9/25 PBE Update: Sion Update, Brand/Evelynn/Nocturne/Olaf texture rebalancing, 2014 Championship Ward, and more!

Posted on at 3:50 PM by Moobeat
The PBE has been updated! Sion's visual and gameplay updates are now up for testing, along with new lore and a complete set of updated skins! We also have texture rebalancing for Brand, Evelynn, Nocturne, and Olaf, as well as several of their skins. Lastly, we have updates for Underworld Wukong, splash  art for Dunkmaster Darius, inhibitor timers on SRU, a fix for SKT T1 Vayne's logo, and much more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Sion Champion Update

[Note: Sion's VOICEOVER is NOT IN THIS UPDATE!]

Following his reveal earlier today, Sion's visual and gameplay updates are now on the PBE for testing!
Before we dig in too deep, here's Riot Scruffy with a few words about Sion's PBE debut:
"Hey all! 
Sion Champion Update is finally here! Go check him out on the PBE (he is free to all PBE players and skins cost 1 IP).

We welcome any feedback on the gamplay, visuals, sounds or bugs you have.

A brief summary of his kit (numbers can be found on the PBE):

Passive: Glory In Death
-After death, Sion discards his weapon and can fight on with his fists for a limited time (auto attacks but no spells). He gains extreme attack speed, 100% lifesteal and deals a % of the enemy’s Max Health on every auto attack.
-In this state his health constantly decays, and when it reaches 0 he will be permanently dead.

Q: Decimating Smash
-Sion charges an extremely powerful swing in a cone for up to 2 seconds. When he releases the swing, he will deal damage based on the time charged. (physical damage, scales with AD)
-If he charges for greater than 1 second he will knock up all enemies hit by the cone. The knockup duration increases if he charges more.

W: Soul Furnace
-Passive: Sion gains permanent Max Health every time he kills an enemy
-Active: Sion gains a shield that scales with his maximum health for 6 seconds. He can reactivate it after 2 seconds to deal damage in an AOE around himself.

E: Roar of the Slayer
-Sion fires a short range shockwave in a line that deals damage, slows and reduces the armor of the first target hit.
-If the shockwave hits a minion or monster, they will be knocked back a large distance in the direction of the initial cast. All enemies that the minion passes through will take magic damage and be slowed.

R: Unstoppable Onslaught
-Sion charges in a direction gaining speed as he runs. This charge can go for extreme distances (about half of the map length) and is steered by the mouse cursor (like velkoz ult).
-When he collides with an enemy champion or wall he deals damage and knocks up all enemies in a small aoe around himself and slows enemies in a larger aoe around the point of impact.
-The damage and knockup duration increase the further he has charged (like ashe ult)

Go smash things!
-Scruffy
Now let's take a better look:

Sion, The Undead Juggernaut

585 RP or 1350 IP
[Pre update vs post update Sion!]

Stats & Abilities

Base stats:
  • HP: 420 (+60 per level) 
  • HP Regen Per Second: 1.7 (+.2 per level)
  • Mana: 200 (+45 per level)
  • Mana Regen Per Second: 1.4 (+0.12 per level)
  • Attack Range: 150
  • Damage: 53 (+4 per level) 
  • Armor: 18 (+3 per level)
  • Magic Resist: 30 (+1.25 per level)
  • Movement Speed: 345

[Passive, Q, W, E, R]

Glory in Death (Passive)
After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated. 
He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health on hit. Max 75 bonus damage against monsters. 
All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.
Decimating Smash (Q)
50/55/60/65/70 Mana
10/9/8/7/6 Second CD 
Sion charges up a heavy blow for up to 2 seconds. When released, he deals 20/40/60/80/100 (+.6 total AD) to 60/120/180/240/300 (+1.8 total AD) physical damage to enemies in the area (60% damage to minions). Enemies hit are briefly slowed. 
If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds. 
Soul Furnace (W)
70/75/80/85/90 Mana
13 Second CD 
Passive: Sion gains 2 maximum health whenever he kills a unit (8 for large monster and champion kill or assist). 
Active: Sion shields himself for 30/55/80/95/110 (+.4 AP) (10% of maximum Health) for 6 seconds. After 2 seconds, while the shield holds Sion can reactivate to deal 40/65/90/105/120 (+.4 AP) plus 10/11/12/13/14/15% of the target's maximum health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters. 
Roar of the Slayer (E)
25 Mana
12/11/10/9/8 Second CD 
Sion fires a short range shockwave, dealing 70/105/140/175/210 (+.4 AP) magic damage to the first target hit, slowing it by 40/45/50/55/60%, and reducing its armor by 20% for 2.5 seconds. 
If the target is not a champion, they will be knocked back. All enemies that the knocked back unit passes through will take 50% bonus damage and be slowed by  40/45/50/55/60%.
 Unstoppable Onslaught (R)
100 Mana
140/100/60 Second CD 
Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.  
When Sion collides with an enemy champion or wall, he deals 150/300/450 (+.4 bonus AD) physical damage and knocks up and stuns enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and have their Movement Speed slowed by 40/45/50% for 3 seconds.  
The damage increases to 300/600/900 (+.8 bonus AD) and the stun duration increases to 1.75 seconds as Sion charges further. 
 [Ignore the blue]


Lore

"BLOOD.

SMELL IT.

WANT. ACHING. NEED!

CLOSE NOW. THEY COME.

NO CHAINS? FREE! KILL!

IN REACH. YES! DIE! DIE!

Gone. Too quick. No fight. More. I want... more.

A voice? Unfamiliar. I see him. The Grand General. My general.

He leads. I follow. Marching. To where? I should know. I can't remember.

It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

The cage is opened. Finally! No more waiting. WE CHARGE!

Slings and arrows? The weapons of children! Their walls will not save them!

I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

Fatigue sets in. I've never felt so... tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?

Not who I think.

Fading. Mustn't forget.

Message. Cut. Remember.

''SION – Beware ravens.''

FREE ME!

BLOOD."

Updated Skins:

Hextech Sion

520 RP

Barbarian Sion

750 RP

Lumberjack Sion

520 RP

Warmonger Sion

975 RP



2014 Championship Ward

This update also includes a new ward skin to celebrate the 2014 World Championship!

2014 Championship Ward



Here's Riot KateyKhaos with a bugs and feedback thread for the 2014 Championship Ward!
"It’s the time of year again – World Championships are quickly approaching! To celebrate, we're happy to announce the 2014 Championship Ward
The 2014 Championship Ward has...
  • All new model and texture! (So shiny!)
  • New sound effects!
  • New animations!
Bugs reports, as well as feedback are super helpful, so please take a look at the 2014 Championship Ward in game, and drop your feedback in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
GLHF!"

New Splash Art

While we've already seen it previewed, Dunkmaster Darius's splash art is now on the PBE!
You can find in-game previews of Dunkmaster Darius by checking out our earlier PBE coverage!

Underworld Wukong Updates

After first hitting the PBE in the 9/24 PBE update, Underworld Wukong has been updated! His Q animation has been fixed, his staff now ghoulish visual effects, and he has a voiceover filter!

Here's an updated look:

... and here is his full VO with the new spooky filter:


Texture Rebalance Round #2

Today's update also features another round of texture rebalances, including Brand, Evelynn, Nocturne, and Olaf!

The TL;DR of texture rebalances is Riot is aiming to update nearly all champions and skins releases before 2013 to better fit with the current art style and the upcoming Summoner's Rift update.

[ NOTE: OLD is on LEFT and NEW is on RIGHT ]

Brand

Apocalyptic Brand

Vandal Brand

Cryocore Brand

Here's a video previewing all of Brand's texture rebalances:

Evelynn

Masquerade Evelynn

Shadow Evelynn

Tango Evelynn

Here's a video previewing all of Evelynn's texture rebalances:


Hired Gun Graves


(The other Graves skins are already updated in 4.17)

Nocturne

Frozen Nocturne

Void Nocturne

Ravager Nocturne




Haunting Nocturne

Here's a video previewing all of Nocturne's texture rebalances:

Olaf

Glacial Olaf

Forsaken Olaf

Brolaf

Here's a video previewing all of Olaf texture rebalances:

HEXAKILL: Twisted Treeline

[ Files for this have been added but it isn't up for testing just yet! ]

Here's  L4T3NCY with a chunk of info for our latest featured gameplay mode Hexakill: Twisted Treeline!
"Heya everyone! ^o^/ 
We’re back with the next Featured Game Mode, Hexakill: Twisted Treeline! We listened to feedback from you guys after Hexakill’s first outing, and this time around, you can earn a Hexakill on the Twisted Treeline. 
Some design notes:
-- It’s a tight squeeze for 12 players in there there, so be alert for ganks. Lots of ganks.
-- Gold & XP values have been tuned to sustain double the population of a normal TT game.
-- Controlling both Altars provides an additional HP & dmg buff for your team’s minions.
-- Scaling for minion health and damage has also been tuned for the higher population cap. 
Known issues: 
Play flow artwork and description text are still placeholders. 
Hexakill: Twisted Treeline will be live on the PBE soon™. As always we want to hear any feedback from you guys! We also want to say “Thanks!” to all you guys on the PBE who are really quick to spot bugs and report them for us each time. It’s really helpful when we’re first testing these modes out. 
So.. what lane setups is everyone running? 1-1-4? 2-2-2? 0-0-6? ^_^"

Other

The inhibs on the Summoner's Rift update now have a visual indicators to time their respawns, although their timing seems to be off in this build.


The SKT T1 logo on the back of SKT T1 Vayne has been fixed!
[Old vs New]

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions
Azir
  • Base mana regen per second increased 1.42 from 1.3.
  • Mana regen per second per level increased to .15 from .13.
  • Base damage increased to 47 from 43.
  • Base Armor increased to 16 from 14.

Items
Ohmwrecker
  • Reverted back to live values.

Miss out on previous updates from this PBE cycle? Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the links below !

Reminder: The Summoner's Rift update is currently on the PBE  for testing!

No comments

Post a Comment