4/21 PBE Update: Conqueror Jax Prestige Edition Splash Art & More Tentative Balance Changes

Posted on at 12:42 PM by Aznbeat
The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes the splash art for Conqueror Jax Prestige Edition, and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Splash Art

The splash art for Conqueror Jax Prestige Edition is now on the PBE!

Continued TFT: Reckoning Testing

TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2) from Riot Mort:
"April 21st Deploy 
-Statikk + Shadow Shiv
---Bugfix: MR Shred is now actually 70% instead of 60%
-Zz’Rot Portal
---The Construct’s stats have been adjusted to have a smoother growth curve (slightly reduced Health in Stages 3 to 5 and slightly increased AD in Stage 4)
---The Construct’s stats now cap at Stage 6 in Normals and Stage 8 in Hyper Roll
---The Construct starts at 1500 Health and 100 AD and caps at 3000 Health and 200 AD
-Shadow Zz’Rot Portal
---Construct AD: 100 >>> 20
---Explosion Damage: 500 >>> 600
-Shadow Jeweled Gauntlet
---Critical Strike Chance: 25% >>> 20% 
---Mana Refund: 50 >>> 80
---Bonus Mana: 20% >>> 15%
---Heal: 30/60/100/180% >>> 30/60/100/160%
---AD and AP: 35/80/140 >>> 30/80/140
---AS: 25/60/120/200% >>> 25/60/150/250%
---Shield: 30/60/90/160% >>> 30/60/90/140% 
1 Cost
---AD: 40 >>> 20
3 Cost
---Spell AD Bonus: 70/80/100% >>> 80/90/100%
---Spell Damage: 200/300/600 >>> 300/400/600
---Spell Damage: 300/400/650 >>> 250/350/600
4 Cost
---Spell no longer triggers On Attack effects like Hurricane for each target (now only triggers once per spellcast)
---Spell AD: 160/170/240% >>> 180/200/240%
---Armor: 50 >>> 60
---MR: 50 >>> 60
5 Cost
---Spell Minimum Health Threshold: 200/300/2500 >> 100/200/2500
---Spell Damage: 100/140/666 >>> 120/150/666 
Bug Fixes
-The Monstrosity’s charge-in spell should now apply damage properly when he’s 4*
-Nocturne should now hit his target with his passive when he’s holding RFC
-Heimerdinger should now properly cast on his turret when he’s a Hellion coming through the portal 
-Fixed an issue where Viego would leave his target visually suspended mid-air even if he was interrupted or killed during the channel
-Fixed Warwick occasionally AFKing for a long time (always happened if his ability was blocked by Trap Claw)
-Fixed Trundle Subjugating an enemy that had negative Armor from Sett granting the enemy Armor and causing Trundle to lose some (Trundle can’t steal negative stats)
-Dragonslayer trait should still proc even if the Dragonslayer who made the takedown dies before it occurs.
-Stacking multiple Hand of Vengeances will no longer turn their buffs off for the rest of combat after the first takedown
-Deathblade, Shadow Deathblade, and Hand of Vengeance now properly proc off of PVE enemies"


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Dr. Mundo
  • AD per level lowered from 3.5 to 3
  • Armor per level lowered from 3.5 to 3

  • Body Slam (E) damage increased from 80/120/160/200/240 to 80/125/170/215/260

[Changelist - Heimerdinger has other changes in testing on the PBE!]
  • Hextech Micro-Rockets (W) additional rocket damage lowered from 10/16/22/28/34 to 10/15/20/25/30

  • Caustic Spittle (Q) resistance reduction increased from 20/22/24/26/28% to 25/27/29/31/33%
  • Void Ooze (E) cost lowered from 80/90/100/110/120 to 60/70/80/90/100

  • Whimsy (W) 
    • cooldown lowered from 16/15/14/13/12 to 15/14/13/12/11
    • attack speed increased from 20/23.75/27.5/31.25/35 to 25/27.5/30/32.5/35

[Changelist - Rumble has other changes in testing on the PBE!]
  • Junkyard Titan (Passive) AP ratio lowered from 30% to 25%

[Changelist - Sett has other changes in testing on the PBE!]
  • The Show Stopper (R) bonus AD ratio increased from 100% to 120%

[Changelist - Shen has other changes in testing on the PBE!]
  • Stand United (R) minimum shield health increased from 120/310/500 to 140/320/500

  • Arcanopulse (Q) AP ratio lowered from 90% to 85%
  • Eye of Destruction (W) AP ratio lowered from 65% to 60%

Dead Man's Plate
  • Health lowered from 400 to 300

Context & Notes

1) Here's Riot Scruffy with the 11.9 Patch Preview:
"11.9 Patch Preview with the tentative changes: 
While doing the Hecarim nerfs we wanted to shift his power so that tank build has notably less damage (but still tanky) making room for a viable damage build."

2) Check out updates from the r/LeaguePBE feedback threads for skins this cycle:

DWG Leona
Hey Folks 
  • Leona's E is now bigger and brighter.
  • Leona's hair skew - The scope of the work required to fix this is too high. We are unable to find a good solution that won't affect our other skins schedule.
  • Splash feedback - the Splash team did a likeness pass on Leona to check she was within the realm of likeness for her other skins. We felt that we didn't stray too far from the mark on this one so we won't be making any changes here. If you do have any feedback in future though like this don't be afraid to be more be specific, ie "the chin is too wide" or "the cheekbones protrude too much". This kind of specific feedback is very useful.
Thanks for the feedback. GLHF on the rift and hope to hear from y'all next time!
Riot Dead Thief/NefV"

DWG Twisted Fate

Hey Folks 
The team reviewed the feedback, but we won't be making any adjustment to the DWG Twisted Fate skin. To address the top points:
  • The accentuated colour on the ground when TF picks a card - we cannot brighten this further. We feel that the colour highlight on the card itself is enough visual representation of which card you pick, any more may be a distraction.
  • The face/hat work is out of scope for what we consider changing on PBE and would require a significant amount of work that would cut into our team resources (and production of other skins) too heavily.
  • Again the work on the cloak requires a modelling change which we are unable to justify the cost of cutting from another area of work given the small amount of feedback on this. We also consider that the small amount of feedback means some players are also satisfied with the current direction.
As usual, thank you for taking your time to reply to us and letting us review your feedback. GLHF! 
Riot Dead Thief/NefV" 

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