(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
New Audio Engine on PBE
Here's a small note on today's deploy, taken from the PBE community sidebar:
"We're expecting the 1/16 PBE deploy to be significantly larger than a typical patch (~550 MB) due to an audio engine test. More information to follow when we're preparing to deploy!
For the next two days we've turned on a new audio engine on the PBE. While we work on a plan to get the new engine out to all of you, we first wanted to see how you guys feel about the new audio engine. We've had to change a few parameters around, so some of your favorite champions might sound slightly different. Things may be louder or quieter, VO lines might overlap, or some sounds just straight up might not work. However, surround sound and stereo panning should be functioning now.
If you find a sound that doesn't work, or if you want to leave feedback about the way things sound now, just leave a comment on this thread! We’ll be actively monitoring it and replying to your questions and concerns. Please let us know what equipment you’re using for audio (Stereo headphones vs. 5.1 surround sound speakers, Sound Blast Zx vs. Realtek HD Audio) so we can help narrow down the cause of the issues.
If you’re unsure how to get your system info, here’s a handy guide for PC and one for Mac.
Why are we changing audio engines?
We’re looking to create a more immersive and engaging in-game league of legends audio experience, and this new engine will allow us to do a lot of cool things in the future.
When will this be going out?
The new audio engine won’t be going out with the next patch, but we will be working to hopefully bring it to you guys and girls sometime in 2014."
RiotScruffy on Skarner Rework + Feedback ThreadWhile I also updated it into the last PBE update post, Riot Scruffy posted on the PBE community earlier this morning with info on the Skarner rework. This is a complete listing of changes that first appeared in the 1/15 PBE update and are relative to what he currently has on live servers.
"Hey all! The Skarner rework is up on the PBE in preparation for his release. I'll keep the changes up to date here, and we really would appreciate all of your testing feedback.
Base Attack speed lowered by 1%
-When target is hit, applies an attack speed buff for 5s that stacks up to 3 times for 8/10/12/14/16%
-Slow removed from Q (moved to E)
-Cooldown lowered from 18s to 16s
-Attack speed component removed
-Max movepseed increased to 20/24/28/32/36 and ramps up over 3s
-Duration remains at 6s
-Shield value increased from 70/115/160/205/250 to 80/135/190/245/300
-Shield AP ratio increased from 0.6 to 0.8
-Mana cost reduced from 50/55/60/65/70 to 40/45/50/55/60
-Cooldown increased from 10s to 14s
-Targets hit are slowed by 30/35/40/45/50 for 2.5s
-Missile range increased 800->1000
-Missile width reduced 120->60
-Missile speed lowered 1800->1600
-Impale now roots targeted champion during the windup animation
-VO for “feel my sting” etc will happen on successful grab instead of cast start
- Hawkshot ( E ) passive gold changed to 3 at all ranks from 1/2/3/4/5
- Hawkshot ( E ) cooldown reduced to 60/55/50/45/40 seconds from 60 at all ranks.
- Null Sphere ( Q ) damage increased to 80/100/120/140/160 from 70/90/110/130/150 [ this is an increase relative to the last PBE change and still a decrease relative to live ]
[ Remember, Nether Blade was reworked in the 1/15 PBE patch. ]
- Nether blade (W ) Passive on hit damage lowered to 10/15/20/25/30 from 10/20/30/40/50
- Nether blade ( W ) Passive damage on hit scaling reduced to .1 AP from .2 AP
- Nether blade ( W ) passive damage on hit now does double damage to minions and monsters.
- Nether blade ( W ) active damage on next attack increased to 60/95/130/165/200 from 40/80/120/160/200
- Riftwalk ( R ) cooldown reduced to 7/5.5/4 from 7/6/5