heartseeker Yuumi

The following chromas will be released this patch:
Heartseeker Jinx
Heartseeker Yuumi"

Champion Skins

Three skins will be headed to live with Patch 10.3:

Heartseeker Jinx

1350 RP
"Love is a battlefield, and Jinx comes prepared! Armed with her beloved companion Fishbones, she's ready to break hearts—and bones. But if she likes you enough, she's prepared to play nice. Maybe. Probably not."

Heartseeker Yuumi

1350 RP
 "Yuumi's always looking for what cats love: a belly full of fish and a warm lap to curl up on. But with the romantic mood captivating even Book, Yuumi knows the only thing to set her heart purring will be a very precise number of pets."

True Damage Senna Prestige Edition

[100 Prestige Points - Info]
[Full images when available on the PBE!]
"Having topped the charts once more, Senna finds herself in the familiar space of fame and celebrity. Between cosmetics deals and fashion shows, she offers a clear message to fans and haters alike: Don't call it comeback. Senna's been here for years."

Chromas

New sets of chroma will also be available this cycle:

Heartseeker Jinx
[7 Chromas]
      

Heartseeker Yuumi
[7 Chromas]
      

Summoner Icons

New summoner icons will be available:

True Damage Senna Prestige Edition Icon

Demacia Cup 2020 Icon
"Awarded for completing a Clash introductory mission."


Miscellaneous

  • Annie and Nautilus will have updated VFX with patch 10.3! Check out the details:
    • Annie:

Teamfight Tactics Patch 10.3 Notes

Check out the full TFT Patch 10.3 notes:
"Greetings Friends! 
Welcome back for Teamfight Tactic's Patch 10.3 notes. Overall, this is a small patch and we're keeping with our theme from 10.2 by generally buffing things that are weak rather than nerfing things that are strong. Yorick is getting both buffs and nerfs to different parts of his kit, so be sure to check that out. Last but not least, there's been a few gameplay and quality of life changes to the carousel round, probably the most notable one is the removal of Spatulas from the carousel champions. 
Take this portal if you're looking for League's patch notes
Let's get into it! 
BLAKE "RIOT BEERNANA" EDWARDS 
SYSTEM 
  • Krugs is now guaranteed to have 2 drops instead of 1 minimum.
  • Touching the edge of your ring on the Carousel stage no longer ports you back to the middle.
  • Spatulas no longer appear during the Carousel stage. Plan accordingly.
  • Adjusted the drop rates of the content in Gold Boxes. More gold, more spatulas, and less champions.
  • A new and unique sound will now play when you pick up a champion from the carousel. No more guessing and squinting to find out if you or that pesky Molediver grabbed the Volibear with the Recurve Bow. 
ITEMS 
  • Ionic Spark Damage: 200% ⇒ 225%
  • Luden’s Echo Damage: 125/175/250 ⇒ 150/175/225
  • Statikk Shiv Damage: 80 ⇒ 85
  • Infinity Edge Crit Damage Bonus: 125% ⇒ 100% 
TRAITS
  • Assassin Crit Damage Bonus: 65%/225% ⇒ 70%/210%
  • Lunar Ability Power Bonus Per Stack: 10 ⇒ 15
  • Shadow Damage Bonus: 65%/175% ⇒ 65%/165%
  • Light Healing on death: 25% ⇒ 20%
  • Light Attack Speed Bonus: 15%/35%/55% ⇒ 20%/30%/50% 
CHAMPION BALANCE 
Tier 1
  • Kog’Maw Spell Damage: 125/275/425 ⇒ 150/300/500
  • Ornn Spell debuff duration: 4sec ⇒ 10sec
  • Ornn Spell damage amplification: 20% ⇒ 25%
  • Vayne Attack Speed: 0.75 ⇒ 0.7 
Tier 2
  • Braum Spell Damage Prevention: 70%/80%/90% ⇒ 80%/85%/90%
  • Jax Spell Damage: 150/250/450 ⇒ 150/300/550
  • LeBlanc Spell Damage: 200/450/800 ⇒ 225/475/800
  • Rek’Sai Armor: 30 ⇒ 35
  • Yasuo Starting/Total Mana: 0/100 ⇒ 0/85 
Tier 3
  • Nocturne Attack Damage: 55 ⇒ 60
  • Dr. Mundo Health: 750 ⇒ 800
Tier 4
  • Annie Tibbers Health: 2000/2000/2000 ⇒ 1600/2200/3000
  • Annie Tibbers Attack Speed: 0.6 ⇒ 0.65
  • Janna Stun Duration: 1 second ⇒ 1.5 second
  • Lucian Spell Base Shots: 10 ⇒ 12
  • Lucian Attack Damage Ratio: 0.25/0.3/0.5 ⇒ 0.3/0.4/0.5
  • Olaf Spell Attack Speed Bonus: 100%/150%/300% ⇒ 100%/150%/450% 
Yorick
  • Health: 800 ⇒ 850
  • Starting/Total Mana: 0/75 ⇒ 0/85
  • Ghoul Health: 500/800/2000 ⇒ 500/700/2000
Tier 5
  • Master Yi Attack Speed: 1 ⇒ 1.1
  • Zed Starting/Total Mana: 50/150 ⇒ 75/150
Lux Tier
  • Lux Spell Damage: 600/900/9999 ⇒ 550/900/9999 
BUGFIXIN' 
  • Multiple Titan’s Resolve are no longer Multiplicative.
  • Inferno should no longer proc spell shields like Trap Claw.
  • Kog’Maw’s Living Artillery can no longer hit untargetable units.
  • LeBlanc & Yasuo now properly deal spell damage to champions with Quicksilver.
  • Karma can now target untargetables with her shield and link (Zephyr & Soulbound)"

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