9/1 PBE Update: More Tentative Balance Changes

Posted on at 2:47 PM by Aznbeat
The PBE has been updated! As we continue the 11.18 PBE cycle, today's patch includes more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Rengar Changes Testing on the PBE

Riot Phlox is looking for feedback on Rengar changes that are now testing on the PBE:
"Hey all, new Rengar changes are coming to PBE today. I've gone through a ton of responses to the changes and chatted with a bunch of you to get a sense of what you all think of the changes. I've also gotten a ton of ideas! Let me know what you think of this next set.

The feedback you all gave me was that three max ferocity took a lot of what made Rengar special away. I agree. My goal with today's version is to preserve that special bush feel but open up flexibility with your combos and fighting, and not punish poor sequencing as hard. 
The flat heal empowered W wasn't testing great so I'm reverting to live W empower for now. I think there could be some good work done here but I want to see how the rest works for now. 
Having Rengar on PBE isn't the kind of thing we'd normally do but I think it's pretty worth it to give you all a glimpse of the kind of process champion changes go through firsthand, even if it takes me more time to do it all.
Rengar's got a lot of playstyles and it can be pretty hard to serve them all of them with any set of changes. We've missed in the past on Rengar so we want to prevent that from happening again.
For projects like this we might try a lot of changes that really can't ship for one reason or another. Maybe the mechanic is unbalanced, maybe it warps the character's pattern in a weird way or hell, maybe the change just sucks. Don't get too attached to anything on the PBE! 
Do let me know what you think is good and what isn't working! I really want feedback on these changes since there are a ton of different kinds of Rengar players and I don't want to leave anyone out to dry. There'll be a thread on /r/LeaguePBE but I'll be looking all over."
Here's a look at the feedback thread, including a full changelist - "Rengar Feedback Thread":
"Please give me feedback for the Rengar changes on PBE! 
These changes don't have a set ship date and will not ship before worlds patch. 
Current List: 
Unseen Predator (P):
  • [REVERTED]: Max Stacks: 3 >>> 4
  • [MODIFIED]: Whenever Rengar reaches 0 ferocity his next leap generates 1 ferocity
  • Ferocity Falloff Time: 8 >>> 10
  • Empowered Cast MS Duration: 1.5s >>> 3s
  • Empowered Cast MS: 30/40/50% >>> 20/25/30%
  • Bonetooth Forgiveness Timer: 1.5s >>> 3s
Battle Roar (W):
  • Deals 50-220 (+80% AP) magic damage, restores 50% of the damage taken in the last 1.5s as Health, and additionally cleanses Rengar of all crowd control.
Bola Strike (E):
  • [NEW]: No cast time when leaping
  • [NEW]: Reveals enemies for 2 seconds

Thrill of the Hunt (R):
  • Camo Windup Delay 2s >>> 1s
Ironspike/Stridebreaker/Goredrinker now properly play the Q animation if cast soon after casting Q
Fixed bug with E castime not being synced up to jump" 

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


  • Adaptive Defenses (Passive) cooldown lowered from 22-10 to 20-10

  • Base AD increased from 52 to 54
  • Hextech Capacitor (Passive) ghost duration lowered from 1.25s to .75s

TFT Champions

Tier 4
  • Bonus damage lowered from 150/200/600 to 150/200/500
  • Daisy Health increased from 1500/2400/10000 to 1600/2600/10000

Tier 5
  • % AD lowered from 80/90/1000 to 60/80/1000

  • Damage lowered from 180/360/2000 to 150/400/2000

Context & Notes

1) Riot Jag posted the 11.18 PBE Preview:
"11.18 Full Preview is here!  
Reminder - this is a pro focused patch in anticipation of Worlds. 
Relative to the preview, I corrected some champions as "adjustments" instead of buffs. 
We also added Camille to the nerf list given the Renekton/Jayce nerfs favoring her in the meta."

He added:
Changing the Jayce nerf. Reverted -2 AD. Now: Passive duration 1.25s >>> 0.5s. This was a tough one. We felt like the previous nerf was too impactful for all players, which was not desirable. Instead we're targeting his ability to evade ganks, which is fairly pro skewed.

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