6/28 PBE Update: Ryze Champion Update

Posted on at 1:51 PM by Moobeat
[NEWS: Ryze champion update // Patch 6.13 Notes// LCU - Alpha Client patch 0.4 Changelog & Up Next: Champion Details.]

The PBE has been updated! The second update of the 6.14 PBE cycle includes the Ryze champion update, featuring gameplay changes, updated skins, new VO, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Ryze Champion Update

Ryze's champion update is now on the PBE for testing, including gameplay changes, new visuals & animations, updated skins, a new voiceover, and more!

Feedback and Discussion thread

Before we jump into the details, here's Riot Repertoir with a feedback and discussion thread on Ryze's gameplay changes:
"Hi everyone, 
Ryze has a pretty thorough Visual, Gameplay, and Lore update headed to the PBE, so I'm here to get the discussion started on him. Since I mostly prefer to let players tell me how a newly update champion plays, rather than trying to tell them myself, I'm going to be pretty brief here on what the spells do, how they work, and why they exist. 
  • Arcane Mastery (P) 
    • Description: Ryze's spells deal extra damage based on his Bonus Mana, and his maximum Mana is increased by his AP
    • Details: This passive is mostly just functional and is intended to be incredibly simple and low complexity. Some of Ryze's other spells have a lot going on in them, so we wanted to keep this on the simple side. 
  • Overload (Q) 
    • Description: Passively, Rune Prison and Spell Flux reset Overload and charge a Rune. On cast, consume any Rune stacks to fire a line nuke that does magic damage; if two Runes were charged, then also gain a shield and Movement Speed.
    • Details: The basic principle here is that you can chain cast with Q between every other spell for maximum DPS, or hold your Qs for the occasional defensive/reposition option. 
  • Rune Prison (W) 
    • Description: Targeted, no travel-time damage and root.
    • Details: Pretty much the same spell we all know and love (or hate). 
  • Spell Flux (E) 
    • Description: Deal light magic damage to a target and debuff them with Flux, causing Ryze's spells against the target to consume Flux for additional effect: 
      • Overload deals extra damage and bounces to nearby enemies with Flux.
      • Rune Prison lasts twice as long.
      • Spell Flux bounces to nearby enemies
      • Spell Flux also bounces to nearby enemies whenever an enemy with Flux is killed by one of Ryze's spells.
    • Details: This spell is on a really short cooldown, and using it effectively, especially when combined with Q and its effects, is likely one of the biggest challenges to master in combat as Ryze. 
  • Realm Warp (R) 
    • Description: Ryze opens a portal to a target location. After 2 seconds, all allies near the portal are teleported to that location.
    • Details: This spell ranks up in range significantly with rank, and it has only 2 ranks. It's definitely a little different that it only has 2 ranks, but we wanted it to be more gated in the early game and less so in the mid and late game, and we didn't want allies to have to remember several different ranges of the spell in order to participate in using the spell effectively, so the 3rd rank was just cut out, and its range was put onto rank 2.  
As far as playing Ryze goes, we expect that he won't be incredibly easy to pick up, but that he'll have some things you can gravitate toward on your first few games to propel you into higher mastery on the champion. Though you'll be able to practice all of this at once as you go, I expect learning the champion to look roughly like this:  
  • First time Ryze: masters weaving Qs between other spells
  • Beginner Ryze: masters using E combos effectively
  • Intermediate Ryze: masters using Q passive to effectively choose between maximum DPS and shielding/movespeed
  • Expert Ryze: Can differentiate when to use R to engage, escape, and pursue opponents.  
Feel free to drop your thoughts below with your PBE experiences, or simply what you think of the new Ryze. 

Ryze, The Rune Mage

Stats & Abilities:

As the Ryze champion update includes significant changes to Ryze's gameplay, here's a run down of his new abilities, scaling, ratios, and stats/growth.

  • Base Health: 558.48
  • Health Growth: 86
  • Base Health Regen: 1.4
  • Health Regen Growth: 0.11
  • Base Mana: 400
  • Mana Growth: 50
  • Base Mana Regen: 1.2
  • Mana Regen Growth: 0.16
  • Movespeed: 340
  • Attack Range:  550
  • Base Attack: 55.04
  • Attack Growth: 3
  • Base Armor:  21.552
  • Armor Growth: 3
  • MR: 30

As mentioned above, Ryze can level his Q 6 times and his R 2 times.

Arcane Mastery (Passive)
Ryze's spells deal extra damage based on his Bonus Mana, and his maximum mana is increased by 5% per 100 Ability Power. 
Current Increase: X%

Overload (Q)
40 Mana
6 sec Cooldown 
Passive: Rune Prison and Spell Flux reset Overload's Cooldown and charge a Rune for 4 seconds, up to 2 Runes
Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+45% AP) (+3% bonus mana) magic damage to the firsr enemy struck. Any active Runes are discharged. 
If 2 Runes are discharged, they Overload, shielding Ryze from [60-200] (+60% AP) (+3% bonus mana) damage and increasing his Movement Speed by 25/30/35/40/45/50% for 2 seconds.
  •  Shield base value - [60/70/80/90/100/110/120/130/140/150/160/170/175/180/185/190/195/200]

Rune Prison (W)
50/60/70/80/90 Mana
13/12/11/10/9 sec Cooldown 
Instantly root and enemy for 1 second and deal 80/100/120/140/160 (+20% AP) (+1% bonus mana) magic damage.
[Flux enhanced]

Spell Flux (E)
40/55/70/85/100 Mana
2.25 sec Cooldown 
Apply Flux to an enemy, dealing 50/75/100/125/150 (+30% AP) (+2% bonus mana) magic damage. Spells consume Flux for bonus effects: 
Overload: Deals 60/70/80/90/100% more damage and spreads to nearby enemies with Flux.
Rune Prison: Root duration is doubled to 2 seconds.
Spell Flux: Spreads Spell Flux to nearby enemies.  
Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies. 
[Flux debuff timer.]

Realm Warp (R)
100 Mana
120 sec Cooldown 
Ryze opens a portal to a location up to 1500/3000 range away. After 2 seconds, all allies near the portal are teleported to that location.  
If Ryze becomes unable to cast or move, Realm Warp is cancelled. 


Ryze's champion update also includes a new voiceover, clocking in at over 12 minutes!

[As usual, we'll have a special interactions video up a little later in the cycle!]

Ability Previews

Now that you've seen his kit, here's a base ability preview:

Updated Skins:

With Ryze's update also comes updated versions of all 8 of his skins!

Young Ryze (formerly Human Ryze)


Tribal Ryze

520 RP (Legacy)

Uncle Ryze

520 RP
  [Old Splash / Loading Screen Slice / Comparison]

Triumphant Ryze


Professor Ryze

 975 RP (Legacy)

Zombie Ryze

975 RP (Legacy)
Zombie Ryze now includes recolored spell vfx!

Dark Crystal Ryze

975 RP
 [Old Splash / Loading Screen Slice / Comparison]
Dark Crystal Ryze now includes recolored spell vfx!

Pirate Ryze

975 RP (Legacy)
 [Unique Joke where he drinks from his jug.]
[Has a unique Q animation, will have new Q vfx but not on PBE yet.]

Ryze Whitebeard

750 RP

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

  • Void Swarm (W) now deals 100% damage to monsters, from 50%
    • [These are in addition to the cooldown and spawn changes from the 6/27 PBE]

[Remember: Sona has several changes on PBE atm!] [Context for 6/28][More Changes coming in 6/29 Update]
  • Power Chord: Diminuendo (Passive - W) 
    • Target now deals 25% less damage for 3 seconds, up from 20%
    • AP scaling increased to .06 from .02
    • Now shrinks targets for duration of debuff.
  • Aria of Perseverance (W) 
    • Heal AP ratio increased to .25 from .2
    • Shield AP ratio increased to .25 from .2

Twisted Treeline

[NOTE: While we documented the changes in 6/27 PBE update, Manwolfaxeboss has shared a full TT change list here.]

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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