9.6 PBE Cycle

This mega post was last Updated on 3/14 with the 3/14 PBE Update
(With the release of patch 9.5 to live on March 6th, we started the new 9.6 PBE cycle.)

Previous PBE Cycles in 2019
[8.24] [9.1] [9.2] [9.3] [9.4] [9.5]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion Skins

Five new skins are on show this PBE cycle - Corgi Corki, Fuzz Fizz and his Prestige Edition, Meowrick, and Pretty Kitty Rengar!

Corgi Corki

1350 RP
"A dog trainer with some impractical ideas about canine aerodynamics, Corki has entered the world's foremost pet show with a flight-enabled Pembroke Welsh Corgi. Why has he done this? What does he hope to gain? Is he really a Yordle, or just a very small man? These are all important questions."

Here's KateyKhaos with a bugs & feedback thread for Corgi Corki:
"It’s a bird, it’s a plane, it’s Corki on a corgi?! 
Corgi Corki blasts his way onto the Rift with: 
  • New model and texture! - He’s now got man’s best friend as his trusty steed!
  • New particles! - Doggy toys, treats and rainbows!
  • New SFX: - Magic and barks, what more could you ask for?!
  • New recall animation! - You really can teach an old dog new tricks! 
Corgi Corki is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Corgi Corki is set to be 1350 RP. 
*Prices on PBE are subject to change.

Fuzz Fizz

1350 RP
"Well, that's horrifying."

Here's KateyKhaos with a bugs & feedback thread for Fuzz Fizz:
"They won’t catch me! 
Fuzz Fizz is a hyper spaniel, running onto the Rift with: 
  • New model and texture! - A shiny new coat!
  • New particles! - Chock full of purples, and rainbows!
  • New SFX: - Magical, squeaky toys and doggy barks!
  • New recall animation! - Don’t even try to take away this good boy’s bone! 
Fuzz Fizz is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Fuzz Fizz is set to be 1350 RP. 
*Prices on PBE are subject to change."

Fuzz Fizz Prestige Edition

100 Prestige Points
"There's something deeply unnerving about a bipedal Cocker Spaniel mix running around society unchecked, stabbing pedestrians with a tennis ball grabber, and summoning other, bigger dogs out of the ground. And yet, here we all are. Together."

Here's Riot Orphyre with a bugs & feedback thread for Fuzz Fizz Prestige Edition:
"Woof, woof! 
Fuzz Fizz Prestige Edition hops onto the rift with:
  • New model and texture! - Now with a fancy cape, fancy crown, and crystalline weapon!
  • New ultimate model and texture! - New dog and missile for his ultimate, Chum the Waters!
  • New VFX - All VFX updated to have the golden prestige aesthetic!
Fuzz Fizz Prestige Edition is now available to play on PBE! As always, we’re always grateful for any and all feedback, so let us know what you think! If you have any questions, ask ‘em here, and we’ll do our best to answer them!"


1350 RP
"A cat fancier hailing from the Forsaken Aisles of a Pets Supreme Superstore, Yorick does not have any unresolved issues involving or related to cats. Yorick is a perfectly normal gentleman dressed as a cat, surrounded by cats, who can call upon the esoteric powers of a giant, floating cat. You know, normal gentleman stuff."

Here's KateyKhaos with a bugs & feedback thread for Meowrick:
"The Shepherd of the Lost Souls is now the Shepherd of the Lost Cats! 
Meowrick claws his way onto the Rift with:
  • New model and texture! - Cats, cats and more cats!
  • New particles! - Rainbows and sparkles!
  • New SFX: - Magical and shimmery!
  • New recall animation! - I thought cats were afraid of these...
Meowrick is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Meowrick is set to be 1350 RP. 
*Prices on PBE are subject to change."

Pretty Kitty Rengar

1350 RP
"Once again, the prettiest kitty... is the deadliest."

Here's KateyKhaos with a bugs and feedback thread for Pretty Kitty Rengar:
"Tonight, we hunt (mice)! 
Pretty Kitty Rengar is on the prowl, featuring: 
  • New model and texture! - Everyone’s favorite stabby tabby, now in a onesie!
  • New particles! - Balls of yarn, rainbows and stars, oh my!
  • New SFX: - Full of whimsy and magic!
  • New recall animation! - If he fits, he sits! 
Pretty Kitty Rengar is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Pretty Kitty Rengar* is set to be 1350 RP. 
*Prices on PBE are subject to change."


Sets of chroma for Pretty Kitty Rengar (7)Corgi Corki (7) and Meowrick (7) are now on the PBE:

Pretty Kitty Rengar
(7 total)

Corgi Corki
(7 Total)

(7 Total)

Here's Riot Orphyre with a bugs & feedback thread for the chroms this cycle - "PBE Bugs & Feedback Thread: April Fool’s Chromas!"
"Hey everyone! 
We’ve got some new Chromas coming up for Pretty Kitty Rengar, Corgi Corki, and Meowrick! 
Pretty Kitty Rengar:
  • New textures:
    • Pretty Kitty Rengar (Ruby)
    • Pretty Kitty Rengar (Aquamarine)
    • Pretty Kitty Rengar (Citrine)
    • Pretty Kitty Rengar (Pearl)
    • Pretty Kitty Rengar (Emerald)
    • Pretty Kitty Rengar (Rose Quartz)
    • Pretty Kitty Rengar (Obsidian)
Corgi Corki:
  • New textures:
    • Corgi Corki (Obsidian)
    • Corgi Corki (Pearl)
    • Corgi Corki (Ruby)
    • Corgi Corki (Amethyst)
    • Corgi Corki (Rainbow)
    • Corgi Corki (Rose Quartz)
    • Corgi Corki (Aquamarine)
  • New textures:
    • Meowrick (Ruby)
    • Meowrick (Catseye)
    • Meowrick (Turquoise)
    • Meowrick (Rainbow)
    • Meowrick (Obsidian)
    • Meowrick (Sandstone)
    • Meowrick (Pearl) 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre"

Ward Skins

Two new ward skins are now on the PBE:

Cat Lover Ward

Dog Lover Ward

Summoner Icons

Twenty-three new icons were added to the PBE:

Yorick Cat Icon, Rengar Cat Icon, Royal Kitty Icon

Pretty Kitty Rengar Icon, Meowrick Icon, Corki Corgi Icon

Fizz Spaniel Icon, Royal Doggo Icon, Fuzz Fizz Icon

Corgi Corki Icon, Kisses Icon, Golden Dogs Vs Cats Icon

Best In Show Icon, Golden Cat Icon, Golden Dog Icon

Platinum Dogs Vs. Cats Icon

Esports icons:


Three new emotes are now on the PBE:

Dogs Vs Cats, BORF, and Mine!

Skin Tweaks

Kayle skin VFX and model color tweaks are in this cycle! Aether Wing Kayle's voice filtering should also be removed now on the PBE.

Silver Kayle Ability VFX:

Battleborn Kayle Post 11 form (Old):
Post 16/Exalted form (Old):
Ability VFX:

Judgment Kayle post 16/Exalted (Old):
Ability VFX:

Riot Kayle Ability VFX:

April Fools 2019 Login Theme

A new April Fools themed login is now on the PBE!

Upcoming Bounty Changes 

Here's Riot Jatt with details on bounty changes coming this cycle:
"Upcoming Bounty Changes 
Hey everyone, Jatt here. There are some changes to bounties coming to patch 9.6. We’ve noticed some confusion around the bounty system, and we think we can better explain our philosophy and what is actually going on. So, I wanted to start this post with my best effort to explain the system as it currently exists, then I’ll get into what we’re changing, and also why the system exists. 
Bounty Rules (Preseason-Now)
Since preseason, four factors have contributed to bounties:
  • Base kill gold
    • This is usually 300g but decreases as the target racks up death sprees
  • Kill streak gold
    • 150g at 2 kills, 300g at 3, every kill after that adds +100g (kill streaks are worth roughly 100g per kill overall)
  • CS gold (we want large gold advantages from farming to add to your bounty)
    • This one is detail heavy, but the intention is that you will get a bounty if you have SUBSTANTIALLY more farm gold than the enemy team's average since your last death.
    • Enemy team average is determined by summing the opponent team monster+minion gold since your last death and dividing by 4 (for the 4 gold streams of top/mid/bot/jungle).
    • There’s a threshold of a +100g advantage before CS bounties start tracking (starts at 50g), and then every additional +150g above the enemy average adds 50g to bounties.
  • Global bounty reduction (for teams that are losing)
    • This is a big source of confusion since it’s never been explained clearly. If your TEAM is behind, your kill streak and CS streak bounties are lower. The further behind your TEAM is, the more your bounty decreases.
    • This is a lever that helps allow for comebacks, and makes the cases of “I was just CSing to try and get back in the game” or “I’m 5-0 but the rest of my team is feeding” less punishing. Here’s the formula:
    • Beginning at a 3% TEAM gold deficit, bounties are reduced to 80% of their normal values. This scales linearly down to 60% value at an 8% gold deficit, then scales linearly down to a minimum of 20% value at a 24% gold deficit. 
Now, let’s see what’s changing in patch 9.6: 
Updated Bounty Rules (9.6+)
CS bounties will be roughly 25% smaller and account for support item gold. 
  • NERFED :: CS bounties reduced by approximately 25% (50 Bounty per 150g >>> 50 Bounty per 200g)
  • NEW :: CS bounties decrease when you lose your advantage
  • NEW :: Support item gold contributes to bounties
  • TEAM AVERAGE :: Now account for the addition of support item gold and divide CS gold by 4.3 rather than 4. (This and the above line won't have a significant impact on bounty values, but make the system a little more accurate.) 
Big CS bounties are most often seen in pro, because pro players naturally put more resources into the ADC. Because of this, ADC minion/monster gold advantage over the enemy team is usually large enough to create a bounty. To put some numbers to it, in patch 9.4, an ADC needed to be 2200 gold ABOVE THE ENEMY AVERAGE in Minion and Monster gold to gain a +700 CS bounty (would display as Bounty + Kill value, usually 1000g). With the patch 9.6 changes, the ADC will need to be 2900 gold ABOVE THE ENEMY AVERAGE to gain a +700 CS bounty. 
Bounty scoreboard visualization
  • BASE VALUE :: Scoreboards and chat no longer include the 300 base kill gold
  • FIRST BLOOD :: First blood gold is no longer added to bounty numbers if it hasn't occurred yet 
On patch 9.6 the scoreboard display for bounties will only be bounty gold, not base kill gold + bounty gold. We think that putting +450g on the scoreboard was actually a mistake, as many players think that death is worth 300 kill gold + another 450g. In reality, it’s just 300 kill gold +150g, and it's debatable whether or not that +150g should even be played around. (For instance, a minion wave at 25 minutes is worth 195 gold.) We think showing +150g more accurately presents that decision. 
It's also worth noting that First Blood gold was being added, meaning that the first 150g bounty would show up visually as 550g! This is a huge psychological difference. Now it just states 150g. 
Why CS bounties exist 
I want to talk a little bit at the end here about why CS bounties are valuable for the game.
CS has historically been the BEST way to gain an advantage in League since farming let you build gold leads without triggering anti-snowball mechanics. As a result higher-tier players tend to get more gold through CS and less from taking risks, since going for kills not only carries a high risk of failure, but success adds to your kill bounty. 
But bounties are meant to be a reward for killing powerful or valuable members of the enemy team, not necessarily members with lots of kills. In pro for instance, teams funnel tons of CS into their carries. We think it’s GOOD that the bounty system is more accurately assessing their power. 
As for snowball, some is good. When you do well, you should be rewarded IF you can use that lead to carry. Mess up or get outplayed, opponents should get to mitigate some (but not all) of that snowball because they also deserve to be rewarded for doing well (aka anti-snowball). 
We know from iterations of League that had fewer anti-snowball mechanics, what it looks like when games snowball out of control—the winner of the first teamfight just wins the game. 
With the preseason additions of turret plating and stronger first drakes, we knew the ability for a team to snowball was increasing so we wanted to strengthen the ability for a team to come back from behind too. Adding CS bounties helped counter that higher amount of snowball in the game and has struck a closer balance between kills and farming since both forms of advantage add to your bounty now. That said, they've been aggressively tuned and we absolutely agree there have been cases that felt “off”. 9.6's changes to tuning and in-game representation should help them feel more healthy.
Anyways, hope this clears up some bounty stuff and why we think CS bounties are good for the game. 
Let us know what you think in the comments!"


  • Skin bios added this cycle:
    • Meowkai: Maokai has, at long last, embraced his role as a giant, haunted scratching post.
    • Lumberjack Sion: He's a lumberjack, and he's okay.
    • Darkrider Sejuani: Every army of the dead needs its cavalry. From atop the reanimated hulk of a savage dr'cvask, Sejuani leads hosts of cruel, lost souls, hellbent on shaping the world in Death's image.
    • Fisherman Fizz: Call me Fishmael.
    • Fuzz Fizz: Well, that's horrifying.
    • Fuzz Fizz Prestige Edition: There's something deeply unnerving about a bipedal Cocker Spaniel mix running around society unchecked, stabbing pedestrians with a tennis ball grabber, and summoning other, bigger dogs out of the ground. And yet, here we all are. Together.
    • Masked Shaco: A practitioner of masked dance drama, many of Shaco's performances begin as social commentary on the plight of the working class, and end with a random audience member being stabbed in the spine. It's a show worth seeing if you don't think about that last part.
    • Pretty Kitty Rengar: Once again, the prettiest kitty... is the deadliest.
    • Definitely Not Vel'Koz: I'm not a laser squid, I'm a man!
    • Oktoberfest Gragas: Gragas is the world's premier authority on beverages. Here, at the international beverage festival and funfair, he's drinking a lot of them.
    • Boneclaw Shyvana: Many hunters claim Shyvana holds an unfair advantage when it comes to slaying the giant beasts that roam the land. Shyvana herself cares little about their opinions, preferring instead to channel her rage into her true form-- a massive, fire-breathing dragon-- that proves the hunters' point.
    • Archduke Nasus: In primary school, Nasus was told an old dog couldn't learn new tricks. Now, in his older years as an accomplished statesman, painter, and composer, he wonders if there is truth in those words. After all, he simply cannot seem to get his chamber orchestra to listen to his directions.
    • Groovy Zilean: Consistently in a near-comatose state from peering across the space-time continuum, Zilean's more recent hobbies include being terrible at hacky-sack, paying way too much for a ticket for awful music festivals, and ordering too many pizzas. He also owns New Age bookstore, which is closed most days.
    • Myrmidon Pantheon: Legend says the Myrmidons were created out of an ant colony by the gods, giving them unmatched strength and ability in combat. Pantheon also craves fruit slices and sugar water. It's an ant thing.
    • Black Belt Udyr: The best way to tell people you're good at punching is to have a giant screen-printed fist on your clothes. That's a karate fact.
    • Definitely Not Udyr: Wear the onesie. Become the beast.
    • Prestigious LeBlanc: LeBlanc is currently evading an international manhunt after making a jet liner filled with passengers disappear, then realizing she had no idea where they went or how to bring them back.
    • Gravelord Azir: In the service of Death rises Gravelord Azir! He who knows neither victory nor defeat, for even the bloodiest of battles strengthen his undying legions.
    • Muay Thai Lee Sin: Known as the art of eight limbs, Muay Thai is a multidisciplinary fighting style practiced by boxers for centuries. Lee Sin, who has mastered many forms of hand-to-hand combat, is among its greatest champions.
    • Aristocrat Vayne: Vayne never imagined slaying monsters would bring her fame and fortune. Now that she has them, she finds it terribly difficult to return to a life when her crossbow and arrows weren't made from pure gold.
    • Meowrick: A cat fancier hailing from the Forsaken Aisles of a Pets Supreme Superstore, Yorick does not have any unresolved issues involving or related to cats. Yorick is a perfectly normal gentleman dressed as a cat, surrounded by cats, who can call upon the esoteric powers of a giant, floating cat. You know, normal gentleman stuff.
    • Panda Teemo: Pandas aren't naturally aggressive towards humans, but this isn't a panda. It's Teemo dressed as a panda. Stay alert.
    • Sailor Gangplank: "O, Bilgewater has been my home, Since last time I was sailing! But I'll not stay another day, I'd sooner be out whaling."
    • Sultan Gangplank: Gangplank is a ruler from a distant land, and tales of his battle prowess and flowing red beard have reached even the farthest-flung city-states. As all rulers from distant lands, he also sports a snappy hat.
    • Marquis Vladimir: At the last ball he attended, Vladimir stole everyone's heart. Strangely enough, no one has heard or seen those attendees since...
    • Dynasty Ahri: Ahri's dynasty is one of stylish traditional fashion, and wrecking opponents with deadly spirit magic. Why have one when you can have both?
    • Primetime Draven: Down in the bot lane, we're seeing a seminal performance from Draven, already bullying both opposing laners into turret. There's the dive! Draven picks up the support kill-- turret refuses to aggro him out of respect-- there's the double kill, and, yes, the turret has self-destructed in terror! Masterful play by Draven, let's see it again.
    • Draven Draven: Not Draven, Draaaaaaven.
    • Matador Alistar: Man's greatest battle is the one he must fight within himself, unless he's a matador who is also a giant bull. Then the battle is more literal.
    • Gentleman Gnar: Some believe Gnar's wealth came from his groundbreaking research into economics and linguistics. Others question whether his investors favor him purely for his undeniable charm. Either way, he now finds himself receiving award after award-- the latest being a sculpture of him in ice, rumored to never melt.
    • Firefighter Tristana: Recently featured on this year's most Yordle-y firefighters calendar, Tristana will gladly leap into the flames regardless of whether anyone is supporting her. Often she'll go despite her support. Firefighter support. She fights fires.
    • Viking Tryndamere: Vikings believed that death in battle was a ticket to the eternal realm of Valhalla. Tryndamere's signature ability is being unable to die. You... you're seeing the issue here, right?
    • Sultan Tryndamere: Tryndamere is a ruler from a distant land, and tales of his impossible strength and distinctive mustache have reached even the farthest-flung city-states. As is the rule rather than the exception with rulers from distant lands, his hat is exceptional.
    • Angler Jax: Nothing quite like the peace of the great outdoors, waiting for that perfect bite-- and then violently ripping a fish out of the water before hitting it with his fishing rod.
    • Gentleman Cho'Gath: Prior to indulging in the delectable taste of his victims, Cho'Gath prefers to invite them to his humble 40-acre mansion. There, he offers scones and jam, with a spot of tea... so his guests may savor their last meal before becoming one themselves.
    • Corporate Mundo: Mundo's actually planning a large layoff for the company he just acquired, but it doesn't matter. He literally beat someone to death in the lobby this morning and no one did anything. People watched.
    • Forecast Janna: Janna has survived the market downswing in televised news for at least the last decade, but even in her relatively cushy position, the viewers are getting older and the weather is getting freakier. Might be time to put her meteorology degree to good use, and... fight the sky!
    • Lil' Slugger Trundle: Unable to let go of being rejected from the major and minor leagues, Trundle has joined a little league team after saying he was thirteen years old on an admission form. Trundle is an eleven-foot-tall ice troll who enjoys allying with evil wizards and biting people to death. Practice has been... interesting.
    • Winged Hussar Xin Zhao: A member of the vaunted winged hussars, Xin Zhao is one of the last standard bearers of a military order tracing its roots back to the late 17th century. Of course, his progenitors didn't ride an army of armored black pegasi into battle, but you know how it is.
    • Boom Boom Blitzcrank: His fists are named boom and boom, proving that robots are a perfect facsimile of human life.
    • Definitely Not Blitzcrank: I, not a robot.
    • Shamrock Malphite: Malphite is a twenty-ton rock man who used to be part of an even larger rock that was destroyed, leaving him orphaned on a distinctly un-rocklike plane of existence. The guy could use a little luck.
    • Outback Renekton: Crikey, what a ripper.
    • Hazmat Heimerdinger: Sometimes, when he's alone at night, Heimerdinger wonders if the reason his head is so big is all that exposure to Zaun Grey. Then he gets tired, and rests his giant head against an equally giant pillow.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Ace in the Hole (R) damage increased from 250/475/700 to 300/525/750

  • Hyper/Wallop (W) cooldown lowered from 15/13/11/9/7 to 7 at all ranks

  • From Riot Repertoir: "Hecarim is getting a bugfix that should be a decent size buff at the same time. Currently, his Q is supposed to deal 10% more damage per stack of Q that he has, but that part of the spell just isn't working. So we'll be fixing that."

  • From Squad5: "I have a little Ivern QoL change in that I'm excited about - getting your W passive from entering brush should be a lot more responsive now. Should work on the frame you get into the brush now rather than sometimes having a little delay."

  • Health lowered from 576 to 560
  • HP per level lowered from 95 to 90
  • HP/5 lowered from 7.5 to 6
  • HP/5 per level lowered from .8 to .6

  • AD per level lowered from 3 to 2.5
  • Attack speed per level lowered from 2 to 1.5
  • Celestial Blessing (W) Bonus movement speed from AP lowered from [10% per 100 AP] to [8% per 100 AP]

  • Sign of Malice (Q) AP ratio lowered from 40% to 30% 

  • HP/5 lowered from 5.5 to 4.5
  • Tormented Shadow (W) AP ratio (per second) lowered from 16% to 14% 

  • Base Armor increased from 35.46 to 39
  • Staggering Blow (Passive) per target CD changed from 9/8/7/6 to 6

  • Attack speed per level increased from 1.5 to 2.5

  • Void Rush (R)
    • Cooldown increased from 100/80/60 to 100/90/80
    • Bonus AD Ratio lowered from 200% to 175%

  • Twilight Assault (Q) on hit damage increased from [5/10/15/20/25/30 based on level] to [10/16/22/28/34/40 based on level]

  • Kingslayer (W) 
    • healing multiplier at low health decreased from 200% to 175% 
    • heal AP ratio lowered from 45% to 40%

[Context 1 / Context 2 - Early exploration, expect this back for more testing in another cycle!]
  • Base Mana Regen increased from 1.92 to 2.5
  • Mana Regen per level increased from 0.09 to 0.15
  • Mana/lvl up increased from 20 to 25
  • Base damage lowered from 54 to 51
  • Attack speed per level lowered from 3.38 to 2
  • Toxic Shot (Passive)
    • Teemo’s basic attacks now deal 8-50 bonus magic damage and leave a Poison DoT that deals 24-180 magic damage over 4 seconds.
    • Toxic Shot damage (both the on-hit and the DoT) is amped by 50% whenever there are other Poison debuffs on the target
  • Blinding Dart (Q)
    • Base damage lowered from 80/125/170/215/260 to 70/105/140/175/210
    • mana cost increased from 70/75/80/85/90 to 80/85/90/95/100
    • AP Ratio lowered from 0.8 to 0.6
    • Now is a Poison Debuff
  • Move Quick (W)
    • No longer breaks stealth
  • Guerilla Warfare (E)
    • Cooldown: 40/37/34/31/28
    • [New] "After a 2 second delay, Teemo becomes Invisible indefinitely if standing still or in brush, and can move up to 5/6/7/8/9 Teemos while out of brush, but any non-periodic damage from champions will break him out. Teemo can see 25% farther while stealthed. Upon breaking Guerilla Warfare, Teemo gains e20/30/40/50/60% Attack Speed for 3 seconds. While on cooldown, standing in brush will tick down guerilla Warfare's cooldown faster."
      • Stealth duration while moving: 2/2.25/2.5/2.75/3
  • Noxious Trap (R)
    • Base Damage lowered from 200/325/450 to 150/250/350
    • AP ratio lowered from 0.5 to 0.4
    • Mushroom max ammo count up from [3 at all ranks] to [3/4/5]
    • Traps now become invisible after 1 second
    • Traps can continue to bounce on other traps

  • Frozen Domain (W) bonus attack speed changed from 20/40/60/80/100% to 30/47.5/65/82.5/100%

  • Mana increased from 300 to 340 
  • Mana Regen Growth increased from.6 to .8 
  • Echoing Flames (Passive)
    • [REMOVED] No longer deals reduced damage to enemies hit by it in the last 5 seconds. 
  • Purge (W) 
    • [REMOVED] No longer shields
    • Cost lowered from 65 to 40/30/20/10/0
    • Cooldown lowered from 17/15/13/11/9 to 12/9/6/3/0
    • On-hit damage reduction lowered from 66% to 50%
  • Disdain (E)
    • [NEW] Grants a shield for 60/80/100/120/140 (+200% bonus AD) on cast 
    • Damage changed from [60/100/140/180/220 (+.50% total AD)] to [90/120/150/180/210 (+100% bonus AD)]
    • Cooldown changed from [1615/14/13/12] to [14 at all ranks] 
    • Cost cost increased from [50 at all ranks] to [50/60/70/80/90]
  • Fear Beyond Death (R)
    • Range increased from 1600 to 2500 
    • Cast time increased from .4 to .5 
    • Damage changed from [50/175/300 (+50% total AD)] to [125/250/375 (+50% bonus AD)

  • Deadly Plumage (W) attack speed increased from 30/35/40/45/50% to 40/47.5/55/62.5/70%

    • Sleepy Trouble Bubble (E)
      • Cooldown increased from 16/15/14/13/12 to 20/18.5/17/15.5/14
      • Slow lowered from 10/20/30/40/50% to 10/15/20/25/30% 

    Brawler's Gloves
    • Critical strike chance is no longer a Unique passive


    Minion Dematerializer (I2)
    • Amount of charges lowered from 6 to 3 
    • Damage Bonus increased from 4% to 6% 
    • Damage Bonus on same minion type increased from 1% to 3% 
    • Starting cooldown lowered from 240 to 180 

    Hextech Flashtraption (I3)
    • Swapped places with Minion Dematerializer, now on Inspiration line 3

    Overheal (P2)
    • Shield values changed from [40% to 100%] to [20% to 100%]

    Patch History for this cycle:

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