5/3 PBE Update: Splash Art, Loot Assets, & Tentative Balance Changes

Posted on at 5:09 PM by Aznbeat
The PBE has been updated! As we start the 12.9 PBE cycle, today's patch includes the Prestige High Noon Talon splash art, loot assets, tentative balance changes, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

New & Tweaked Splash Art

The splash art for High Noon Talon Prestige Edition is now on the PBE!

The EDG splash was also tweaked, making changes to EDG Zoe's hand:


EDG Zoe's loading screen slices were also updated:


  • Loot assets added:
  • Alternate version of Take Notes emote added:
  • "MSI 2022 High Noon Exclusive Pack" description updated: 
    • "Contains 3 skin shards worth 1350 RP or lower OR 4 random skin shards worth 975 RP or higher OR 4 skin permanents of any value."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


  • Charm (E) 
    • Cololdown increased from 12 to 14
  • Spirit Rush (R) 
    • cooldown increased from 130/105/80 to 140/115/90

  • Concussive Blows (Passive)
    • stack cooldown lowered from 8-6 to 8-4
  • Unbreakable (E) 
    • damage reduction increased from 30/32.5/35/37.5/40% to 35/40/45/50/55%

Renata Glasc
  • Base armor lowered from 29 to 27
  • Leverage (Passive)
    • Marked damage lowered from 1-3% to 1-2%
    • Allied damage lowered from 1-3% to 1-2%

  • Threaded Volley (Q)
    • Mana cost increased from 50/60/70/80/90 to 60/65/70/75/80
    • Worked Ground mana cost lowered from 25/30/35/40/45 to 20

  • Damnation (Passive)
    • AP & Armor per soul increased from .75 to 1
  • Dark Passage (W)
    • Shield strength increased from [60-90 (+1 per soul)] to [60-90 (+2 per soul)]

Context & Notes

1) Riot Phroxzon provided a balance preview for Patch 12.9:
2) Here's a look at the most recent updates from the r/LeaguePBE feedback threads:

"updated 5/2/22 in response to player feedback:

Hi players! Our team was excited to read through the feedback for High Noon Leona. We will be making changes to the following: 
Bug Fixes
  • (W) VFX - added more butterflies and oomph to address general feedback of the (W) feeling underwhelming. The missed AOE will remain the same.
Thank you!"

High Noon Mordekaiser

Update in response to player feedback: 
We've made some updates to High Noon Mordekaiser per your feedback: 
  • Made props in ult more visible, including the hands, the souls, and the tumbleweeds. There are some very cool mockups in this thread but they're both out of scope for the PBE timeframe AND would make the memory budget too high - he's already pushing it with the effects he's got elsewhere in his kit, like the additional body glows and the new recall vfx.
  • Amped up some SFX. There were some specific suggestions to add more bells/whistles to more abilities that we did not take because in testing they became too repetitive and grating, but we did play around a bit to add more oomph. We amped up the Q swing in particular to make the train elements more obvious, and made the whistle much more apparent in the Ult.
  • Added some additional VFX and SFX to the recall to sell the story moment a bit more. As fun as it would be to add a whole train, it's not possible during the PBE timeframe. We discussed it internally while in production on the skin, but had concerns about a large train obscuring too much, a small train looking silly, and a translucent ghost train being too memory-heavy given the ult (and maybe also still obscuring too much.) So we went with this shadow of a train to sell the fantasy more but respect the constraints, and added more track-crossing sounds to match.
  • Fixed up the bug with the brightness of the W, and added a bit more polish as well, our VFX artist Dmitry phrased it as "the feeling of smoke in the light."
A lot of you made reference in this thread to how you're trying to write feedback in a way that's most helpful for us. That's so kind of you, thank you! We tried to include additional context around the changes we made, in the spirit of that. See you in train hell on the Rift!"

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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