6/30 PBE Update: Pool Party Fiora splash art, Ryze login screen, new summoner icons, and more!

Posted on at 11:25 AM by Moobeat
[UPDATE @ 8 PM PT: A second patch went out containing a new ward skin, Nexus Siege updates, Malzahar and Lee Sin balance changes, & more! Look for the  ** to denote new stuff from 2nd update!]

The PBE has been updated! Tonight's update includes splash art for Pool Party Fiora, a Ryze login theme, new pool party summoner icons, several tweaks to Ryze's champion update & Nexus Siege, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Pool Party Fiora splash art

Here's the splash art for the upcoming Pool Party Fiora skin, one of three new skins on the PBE this cycle.

New Pool Party Summoner Icons

We also have a set of six new Pool Party Themed summoner icons!

New Ward Skin

[UPDATE: Now available for testing as of 7/1 update! Added in a video instead of that nasty model viewer picture!]

A new pool party themed HIS ROYAL CRABNESS ward skin is now on the PBE but is unfortunately not available for testing yet.

His Royal Crabness Ward
Pool Party 2016
640 RP

Ryze Login Theme

To go along with his champion update, a new Ryze login theme is now on the PBE!

Ryze Champion Update Changes

Next up we have a several tweaks & changes for Ryze's champion update that is currently testing on the PBE!

Ryze's new champion select quote was added:

"A step ahead of cataclysm."

Ryze's in-game icon was update, tweaking the colors slightly.

Ryze now has an indicator for his Q's new rune mechanic. The circle below his health bar fills up with each cast of W and E. When full, his next Q is ready to activate it's shield.

More non-English Ryze voiceovers were also added in today's update:

Last up, Triumphant Ryze's textures have been tweaked a bit and made lighter.

Pirate Ryze's Q vfx have been changed to be closer to a ball, which he fires out of his cannon with a unique animation. Updated preview video available here.

Skin Updates

Today's update also includes a few tweaks for two of the new Pool Party skins currently testing on the PBE!

Pool Party Fiora's textures have been updated, fixing the placement of her shorts and making her scarf more transparent.

Pool Party Taric also received a texture change to make his hair much brighter. Fabulous!

Continued NEXUS SIEGE testing & polish

The new NEXUS SIEGE game mode continues testing and update this cycle following it's debut in the 6.13 PBE cycle!

Here's Stephiroth with the latest as of today's (6/30) PBE update:
"Hey guys! 
We're back with tons of new updates :D 
  • Total game time should be aggregating now! Before you were only getting rewarded with IP/XP for the duration of the second round :(
  • More new sounds! Obliterator should sound 50000000x more Obliteratory.
  • Icons! So many icons! There should no longer be placeholder icons. :D
  • Fixed some minor bugs with the deployables!
  • Probably more too :3 <3 
If you find any bugs, let us know! :)"
Here's a brief preview of the OBLITERATOR sounds!


Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

  • Arise (W)
    • Soldier Vision Radius reduced to match attack range - src.
      • [Should be about 350 down from 575]
    • Soldier damage increase per level curve adjusted - "soldier damage curve has been adjusted to start softer and catch up to live values by 18 (i.e., 50-170 > 50-170 but the curve is worse)" - src.
      • [PBE: 50/52/54/56/58/60/63/66/69/72/75/85/95/110/125/140/155/170]
      • [LIVE: 50/55/60/65/70/75/80/85/90/95/100/110/120/130/140/150/160/170]
  • Lunge (Q) bonus AD ratio increased to .95/1/1.05/1.1/1.15 from .55/.70./.85/1/1.15

Lee Sin
  • Safeguard (W) 
    • Extra 50% shield effect for allies reverted .**
    • Base shield value increased to 40/100/160/220/280 from 40/80/120/160/200 **

  • Illumination (Passive) damage per level increased +10 from +8.
  • Light Binding (Q) damage lowered to 50/100/150/200/250 from 60/110/160/210/260

  • Movement speed reduced to 335 from 340. **
  • Attack range reduced to 500 from 550. **
  • Void Swarm (W) [all changes reverted - back to live functionality.]

  • Iron Ambassador (passive)
    • Shield amount based on max health now increases with level - now [15% at level 1, increased to 17.5% at level 7, increases to 20% at lvl 13] from 15% at all levels.
    • Cooldown lowered to 16/13/10 from 18/14/10
  • Heroic Charge (E) stun duration reverted to 1.6/1.7/1.8/1.9/2 from 2 at all ranks 

  • Void Rush (R) cooldown increased to 180/140/100 from 150/110/70

[Sona has a larger set of changes currently testing on the PBEFull change list vs live.]
  • Power Chord (Passive) damage increased to 15-235 from 13-192
  • Aria of Perseverance (W) Shield AP ratio increased to .3 from .25
  • Song of Celerity (E) :
    • Active Changes - now Grants Sona 16/17/18/19/20 + 8% per 100 AP out of combat movement speed for 7 seconds.
    • Melody duration increased to 3 seconds from 1.5
    • Melody AP ratio increased to 6% per 100 AP from 4% per 100 AP

Bug Fixes for 6.14

While these will not be all of the bug fixes for next patch, here's RiotMEMEMEMEME with a list of some of the bug fixes the team is tackling in 6.14:
"Howdy all!  
We’ve been looking into different ways to bring back visibility on some of our patch-to-patch bugfixes and shed a bit of light on what caused the bugs or how we went about fixing them. We won’t always have these mini-contexts (sometimes things are really boring or simple), but hopefully the occasional storytime is interesting to you! We’ll update this thread a couple of times across the patch cycle.  
Here are some of the bugs we’re fixing for 6.14 (feel free to let us know if they’re still busted): 
  1. Zyra Passive activates when recalling in brush - Zyra’s passive turns off while she’s in brush to prevent seeds from revealing her location. If she reveals herself by casting an ability or attacking, her passive turns back on. Since Recall is technically a spell, it was re-enabling Zyra’s passive, even though Recall itself doesn’t reveal you from brush.
  2. Braum dies from Baron Nashor in one hit - This is a fun one ;P Baron was able to kill Braum in one hit with his Acid Shot if Braum moved in front of a target within a very specific time period and cast Unbreakable. Each of the missiles from Acid Shot “dies” after it hits the ground, and Braum’s E was intercepting that “death”. We made it so Unbreakable ignores that particular effect.
  3. Yasuo’s Q and E+Q combo can fail to critically strike at 100% crit chance - Because of how Yasuo’s passive interacts with crit, he sometimes ran into rounding errors with crit runes (every other source of crit is a #cleannumber so rounding’s not an issue). We adjusted some of the background math to fix this inconsistency.
  4. Annie could override Tibbers’s Vengeance AI by issuing him a command at the moment she died - When Annie dies, Tibbers goes berserk and tries to kill the champion that killed Annie. If extremely unluckily timed, that AI could be overridden by a simple movement or attack command made at the exact moment Annie died. We added a short buffer so Tibbers ignores any command received after Annie dies.
  5. Bad Santa Veigar’s custom particles for Dark Matter were missing - When we last worked on Veigar (BelugaWhale I’m looking at you O_O), we did a bit of file cleanup to make him easier to work with in the future. In the process, we removed the line that told Bad Santa Veigar to use special visuals for W. Fixing this one was a matter of diffing* his previous files with the updated ones, and re-adding the line that went missing. 
*Diffing means comparing two versions of the same file. “Difference”. Yeah."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

No comments

Post a Comment