7/31 PBE Update: Dino Gnar, Big Update to Summoner's Rift

Posted on at 12:34 PM by Moobeat
The PBE has been updated! Dino Gnar now has his mega Gnar model and is available for testing, there are numerous updates to the Summoner's Rift update, more files to suggest a ward ping is being added, and new portrait icons for the SRU minions!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Dino Gnar

Dino Gnar's Mega Gnar form is in this patch and the skin is now available for testing!


Here's a fresh set of pictures:

Dino Gnar

975 RP





Mini Dino Gnar plays with LoL blocks during his recall
Mega Dino Gnar has his own recall where he smashes and eats a helicopter.
As his bar fills, Dino Gnar's suit turns colors between 60 and 90. At 90-100 it starts to glow!
Here's another picture of the suit changing colors.
Q
Q
Q
W windup
W
E
R


"Ping-wardFriendly" and "Ping-wardEnemy"

Lots of extra files for the new Ward Ping assets seen in yesterday's update, including particle files for "ping-wardEnemy" and "ping-wardFriendly".

Doesn't look like they are hooked up in game yet in today's update either.

First Big Update to PBE Summoner's Rift

Here's Riot Aeon with a rundown of the first big PBE update to the Summoner's Rift update
"Hey Summoners,   
It’s time for our first big update to Summoner’s Rift! We’ve got a lot of content today, with changes for everything from Baron Nashor to the minimap. Check below for all the details and, as always we’d love to hear your feedback in this thread and please report any bugs you find here.   
MAP & ART CHANGES: 
  • FOG OF WAR :: In-game coloration has been improved!
  • GROUND TEXTURES :: Ground textures have been adjusted so that jungle pathing should be more readable
  • MORE GROUND TEXTURES :: We've made the ground textures brighter for the north and east jungle, as well as all lanes
  • TEXTURE UPDATES :: We've updated textures all over the map
  • MINIMAP BRIGHTNESS :: Minimap brightness levels have been adjusted to address visibility issues (should be much easier to see wards on the minimap now)
  • CRITTERS :: Ambient Critters have emerged on the Rift! See if you can spot them!

BRUSH  :
Context: When we were looking at the positioning of top lane / bottom lane brush, we found that they were actually off-center by about 450 units. We considered just leaving them alone, but realized that this is exactly the kind of stuff we should be doing with an update to Summoner's Rift, so we shifted them back. 
  • BRUSH POSITIONING :: Top lane and Bottom lane brush have been re-centered (they’ve moved about 450 units in total)


DRAGON:  
Context: We did some tuning for the Dragon fight to bring his damage closer to what you might expect on Live. That said, it was really tough to tell how much damage Dragon's fire laser (flame breath) was doing - and how frequently he was using it – so we removed it in the name of CLARITY.  
  • FIRE BALL :: Deals 50% damage to targets beyond the first (instead of full AoE dmg)
  • FLAME BREATH :: Removed (the dragon laser) 

BARON NASHOR:  
Context: We're testing something new! While these changes mean Baron will be easier to take out when a team has full control (less damage, no Voracious Corrosion on multiple targets), they also make it easier for opponents to engage on a team that's already started fighting Baron (as he has more crowd control abilities).
Final point: removing the knock... forward? on Back Spikes makes the fight a little more forgiving for the squishy targets who want to hide deeper in the pit (or maybe we want them huddling there when a fight happens so it'll be harder to escape, who knows...).  
  • INDICATORS :: Have been recolored and will appear faster 
  • DEATH BREATH :: - Area-of-effect changed to match the visuals 
  • VORACIOUS CORROSION :: Baron's Spells no longer apply stacks of Voracious Corrosion (now only applied to whoever is tanking damage) 
  • BACK SPIKES :: No longer knock enemies toward the front of the pit 
  • ACID BALL :: No longer deals damage-over-time in the acid pools. Now slows for 50% inside the pool. 
  • BARON TAIL :: Knockup time increased to 1.25s (from 1s). Damage lowered by 25%. 
  • BUGFIX :: Baron now properly regenerates health when attacked from over the wall


TECH STUFF 
  • Global map adjustments have been made so that minimap icons and in-game Fog of War will now draw correctly
  • Animated Brush performance optimizations
  • Creature/minion performance optimizations
  • Faster loading time for low end machines
  • Memory improvements across the map by optimizing animated props

BUGFIXES 
  • Black screen of suck has been fixed
  • Mac is no longer die
  • Banner of Command now properly transforms cannon minions
  • Rengar's Dominion trinket is gone from the shop
  • Nunu's consume now gives buffs
  • Lee Sin no longer crashes the game when he uses Sonic Resonance on the Blue Buff (whoops)
  • Red and Blue caster minions no longer have different attack speeds (double whoops)
  • Red cannon minions have learned to attack properly
  • Health bars on structures are now in the correct place
  • Turrets are no longer missing particles
  • Pathing around turrets has been fixed
  • Dragon and Baron always attack
  • Missing icons for Baron/Dragon/jungle camps have been added
  • Debug strings when pinging Baron/Dragon/jungle camps have been fixed"

As mentioned above, the brush has moved a bit.


Here's a handful of up to date screen shots of the map terrain.

and here's an up to date SR Tour video!


SRU Minion Portraits

New in-game minion portraits  have been added. What you see when you click on a minion in-game, they are NOT SUMMONER ICONS!



For example, this is where you would find the icons in-game.


Suggested Players

In an earlier patch, game lobbies ( custom, normal/ranked, and TB ) were updated and will now suggest free players from your friends list that you could invite to your game.


Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.


Champions

Gnar
  • GNAR! ( R ) slow duration lowered to  1.25/1.5/1.75 sec  from 1.5/1.75/2 sec.
  • GNAR! ( R ) slow power decreased to 45% from 60%
  • GNAR! ( R )  Bonus AD Ratio lowered to .3 from .5


Miss out on previous updates from this PBE cycle? Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the links below !

Reminder: The Summoner's Rift update is currently on the PBE  for testing!

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