9.2 PBE Cycle

This mega post was last Updated on 1/16 with the 1/16 PBE Update
(With the release of patch 9.1 to live on January 9th, we started the new 9.2 PBE cycle.)

Previous PBE Cycles in 2019
[8.24] [9.1]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion: Sylas

Our newest champion, Sylas, the Unshackled, is now chaining up the PBE! Before we get all caught up in the details, here's Riot Syzmba with a bugs thread:
"Hello everyone! 
With today's deploy, we will be enabling Sylas and his skin on the PBE for testing! As always, we are still heads down working on finishing him up and we do know there are still some issues we need to solve. With that said, we would love to hear about any bugs you encounter during your time as, with, or against him on the PBE. If you encounter an issue, feel free to hop over to the Report a Bug Tool and let us know what you experienced, along with any other information you think might be useful. 
We'll be keeping tabs here and on the reports from the tool throughout our time on the PBE, and we all hope you have a great time with him! 

Sylas, The Unshackled

Stats & Abilities

  • Base MR: 36.1
  • MR Per Level: 0.5
  • Base Mana: 280
  • Mana Per Level: 50
  • Base AD: 55.04
  • AD Per Level: 3
  • Base Armor: 32
  • Armor Per Level: 3
  • Base HP: 585
  • HP Per Level: 85
  • Base HP Regen: 1.9
  • HP Regen Per Level: 0.2
  • Base Move Speed: 340
  • Attack Speed Per Level: 3.5
  • Auto Attack Range: 175


Petricite Burst (Passive)
16/15/14/13/12 second Cooldown
"After casting a spell, Sylas's next basic attack whirls his energized chains around him, dealing [100% Total AD] (+5/8/10/13/15/18/20/23/25/28/30/33/35/38/40/43/45/48) (+20% AP) magic damage to enemies hit."

Chain Lash (Q)
50/55/60/65/70 Mana
9/8/7/6/5 second Cooldown  
"Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing 45/70/95/120/145 (+60% AP) magic damage to and slowing enemies by 15/20/25/30/35% for 2 seconds. 
After .5 seconds, magical energy explodes from the intersection point dealing 45/70/95/120/145 (+60% AP) and increasing the slow by 50%. 
The explosion deals 55% damage to minions."

Kingslayer (W)
50/55/60/65/70 Mana
14/13.5/13/12.5/12 second Cooldown 
"Sylas lunges at an enemy with magical force dealing 60/90/120/150/180 (+55% AP) magic damage, increased to 90/135/180/225/270 (+83% AP) if the enemy is below 40% health. 
Damaging enemy champions heals Sylas for 50/85/120/155/190 (+35% AP), increased to [double the base amount] if Sylas is below 40% health."

Abscond / Abduct (E)
55/60/65/70/75 Mana
12/11.5/11/10.5/10 second Cooldown
"Sylas dashes to a location, Shielding himself for 60/90/120/150/180 (+90% AP) for 2 seconds. 
Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing 50/65/80/95/110 (+20% AP) magic damage and knocking them up for .5 seconds."

Hijack (R)
75 Mana
85/50/15 second Cooldown 
"Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats. 
Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum 20 seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again. 
Sylas converts non-hybrid AD ratios into AP ratios, granting him .5 AP: 1 Bonus AD and .7 AP: 1 Total AD respectively."


Full Voiceover:

Choose VO: "No more cages!"

Ban VO: "You can't cage me for long."

Sylas special interactions:

Non English VO:


In Client Bio:
"Raised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day."
Sylas's full biography can be found on the Universe!

Release Skin - Lunar Wraith Sylas

Sylas's release skin is Lunar Wraith Sylas!

Lunar Wraith Sylas
1350 RP
"The hateful lord of the lunar wraiths, Sylas has waited eons to invade the celestial realm and depose its godly stewards. What happens to the balance between heaven and earth is not his concern; he simply craves chaos, and the hour of his triumph is fast approaching." 

Champion Skins

Six new skins have been added to the PBE this cycle:

Coin Emperor Kench

1350 RP
"Craving the smell of coins over all earthly delights, Tahm Kench rises from his kingdom beneath the river every Lunar Revel, seeking bargains with mortals. Though his targets are inevitably left destitute, it is thought that with the proper reverence and careful wording, one can escape his bargains unimaginably wealthy."

Here's Riot KateyKhaos with a bugs & feedback thread for Coin Emperor Tahm Kench: 
"Let us peruse this establishment's fare. 
Coin Emperor Tahm Kench includes:
  • New model and textures: He’s gilded in gold!
  • All-new VFX: Coins, smoke and pigs, oh my!
  • All-new SFX Festive tones and coin jingling!
  • All-new recall animation: A very, very large meal for one!
Coin Emperor Tahm Kench is set to be 1350 RP.
Prices are subject to change. 
Coin Emperor Tahm Kench will be available to play on PBE shortly! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Firecracker Sejuani

1350 RP
"Charging forth on her giant pig and swinging a whip made from low-grade explosives, Sejuani has firmly cemented herself as the woman to watch this Lunar Revel. Because if you're not watching her she'll trample you, and you'll die." 

Here's Riot KateyKhaos with a bugs & feedback thread for Firecracker Sejuani:
"Fight or make room for those who will. 
Firecracker Sejuani includes:
  • New model and textures: A new Lunar Revel inspired look for Sejuani, accompanied by a pink pig Bristle!
  • All-new VFX: Complete with sparklers alongside jades and golds!
  • All-new SFX: Tonal metals and magic!
  • All-new recall animation: It’s a piggy dance party!
Firecracker Sejuani is set to be 1350 RP.
Prices are subject to change. 
Firecracker Sejuani will available on PBE soon! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)

Firecracker Vayne

1350 RP
"Vayne has donned her finest Lunar Revel garb in her endless quest to root out evil everywhere, including citywide celebrations. One would assume it's better not to spend holidays around a grown woman shooting firecrackers out of a metal wrist-pig, but it's been that kind of year." 

Here's Riot LoveStrut with a bugs & feedback thread for Firecracker Vayne:
"Let us hunt those who have fallen to darkness. 
Firecracker Vayne includes:
  • New model and textures: A new look to celebrate the Year of the Pig - complete with a piggy crossbow!
  • All-new VFX: Beautiful golds and fireworks explosions!
  • All-new SFX Tonal magic and metallics, and of course, the sounds of fireworks being shot off!
  • All-new recall animation: Vayne strikes a few poses as her crossbow shoots off fireworks!
Firecracker Vayne is set to be 1350 RP.
Prices are subject to change. 
Firecracker Vayne is available to play now on PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Firecracker Vayne Prestige Edition

[Availability TBD]
"Vayne has donned her even finer Lunar Revel garb, noting the growing anxiety around her explosive-shooting metal wrist-pig. Fashion upgrades solve all problems." 
Here's Riot LoveStrut with a bugs & feedback thread for Firecracker Vayne Prestige Edition:
"Evil lurks around every corner. 
Firecracker Vayne Prestige Edition includes:
  • New model and textures: A new (white and gold!) look to celebrate the Year of the Pig - complete with a piggy crossbow!
  • All-new VFX: Beautiful golds and fireworks explosions, as well as different decals for her Q and R!
  • All-new SFX Tonal magic and metallics, and of course, the sounds of fireworks being shot off!
  • All-new recall animation: Vayne strikes a few poses as her crossbow shoots off fireworks!
Firecracker Vayne Prestige Edition availability is TBD and will be announced shortly. 
Firecracker Vayne Prestige Edition is available to play now on PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Heartbreaker Vi

1350 RP
[9.3 Release]

Here's Riot KateyKhaos with a bugs & feedback thread for Heartbreaker Vi:
"Roses are red,
Violets are blue,
If I want your opinion,
I’ll beat it out of you. 
Heartbreaker Vi includes:
  • New model and textures: A new Valentine’s Day look for the Piltover Enforcer!
  • All-new VFX: Lots of pinks, golds, and hearts!
  • All-new SFX: Soft, metallic and glittery!
  • All-new recall animation: She’s practicing her heart breaking techniques. ;) 
Heartbreaker Vi is set to be 1350 RP.
Prices are subject to change. 
Heartbreaker Vi is available to play now on PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Heartpiercer Fiora

1350 RP
[9.3 Release]

Here's Riot KateyKhaos with a bugs & feedback thread for Heartpiercer Fiora:
"Roses are red,
Violets are blue,
I long for a worthy opponent,
How sad, it’s not you. 
Heart Piercer Fiora includes:
  • New model and textures: A new Valentine’s Day look for the Grand Duelist!
  • All-new VFX: Lots of pink, rose petals and hearts!
  • All-new SFX: Glittery and musical!
  • All-new recall animation: Fiora shows off her fencing skills before dolling herself up for a night out on the Rift!
Heartpiercer Fiora is set to be 1350 RP.
Prices are subject to change. 
Heartpiercer Fiora will be available to play on PBE soon! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"


Tons of new chroma were added for new skins this cycle, including 6 each for Firecracker Sejuani and Coin Emperor Tahm Kench, 7 each for Heartpiercer Fiora and Heartbreaker Vi, 6 for Lunar Wraith Sylas, and a Golden chroma each for Warring Kingdoms Jarvan IVLunar Guardian Warick, and Warring Kingdoms Xin Zhao!

Firecracker Sejuani (6)

Coin Emperor Tahm Kench (6)

Heartpiercer Fiora (7)

Heartseeker Vi (7)

Lunar Wraith Sylas (6)

Golden chroma for Warring Kingdoms Jarvan IVLunar Guardian Warick, and Warring Kingdoms Xin Zhao:


Here's Riot Orphyre with a bugs & feedback thread for the chroma this cycle:
"Hey everyone! 
We’ve got some new Chromas coming up for Coin Emperor Tahm Kench, Firecracker Sejuani, Lunar Wraith Sylas, and a couple of Golden Chromas for Lunar Guardian Warwick, Warring Kingdoms Xin Zhao, and Warring Kingdoms Jarvan IV! We also have some coming out a bit later for Heartpiercer Fiora and Heartbreaker Vi!
Coin Emperor Tahm Kench:
  • New textures:
    • Coin Emperor Tahm Kench (Obsidian)
    • Coin Emperor Tahm Kench (Aquamarine)
    • Coin Emperor Tahm Kench (Amethyst)
    • Coin Emperor Tahm Kench (Rose Quartz)
    • Coin Emperor Tahm Kench (Pearl)
    • Coin Emperor Tahm Kench (Ruby)
Firecracker Sejuani:
  • New textures:
    • Firecracker Sejuani (Ruby)
    • Firecracker Sejuani (Citrine)
    • Firecracker Sejuani (Sapphire)
    • Firecracker Sejuani (Rose Quartz)
    • Firecracker Sejuani (Obsidian)
    • Firecracker Sejuani (Turquoise)
Lunar Wraith Sylas:
  • New textures:
    • Lunar Wraith Sylas (Obsidian)
    • Lunar Wraith Sylas (Ruby)
    • Lunar Wraith Sylas (Catseye)
    • Lunar Wraith Sylas (Aquamarine)
    • Lunar Wraith Sylas (Amethyst)
    • Lunar Wraith Sylas (Pearl)
2019 Lunar Revel Goldens:
  • New textures:
    • Lunar Guardian Warwick (Golden)
    • Warring Kingdoms Xin Zhao (Golden)
    • Warring Kingdoms Jarvan IV (Golden)
Heartpiercer Fiora:
  • New textures:
    • Heartpiercer Fiora (Ruby)
    • Heartpiercer Fiora (Citrine)
    • Heartpiercer Fiora (Amethyst)
    • Heartpiercer Fiora (Rose Quartz)
    • Heartpiercer Fiora (Aquamarine)
    • Heartpiercer Fiora (Obsidian)
    • Heartpiercer Fiora (Pearl)
Heartbreaker Vi:
  • New textures:
    • Heartbreaker Vi (Ruby)
    • Heartbreaker Vi (Rose Quartz)
    • Heartbreaker Vi (Catseye)
    • Heartbreaker Vi (Turquoise)
    • Heartbreaker Vi (Amethyst)
    • Heartbreaker Vi (Obsidian)
    • Heartbreaker Vi (Pearl) 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre"

Summoner Icons

Seventeen new summoner icons were added this cycle:

Firecracker Sejuani Icon, Firecracker Vayne Icon, Coin Emperor Tahm Kench Icon

Year of the Pig Icon, Golden Pig Icon, Lunar Revel Pass Icon

Golden Warring Kingdoms Xin Zhao Icon, Golden Warring Kingdoms Jarvan IV Icon, Golden Lunar Guardian Warwick Icon

Golden Spatula Club Icon

Lunar Wraith Sylas Icon

Heartpiercer Fiora Icon, Heartbreaker Vi Icon, Queen Poro Icon

Season 2019 Commemorative Icon, Season 2019 Commemorative Icon Prestige Edition

Master's Challenge Season 3 Icon [CN Server]

Esports Summoner Icons

Tons of new summoner icons were also added to the PBE:


Nine new emotes were added this cycle:

All According To Plan, Are You Kidding?, Unworthy

How Delicious, Oink, Squeal!


Blep Kench, Happy Landings

Master's Challenge Season 3 [CN server]

Ward Skins

Three new ward skins were added this cycle:

Year of the Pig Ward

Golden Year of the Pig Ward

Queen Poro Ward

Lunar Revel 2019 Login Theme

A new login featuring Firecracker Vayne is now on the PBE:

Get ready for ARURF+: coming to patch 9.2 

Here's Riot Wrekz with details on ARURF+ now on the PBE this cycle for testing:
"Hello my friends, this is Riot Wrekz from the Modes team. 
In 2018, you blitzed Nexuses, stood resolute through the tribulations of Ranked, and ventured among the stars with Odyssey: Extraction. But that isn’t all we have for you. Now, new ARURF+ is here! Soon the familiar shine of golden spatulas, thundering of miniguns, and inherent oddness of manatees on land will return as part of the Lunar Revel celebration. This time your favorite ultra rapid chaos-fest will have a collection of art and gameplay updates to take your experience to new heights. You’ll see new ornate marble and gold URF towers, a part-Elder Dragon part-spatula hybrid monster, and a shiny new Champion Cannon by each fountain, just to name a few of the changes. Continue reading for the full set of gameplay changes below! 
Marquee Gameplay Changes: 
Reroll Bench - We’ve brought ARAM’s reroll bench to ARURF+. When you use a reroll, the champion you previously had will be sent to the bench and be selectable by any of your teammates, giving everyone more flexibility in what champion they choose to play. 
Champion Cannon - Just outside each fountain is a champion cannon that you can jump in and use to launch yourself great distances across the map. The cannon can help you get to the action in an instant, but aim carefully—enemies will get a warning that you’re dropping in! 
Epic Monsters - Baron now spawns at 10 minutes and grants both Baron buff AND Rift Herald when slain. Elemental Dragons have been replaced with a special URF’d Elder Dragon (who spawns at 6 minutes), and grants Elder buff as well as a stack of every single elemental dragon’s buff when defeated. 
Better Cooperative Laning - When minions die you get a chunk of gold whether you last hit them or not. Now you’ll be able to buy items and have fun even when your lane partner has much more waveclear, or when you both go for that minion kill and no one gets it. 
Golden Spatula Club (1250 RP) - This is a new club membership that lasts for the duration of the event. Joining grants you:
1 random individual skin boost every game
1 additional reroll each game (max allowed is still 2)
3 new randomized champion finishers (The more people on your team that are members, the fancier your finishers will be!)
Special minion taunts 
Other Improvements: 
Outlier Champion Balance - We’ve made balance changes to the top 10 most powerful and least powerful champions from the last run of ARURF to try to rein in the outliers a bit. 
  • Sona - HP 480 -> 460, HP Lvl 77 -> 50, Armor 3.3 -> 3, Damage - 10%
  • Karthus - HP 528 -> 450, HP Lvl 87 -> 65, Damage -15%
  • Wukong - AD Lvl 4 -> 3, Base AD 68 -> 63, HP Lvl 85 -> 70, Damage - 10%
  • Rumble - HP Lvl 85 -> 65, HP 589 -> 550, Damage - 10%
  • Ryze - Damage - 10%
  • Jax - HP 592 -> 550, HP Lvl 85 -> 60
  • Fiora - HP Lvl 85 -> 60, AS Lvl 3.2 -> 2.5
  • Zed - HP 582 -> 550, HP Lvl 85 -> 60, Damage - 10% 
  • Tahm Kench - MS 335 -> 340, HP 538 -> 600, HP/Lvl 102 -> 120, Damage +20%
  • Kalista - AD/lvl 3.6 -> 7, Damage +20%
  • Rek'Sai - Health 570->600, HPLvl 85->100, ADLvl 3.35->4.5, Arm 33->38, ASLvl 2->3
  • Katarina - HPlvl 92->105, MS 340->345
  • Ornn - Health 565->600, HPLvl 95-105, MS 335->340
  • Evelynn - MS 335->345, Damage +10%
  • Zac - HP/lvl 95->105, Arm 33->38, Arm/lvl 3.5->4.5. MRlvl 1.25->1.75 
No Champions Disabled - Sona, Ryze, Karthus, and Teemo are all playable! (We’ll be keeping an eye on them as well while ARURF+ is enabled). 
Early Surrender - When you end up in those truly hopeless games, you can now unanimously surrender at 8 minutes, or normal surrender at 10 minutes. 
Early Homeguard - Homeguard is enabled from the start of the match. 
Bonus Tower Damage - Rip down enemy structures a bit faster with our newest tweak to URF’s Awesome Buff of Awesomeness. 
Removed Teleport - Since other things like homeguard and the cannon make map movement much easier, we’ve disabled teleport to help everyone focus on combat-oriented Summoner Spells. 
Come play with us on PBE and let us know what you think of the changes! We look forward to enjoying it with you. Happy Lunar Revel!"

He added:
"So the number one question we know we’re going to get asked is “Why ARURF+? I want URF+”. The real answer is no matter how we look at the problem of URF, we keep coming back to the same problems that we talked about last time here: 
In addition to those issues, we find that the URF game mode is at it’s best when you have exciting highs and cool moments that you weren’t expecting to happen. With all random champions, the possible combos and interesting interactions are so much higher, that we think there’s a lot to look forward to. 
However when the champ selection isn’t random, we’ve seen it with pretty much every game mode that eventually a meta evolves and the champ diversity drops dramatically. We don’t want to heavily control/balance URF, since we think having those extreme moments is what makes it fun and exciting to come back to over and over. 
There’s a world where we could get the mode balanced, but some of the changes we’d have to make would ruin a lot of the fun fantasy of those particular champions. (Imagine WuKong in URF but we have to remove the CDR from his W so that he can’t be repeatedly sneaky. It might be balanced at that point, but we believe that takes out a lot of what would make WuKong fun in URF.) We’d rather keep it exciting and fun when you get some of those champions! 
We think a lot of the changes we’ve made to ARURF+ should make it a much more fun experience. Some of the best/worst champs aren’t as extreme, but still have cool moments. And with the shorter game length, if you get a bad champ or match up, the game is over quick so you can move on to the next one. Also the Catapult and objectives change the power dynamics a bit, so hopefully we’ll see some creative new ways to play the mode. 
We’re committed to keep bringing the best possible URF to all of you, and we understand the desire for non-random from many players. But given all the considerations, we still believe that ARURF is the best possible URF. We hope you have fun with the new ARURF+!"

Position ranks and split rewards coming to PBE today for 9.2! 

Here's Riot SapMagic with details on Position ranks and split rewards now testing on the PBE:
"TL;DR: Position ranks and rewards are rolling out to PBE today for Patch 9.2. This week we’re testing the season reset and next week we’ll test the ability to revert position ranks without losing your progress. 
Hey everyone, Ed “SapMagic” Altorfer here on behalf of the Ranked team. Today, we’re rolling out position ranks to PBE, so I want to give you a rundown on what you can expect leading up to season start. I covered the other Ranked changes on PBE in a previous post, so feel free to check that out
Wait, you’re making changes to Ranked? 
Yes! Back in April, we laid out our plan to overhaul Ranked, which includes clear feedback during placements, better matchmaking, more accurate ranks, milestones and meaningful goals regardless of skill, and new rewards for deep and ongoing engagement. 
If you want a quick (or...not so quick) refresher on our previous posts, check out the links below! 
Post 1: High-level goals and overviewPost 2: Summarizing your initial feedbackPost 3: Addressing feedback and adjustments to position ranksPost 4: Laying out our plan to do regional previews of position ranksPost 5: Talking about new tiers and placementsPost 6: Discussing how the top of the ladder is affectedPost 7: Outlining the three-split season and new split rewardsPost 8: Answering more questions on rewards 
Position Ranks 
Position ranks is all about giving you a matchmaking rating and rank that matches your skill in each position you play so we can put you into more fair games no matter which one you queue up for. 
With position ranks, there’s no overall rank, so you’ll get LP each game for the position you played. Some of that LP will splash into all your other positions since if you’re climbing in one, some of that skill is transferable. 
For position ranks, all the changes we made to placements still apply. That means you’ll play placements for each position you want to rank up and you’ll receive a provisional rank after one game. You’ll need to play eight games total in a position to unlock its rank, with Autofill games counting toward placements for the position you played. 
We’re also testing split rewards on PBE. You’ll earn points toward rewards every time you win a game and you’ll unlock rewards as soon as you have enough points. For Split 1, here are the rewards you can earn: 
  • Summoner Icon - 150pts
    • You earn a split-themed icon designed to be worn alongside your Ranked Armor.
  • Ranked Armor Upgrade - 250pts
    • You earn a visual upgrade to your Ranked Armor that dynamically matches your tier and lasts for the rest of the season.
  • Dynamic Emote - 500pts
    • You earn a split-themed emote that dynamically matches your tier. We’re still working on making it update when you rank up, so look for that a little later this cycle. 
Position Ranks Switch 
Since we’re planning to preview position ranks in a couple regions at season start, we will be tracking both position ranks and current ranks. That way, if there are any issues, technical or otherwise, we’ll be ready to switch everyone over as soon as possible without you losing any progress. 
To make sure that switch is working as intended, we’ll be testing it next week. That means, at some point your position ranks will be hidden and we’ll display your legacy rank. We’ll make another post before we test that functionality. 
Give us your feedback! 
Because there are fewer players on PBE and most don’t play regularly, it’s tough to test legitimacy or matchmaking quality. As a result, you probably shouldn’t expect the high stakes climb you’re used to on live. 
We still need your help testing everything going live today though, so please jump in and play some games. Let us know what bugs you find and feel free to share your thoughts on any of the changes, whether it’s about system rules, UI, or art. 
Thanks in advance for all the help making sure this is a stable and awesome experience, and as always, we’ll see you on the Rift!"

Diana Q code changes coming to PBE 

Here's Riot Zhanos with details on some Diana Q changes now testing on the PBE:
In this cycle’s PBE builds, Diana will have a few code changes to her Q spell, Crescent Strike. The goal of these changes is to make Crescent Strike less buggy and inconsistent rather than to adjust her balance, though in one case we're exploring a potential buff to offset some power Diana is losing to the fixes. 
Here are the juicy details:
  1. Consistent targeting
    • The spell will follow cursor targeting much better, and will consistently have the same path if you cast it from the same location at the same target. I have not had the chance to make a new custom spell indicator, so in the meantime it will use a very much work in progress one, but expect a new one soon!
  2. Consistent Q-R Resets
    • Alongside these changes, I’ve ensured that the Q>R resets will always work when Q is still in the air while R hits the target (when both are cast at max range).
  3. R-Q Resets Removed
    • With these changes we also made the decision to remove the interaction where casting R>Q at max range awarded a reset when both skills were cast at max range in low-latency situations. While that combo was impressive looking and satisfying, the latency conditions for it are outside most players' control and stripped away the opponent's ability to respond to an all-in.
  4. R buff
    • What we would like to test in place of the R-Q reset is an auto-attack reset on Lunar Rush to enable her to finish off her auto attack pattern after dashing in. 
While it might get a few games to get used to the new Q, my hope is that over time its improved reliability will make it feel better to use. Whether you’ve played hundred of Diana games or none, I would absolutely love to get your feedback and thoughts on these changes!"


  • New loot items added for future Lunar Revel event:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • The Darkin Blade (Q) first swing AD ratio lowered from 64/68/72/76/80% to 55/60/65/70/75%
  • Umbral Dash (E) recharge time increased from 24/20/16/12/8 to 26/22/18/14/10

Aurelion Sol
[Context / Changelist]
  • Starsurge (Q) 
    • recast minimum time lowered from .65s to .25s
    • Q now obeys minimap targeting
    • [New Effect] Stun duration now scales on disk size
      • Minimum stun duration .55/.6/.65/7/.75
      • Maximum stun duration: 1.65/1.8/1.95/2.1/2.25

  • Blaze (Passive)
    • DoT Damage lowered from [4% Max HP over 4s] to [3% Max HP over 4s]

  • Miasma (W) 
    • cooldown increased from 18/17/16/15/14 to 18/17.5/17/16.5/16
    • damage per second lowered from 20/35/50/65/80 to 20/30/40/50/60

  • Winds of War (Q)
    • Gust damage lowered from 70/110/150/190/230 to 70/105/140/175/210
    • Mana cost increased from 70/75/80/85/90 to 80/90/100/110/120
    • tornado AP ratio increased lowered from [1.33% per 100 AP] to [.66% per 100 AP]

  • Ionian Fervor (Passive) 
    • [Removed] No longer deals bonus damage to shields at max stacks
  • Bladesurge (Q)
    • Minion damage changed from [Deals double damage to minions] to [Deals 45/60/75/90/105 bonus damage to minions]
  • Vanguard's Edge (R)
    • wall damage increased from 75/125/175 to 125/200/275
    • slow potency increased from 60% to 90%
    • wall duration lowered from 2.5/3/3.5 to 2.5 at all levels
    • [Removed] No longer disarms enemies passing through the wall

Jarvan IV
  • Demacian Standard (E)
    • Passive (and Flag Aura) Attack Speed increased from [15/17.5/20/22.5/25%] to [20/22.5/25/27.5/30%] 

  • Base AD lowered from 69.67 to 68
  • Leap Strike (Q) damage lowered from 80/120/160/200/240 to 65/105/145/185/225

  • Base armor lowered from 23.376 to 19
  • Armor per level lowered from 3.2 to 2.8


[Context 1 / Context 2]
  • Shapesplitter (W) 
    • Clone duration increased from 2 seconds to 3 seconds
    • bonus movement speed duration increased from 2 seconds to 3 seconds 
  • Pop Blossom (R)
    • [Removed] Nearby enemies are no longer slowed when Neeko leaps.
    • Leap duration lowered from .75 seconds to .6 seconds
    • Nearby champion leap damage now had a 40% AP ratio
      • [Always had a ratio, but was missing from tooltip!]

  • Base HP increased from 565.64 to 590
  • Base Armor increased from 33.04 to 36

  • Base armor lowered from 33 to 29
  • Grand Entrance (W)
    • Dash Speed changed from [2050 + (30% of Current Movespeed)] to [1400 + (Movespeed from Boots)]
      • Extra context from Captain Gameplay: "Clarifying the Rakan W change, the movespeed based on boots is 45 / 80 based on the tier of the boot (boots of speed vs completed boot)"
    • Delay on arrival before impact lowered from [0.5s] to [0.35s]

  • Fury of the Dragonborn (Passive)
    • Bonus Physical and Magic damage against Dragons (and Vilemaw on TT and RiftHerald + Nexus on Nexus Blitz) increased from [+10%] to [+20%]
  • Flame Breath (E) basic attack damage increased from [2.5% of target's max health] to [3.25% of target's max health]

Tahm Kench
  • Note from Captain GameplayAlso there's a nerf in for Tommy Kencher: Allies already in combat with champions can no longer jump into his ult

  • Base armor lowered from 39 to 36
  • Corrosive Charge (Q) mana cost increased from 50 to 60
  • Purge (W) cooldown increased from 13/12/11/10/9 to 17/15/13/11/9

  • Majestic Roar (E) 
    • Bonus damage to dashing or airborne enemies changed from [40/60/80/100/120 (+30% AP)] to [8% Target Max HP] 
  • Thunder Claws (R)
    • Delay before initial bolt on cast changed from [0.25s - 0.1s delay between each bounce] to [0.075s - 0s delay between each bounce]
    • AP ratio increased from 30% to 40%

  • Shepherd of Souls (Passive)
    • Yorick's ghouls no longer deal reduced damage when they are far from Yorick.
    • Deaths required for a grave lowered from 12/8/4 to 12/6/2
      • [ARAM: lowered from 4 to 2]
    • Gold given by Mist Walkers lowered from 5 to 2
  • Eulogy of the Isles (R) 
    • Maiden health changed from [700/1500/4000 (+30% Yorick's health)] to [300/1000/3000 (+70% Yorick's health)]
    • Maiden bonus attack damage changed from 10/20/40 to 0/20/40
    • [New Effect] The Maiden will now follow Yorick and assist him until Yorick or Maiden dies. "Yorick can free the Maiden by reactivating the ability, sending her down the nearest lane."
      • While following Yorick, The Maiden will leash back to Yorick if he moves 900 units away from her.

  • Mana regen lowered from 3.067 to 2.6

  • AP lowered from 80 to 70
  • Combine cost lowered from 650 to 550 
    • [due to Oblivion Orb price change, total cost unchanged]

Oblivion Orb
  • AP lowered from 25 to 20
  • Cost increased from 1500 to 1600
    • Combine cost increased from 665 to 765

Sunfire Cape
  • Cost lowered from 2900 to 2750
    • Combine cost lowered from 800 to 650

Unique Passive - Challenging Smite
  • Damage per tick lowered from [20-54] to [19-42]
  • Damage total lowered from [60-162] to [57-125]
  • DoT duration lowered from 3 seconds to 2 seconds
  • No longer grants vision for the mark duration

Unique Passive - Chilling Smite
  • Damage lowered from [28-164 (20 + 8 * Level)] to [20-156 (12 + 8 * level)]

  • Adaptive (Slot 1 and 2) lowered from 10 to 9 
    • AP: from 10 to 9
    • AD: from 6 to 5.4
  • Armor (Slot 2 and 3) increased from 5 to 6
  • Magic Resist (Slot 2 and 3) increased from 6 to 8

Absolute Focus (S3)
  • Bonus AD lowered from 24 to 18
  • Bonus AP lowered from 40 to 30

Overheal (P2)
  • Effect changed from
"Shield is built up from 40% of excess self-healing, or 300% of excess healing from allies" 
"Shield is built up from 40 to 100% of excess healing from yourself or any ally"

Legend: Bloodline (P3)
  • Lifesteal lowered from 0.8% to 0.6%
  • Max stacks increased from 10 to 20

Cut Down (P4)
  • Effect changed:
"Deal 4% to 10% more damage to champions, based on how much more max health they have than you. 
Bonus damage scales up linearly against enemies with 10% to 100% more max health than you."


  • Damage lowered from [80-505 (55+25 per Lvl)] to [70-410 (40+20 per Lvl)]
  • Cooldown lowered from 210 to 180


Baron Buff and Inhib Tower Scaling
  • Quote from Meddler: "Mentioning this since not sure if it's been spotted on PBE yet. We're making a couple of adjustments to how baron buff and inhib tower stats in 9.2. Baron Buff's going to start a bit weaker at the 20 minute mark and then scale to the same point, so that a really early baron isn't quite as dominant (12-48 AD and 20-80 AP instead of 24-48 and 40-80, 50-70% minion DR instead of flat 70%). Inhib towers are going to have 70 Armor/MR all the time instead of scaling from 55-70 between minutes 31-45, making them slightly tankier almost all the time in the average game."

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