[Updated] 6/1 PBE Update: Mysterious Laughs on SR, SR Team Banners, tentative Jayce, Cait, Malphite changes, and more!

Posted on at 1:06 PM by Moobeat
[UPDATE: Katarina's E AP Ratio has been reduced to .2 from .4 +LeBlanc's W speed has been reduced.]

The PBE has been updated! Today's update includes a mysterious new laugh added to Summoner's Rift, a respawn timer for Vilemaw added to Twisted Treeline, new SR Banners for esports teams, and a slew of balance changes for Caitlyn, Malphite, Jayce, and more
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Mysterious Laugh

A set of mysterious new laughs can be heard on Summoner's Rift!

You can trigger the first by dying, after which you will be mocked. This laugh plays the first time you die and only you will hear it. It plays once per player per game.

[NOTE: As of the 6/2 PBE Update this laugh no longer triggers on death.]

Another laugh will play when you go in the river and do an emote laugh - something will laugh back.

There are a total of FIVE different laugh variations in the files.

Summoner's Rift Team Banners

If you remember them from the 2015 URF Showmatch, we have another set of in-game banners summoner's rift in today's update. Included are a banner for for each of the ten NA LCS teams. If I had to guess, I'd wager these are likely to be used during LCS matches. No details announced yet.
For reference since these assets are not normally enabled on Summoner's Rift, here is what the banners looked during the URF showmatch:

Vilemaw Timer on Twisted Treeline

Similar to the timer for Dragon and Baron on Summoner's Rift, a timer has been added for Vilemaw on Twisted Treeline.


  • Rather than just allies, enemies can now see your Mastery badge emotes!

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

  • Headshot (Passive) new effect added - now ignores 50% of the targets bonus armor (Champion only)
  • Ace in the Hole (R) Now gives vision at the start of cast (when you press the button) instead of at the start of channel

  • Transform: Mercury Cannon / Hammer (R) effects now increase passively at 6/11/16 rather than having to spend points to rank it up.
  • Transform: Mercury Hammer: Next attack in Hammer stance deals an additional 20/60/100/140 (+.4 AP) [at levels 1/6/11/16] magic damage. In this form Jayce gains 5/15/25/35 armor and magic resist [at levels 1/6/11/16].
  • Transform: Mercury Cannon: Next attack in Cannon stance reduces enemy's armor and magic resist by 10/15/20/25% [at levels 1/6/11/16].
  • With the R leveling passively, Jayce now has 3 extra ability points total and can now rank up his abilities a total of SIX times. While some of the ability scalings have been tweaked, largely the rank 6 numbers are higher than rank 5 values on live.
  • To the Skies ( Hammer Q) 
  • damage is now 20/60/100/140/180/220 from 20/65/110/155/200
  • cooldown is now 16/14/12/10/8/6 from 16/14/12/10/8
  • Slow is now 30/35/40/45/50/55 from 30/35/40/45/50
  • Shock Blast (Gun Q) 
  • damage is now 60/100/160/210/260/310 from 60/115/170/225/280
  • Lightning Field (Hammer W)
  • damage now 100/160/220/280/340/400 from 100/170/240/310/380
  • Hyper Charge (Gun W)
  • % bonus damage now 75/80/85/90/95/100 from 70/80/90/100/110
  • cooldown now 14/12/10/8/6/4 from 13/11/9/7/5
  • Thundering Blow (Hammer E)
  • Damage now 8/10.4/12.8/15.2/17.6/20% from 8/11/14/17/20%
  • Cooldown now 14/13/12/11/10/9 from 14/13/12/11/10
  • Acceleration Gate (Gun E)
  • Movespeed bonus now 30/35/40/45/50/55% from  30/35/40/45/50%

  • Shunpo (E) damage reduced to 40/70/100/130/160 from 60/85/110/135/160
  • Shunpo (E) AP ratio reduced to .25 from .4

  • Ethereal Chains (E) missile width reduced to 55 from 70

  • Brutal Strikes (W)
  • Passive Changed: Malphite gains 10/15/20/25/30% additional armor from [Basic Attacks gain 30/38/46/54/62% splash damage]
  • Active Changed: Basic attacks deal an additional 25/40/55/70/85 (+15%AP) physical damage to the target and nearby units from [Malphite gains additional armor and attack damage]
  • [CLARITY] Brutal strikes now displays a visual effect that indicates the effective area
  • [CLARITY] Basic attacks made while under the effects of Brutal Strikes will now use Malphite's critical strike animation

  • Burnout (W) new effect added: "25% of this damage is applied again when Shyvana basic attacks an enemy with Burnout active."

Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the individual update links below !

No comments

Post a Comment