8.9 PBE Cycle

This mega post was last Updated on 4/26 with the 4/26 PBE Update
( With the release of patch 8.8 to live on April 18th, we started the new 8.9 PBE cycle. )

Previous PBE Cycles in 2018
[7.24] [8.1] [8.2] [8.3] [8.4] [8.5] [8.6] [8.7] [8.8]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Skin

"Oh, so many joyful people to hurt." - Blood Moon Evelynn skin debuts this cycle!

Blood Moon Evelynn

975 RP* [Src]
"A seductive demon summoned on the night of the Blood Moon, Evelynn moves between isolated villages, wooing the residents until they fall deeply in love with her. One by one these poor souls will surely perish, their hearts torn from their still-living bodies."
[Gif]
Here's KiWiKiD with a bugs and feedback thread for Blood Moon Evelynn:
"Hey Friends, KiWiKiD here bringing you Blood Moon Evelynn for PBE Bugs and Feedback! 
You thought you disliked Evelynn ganking you before? Now you’re gonna love it. She’s got:
  • New model and textures - including an oriental wrap-around dress.
  • Mostly recolored spell VFX, with some new bits - featuring that blood moon red
  • New SFX - Flute sounds entering Demon Shade form and new sounds while stealthed
  • New recall animation - Blood Moon seduction
Blood Moon Evelynn is now available on PBE! Go charm some players out there and report back here with any bugs that occured or feedback that you have. Any questions are of course welcome as well, and I’ll do my best to answer as many as I can.

Blood Moon Evelynn
is currently set at 975 RP. (subject to change)"

New Chroma

"Brace for impact!" A total of eight (8) chroma have been added for Mecha Zero Sion.


Mecha Zero Sion

       

After their debut in the 8.8 PBE cycle, the four (4) Dragon Master Swain chroma are back. 
[Removed as of 4/26 PBE update, expect them to return for further testing!]

Dragon Master Swain

   

Here's Riot Orphyre with a bugs and feedback thread for the Mecha Zero Sion chromas:
"Hey everyone! 
Our final Mecha is here and ready to fight. All aboard the hype train!
Mecha Zero Sion Chromas:
  • New textures: “I am the prototype and the pinnacle - the first generation and the last.
    • Ruby
    • Pearl
    • Sapphire
    • Rose Quartz
    • Catseye
    • Tanzanite
    • Obsidian
    • Meteorite 
The chroma sets are now available on PBE! We hope you all will enjoy the new sets, but we’re also looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Thanks! 
Riot Orphyre"

Profile Background Picker on PBE

[feature was enabled in 4/19 build!]

A way to change your profile background has been added! Introducing the Profile Background Picker - click the gear on the profile page to swap between select backgrounds based on content you own. There is also an option for the (current on live) dynamic background option.

Here's Riot Orphyre with a bugs and feedback thread on this new feature now testing on the PBE:
"Hey everyone! 
We’ve got a new LCU feature for you here, it still has some bugs we’re working out, and is not completely polished, but we wanted to show it to you ASAP, and get your feedback! 
Profile Background Picker 
Here, you’ll be able to choose your own profile background for others to see! 
The version on PBE is going to be constantly updated, and is absolutely not final, here are a few known issues:
  • Sound is currently missing, should be in soon!
  • User interface is not final (Updated!)
  • Filtering options not final (e.g. issues with Universe sorting)
  • Certain text is not final
  • Tooltips MIA
  • More polish! 
If there are any questions, comments, or issues found, please let us know in the comments section. We’re looking forward to your constructive feedback, and hope you guys enjoy the new feature! 
Thanks! 
Riot Orphyre"

Mana Changes coming to the PBE today 

Here's Riot Axes with details on mana changes coming to the PBE this cycle:
"Hi folks! 
We have a few changes landing on the PBE today focused around how much mana mages have at each stage of the game. We wanted to go over the general changes, and also talk a bit about why we’re making changes. These changes are targeted for next patch, 8.9. 
The broad shape of the changes: 
  • Doran’s ring is being reduced in power. This item has done a lot of things well for quite a while, and we are attempting to bring it inline with other starting items. This should also have the benefit of opening up a wider range of starting items for mages.
  • We’re increasing mana regen on the champions most affected by the Doran’s Ring changes, such that the champions will feel similar to their current state if they buy a Doran’s Ring, and better about their mana at very low levels if they by a number of other starting items.
  • Mages are getting some changes to their mana pools and their mana growth. They’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.
  • We’re changing the two biggest mana components - Lost Chapter and Tear of the Goddess - and making some light changes to a couple completed items. Full details below. 
The result of these changes is that mages will get more spellcasts at low levels, but will remain at risk of OOM'ing themselves even after their first back, compared to live. We’ve seen mages solve a lot of their mana issues with a single component for quite a while, and we don’t think that’s good for the mages, or the game at large. 
Mages should run out of mana if they’re casting constantly in long fights. Mages should pay clear costs when they use their spells to clear waves quickly and safely, especially if they’re not investing into items that specialize in mana. We want to increase conflict around map objectives that provide sustain (Blue Buff and Ocean Drake), where recently the cost for ceding those objectives to the enemy has been much lower. 
The changes below make managing mana a more important test for mage players as the game progresses, while giving mages larger windows for aggression at the earliest levels.We want your feedback about how much more you feel mana limits. 
For Mage Players:
How do items that help your mana management feel?
Are there specific components or completed items that still let you go infinite?
Do mana hungry mages feel better about grabbing two mana items? 
For the opponents of Mages:
How do mages and these mage items feel to play against?
Do these changes create more windows to engage and punish mages?
Does anything feel different about mage wave clear? 
We’ll be in the comments and checking this thread for feedback, and we’re looking forward to hearing from you! These are meaningful changes, and we’ll be watching to measure the impact of these changes, looking for any pain points we didn’t anticipate, and watching for any champions that feel particularly heavily hit by these changes. 
Full Changelist:
Doran's Ring
  • No longer gives base mana regen
  • No longer returns mana on minion kill
  • Now gives 5 mana per 5 seconds
  • Now gives +5 damage on hit versus minions
Spellthief's Edge
  • No longer gives base mana regen
Frostfang
  • Base Mana Regen :: 50% >>> 25%
Lost Chapter
  • Gold cost :: 1100 >>> 1300
  • AP :: 25 >>> 35
Hextech GLP-800
  • Combine Cost :: 650 >>> 450 (total cost unchanged)
Luden's Echo
  • Build path :: Lost Chapter + Amplifying Tome + Blasting Wand + 915 gold >>> Lost Chapter + Blasting Wand + 1050 gold
  • Total gold cost :: 3300 >>> 3200
Tear of the Goddess
  • Gold cost :: 750 >>> 850
  • Mana cost reduction :: 15% >>> 10%
  • When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana. E.g. if you had 300 of 600 mana when it awarded you 4 max mana, on live you would have 304 of 604; with this change you would have 302 of 604 instead.
Manamune
  • When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana.
Archangel's Staff
  • Build path :: Tear of the Goddess + Amplifying Tome + Lost Chapter + 915 >>> Tear of the Goddess + Lost Chapter + 1050 (total cost unchanged)
  • When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana.
Doran's Ring Compensation
  • Ahri
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 334 >>> 418
    • Mana Per Level :: 50 >>> 25
  • Anivia
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 396 >>> 495 
    • Mana Per Level :: 50 >>> 25
  • Annie
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 334 >>> 418
    • Mana Per Level :: 50 >>> 25
  • Azir
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second 
    • Level 1 Mana Pool :: 350 >>> 438
    • Mana Per Level :: 42 >>> 21
  • Brand
    • Level 1 Mana Regen :: 1.6 per second >>> 2.13 per second
    • Level 1 Mana Pool :: 375 >>> 469
    • Mana Per Level :: 42 >>> 21
  • Cassiopeia
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 334 >>> 418
    • Mana Per Level :: 63 >>> 31.5
  • Diana
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
  • Fiddlesticks
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second 
  • Level 1 Mana Pool :: 400 >>> 500 
    • Mana Per Level :: 56 >>> 28
  • Galio
    • Level 1 Mana Regen :: 1.4 per second >>> 1.867 per second
  • Heimerdinger
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second 
    • Level 1 Mana Pool :: 308 >>> 385
    • Mana Per Level :: 40 >>> 20
  • Karthus
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second 
    • Level 1 Mana Pool :: 373 >>> 467
    • Mana Per Level :: 61 >>> 30.5
  • Kayle
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
  • Lissandra
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 380 >>> 475
    • Mana Per Level :: 60 >>> 30
  • Lux
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 384 >>> 480
    • Mana Per Level :: 47 >>> 23.5
  • Malzahar
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 300 >>> 375
    • Mana Per Level :: 55 >>> 27.5
  • Orianna
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 334 >>> 418
    • Mana Per Level :: 50 >>> 25
  • Swain
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 374 >>> 468
    • Mana Per Level :: 57 >>> 28.5
  • Syndra
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 384 >>> 480
    • Mana Per Level :: 60 >>> 30
  • Taliyah
    • Level 1 Mana Regen :: 1.4 per second >>> 1.867 per second
    • Level 1 Mana Pool :: 340 >>> 425
    • Mana Per Level :: 60 >>> 30
  • Teemo
    • Level 1 Mana Regen :: 1.44 per second >>> 1.92 per second
  • Twisted Fate
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 266 >>> 333
    • Mana Per Level :: 38 >>> 19
  • Veigar
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 392 >>> 490
    • Mana Per Level :: 52 >>> 26
  • Vel'Koz
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 375 >>> 469
    • Mana Per Level :: 42 >>> 21
  • Viktor
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 324 >>> 405
    • Mana Per Level :: 50 >>> 25
  • Xerath
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 367 >>> 459
    • Mana Per Level :: 44 >>> 22
  • Ziggs
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 384 >>> 480
    • Mana Per Level :: 47 >>> 23.5
  • Zilean
    • Level 1 Mana Regen :: 1.7 per second >>> 2.267 per second
    • Level 1 Mana Pool :: 361 >>> 452
    • Mana Per Level :: 60 >>> 30
  • Zoe
    • Level 1 Mana Regen :: 1.2 per second >>> 1.6 per second
    • Level 1 Mana Pool :: 340 >>> 425
    • Mana Per Level :: 50 >>> 25
  • Zyra
    • Level 1 Mana Regen :: 2.3 per second >>> 3.067 per second
    • Level 1 Mana Pool :: 334 >>> 418
    • Mana Per Level :: 50 >>> 25
CHANGES 4/19 
Spellthief's Edge and Frostfang
  • Reverted to live values. 
We'll be keeping an eye on damage mage supports (especially Brand/Zyra, but also some that haven't been in the meta for a while), but still discussing whether we'll do anything proactive there or if we'll be taking a wait-and-see approach. 
Hextech GLP-800
  • Mana :: 500 >>> 600
Luden's Echo
  • Mana :: 500 >>> 600
Fiendish Codex
  • AP :: 30 >>> 35
Rylai's Crystal Scepter
  • AP :: 85 >>> 90
Seeker's Armguard
  • Total Cost :: 1200 >>> 1100
Zhonya's Hourglass
  • AP :: 70 >>> 75
Banshee's Veil
  • AP :: 70 >>> 75 
Morgana
  • Level 1 Mana regen :: 2.3 per second >>> 3 per second
Rod of Ages and Catalyst of Aeons
  • Reverted changes - they were part of another exploration and not intended to go to PBE. They're not likely to go live this patch; it's possible they'd come back in a future cycle, but I don't know how likely it is.
Twin Shadows and Spellbinder's Orb are being looked at for buffs as well."

Ryze work on PBE 

Here's Riot Repertoir with details on Ryze work this PBE cycle:
"Hi everyone, 
This PBE cycle you'll notice some pretty significant Ryze changes coming to the PBE. They're a bit of reshaping to the existing mechanics on his kit aiming to bridge some of the gap between solo queue and pro performance. While there are no new spells coming to the kit, there are some big enough mechanics changes that it probably merits an explanation of what's going on. A few weeks ago, Meddler mentioned in one of his Gameplay thoughts that we may do a last big mechanics pass on both Ryze and Azir before accepting balancing them strictly for pro long term, so you'll be seeing those changes coming to the PBE now, starting with Ryze. With that out of the way, here's some goals stuff, followed by the current (subject to change) list of changes going to the PBE for Ryze. 
Ryze Goals 
  • Ryze is more vulnerable in the early lane especially. Adding a mechanic that necessitates him regularly casting Rune Prison in lane aims to create more moments where you can catch him with it on cooldown.
  • Ryze's dps and dueling power is pushed to later parts of the game.
  • Slower wave push across the board, especially in the laning phase. Looking to achieve this through a change to how E->Q deals its damage, as well as reduced Mana ratios (early/mid game damage) and increased AP ratios (mid/late game damage).
  • Reduced reliable lockdown. Base W is a slow instead of a root - upgraded version is still a root, but duration is down a bit.
    • This means that if Ryze wants to Flash root you, he has to throw an E at you first, giving you an extra .25 seconds to react (with your own flash or dash, for instance). It also aims to reduce the power of his gank assist in a coordinated setting slightly.
  • More baseline reliable dps added to later game Spell Flux (E).
    • E cd is reduced a bit later on, and E and Q bounce rules favor bouncing between champions by using edge checks.
    • E->Q's damage bonus is changed to true damage at half the current magic damage values, in addition to scaling with Ryze's level rather than any of his spell ranks so that there's no way to get it fully online before end game.
  • Realm Warp (R) has a longer range to make it easier to use per cast, but its cooldown is waaaaaaay up. More accessible baseline, but fewer opportunities to cast.
    • Yes, this does make Realm Warp a more powerful spell per cast, which may seem unintuitive. However, the intention is that the extremely long cooldown means it's something that solo queue players have to think about less as a portion of their total success, but also something that pros are able to utilize less as a portion of their total success on the champion. If this ult cooldown gating is successful, it's something we could potentially consider applying to other champions with pro-warping spells.
    • I'm sure some will ask "why not just replace Realm Warp?" The answer is that Realm Warp does exciting things for the champion that we like, but that the primary satisfaction driver of the champion is his core combat loop, so we'd like to keep that intact and just adjust R to be less important overall.
  • Bonus Improvement - all spells benefit from spell queueing.
    • This is actually tentatively being applied globally across all champions in 8.9, but it's worth calling out for Ryze especially, because it will tend to benefit characters that cast rapidly the most. We put some tech in with Irelia to make the game process your spell casts a bit better, so if you've noticed how smooth she feels, this is likely a large contributor.
Ryze Tentative Changes
  • General
    • Improved spell queueing for Overload, Rune Prison, and Spell Flux
  • Overload (Q)
    • Spell Ranks :: 6 (1/3/5/7/9/11) >>> 5 (1/3/5/7/9)
    • Damage :: 60/85/110/135/160/185 (+45%AP) (+3%BonusMana) >>> 60/90/120/150/180 (+50%AP) (+2%BonusMana)
    • NEW :: Deals (14+2perLevel)% additional damage as true damage to enemies with Flux (replaces E bonus damage mechanic)
    • Cost :: 40 >>> 40/50/60/70/80
    • Shielding :: (60+5/lvl) >>> 50/75/100/125/150
    • Movement Speed :: 25/28/31/34/37/40% >>> 20/25/30/35/40%
    • Rune Duration :: 4 >>> 5, renewing on taking or dealing damage
  • Rune Prison (W)
    • Cooldown :: 13/12/11/10/9 >>> 15/13/11/9/7
    • Damage :: 80/100/120/140/160 (+60%AP) (+1%BonusMana) >>> 80/100/120/140/160 (+60%AP) (+4%BonusMana)
    • CC type :: roots for 0.75 seconds >>> applies a 50% slow that decays over 1.5 seconds
    • REMOVED :: Mana Cost
    • NEW :: Casting Rune Prison restores 6/7/8/9/10% of Ryze's maximum Mana
  • Spell Flux (E)
    • Cooldown :: 3.25/3.00/2.75/2.50/2.25 >>> 3.5/3.0/2.5/2.0/1.5
    • Ability Power Ratio :: 30% >>> 40%
    • Bonus Mana Ratio :: 2% >>> 1%
    • REMOVED :: Overload Damage Bonus (replaced by Q true damage mechanic)
    • W Bonus :: Increased Root Duration >>> Roots instead of slowing
    • Spread Damage :: 50% >>> 100%
    • Bounce Radius (also applies to Q) :: 350 >>> 275
    • Bounce Rules (also applies to Q) :: Center to center >>> edge to edge
    • Effectively makes bouncing between minions the same, and bouncing to champions a bit easier
  • Realm Warp (R)
    • Ranks :: 2 (6/11) >>> 3 (6/11/16)
    • Range :: 1750/3000 >>> 4000 all ranks
    • Cooldown :: 180 >>> 300/240/180
That's the current plan for Ryze. I'll check back in to answer questions where appropriate, and as always, I expect only your highest effort memes. 
Azir 
As mentioned above, Azir is also expected to see some work this patch. For Azir, I think the approach is much simpler, but will be like ripping a band aid off. The tentative plan for him is to make his soldier attacks fully single target (only dealing damage to the target the attack was order was issued on), and with the power budget that provides us, be able to buff him back up to where he was when his recent rework was shipped. The goal here would be to reduce his wave control significantly while retaining his core satisfaction as a high dps, medium/high ranged mage. More on that coming soon,; hopefully something to the PBE later this week if it seems like a reasonable path. 
Thanks,
Repertoir"

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions

[** = Changes as part of tentative 8.9 Mana Changes]

Ahri
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 334 to 418**
  • Mana Per Level lowered from 50 to 25**

Amumu
  • Bandage Toss (Q) cost lowered from 80/90/100/110/120 to 50/55/60/65/70

Anivia
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 396 to 495**
  • Mana Per Level lowered from 50 to 25**

Annie
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 334 to 418**
  • Mana Per Level lowered from 50 to 25**

Azir
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 350 to 438**
  • Mana Per Level lowered from 42 to 21 **

Brand
  • Level 1 Mana Regen increased from 1.6 per second to 2.13 per second**
  • Level 1 Mana Pool increased from 375 to 469**
  • Mana Per Level lowered from 42 to 21**

Cassiopeia
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 334 to 418**
  • Mana Per Level lowered from 63 to 31.5**

Diana
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**

Dr. Mundo
  • Sadism (R) max health regen increased from 40/50/60% to 50/75/100%

Fiddlesticks
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 400 to 500**
  • Mana Per Level lowered from 56 to 28**

Galio
  • Level 1 Mana Regen increased from 1.4 per second to 1.867 per second**

Garen
  • Decisive Strike (Q) bonus damage increased from 30/55/80/105/130 to 30/65/100/135/170
  • Courage (W) 
    • armor and MR cap increased from 30 to 40

Heimerdinger
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 308 to 385**
  • Mana Per Level lowered from 40 to 20**

Irelia
  • Ionian Fervor (Passive) now notes duration is refreshed when Irelia attacks a champion or large monster
    • [previously only champions!]

Ivern
[4/19 Changelist from Squad5]
  • Friend of the Forest (P)
    • "Health cost lowered from 25% to 22.5% intial"
    • "Passive timer duration reduces 2s/lvl until 6, then 3s/lvl until 11, then 4s/lvl until 15 where it stays at 1 second."
      • "(Used to be 2s all levels)"
  • Rootcaller (Q) Missile width increased from 65 to 80


Kai'Sa
  • Icathian Rain (Q) Living Weapon missiles lowered from 12 to 10
  • Supercharge (E) 
    • bonus attack speed duration after charge lowered from 5 seconds to 4 seconds

Karthus
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 373 to 467**
  • Mana Per Level lowered from 61 to 30.5**

Kassadin
  • Null Sphere (Q) shield increased from 40/70/100/130/160 to 60/85/110/135/160

Kayle
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**

Kennen
[Changelist]
  • Electrical Surge (W) 
    • Damage (every 5th hit) changed from [15/20/25/30/35(+60% bonus AD)(+30%AP)] to [10/20/30/40/50 (+60/70/80/90/100% bonus AD)(+20% AP)]
    • active damage lowered from 65/95/125/155/185 to 60/85/110/135/160
    • active AP ratio increased from 55% to 80%
  • Lightning Rush (E)
    • [New Effect] If Lightning Rush damages an enemy champion, Kennen gains 30/40/50/60/70% attack speed for 4 seconds upon exiting Lightning Rush.
    • [Changed Effect] Lightning Rush's defensive bonuses are lost whenever Kennen returns to his normal form.


Leona
  • Eclipse (W) damage increased from 40/80/120/160/200 to 60/100/140/180/220

Lissandra
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 380 to 475**
  • Mana Per Level lowered from 60 to 30**

Lux
[Changelist]
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 384 to 480**
  • Mana Per Level lowered from 47 to 23.5**
  • Bonus Attack Speed at level 1 increased from 0% to 10%
  • HP per level lowered from 91 to 85
  • Attack Speed per level lowered from 1.36% to 1%
  • Light Binding (Q)
    • damage increased from 50/100/150/200/250 to 70/115/160/205/250
    • cooldown lowered from 13/12.5/12/11.5/11 to 10 at all ranks
    • mana cost lowered from 50/55/60/65/70 to 40/45/50/55/60
  • Prismatic Barrier (W) 
    • return shield amount changed from [2x if missile hits ally on the way out] to [2x always]
    • Lux now shields herself and fires the missile at the start of cast (instead of after the .25 second cast time)
  • Lucent Singularity (E)
    • Missile speed lowered from 1300 to 1200
    • AOE radius lowered from 350 to 310
    • Cost lowered from 70/85/100/115/130 to 60/70/80/90/100
    • cooldown changed from 10 at all ranks to 10/9.5/9/8.5/8
    • mana cost increased from 60/70/80/90/100 to 70/80/90/100/110

Malzahar
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 300 to 375**
  • Mana Per Level lowered from 55 to 27.5**

Orianna
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 334 to 418**
  • Mana Per Level lowered from 50 to 25**

Poppy
  • Movespeed lowered from 345 to 340
  • Iron Ambassador (Passive)  range on buckler throw increased from 300 to 350.
  • Steadfast Presence (W)
    • Movement speed lowered from 32/34/36/38/40% to 30% at all ranks
    • Armor and MR lowered from 15% to 10%
  • Heroic Charge (E)
    • Range increased from 425 to 475
  • Keeper's Verdict (R)
    • [Effect Changed] Uncharged Keeper's Verdict knockup duration now .75 seconds at all ranks
    • [Tooltip Changed] Now notes: "Enemies hit with a charged Keeper's Verdict are untargetable."
      • [this means uncharged targets hit are no longer untargetable!]


Rammus
  • Defensive Ball Curl (W) bonus armor increased from 20 to 30

Ryze
[Context / 4/19 Changelist - Reverted on 4/23, expect this back for more testing in the 8.10 PBE cycle!]
  • Overload (Q)
    • Spell ranks changed from [6 (1/3/5/7/9/11)] to  [5 (1/3/5/7/9)]
    • Damage changed from 60/85/110/135/160/185 to 60/90/120/150/180
    • Movement Speed changed from 25/28/31/34/37/40% to 20/25/30/35/40%
  • Rune Prison (W)
    • Cooldown changed from 13/12/11/10/9 to 15/13/11/9/7
    • Crowd control changed from [roots for 0.75 seconds] to [applies a 50% slow that decays over 1.5 seconds]
    • [New Effect] Casting Rune Prison costs no Mana and instead restores 6/6.5/7/7.5/8% of Ryze's maximum Mana
  • Spell Flux (E)
    • Cooldown changed from 3.25/3.00/2.75/2.50/2.25 to 3.5/3.0/2.5/2.0/1.5
    • Overload Bonus Damage changed from 40/50/60/70/80% bonus magic damage to (14 + 2 per level)% true damage
    • Overload Bounce Radius changed from 325 (center to center) to 550 (edge to edge)
    • W Bonus  changed from [Increased Root Duration] to [Roots instead of slowing]
    • Spread Damage lowered from 50% to 0%
    • Spell Flux Bounce Radius changed from [325 center to center] to [275 edge to edge / 375 edge to edge off champions.]
  • Realm Warp (R)
    • Range changed from [1750/3000 (levels 6/11)]  to 4000 (levels 6/11/16)
    • Cooldown changed from 180 to 300/240/180


Sona
  • Base AD increased from 46 to 49

Shyvana
[Context]
  • Burnout (W)
    • Damage changed from [20/32/45/57/70 (20%BAD) (10%AP)] to [20/32/45/57/70 (20%BAD) (0%AP)]
      • AP Ratio removed
  • Flame Breath (E)
    • Fireball AP ratio increased from 60% to 70%
  • Dragon's Descent (R)
    • Damage changed from [150/250/350 (+70%AP)] >>> [150/250/350 (+100%AP)]

Swain
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 374 to 468**
  • Mana Per Level lowered from 57 to 28.5**

Syndra
[Context]
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 384 to 480**
  • Mana Per Level lowered from 60 to 30**
  • Transcendant (Passive) Q upgrade changed from [+2 seconds] to [+15% damage vs champions]

Taliyah
  • Level 1 Mana Regen increased from 1.4 per second to 1.867 per second**
  • Level 1 Mana Pool increased from 340 to 425**
  • Mana Per Level lowered from 60 to 30**

Talon
  • Noxian Diplomacy (Q) 
    • [Bugfix/Context] Range increased from 500 to 575

Teemo
  • Level 1 Mana Regen increased from 1.44 per second to 1.92 per second**

Twisted Fate
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 266 to 333**
  • Mana Per Level lowered from 38 to 19**

Veigar
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 392 to 490**
  • Mana Per Level lowered from 52 to 26**

Vel'Koz
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 375 to 469**
  • Mana Per Level lowered from 42 to 21**

Viktor
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 324 to 405**
  • Mana Per Level lowered from 50 to 25**

Warwick
  • Base AD lowered from 66 to 63
  • Jaws of the Beast (Q) 
    • target's max health % changed from 6/7/8/9/10% to 6/6.5/7/7.5/8%

Xerath
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 367 to 459**
  • Mana Per Level lowered from 44 to 22**

Ziggs
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 384 to 480**
  • Mana Per Level lowered from 47 to 23.5**
  • Hexplosive Minefield (E) damage per mine increased from 40/65/90/115/140 to 40/75/110/145/180

Zilean
  • Level 1 Mana Regen increased from 1.7 per second to 2.267 per second**
  • Level 1 Mana Pool increased from 361 to 452**
  • Mana Per Level lowered from 60 to 30**

Zoe
  • Level 1 Mana Regen increased from 1.2 per second to 1.6 per second**
  • Level 1 Mana Pool increased from 340 to 425**
  • Mana Per Level lowered from 50 to 25**

Zyra
  • Level 1 Mana Regen increased from 2.3 per second to 3.067 per second**
  • Level 1 Mana Pool increased from 334 to 418**
  • Mana Per Level lowered from 50 to 25**

Items



Guinsoo's Rageblade
"Rageblade's got a bug fix in 8.9 where it won't add additional unintended AD to champs with other %AD effects (Jhin's the biggest offender there, though it's not actually making him that much stronger overall given how late it switches on). Possible we then have to tweak Rageblade a bit to account for some of the midseason stuff, that's still under debate."
Muramana & Seraph's Embrace
  • [These items now have a gold value, and can be sold without losing out on gold!]

Mejai's Soulstealer
  • Glory needed for movement speed bonus lowered from 15 to 10

Remnant of the Watchers
  • Base mana regen lowered from 50% to 25%

[* = Changes are a part of Mana changes testing on the PBE this cycle!]

Abyssal Mask
[Context]
  • Total cost increased from 2900 to 3000

Archangel's Staff
  • Build path :: Tear of the Goddess + Amplifying Tome + Lost Chapter + 915 >>> Tear of the Goddess + Lost Chapter + 1050 (total cost unchanged)*
  • When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana.*

Banshee's Veil
[Context]
  • AP increased from 70 to 75

Doran's Ring
  • No longer gives base mana regen*
  • No longer returns mana on minion kill*
  • Now gives 5 mana per 5 seconds*
  • Now gives +5 damage on hit versus minions*


Fiendish Codex
[Context]
  • AP increased from 30 to 35

Lost Chapter
  • New Recipe: [Amp Tome + Amp Tome + Sapphire Crystal + 80g]
  • Gold cost :: 1100 >>> 1300*
  • AP :: 25 >>> 40*
  • Unique passive mana restore on level up increased from 10% to 20%

Hextech GLP-800
  • Mana increased from 500 to 600
  • Combine Cost :: 650 >>> 450 (total cost unchanged)*
  • Slow decay increased from 1 second to 2 seconds

Luden's Echo
  • Build path :: Lost Chapter + Amplifying Tome + Blasting Wand + 915 gold >>> Lost Chapter + Blasting Wand + 1050 gold*
  • Total gold cost :: 3300 >>> 3200*
  • mana increased from 500 to 600

Manamune
  • When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana.*

Rylai's Crystal Scepter
[Context]
  • AP increased from 85 to 90


Spellbinder
[Context]
  • Cost increased from 2800 to 2900
    • Combine cost increased from 700 to 800
  • AP increased from 100 to 120
  • Unique active max AP lowered from 100 to 80
    • [spellcast stacks AP value lowered from 1 AP to .8 AP]
  • Unique Active movement speed increased from 30% to 50%
    • stored spellcasts now worth 0.5% movement speed

Tear of the Goddess
  • Gold cost :: 750 >>> 850*
  • Mana cost reduction :: 15% >>> 10%*
  • When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana. E.g. if you had 300 of 600 mana when it awarded you 4 max mana, on live you would have 304 of 604; with this change you would have 302 of 604 instead.*

Twin Shadows
[Context]
  • AP increased from 60 to 70

Zhonya's Hourglass
[Context]
  • AP increased from 70 to 75

Runes
Unsealed Spellbook
  • [Effect Changed
"Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 15s (initial swap cooldown is at 4 mins). 
Your first swap becomes available at 5 mins. 
Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again."

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