Red Post Collection: Clubs enabled on live, Jhin four part story, Reav3 and Meddler discussions, and more!

Posted on at 5:02 AM by Moobeat
This morning's red post includes a look at the launch of Clubs to live servers, Jhin's four part story added to his champion page, discussion from Meddler and Reav3, and more!
Continue reading for more information!

Table of Contents

Launching Clubs

[IMPORTANT: Clubs are rolling out region by region. If they are not yet live on your particular region yet, they will be soon!]

CLUBS, the new user created  and maintained private chat rooms with tags, moderation, and more, are now enabled on the live servers! Here's more information from the official release announcement - "League less lonely: launching Clubs" : 
"TLDR: Clubs are player-created, player-organised, and player-controlled social groups. The idea is to help you grow the amount of available friends at any given time so you can head to the Rift with the right teammates, every game. 
Back in November, we announced clubs as part of the 2016 season update. A new way to organise persistent chat groups, you create and join clubs with unique in and out of game tags to show off your shared tastes wherever you are in the client. 
When you create or join a club, you’ll enter a persistent chat room that sticks around even when you’re not logged in. Surround yourself with likeminded League players and get into game with friends you want on your team. 
You can find clubs in the social panel, where the “chat rooms” button used to be (if you’re not sure where that was, hopefully we have a handy graphic to show you below). 
If you want to create a club, you can invite up to 49 friends to join at launch (we’re likely going to increase the cap, but we’re being conservative to start because persistent chat can get pretty clunky with too many users). You’ll have tools to moderate the club and manage the roster (appointing officers and such if you like). 
What's in a club? Well, that's entirely up to you. From esports fans to collegiate gamers, clubs can form around just about anything. And as a bonus, you can rep your club on the battlefield with tags attached to your summoner name. Just as a note: because you can be a part of multiple clubs at the same time, there'll be a way to swap which tag you sport in-game. Last thing to mention here, club names and tags are unique, so you can only create one club of any given name or tag, and there’ll be a few reserved names and tags (for example, using the tag [RIOT] or [#$%^] isn’t going to fly). 
There’s still a lot more to come from clubs, as this initial launch is just the foundation for updated and improved social features in League. Some of the visuals are still a little less polished than we’d prefer, but we think it’s important for you to get your hands on clubs now and we can clean things up over the next few patches. We’re also definitely looking to hear from you on how you’re using clubs, and what you’d like to see in the future. So we’ll see you on the battlefield, tags on. 
Limely, Pyrites of the Caribbean [SHINY]"

When asked if there is a way to search for clubs or a way to do that in the future, Limely noted:
"Currently there is not, but it is on the top of our to-do list. :3"
VonBurgermeister added:
"Hi Airi! The ability to search for clubs is coming, but isn't available quite yet (obviously)."
When asked how many club members it takes to reserve a clan tag, Limely  noted:
"The requirement is to have a minimum of five players in your club. We will update the messaging as currently it is only on hover on setting a club and not in the window itself. Sorry for any confusion!"
When asked if it is possible to not show a club tag, Limely  added:
"It is possible to sport NO tag - click on the options wheel in the clubs panel (the middle tab of the friends list), and un-check "Show Clubs Tag". there is not an option at the moment to hide other players' tags."
As for how to invite, Limely  commented:
"You can drag and drop people from your friends list, or right click to invite - we will be adding functionality to add people by name but are making sure we have checks in place first so that clubs can't just spam out player invites. ^_^"
In a reddit thread on the new feature, RiotZulu commented:
"Hey all, 
The clubs feature is new and we're obviously continuing iteration and development on it. We agree that using brackets around the tag as well as different colored text in game and in loading screen is a much better differentiation and will update to reflect that in a future iteration. 
We are also aiming for some visual updates that will hopefully put further emphasis on the club name when appended to the player name. 
Today's launch is just the first step to clubs and what they mean for League. We're excited to continue iterating and improving them with all of your feedback and input."
For more on clubs, check out the Riot Games support page!

Jhin Four Part Story Added to Champion Page

While the first part of his story has been out for a bit, Jhin's champion page has been updated with the other three parts of his story (color text)!
"Khada Jhin, the Virtuoso
“Art requires a certain…cruelty.” 
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror. 
For years, Ionia’s southern mountains were plagued by the infamous “Golden Demon.” Throughout the province of Zhyun, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads - but nothing slowed the beast’s grisly work. 
In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho for help. 
Upon hearing of the region’s plight, Kusho feigned an excuse for why he couldn’t help. 
But a week later, the master, his son Shen, and star apprentice Zed, disguised themselves as merchants and moved to the province. In secret, they visited the countless families emotionally shattered by the killings, dissected the horrific crime scenes, and looked for possible connections or patterns to the murders. 
Their investigation took four long years, and left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men and each sees the shades differently.” 
Depicted in a variety of plays and epic poems, the capture of the “Golden Demon” would be the seventh and final great feat in the illustrious career of Lord Kusho. On the eve of the Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Everyone had assumed only an evil spirit could commit these horrifying crimes, but Kusho had realized the killer was an ordinary man. The famed “Golden Demon” was actually a mere stagehand in Zhyun’s traveling theaters and opera houses working under the name Khada Jhin. 
When they caught Jhin, young Zed marched forward to kill the cowering man, but Kusho held him back. Despite the horrors of Jhin’s actions, the legendary master decided the killer should be taken alive and left at Tuula Prison. Shen disagreed, but accepted the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the murder scenes he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart. 
Though imprisoned in Tuula for many years, the polite and shy Khada Jhin revealed little of himself - even his real name remained a mystery. But while a prisoner, the monks noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, the guards and monks could find nothing to cure him of his morbid fascinations. 
Outside the prison, Ionia fell into turmoil as the Noxian empire’s invasion led to political instability. War awoke the tranquil nation’s appetite for bloodshed. The peace and balance Kusho had famously fought to protect was shattered from within as dark hearts rose in power and secret alliances competed for influence. Desperate to counter the power of the ninja and Wuju swordsmen, a cabal within the ruling council conspired to secretly free Jhin and turn him into a weapon of terror. 
Now with access to the Kashuri armories’ new weapons, and nearly unlimited funds, the scale of Khada Jhin’s “performances” has grown. His work has brought fear to many foreign dignitaries and to Ionia’s secret political underground, but how long will a serial killer, craving attention, be satisfied working in the shadows? 
The gun in his hand was simply a tool—but a perfectly crafted one. Gold type was inlaid into the blackish-green metal. It spelled the smith’s name: This detail spoke of its creator’s pride and confidence. It was not a Piltovian weapon—those gaudy things that attempted to function with the minuscule amounts of magic available in those lands. This gun was made by a true forge master. Magic pulsed from its bronze, Ionian heart. 
He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean. And he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean. 
It was clean, and it was wonderful. His new patrons had been generous. But did the finest painters not deserve the finest brushes? 
The scale and precision of the new device made his previous work with blades seem insignificant by comparison. Understanding firearm mechanics had taken him weeks of study, but evolving his chi techniques from blades had taken months. 
The gun held four shots. Each bullet had been infused with magical energy. Each bullet was as perfect as a Lassilan monk’s blade. Each bullet was the paint from which his art would flow. Each bullet was a masterpiece. It didn’t just cut apart the body. It rearranged it. 
The rehearsal at the mill town had already shown the gun’s potential. And his new employers had been pleased with the work’s reception. 
He had finished polishing it, but with the gun in his right hand, the temptation was too great. He knew he shouldn’t, but he unpacked the black, eel-skin bodysuit. He drew the fingertips of his left hand across the slick surface of the clothes. The feel of the skin’s oily surface quickened his breath. He picked up the tight, leather mask, then—unable to help himself—slid it over his face. It covered his right eye and mouth. It constricted his breathing and removed his depth perception… 
He was putting on the shoulder armor when the bells he’d hidden on the steps leading up to his room sounded. He quickly folded up the weapon and removed the mask. 
“Hello?” the maid asked through the door. The lilt in her voice hinted to an upbringing far south of this town. 
“You did what I asked?” he said. 
“Yes, sir. A white lantern every four yards. A red lantern every sixteen.” 
“Then I can begin,” Khada Jhin said as he swung open the door to his room. 
The woman’s eyes widened as he exited his room. Jhin was well aware of how he looked. Normally, it elicited pangs of self-conscious loathing, but today was a performance day. 
Today, Khada Jhin cut a slender, elegant figure as he walked out with a cane. He was hunched, and his cloak seemed to cover some huge deformity on his shoulder, but a jaunty stride belied this. He forcefully tapped the cane ahead of him as he marched toward the window. He tapped the frame rhythmically—three beats, then a fourth. His gold sparkled, his cream cloak flowed, and his jewels glittered in the sun. 
“What...what is that?” the maid asked, indicating Jhin’s shoulder. 
Jhin paused for a moment to study the woman’s cherubic face. It was round and perfectly symmetrical. A dull and predictable design. Removed, it would make a terrible mask.
“It’s for the crescendo, my darling,” Khada Jhin said. 
From the inn’s window, he had a clear view of the rest of the town in the valley below him. This performance had to be wonderful, but there was still so much work to do. The councilman would be returning this evening—and so far, all of Jhin’s plans for tonight seemed... uninspired. 
“I brought some flowers for your room,” the woman said, walking past him. 
He could have used someone else to place the lanterns. But he didn’t. He could have changed clothes before opening his door. But he didn’t. Now she had seen Khada Jhin in his finery. 
The inspiration he needed was so obvious now. So preordained. There was never a choice. There was no escaping the Art. 
He would have to make this maid’s face... more interesting. 
The candied pork glistened on top of the five-flavor broth. The aroma entranced Shen, but he set aside his spoon. As the waitress left, she smiled and nodded in approval. The fat had yet to melt into the broth. Doubtless, the soup was already excellent, but in a moment, the flavor would be at its peak. Patience. 
Shen considered the interior of the White Cliffs Inn. It was deceptively simple and rough. The wood weavers had been masters, removing the tree bark and living leaves only where necessary. 
The candle on Shen’s table flickered...wrongly. He slid away from the table, retrieving his blades from under his cloak. 
“Your students are as quiet as a pregnant worax,” Shen said. 
Alone and dressed like a merchant, Zed entered the inn. Brushing past the waitress, he sat down three tables from Shen. Every part of him wanted to dash at his foe. To avenge his father. But such was not the way of twilight. He calmed himself as he realized the distance was too far... but only by the length of Shen’s index finger. 
Shen looked over at Zed, expecting to see him grin. Instead, his rival sighed. His skin was sallow, and dark folds hung beneath his eyes. 
“Five years, I have waited,” Shen said. 
“Have I misjudged the distance?” Zed asked wearily. 
“Even if my head is cut off, I will still close and strike,” Shen said, sliding his foot backward and cocking it against the floor. Zed was ten paces and one half of a finger length away. 
“Your path’s closer to mine. Your father’s ideals were a weakness. Ionia could no longer afford them,” Zed said. He leaned back in his chair, keeping himself just outside of the range Shen would need to strike a killing blow. “I know that’s not something I can make you understand. But I will offer you a chance for vengeance.” 
“I do not act because of vengeance. You defy the balance. For that, you are damned,” Shen said as he inched forward to the edge of his chair. 
“The Golden Demon escaped,” Zed replied. 
“Impossible.” But Shen felt a hollowness had caught in his chest. 
“Your father’s greatest victory. And now, again, his foolish mercy has tarnished his legacy.” Zed shook his head. “You know what that... thing is capable of.” Then Zed leaned over the table, well within Shen’s range—his neck intentionally exposed. “And you know that we are the only two people who can get close enough to stop him.” 
Shen remembered the first time he’d seen the body of someone killed by the infamous Khada Jhin. His skin prickled from the memory; his teeth clenched. Only his father had been strong enough to still believe a merciful justice could be served. Something in Shen had changed that day. Something in Zed had broken. 
Now, that monster had returned. 
Shen put his swords on the table. He looked down at the perfect bowl of soup in front of him. Little droplets of the pork fat’s oil shimmered on its surface, but he wasn’t hungry anymore. 
There was still no sign of Zed. It was disappointing. Very disappointing. He certainly must have sought out his former friend. It was likely Zed was hiding, watching. Jhin needed to be careful. 
From the jetty, Jhin looked back to the foreign ship. The tide had come in, and the ship would be leaving in a few moments. He would have to return soon if he was going to perform in Zaun next month. Risk on top of risk. 
He stopped to check his reflection in a puddle. From the water, a worried, elderly merchant stared back at him. Years of acting practice combined with his martial training had given him total control of his facial muscles. It was a common face, and he had given it an unexceptional expression. When he walked up the hill, Jhin blended easily into the crowd. 
He checked the white lanterns above him, counting the distance. If Zed appeared, he would need them. At the inn on the top of the hill, he glanced at the planters where he had hidden traps. Sharpened steel blades, shaped like flowers. They protected his escape route in case anything went wrong. 
He thought of how the metal would slice through the crowd and splash the building’s freshly painted teal walls with red. It was tempting. 
He was pushing through the crowd when he heard the village elder speaking to Shen.
“Why would the demon attack her and the councilmen?” the elder asked. 
Shen, dressed in his blue outfit, didn’t answer. 
Another kinkou, a young woman named Akali, stood beside Shen. She walked to the doorway of the inn. 
“No,” Shen said as he blocked her path. 
“What makes you think I’m not ready?” Akali asked, annoyed. 
“Because I wasn’t when I was your age.” 
At that moment, a town guard stumbled from the entrance, his face pale and hollow. 
“Her flesh, it was... it was...” he said. He took a few steps, then collapsed to the ground in shock. 
“He saw it. He saw the flower!” Against the far wall, the tavern’s owner laughed. Then he began weeping—his face painted by madness. 
These were not people who would forget seeing Khada Jhin’s work. 
Shen scanned the faces of the onlookers. 
Clever boy, Jhin thought, before fading into the back of the crowd. 
He checked the rooftops for Zed as he walked back to the ship. 
The work was inescapable. Together or apart, Zed and Shen would chase the clues he had left. They would follow them back to the Blossom Festival. Back to Jyom Pass. And when they became desperate, then they would have to work together again. 
It would be like it had been when they were young. They would huddle together in awe and fear. 
Only then would the great Khada Jhin reveal himself... 
And his true masterpiece would begin."
WAAARGHbobo has also opened up a discussion thread here.

Reav3 on MYMU and more

Next up we have several posts from Reav3 on the mid year mage update and more!
When asked where Zyra's mid year mage update direction thread is, Reav3  commented:
"Should be this week, so you shouldn't have to wait too much longer. Most likely earlier in the week then later. 
Zyra was the last mage we began work on, which is why her dev blog is coming later."
He continued, reiterating all the mage updates will go out at the same time once the MYMU hits later this year:
"They will all be released at the same time. Some of the designers worked on 2 champions though, as there are 4 designers in total on the roster project. RR and 20thCentrutyFaux both worked on 2 of the Mage projects, which is why the Cass and Zyra posts came later. Vlad came later because Vlad took us a bit longer to figure out what we wanted to do with him as he will probably be the largest update of the 6, at least from at art/animation scope perspective.
He continued:
When you say art/animation are you referring to just abilities/ icons? Or are some of the mages getting a bit more?
Just abilities and icons. I was actually referring to specifically abilities in that comment. Vlad will likely have 2 abilities changed rather then 1. We don't feel we can sell the "blood lord" fantasy and solve his game health issues in one ability.

When asked about their thoughts on Syndra and if she might get some changes during the mid year mage update, Reav3 noted:
"Syndra is a VERY strong candidate for a smaller Twitch/Lucian level update"
He continued:

When we do these class updates we look at the class as a whole. We will be doing changes to many champions but the "big 6" just had changes big enough to require art/animation changes as well."
He continued:
"All low mobility Mages are being considered for small updates, though we won't get to them all."

As for item changes, he also reminded:
"Yup! This is the plan, though it won't be as large as the Marksmen item changes. It will probably similar in size to the juggernaut items. maybe even a bit smaller."

For more on the Mid Year Mage Update, check out these links:
Reav3 also briefly commented on Aatrox, noting:
"Aatrox has pretty modern art and theme so he is a great candidate for a roster size project whenever we get around to doing Divers. 
So he is pretty high on our radar, just not for a full VGU. Divers themselves are high on our radar for a roster project. Not sure which class we will do next but Assassins, Divers, and Tanks are all high on our list right now,"

Meddler Grab Bag - Items & PBE Changes

When asked about the combined power of Enchantment: Devourer and Guinsoo's Rageblade as well as the Master Yi and Shyvana PBE changes, Meddler commented:
"We've got some concerns about both Devourer and Guinsoo's and are looking at some possible adjustments to both of them, targeting game health and the play patterns they create, not just their raw numbers. If those do work out they'll still be a few patches out at a guess though, hence the recent nerf to Devourer as a shorter term adjustment. 
Those two items likely needing some work doesn't mean champions who use them are necessarily balanced though. We're nerfing Shyv and Yi because we feel that they're too strong in general. Tank Yi in particular isn't a playstyle we feels appropriate unless he's having to take a significant damage hit for it, given it removes one of his biggest intended weaknesses."

When asked about the current set of Titanic Hydra nerfs on the PBE, Meddler explained:
"Titanic's too strong, which is resulting in it being more effective both on its intended primary users (fighters who are building some other health items) and non primary users (assassins and 'light fighters' like Fiora etc). We're nerfing its AD as a result, looking to concentrate its power more into the health scaling damage and active, which also preserves its distinctiveness versus other items."
When asked if they feel it is acceptable for assassin's to build items from the juggernaut item pool if they are ahead, Meddler noted:
"I think there is a degree to which assassins trading off damage for hybrid survivability/offense items can be appropriate. If it's a noticeable damage trade off, and a pretty situational play then there's an interesting decision there that still leaves the opposition with some agency. If you're not giving up significant extra kill power though, or if it's the correct choice most or all of the time if you get a lead, that's not healthy."
 When asked if they will be buffing the scaling of the on-hit damage, Meddler noted:
"Not at the moment at least, right now it's both got power distributed in the wrong way and is just too strong. If we put power into its offensive side in the future though the on-hit or the active would be the places to do that though certainly."
[More on the current PBE changes can be found here in our 6.6 PBE cycle coverage!]

[PBE] Underworld Twisted Fate Card Changes 

Due to readability issues, there have been several changes Underworld Twisted Fate's cards. Check out the PBE boards post from KateyKhaos for more information.
"For a while now, we’ve heard that Underworld Twisted Fate’s cards often causes readability issues, especially around colorblind visibility. Skins should be fun, alternative fantasies, and they shouldn't present an advantage when playing them, or a disadvantage when playing against them. 
To solve for this, we've made the following adjustments to Underworld Twisted Fate -

  • The cards on Underworld Twisted Fate actually spin differently than the base, which is part of the readability concern. We'll be adjusting the animation on Underworld Twisted Fate's (Q) to be the same as the base, so they'll spinning horizontally, as opposed to vertically.
  • To adjust concerns around colorblind impact and general visibility, we've made some hue changes to make the cards as visible as base Twisted Fate's cards.
  • Lastly, the cards on Underworld Twisted Fate for (Q) are smaller than the base, so they'll be resized to the base size. Hitboxes won't be affected.
  • Bonus: This should also resolve some visibility issues on Howling Abyss, as well as the main concerns on Summoner's Rift.
We realize that this may not be the only case of hard to read particles, but this was only of the most egregious issues in the game. This doesn't mean other issues won't be addressed, but we felt this was a step in the right direction to resolving visibility concerns - especially in the realm of skins. 
Please feel free to check out these changes in game, and drop a line in this thread if you have any feedback, questions or concerns!"

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