9.5 PBE Cycle

This mega post was last Updated on 3/1 with the 3/1 PBE Update
(With the release of patch 9.4 to live on February 21st, we started the new 9.5 PBE cycle.)

Previous PBE Cycles in 2019
[8.24] [9.1] [9.2] [9.3] [9.4]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion Update: Kayle

Before we get started, here's Riot August with a gameplay feedback thread for Kayle's changes:
"Henlo frens, 
Kayle should be out on the PBE today. Please go play her and tell us what you think. You'll be able to find patch notes on her here as we continue to iterate. 
Would love some feedback on the feel of her spells and abilities. Anything you're really loving? Any mechanic that feels off or could use improvement? Let us know! 
If you find any bugs please report them here"
Check out Kayle Morgana's shared bug report thread here!

Kayle, the Righteous

[Loading Screen
[Pictures below out of date, will be updated at end of cycle!]
[Level 11]
[Level 16]

Stats & Abilities

Changed Stats:
  • Base HP: 600
  • HP5: 7
  • HP Regen Per Level: 0.12
  • Mana: 330
  • AD: 52
  • AD per level: 3
  • Base MR: 34
  • Attack Range: 175
  • Attack Speed: 0.695
  • Attack Speed Per Level: 2


Divine Ascent (Passive)
"Kayle's attacks rank up as she gains levels and spends skill points.
  • Level 1 - Zealous: Basic attacks increase Attack Speed by 6% for 3 seconds, stacking up to 5 times. At max stacks Kayle becomes Exalted, gaining 15% Movement Speed towards enemy champions.
  • Level 6 - Aflame: Exalted attacks launch fire waves that deal 10/15/20/25/30 (+20% AP)(+10% total AD) magic damage.
  • Level 11 - Arisen: Attack range is increased to 550, Exalted Attack Speed per stack is increased to 10%.
  • Level 16 - Transcendent: Become permanently Exalted. Fire waves deal true damage.
Fire waves apply spell effects and can Critically Strike. Their damage is based on [E] Starfire Spellblade's spell rank.

Radiant Blast (Q)
60/65/70/75/80 Mana
12/11/10/9/8s Cooldown
"Kayle summons a celestial sword that stops on the first enemy hit. 
The sword deals 70/115/160/205/250 (+50% AP)(+60% AD) to the target and enemies behind it, slows by 26/32/38/44/50% for 2 seconds, and shreds Armor and Magic Resistance by 20% for 3 seconds."

Celestial Blessing (W)
70/75/80/85/90 Mana15s Cooldown 
"Kayle and target allied champion are healed for 60/90/120/150/180 (+30% AP) and gain 26/32/38/44/50 (+1% per 10 AP) Movement Speed for 2 seconds.
If cast without a target, Celestial Blessing will heal the most wounded ally in range."

Starfire Spellblade (E)
50/55/60/65/70 Mana
8s Cooldown 
"Passive: Attacks deal 10/15/20/25/30 (+20% AP)(+10% total AD) bonus magic damage.
Active: Kayle's next attack becomes ranged and deals 10/12.5/15/17.5/20% of the target's missing health as bonus magic damage. This attack upgrades when Kayle reaches Level 6, causing it to explode when it hits the target, dealing damage to nearby enemies."

Divine Judgment (R)
100 Mana
160/120/80s Cooldown 
"Kayle makes an allied champion invulnerable for 2/2.5/3 seconds. 
Then, after a cast time, she purifies the area around them dealing 200/350/500 (+80% AP)(+100% bonus AD) to nearby enemies.
Kayle can move but not attack or cast spells while casting Divine Judgment.


Full Voiceover:

Choose Quote: "They shall tremble at my perfection!"

Ban Quote: "I see you lack judgement."

Kayle and Morgana Special Interactions:

Non-English voiceover:


Check out Kayle's updated bio on the Universe!

Client bio:
"Born to a Targonian Aspect at the height of the Rune Wars, Kayle honored her mother's legacy by fighting for justice on wings of divine flame. She and her twin sister Morgana were the protectors of Demacia for many years-- until Kayle became disillusioned with the repeated failings of mortals, and abandoned this realm altogether. Still, legends are told of her punishing the unjust with her fiery swords, and many hope that she will one day return..."

Updated Skins

Each of Kayle's skins have been updated:

Silver Kayle

Viridian Kayle

Forest Elves are long lived compared to the humans they live among, and many delve into centuries-long explorations for even a scrap of their empires' lost magic. Those who find it, such as Kayle, are gifted with incredible powers over the natural world.

Transcended Kayle

[formerly Unmasked Kayle]
Having cast aside her humanity, Kayle has transcended and fully assumed her mother's mantle as the divine Aspect of Justice. She is aware of her mortal origins, but views it as something distant that she left behind very long ago.

Battleborn Kayle

Kayle is a benevolent goddess in times of peace, and a terrifying battle spirit in times of war. She wears the traditional warpaint of her people as a living record of their victories and power.

Judgement Kayle

Kayle is a benevolent goddess in times of peace, and a terrifying battle spirit in times of war. She wears the traditional warpaint of her people as a living record of their victories and power.

Aether Wing Kayle

Kayle is a benevolent goddess in times of peace, and a terrifying battle spirit in times of war. She wears the traditional warpaint of her people as a living record of their victories and power.

Full Voiceover:

Aether Wing Kayle special interactions:

Riot Kayle

[Pictures below are out of date, and will be updated near end of cycle!]

Iron Inquisitor Kayle

Pentakill Kayle

Champion Update: Morgana, the Fallen

Before we get started, here's Riot August with a gameplay feedback thread for Morgana's small set of changes:
"Henlo frens, 
Morgana should be out on the PBE today. Please go play her and tell us what you think.
Would love some feedback on her spells and abilities. Am particularly interested in how you feel about the W change (more damage vs. low health targets, less damage vs high health). Do you want this? Does it make the W better? 
If you find any bugs please report them here 
Planned changelist for Morgana:
  • Stats
    • Base MS: 335 >>> 330
  • W
    • Min DPS: 16-80 (+.22 AP) >>> 12-60 (+.16 AP)
    • Missing health amp: 50% >>> 170%
    • Max DPS: 24-120 (+.33 AP) >>> 32-162 (+.43 AP)
  • R
    • New effect: Morgana gains 5/30/55% movement speed towards enemies she has tethered to."
He also noted:
"A couple bugs will ship on Morg for PBE today. 
Her base HP regen and Q AP ratio are lower than intended. Will be fixed by tomorrow's build."
Check out Kayle & Morgana's shared bug report thread here!

Morgana, the Fallen

Stats & Abilities


[UNCHANGED] Soul Siphon (Passive)
"Morgana's spells heal her for 20% of the damage dealt to Champions and Large Minions and Monsters."

[UNCHANGED] Dark Binding (Q)
50/55/60/65/70 Mana
11s Cooldown 
"Hurls a blast of starfire that roots the first enemy hit for 2/2.25/2.5/2.75/3 seconds and deals 80/135/190/245/300 (+90% AP) magic damage."

Tormented Shadow (W)
70/85/100/115/130 Mana
12s Cooldown 
"Ignites an area for 5 seconds, dealing 12/24/36/48/60 (+16% AP) magic damage every second to enemies inside. Damage is increased by up to 170% based on targets' missing Health. 
Tormented Shadow's cooldown is reduced by 5% every time Morgana is healed by Soul Siphon."

[UNCHANGED] Black Shield (E)
80 Mana
23/21/19/17/15s Cooldown 
"Shields an allied Champion for 5 seconds. The shield absorbs 70/140/210/280/350(+70% AP) magic damage and prevents disables until it breaks."

Soul Shackles (R)
100 Mana
120/110/100s Cooldown 
"Morgana chains herself to nearby enemy Champions, dealing 150/225/300 (+70% AP) magic damage and slowing them by 20%. After 3 seconds, enemies unable to break the chains take an additional 150/225/300 (+70% AP) magic damage and are stunned for 1.5 seconds.  
While casting Soul Shackles, Morgana gains 5/30/55% Movement Speed towards enemies she has chained."


Full Voiceover:

Pick Quote: "I am bound, but I will not break."

Ban Quote: "Your worst decisions will haunt you."

Kayle and Morgana Special Interactions:

Non-English voiceover:


Check out Morgana's Updated bio over on the Universe!

Client bio:
"Conflicted between her celestial and mortal natures, Morgana bound her wings to embrace humanity, and inflicts her pain and bitterness upon the dishonest and the corrupt. She rejects laws and traditions she believes are unjust, and fights for truth from the shadows of Demacia-- even as others seek to repress it-- by casting shields and chains of dark fire. More than anything else, Morgana truly believes that even the banished and outcast may one day rise again."

Updated Skins

Each of Morgana's skins have been updated:

Exiled Morgana

Kayle is a benevolent goddess in times of peace, and a terrifying battle spirit in times of war. She wears the traditional warpaint of her people as a living record of their victories and power.

Sinful Succulence Morgana

Blade Mistress Morgana

Morgana is a deadly combatant and former pilot of the X09-Xibalba combat exosuit, as well as one of the last half-aliens alive in the galaxy. She has surgically hidden her suit's forbidden, lost technologies beneath her skin-- her goal being to evade her sister, the mad military justicar, Kayle.

Blackthorn Morgana

The Dark Forest Elves are the shattered remnants of the great elven empires, jealously guarding evil power that some once considered the cornerstone of their magical supremacy. Morgana has hidden this magic deep within her body, chaining it to her soul so that only she might wield it.

Ghost Bride Morgana

Victorious Morgana

Lunar Wraith Morgana

Bewitching Morgana

Updated Chroma

Morgana's three base chroma were updated:

Champion Skins

Two new skins are hitting the PBE this cycle - K/DA Ahri Prestige Edition and Arclight Brand!

K/DA Ahri Prestige Edition

100 Prestige Tokens
Decked out to dazzle, K/DA Ahri charms her audience in a glittering, golden ensemble specially made for her band's Pop Shine Awards performance. Her Prestige Edition outfit celebrates the golden success of POP/STARS. Can you feel the rush now?
[Pictures below out of date, will be updated at end of cycle!]

Here's Riot LoveStrut with a bugs & feedback thread for K/DA Ahri Prestige Edition:
"The 2018 sensation returns -- K/DA Ahri Prestige Edition returns for a 2019 runback. This time, she’s solo! The Pop Queen has: 
  • New model and textures - Mesmerizing golden crystal-like tail
  • New spell VFX - Flashy colors that’ll make you feel like you’re at a fancy concert
  • New SFX - K/DA beats that’ll charm your opponent even more.
  • New recall animation - Dance the classic K/DA pop choreo -- but with gold spotlights! 
K/DA Ahri Prestige Edition is now available on PBE! Report back here with any bugs you find or feedback that you have. Questions are also welcome! 
K/DA Ahri Prestige Edition is currently set at 100 Prestige Points (subject to change)."
Riot Stellari noted a ton of changes coming for K/DA Ahri Prestige Edition over on Twitter:
"Here's what will go to PBE tomorrow for K/DA Ahri Prestige Edition:
- Added the fresnel (gold glow) that was bugged on PBE
- Tweaked settings on her gold materials
- Tails are now a very luxury champagne gold
- Ombre in hair is toned down in-game and cohesive with splash
On her hair, we still want that super trendy ombre blonde, but it was messing with the in-game read too much. 
We will also be making the correct color tweaks to her tails in the splash. Thanks!"

Arclight Brand

1350 RP
In the early days of civilization, Vel'Koz chose a man named Kegan Rodhe to take up the mantle of the first Arclight, gifting him with vast divine powers. But millenia have passed since then, and though Rodhe is gone, his body is still animated by the light, filled with nothing but pain and rage.

Here's Riot KateyKhaos with a bugs & feedback thread for Arclight Brand:
"This body is just one of many… 
Arclight Brand summons his way onto the Rift with: 
  • New model and texture! - An all-new Arclight look!
  • New particles! - Ascended, golden energy!
  • New SFX: - Righteous judgment rings in every spell!
  • New VO Processing - The better to judge you with!
  • New recall animation! - Brand breaks through the glass ceiling to truly ascend! 
Arclight Brand is available to play soon on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Arclight Brand is set to be 1350 RP."


New chroma for Viridian Kayle (5), Blackthorn Morgana (5), and Arclight Brand (4) were added this cycle:

Viridian Kayle
[5 total]

Blackthorn Morgana
[5 total]

Arclight Brand
[4 total]

Here's Riot Orphyre with a bugs & feedback thread for the new and updated chroma this cycle:
"Hey everyone! 
We’ve got some new Chromas coming up for Arclight Brand, Viridian Kayle, Blackthorn Morgana, and Chroma updates for Morgana! 
Arclight Brand:
  • New textures:
    • Arclight Brand (Aquamarine)
    • Arclight Brand (Ruby)
    • Arclight Brand (Obsidian)
    • Arclight Brand (Pearl)
Viridian Kayle:
  • New textures:
    • Viridian Kayle (Citrine)
    • Viridian Kayle (Aquamarine)
    • Viridian Kayle (Pearl)
    • Viridian Kayle (Rose Quartz)
    • Viridian Kayle (Obsidian)
Blackthorn Morgana:
  • New textures:
    • Blackthorn Morgana (Tanzanite)
    • Blackthorn Morgana (Aquamarine)
    • Blackthorn Morgana (Citrine)
    • Blackthorn Morgana (Pearl)
    • Blackthorn Morgana (Obsidian)
  • New textures:
    • Morgana Haunt Ebony
    • Morgana Haunt Pale
    • Morgana Haunt Toxic 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre"

Summoner Icon

A new summoner icon is now on the PBE:

Sisters of Justice Icon
"Earned by playing a game with Kayle and Morgana on the same team, or by winning 5 games."


Two new emotes were added to the PBE:

Fired Up and Touch Me

Kayle & Morgana Login Theme

A new login theme featuring Kayle & Morgana is now on the PBE:

Teemo changes temporarily on PBE for early feedback 

Here's Riot Jag with a look at tentative Teemo changes testing on the PBE:
"Hey mains, Riot Jag here with a set of experimental changes for League’s cutest demon. The stuff I’ll talk about here will be on PBE for early feedback, but it’ll disappear for a couple of months after that while we work on updated VFX to go with the gameplay changes. In the meantime, we’d absolutely love for you all to scout ahead how it all feels on PBE. 
To start, here are our goals:
Give Teemo players MORE TEEMO (more poisoning, more sneaking!)
Resolve some play-against issues (mostly around Blind and Mushrooms)
Make him a bit better at high MMR and less of a monster in low MMR 
Let’s start with the fun stuff. The Tl;DR:
Toxic Shot moved to Passive, and now has synergy with other poison
Guerrilla Warfare is now Camouflage instead of Invisibility, and moved to E slot
Blind is way more fun (and clear!)
More mushrooms! 
Poison synergy!
Toxic Shot is now Teemo’s passive. It will scale with Teemo’s level, and additionally will deal more damage whenever there are other Poison effects on the target. To support this, Blinding Dart now also counts as a Poison effect (in addition to his Mushrooms, which always have). You can even run Support Teemo with Cassiopeia or Twitch to really double down on the big Toxic Shot damage bonuses! 
Stealth while moving!
Since Guerrilla Warfare is now Teemo’s E, he can enter stealth while moving, and can even move out of brush while stealthed for a limited period of time! Caveat: this is now Camouflage, instead of Invisibility (refer to our Patch 6.22 Notes). Would love everyone’s feedback on this one, but do me a favor and play it first! 
Sweet new Blind trolling!
Blinded opponent’s basic attack missiles will fly by harmlessly (they won’t hit Teemo's allies next to him either), landing in the dirt, and melee champions will foolishly swing at air! Pictures are better than words though: 
Ranged opponent 
Melee opponent 
More mushrooms!
Mushrooms actually gain health with ability rank, making them less trivial to clear when the enemy support is paying attention to you! Additionally, we’re thinking of ways to buff the amount of mushrooms you have late game - in this iteration, Teemo actually can hold up to 3/4/5 shrooms at once. 
Now, let’s talk about what Teemo is giving up. If the buffs above are changes that Teemo players would welcome, then the hard part is figuring out what we’d be willing to give up. Here’s the first take. 
Camouflage instead of invisibility
Now that Teemo can move during stealth (even out of brush), it was pretty unfair for him to fully disappear without any opponent response. 
Blinding Dart damage down
This version of Teemo has much better access to priority targets with his ability to move while stealthed. Consequently, his burst shouldn't come out quite as quickly. 
Mushroom damage down
Teemo taking off more than half of a squishy champ's health from across the map with a shroom has been something we’ve been uncomfortable with for a long time, but it was his primary late game contribution so we left it alone. Given the rest of the buffs, this is worth addressing now, so we’re reducing the damage some. The upside - Teemo can actually do more damage if he’s near an enemy that trips over a mushroom, since it will amp his Toxic Shot now. 
Guerrilla Warfare AS scales with E rank instead of level
Now that his stealth is on the E ability, it just made sense that he got AS as a level-up here. Consequently, he won’t get AS for free when leveling up (you can get it by putting points into E though). 
Finally, regarding High MMR/organized play. We believe that between the much higher agency Teemo's new E offers him and the fact that mushrooms are harder for organized opponents to kill, he’ll probably be just better in organized play. We’re not trying to go too hard here, but these are just light bumps to make sure he can stay competitive with the rest of the cast. 
So, that’s most of it. I’ll put all the specific lines below, but please hit me up with any and all feedback. Thanks! 
Base Stats
-Base Mana Regen 1.92 >>> 2.5
-Mana Regen per level 0.09 >>> 0.15
-Mana/lvl up 20 >>> 25 
-Teemo’s basic attacks now deal 10-50 bonus magic damage and leave a Poison DoT that deals 24-192 magic damage over 4 seconds.
-Toxic Shot damage (both the on-hit and the DoT) is amped by 50% whenever there are other Poison debuffs on the target 
-Base damage down 80/125/170/215/260 >>> 80/115/150/185/220
-AP Ratio down 0.8 -> 0.6
-Now is a Poison Debuff 
-No longer breaks stealth 
-New Active: After a 1 second delay, Teemo enters Camouflage for 3-5 seconds. Teemo is slowed by 25/22.5/20/17.5/15% during this effect, and gains 20/30/40/50/60% Attack Speed for 3 seconds when it ends. Camouflage does not tick down while Teemo is in a brush or is standing still. 
-Base Damage down 200/325/450 >>> 150/250/350
-AP ratio down 0.5 >>> 0.4
-Mushrooms health up from 6 at all ranks to 6/8/10
-Mushroom max ammo count up from 3 at all ranks to 3/4/5"


  • Skin bios added this cycle:
    • Sherwood Forest Ashe
      • Condemned as a rogue and a thief, Ashe is nonetheless a leader of the free peoples of Albion, protecting the weak and the powerless from oppression in any form. Hundreds of bounty hunters have scoured the woods to find her, but they always come back with empty hands... and emptier pockets.
  • Tons of startup tips for the upcoming Dogs vs. Cats VS event were added to the PBE:
    • Cat Fact: Sometimes my cat just stands there with his mouth open like a gargoyle.
    • Cat Fact: Cats believe mirrors are weird doors.
    • Cat Fact: No cat has ever been convicted of murder.
    • Cat Fact: A large cat can weigh as much as two smaller cats combined.
    • Cat Fact: Cats and humans do not have the same number of bones.
    • Cat Fact: Cat tails were used to stir cold soups in the Bronze Age.
    • Cat Fact: Cats purr by vibrating their ears at supersonic speeds.
    • Cat Fact: The first cat was named "Mr. Stripes."
    • Cat Fact: Cats can retract into their shells to avoid danger.
    • Cat Fact: The full length of the average cat's tongue is close to four feet.
    • Cat Fact: All cats are required by law to learn a musical instrument during adolescence.
    • Cat Fact: It is physically impossible for a cat to lift a car.
    • Cat Fact: Cats can only land on their feet if they've prepared a decent financial safety net.
    • Cat Fact: Australia was named after a cat.
    • Dog Fact: It is thought that dogs have a great sense of smell. They do not.
    • Dog Fact: It takes two dogs to safely operate a machine press.
    • Dog Fact: Sometimes it's okay to be sad.
    • Dog Fact: My dog ruined my favorite pillow.
    • Dog Fact: The Eiffel Tower is several dogs tall, at least.
    • Dog Fact: No dog has ever won an Olympic gold medal.
    • Dog Fact: Dogs and sharks have a lot in common.
    • Dog Fact: Dog fur is genetically identical to human teeth.
    • Dog Fact: The tallest dog in the world lives in Brussels.
    • Dog Fact: A dog's brain is located at the tip of his/her tail.
    • Dog Fact: Dog eggs can lie dormant for up to two years waiting for the right hatching conditions.
    • Dog Fact: Dog saliva, when heated, becomes a powerful glue.
    • Dog Fact: The main character of Homer's Iliad was originally a dog named "Porky."
    • Dog Fact: Two dogs in history have earned the rank of Grand Master.
    • Dog Fact: Dogs wag their tails.
    • Cat Fact: Cat's Eye diamonds contain very few cat eyes.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Assassin's Mark (Passive)
    • MS gained away from enemies toward outer ring extended to be half the duration of the ring itself (2 seconds)
    • MS toward enemies after crossing the ring extended to be half the duration of the passive buff itself. (2 seconds)
  • Twilight Shroud (W)
    • Akali is now only revealed by towers if she is within the attack range of the tower, rather than the turret's sight range.
    • Akali now only needs to exit and re-enter the shroud once to extend the shroud's duration by 3 seconds. (Rather than up to 6 times.)
  • Shuriken Flip (E)
    • E1 damage increased from 60/90/120/150/180 to 80/115/150/185/220
    • E2 damage lowered from 60/90/120/150/180 to 50/80/110/140/170
  • Perfect Execution (R)
    • Cooldown lowered from 120/100/80 to 100/85/70

  • Vorpal Spikes (E) spike damage increased from 20/30/40/50/60 to 22/34/46/58/70

Dr. Mundo
  • Masochism (E) 
    • magic resistance per stack increased from 2% to 3%
    • max stacks changed from 3/6/9/12/15 to 2/5/8/11/14

  • Powder Keg (E) bonus damage increased from 60/90/120/150/180 to 80/105/130/155/180
  • Cannon Barrage (R) damage per wave increased from 35/60/85 to 40/70/100

  • Base damage increased from 63 to 66

  • Dancing Grenade (Q) AD increased from 40/47.5/55/62.5/70% to 45/52.5/60/67.5/75%

  • Tangle-Barbs (E)
    • [Removed] 'Last champion hit' condition
    • [Bugfix] No longer disarms enemies
    • Enemies hit to empower missile lowered from 2 to 1
    • Root durations:
      • First unit hit: 0.7/0.9/1.1/1.3/1.5
      • All others hit: 1.8/2.1/2.4/2.7/3.0

Nunu & Willump
  • Base HP lowered from 590 to 570
  • Consume (Q) healing lowered from 75/120/165/210/255 to 75/110/145/180/215

  • Grand Entrance (W)
    • Damage increased from (70/115/160/205/250 (+70% AP)] to [70/120/170/220/270 (+70%AP)]
    • Speed changed from [1400/1445/1480 (with no Boots/Boots of Speed/Upgraded Boots)] to 1500

  • Spires no longer appear on minimap (enemies can't tell when you capture them)
  • Spire Radius increased from 1150 to 1600
  • Red-side spire moved (now in range of Krugs and Raptors)

  • Kingslayer (W)
    • damage AP ratio increased from 55% to 65%
    • healing increased from 50/80/110/140/170 to 60/80/100/120/140
    • heal AP ratio increased from 35% to 45%

[Changelist / Context - Early exploration, reverted!]
  • Base Mana Regen increased from 1.92 to 2.5
  • Mana Regen per level increased from 0.09 to 0.15
  • Mana/lvl up increased from 20 to 25
  • Base damage lowered from 54 to 51
  • Attack speed per level lowered from 3.38 to 2
  • Toxic Shot (Passive)
    • Teemo’s basic attacks now deal 10-50 bonus magic damage and leave a Poison DoT that deals 24-192 magic damage over 4 seconds.
    • Toxic Shot damage (both the on-hit and the DoT) is amped by 50% whenever there are other Poison debuffs on the target
  • Blinding Dart (Q)
    • Base damage lowered from 80/125/170/215/260 to 70/105/140/175/210
    • mana cost increased from 70/75/80/85/90 to 80/85/90/95/100
    • AP Ratio lowered from 0.8 to 0.6
    • Now is a Poison Debuff
  • Move Quick (W)
    • No longer breaks stealth
  • Guerilla Warfare (E)
    • [New] "After a 1 second delay, Teemo becomes Invisible. Teemo is slowed by 25/22.5/20/17.5/15% while not in brush. Teemo will stay Invisible indefinitely if standing still or in brush, and can move up to 4/5/6/7/8 Teemos out of brush, but any non-periodic damage from champions will break him out. Teemo can see 25% farther while stealthed. Upon breaking Guerrilla Warfare, Teemo gains 20/30/40/50/60% Attack Speed for 3 seconds. While on cooldown, standing in brush will tick down Guerilla Warfare's cooldown faster."
  • Noxious Trap (R)
    • Base Damage lowered from 200/325/450 to 150/250/350
    • AP ratio lowered from 0.5 to 0.4
    • Mushrooms health increased from from [6 at all ranks] to [6/8/10]
    • Mushroom max ammo count up from [3 at all ranks] to [3/4/5]

  • Battle Fury (Passive) crit chance per 1 fury changed from [0.35%] to [0.35/0.40/0.45/0.50% at levels 1/6/11/16 (to a cap of 35/40/45/50%)]

[Changelist - Back for more testing!]
  • Base AD lowered from 64 to 63
  • Attack speed per level lowered from 2.5 to 2
  • Blast Shield (Passive)
    • Cooldown changed from [12 - 8] to [12]
    • Shield size changed from [10% max health] to [15% max health]
    • [New] "Shield CD is reduced by 3 seconds whenever you proc Denting Blows."
  • Vault Breaker (Q)
    • Damage changed from [110/160/210/260/310 (+160% Bonus AD)] to [110/160/210/260/310 (+140% Bonus AD)]
    • [Removed] No longer deals reduced damage to minions and monsters
  • Denting Blows (W) 
    • attack speed increased from 30/35/40/45/50% to 30/37.5/45/52.5/60%
    • [New] "Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds."
  • Excessive Force (E)
    • "Buffed the follow up attack after hitting with E to better scale with attack speed."
    • AD ratio lowered from [115% Total AD] to [110% Total AD]
    • AP ratio increased from 70% to 90%
    • [New] AOE can now crit
  • Assault and Battery (R)
    • Damage increased from [150/300/450 (+140% Bonus AD)] to [150/325/500 (+110% bonus AD)]
    • [Removed] No longer deals reduced damage to additional targets
    • CC duration on secondary targets increased from .25s to .75s
    • Knockback distance on secondary targets increased from 250 to 400
    • cooldown increased from 110/85/60 to 120/100/80

  • Eulogy of the Isles (R)
    • Maiden damage lowered from 10/20/40 to 0/10/40
    • Maiden on hit damage lowered from [5/7.5/10% of target's max health] to [3/6/9% of target's max health]

Relic Shield line
  • Healing changed from [flat value + % missing health] to [value based on missing health]
    • New values:
      • Relic Shield: 5 to 30 based on missing health
      • Targon's Brace: 10 to 60 based on missing health
      • Remnant of the Aspect: 15 to 90 based on missing health

  • AD increased from 55 to 60
  • Attack speed increased from 25% to 30%

Conqueror (Precision Keystone)
  • Adaptive force lowered from [2 - 10] to [2 - 6]

Cut Down (P4)
  • Damage increased from [4% to 10%] to [5% to 12%]

Patch History for this cycle:

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