4.14 PBE Cycle

Last Updated on 8/7 with the 8/7 PBE Update

( With the release of patch 4.12 on July 16th, we started the new 4.13 PBE cycle )

Previous PBE Cycles

4.6 ][ 4.7 ][ 4.8 ][ 4.9 ][ 4.10 ][ 4. 11 ][ 4.12 ][4.13]

Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.
These new changes and additions are relative to what things currently are on live servers and are


(They often do not represent the final changes that get pushed to live servers.)

Balance changes for this cycle (so far) can be found at the bottom of this page

New Content list for this PBE cycle:

  • Gnar + Dino Gnar
  • Arcade Miss Fortune
  • Riot Kayle

  • Arcade Miss Fortune Splash Art
  • Arcade Summoner Icon
  • Ward UI Assets
  • Dino Gnar
  • Big Update to SRU

  • Dino Gnar Splash Art
  • Chat/Buddy List Updates

  • Poro Icons
  • Arcade Miss Fortune Death Animation

  • Poro Icons Files Removed
  • Ward Ping Files Removed

  • SRU Critter Updates

  • Riot Kayle Sounds

  • Riot Kayle Splash Art
  • Kog'Maw E Update
    • Gnar Login!

    ( Note: Some images may be out dated! )

    (Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

    New Champion - Gnar

    Gnar, our prehistoric, transforming new champion is now on the PBE for testing!

    Gnar, the Missing Link

    Gnar throws his boomerang and watches it fly around for his recall.
    Mega Gnar - what Gnar morphs into when his fury bar fills!
    Mega Gnar turnaround.

    Gnar Champion Select Quote & Portrait

    Stats, Ability Icons, and Kit:

    Base Stats
    • Health: 430 + 65 per level ( 495 at level 1 )
    • Armor: 19 + 2.5 per level ( 21.5 at level 1 )
    • MR: 30 + 0 per level
    • Health Regen: .5 ( 2.5 per 5 seconds ) 
    • Health Regen per second: .1 per level ( .5 per 5 second ) 
    • Range: 150
    • Damage:  45 +3 per level ( 48 at level 1 ) 
    • Attack Speed: .625 + 1% per level
    • Movement Speed: 325
    Both Forms
    [ Passive and R ]

    Mini Gnar
    [ Q, W , E ]

    Mega Gnar
    [ Q, W , E ]

    Passive - Rage Gene
    Gnar generates Fury while in combat and whenever he attacks. At max Fury his next ability will cause him to transform, modifying his abilities and stats for 15 seconds. 
    [* Note: If Gnar doesn't do anything, he'll transform anyway after 4 seconds of reaching 100 fury. ]
    Small Gnar
    • +10 movement speed at level one and +1 per level 
    • +250 range at level 1 and 5 per level 
    • +5.5% attack speed per level
    Big Gnar
    • +70 HP at level 1 and +30 per level 
    • Armor / MR +2 per level 
    • +2 Health regen per 5 seconds per level, 
    • +6 base attack damage at level one and 2 per level

    size comparison between mini and Mega Gnar!

     Q - (Mini Gnar) Boomerang Throw / (Mega Gnar) Boulder Toss
    20/17.5/15/12.5/10 sec Cooldown
    Range: 1125 
    Small Gnar: Throws a boomerang that deals 10/45/80/115/150 ( +1.0 Total AD ) physical damage and slows movement speed by 15/20/25/30/35% for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.
    Big Gnar : Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 ( + 1.15 Total AD ) physical damage.
    If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60% 
    Notice the line to denote the boomerang's return path! It goes about double the distance back.

    W -  (Mini Gnar) Hyper / (Mega Gnar) Wallop
    12/11/10/9/8 sec Cooldown
    Small Gnar: Every 3rd attack or spell on the same target deals an additional 25/30/35/40/45 ( +1.0 AP ) + 6/8/10/12/14% of the target's max health as magic damage and grants Gnar 30% [ scales on ult ] movement speed that decays over 3 seconds (Max 70/125/175/225/275 damage vs monsters). Gnar gains Hyper's speed bonus whenever he turns from Big to Small.
    Big Gnar : Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105  ( + 1.0 Total AD ) physical damage. 
    two stack indicator
    Procing the third W stack
    Move speed boost triggered

     E - (Mini Gnar) Hop / (Mega Gnar) Crunch
    18/16.5/15/13.5/12 sec Cooldown
    Range: 475 
    Small Gnar: Leaps to a location, gaining 20/30/40/50/60% attack speed for 3 seconds. If Gnar lands on a unit [ enemy or friendly ] he will bounce off it, traveling further. Deals 20/60/100/140/180 (+ 6% of Gnar's Max Health ) physical damage and slows briefly if the unit landed on was an enemy
    Big Gnar :  Leaps to a location and deals 20/60/100/140/180 (+ 6% of Gnar's Max Health) physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly. 
    Normal E is just a quick jump
    but if you E on top of someone, you will do a little roll and bounce farther!

     R - GNAR!
    120/100/80 sec Cooldown
    475 range radius 
    Small Gnar: Passive: Increases Hyper's Momement Speed bonus to 45/60/75%
    Big Gnar : Knocks all nearby enemies in the specified direction [500 units] , dealing 200/300/400 ( .2 bonus AD )  physical damage and slowing them by 45% for 1.25/1.5/1.75seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.

    Ability Preview:

    and here are all of Gnar's abilities in action!

    "The jungle does not forgive blindness. Every broken branch tells a story.

    I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

    As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

    How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

    I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

    Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!

    This is a good omen. The beast will be found. Nothing will escape me.

    The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

    I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

    I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

    I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

    An unearthly growl rises behind me.

    I've made a terrible mistake."

    Gnar Login

    Just want to jam to Gnar's login music?

    Notice that Gnar's shadow changes as the music switches from chill to ANGRY!

    Here's Riot Ve1vet with more on this gnarly new login!
    "Hey Summoners! 
    Gnar's login screen is now up for testing! We're aware of a resolution issue (lower resolutions may experience a black border around the screen), we are hard at work to get a fix ready! Until then, please let us know what you think and if you experience any issues! 

    Release Skin

    Dino Gnar

    Mini Dino Gnar plays with LoL blocks during his recall
    Mega Dino Gnar has his own recall where he smashes and eats a helicopter.
    As his bar fills, Dino Gnar's suit turns colors between 60 and 90. At 90-100 it starts to glow!
    Here's another picture of the suit changing colors.
    W windup

    Mega Gnar in-game portrait

    Gnar's in-game portrait now changes to an appropriately frightening icon whenever he transforms to Mega Gnar!
    Here's an in-game example:

    Gnar Gameplay and Balance Feedback Thread

    Now that he's on the PBE for testing, RiotJag has posted up an official thread for summoners to leave their Gnar-ly feedback on Gnar's gameplay and balance while he is up on the PBE!
    "Hey guys, thanks for playing Gnar! 
    Two major feedback points we're looking for: 
    -Balance considerations. This is a champion with very significant strengths and weaknesses. Is he strong and weak in ways that you think are appropriate? 
    -"Feel" feedback. Are there aspects you really love on this guy? Are there aspects you feel are off and are looking to be fixed? 
    Gypsylord and I are very interested in everything you have to tell us about Gnar, thanks! 
    Also, report any bugs in this thread."

    New Skins

    In addition to Gnar, this update features two new skins - Arcade Miss Fortune and Riot Kayle!

    Arcade Miss Fortune

    1350 RP

    Here's Nurse Flan with a Bugs & Feedback thread for Arcade MF:
    "Straight out of an oldschool arcade, Arcade Miss Fortune is ready to share her love for pixels on the PBE!  
    Arcade Miss Fortune is decked out in an adorable new outfit with all the gear a gamer could want! Shooter games are her thing, what are yours! :D 
    • A spiffy new outfit and guns! (pewpew)
    • New particles for her passive and abilities! (so shiny!)
    • New recall! (she doesn't like to lose!) 
      As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on this new Arcade skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
      See you on the Rift!"
      Now let's take a better look!
      For her recall, Arcade MF spawns a TV and plays something like duck hunt!

      Arcade Miss Fortune Updates

       The bugs have been fixed and Arcade Miss Fortune is back for more testing, this time with new visuals for her W's Grievous Wounds and an updated death!

      Her W's Grievous Wounds are now retro style! Totally tubular!

      Arcade Miss Fortune's death now has retro sounds, turns her grey, and flashes after she dies. Radical!

      Riot Kayle

      975 RP

      and here's Nurse Flan with a Bugs & Feedback thread for Riot Kayle:
      "We've got eyes in the sky! And the searchlights found YOU!  
      Riot Kayle has geared up and upgraded herself to provide air support on the Fields on Justice! With her hovercraft technology, she's ready to join in the PBE ranks along with her friends! 
      • Entirely new model for her wings! (the propellers stop when she lands!)
      • New particles for her E (to look like law enforcement sirens!)
      • New recall! (search drones, go!) 
        As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on this new skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
        See you on the Rift!"
        Her Recall summons little drones!

        Kog'Maw E VFX Update

         Kog'maw has new visuals for his Void Ooze ( E ) ability!

        Before we take a look, here's what Ququroon had to say about them on Twitter!

        [1]"Coming to a PBE near you: A Kog'Maw Void Ooze that looks like it belongs in the game! We're putting a few final touches on it [1/2]" 
        [2] such as making it more visible in brushes, but it'll hopefully make you Kog players out there much happier. Lemme know what you think! [2/2]

        Here are some comparisons between the current and new version of his E!

        New Summoner Icon

        A new Arcade Summoner icon has been also added!

        Summoner's Rift Update & Landing Page / Frame VR Removed

        Earlier this patch we saw the return of the SRU and Landing Page/Launcher Updates.

        As this PBE patch is prepped for it's live release, the Summoner's Rift update has been temporarily removed from the PBE and will return next cycle. It will not be going live with 4.14.

        Along with the updated launcher, the client's updated landing page and frame has also been reverted asthey will not be going live with 4.14You can read more on these updates here.

        More "Ascension" Stuff

        More Ascension files popped up in today's update, most notably recommended items for each characters.

        For those who might not be familiar with "Ascension", it is a name referenced to by multiple files over the last few PBE updates. No confirmation on what it is or isn't yet but several of the files have dealth with Map8 which is Crystal Scar / Dominion.

        Balance Changes

        * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.


        • Neurotoxin (  Human Q ) range decreased to 550 from 625
        • Spiderling Base HP reduced to 40 from 80

        • Attack Speed per level reduced to .5% from 1%
        • Rage Gene ( Passive ) now refers to his resource bar as "Rage" instead of "Fury"
        • Wallop ( Mega Gnar W ) base damage lowered to 25/45/65/85/105 from 25/50/75/100/125
        • Hop / Crunch ( E ) now lists "If Crunch is used to transform Gnar will still be able to bounce." 
          • Context: Just a tool tip update on E, he's always been able to do this ]
        • GNAR! ( R ) AD ratio reduced to .2 from .3
        • A previous patch lowered the AD ratio from .5 to .3
        • GNAR! ( R ) slow duration lowered to  1.25/1.5/1.75 sec  from 1.5/1.75/2 sec.
        • GNAR! ( R ) slow power decreased to 45% from 60%

        • Drunken Rage ( W ) damage decreased to 20/35/50/65/80 from 20/50/80/110/140


        • Riftwalk ( R ) Mana Cost increased to 100 from 75 at all levels
        • Riftwalk ( R ) Subsequent Riftwalk cost and damage multiplier period increased to 20 seconds from 12

        • Attack speed per level increased to 2.5% from 2.2%.

        • Base Movement Speed decreased to 325 from 330
        • Living Artillery ( R ) extra % base damage to champions changed to 100% at all ranks from 75/100/125%
          • Context: This is another change to an earlier change this cycle. On live, the value is 125% at all ranks so the current change is a nerf. ]

        • Twisted Advance (W) % of target's maximum health as magic damage reduced to 9/10/11/12/13% from 9/10.5/12/13.5/15%
        • Twisted Advance (W) AP ratio lowered to .03 from .04
        • Vengeful Maelstrom (R) maximum duration lowered to 10 seconds from 12 seconds.
          • [ContextMaokai's R was given a max duration of 12 seconds in an earlier patch, down from no max duration on live.]

        • Black Shield ( E ) shield absorb strength lowered to 70/140/210/280/350 from 95/160/225/290/355
        • Soul Shackles ( R ) initial damage lowered to 150/225/300 from 155/240/325
        • Soul Shackles ( R ) after 3 seconds damage lowered to 150/225/300 from 155/240/325
          • Context: This is another decrease to the nerf seen in an earlier patch. Her R's live values are currently at 175/250/325 ]

        • Thrill of the Hunt ( R ) Cooldown increased to 150/110/70 from 120/95/70 seconds


        • Valor ( E ) [ cast range indicator now better displays her dash range, the dash range itself has NOT been changed ]

        • Base Damage decreased to 38 from 44

        • Bouncing Bomb ( Q ) Mana Cost increased to 60/70/80/90/100 from 50/60/70/80/90

        • Living Shadow ( W ) Energy Cost lowered to 40/30/20/10/0 from 40/35/30/25/20
        • Living Shadow ( W ) Cooldown lowered to 18/16.5/15/13.5/12 from 18/17/16/15/14 seconds

          • Active now lists it does damage and slows over 2.5 seconds, up from 2 seconds.

          Head of Kha'Zix ( Kha'Zix vs Rengar item )
          • Now lists "Special Bonus: Rengar has increased vision range while in brush."

          Sanguine Blade ( Dom, TTL, HA )
          • All Changes from Previous PBE patches reverted
          • Lifesteal is now unique
          • New Unique Passive:  Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealth or taken damage in last 25 seconds.
          • Attack damage increased to 50 from 40.
          • Total cost reduced to 2175g from 2275g
          • New set of changes relative to current live stats:
            • Attack damage increased to 45 from 40
            • Lifesteal lowered to 10% from 15
            • Unique Passive uptime increased to 8 seconds from 4 seconds.

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