4/19 PBE Update: Continued TFT: Reckoning Testing & More Tentative Balance Changes!

Posted on at 1:36 PM by Aznbeat
The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes continued TFT: Reckoning testing and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Continued TFT: Reckoning Testing

TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2) from Riot Mort:
"Today's PBE Patch. Worth nothing these were all done on Friday so a small patch should be expected. Now we have a full weekend of data, so tomorrow's patch is likely to be a much larger one before our branch cut. So if you feel like stuff is missing, that's why!
April 19th Deploy 
Items
-ZZ’Rot Portal
---Health and Attack Damage now scale based on the current Stage rather than the Star Level of the wearer
---This scaling is adjusted accordingly in Hyper Roll
-Shadow Sunfire Cape
---Proc cadence: 2 >>> 1.5 seconds
-Statikk Shiv
---Lightning Damage: 55 >>> 65
-Shadow Statikk Shiv
---Lightning Damage: 55 >>> 65 
Champions
1 Cost
-Aatrox
---Spell AD: 220/230/260% >>> 220/240/280%
---Spell Healing: 30% max Health >>> 200/300/450
-Gragas
---Mana: 0/50 >>> 40/80
3 Cost
-Katarina
---Increased thrown dagger speed by ~11%
---Spin time after teleporting: 0.75s >>> 0.5s
-Yasuo
---Spell Damage: 300/400/600 >>> 200/300/600
5 Cost
-Kayle
---Ascension Timer: 5/4/1 >>> 5/5/1 seconds 
Hyper Roll
-Draconic eggs now hatch EVEN FASTER
-If an egg would take 3 or fewer rounds to hatch in Standard, it takes 1 round in Hyper Roll; if it would take 4 or more rounds in Standard, it will take 2 rounds in Hyper Roll
-Added 6 gold to starting player gold (so players will have 10 gold the first time they see a shop) 
Bug Fixes:
-Fixed Lulu and Rell attempting to target the Abomination grave
-Fixed Daisy corrupted by Viego only having 100 Health
-Viego can now properly attempt to corrupt CC immune enemies (the damage is applied, only the stun is blocked)
-Fixed an issue where Viego would continue to channel on targets that were in stasis from Guardian Angel
-If you buy Teemo and it kills you, you will now be flagged as Eliminated and your hp will be set to -66. This should fix issues of players getting to fight one more round after they kill themselves or placing higher than intended.
-Fixed a bug where Shadow Bloodthirster’s self damage was hitting start-of-combat shields
-Monstrosity can no longer receive two mutually exclusive items
-Fixed an issue where Riven would not receive her Attack Damage bonus from her spell if the initial AoE didn’t hit her target
-Fixed an issue where a Kayle corrupted by Viego or spawned from the Hellion portal with the Hellion Emblem wouldn’t gain Ascension progress
-Fixed Kayle not gaining an Ascension level if she Ascended while reviving from Guardian Angel
-Fixed Ashe arrow sometimes passing through targets if she was dead
-Fixed Garen’s visuals not matching the radius (showed a smaller area than the ability would actually hit)
-Units corrupted by Viego now attribute their damage etc. to Viego in the Combat Recap charts
-Zz’Rot no longer taunts untargetable things (like units on the bench)
-Fixed Nunu’s attack animation sometimes “freezing”
-Wolf now properly only plays the Rapid Firecannon laser if he has increased range (from Lamb having an RFC equipped)"


Miscellaneous 

  • MSI Clash trophies added:


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions
Hecarim
  • Base armor lowered from 36 to 32
  • Armor per level increased from 4 to 4.25
  • Rampage (Q)
    • damage amp changed from [5%] to [2% + 3% bonus AD]
  • Spirit of Dread (W)
    • heal changed from [30% damage from any source] to [30%+2.5% bonus AD damage taken from Hecarim, and 15% +1.25% bonus AD from allies]
  • Devastating Charge (E)
    • minimum damage lowered from 35/65/95/125/155 to 30/50/70/90/110
    • maximum damage lowered from 70/130/190/250/310 to 60/100/140/180/220

Context & Notes

1) Here's Riot Scruffy with the 11.9 Patch Preview:
"11.9 Patch Preview 
This is the MSI patch so we're hoping to add a bit of diversity to the pro meta. Also we have a few solo Q outliers (and overbuffs from last patch) that we wanted to tone down."

2) Riot KateyKhaos noted they would be going over skins feedback this week:
[#PBE] Pods will be discussing PBE feedback today and making any changes within the next couple of days. You can expect post updates on r/LeaguePBE later this week. 
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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