4/19 PBE Update: Continued TFT: Reckoning Testing & More Tentative Balance Changes!

Posted on at 1:36 PM by Aznbeat
The PBE has been updated! As we continue the 11.9 PBE cycle, today's patch includes continued TFT: Reckoning testing and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Continued TFT: Reckoning Testing

TFT Set 5, Reckoning, continues to test on the PBE this cycle! Here's the latest changelist (1 / 2) from Riot Mort:
"Today's PBE Patch. Worth nothing these were all done on Friday so a small patch should be expected. Now we have a full weekend of data, so tomorrow's patch is likely to be a much larger one before our branch cut. So if you feel like stuff is missing, that's why!
April 19th Deploy 
-ZZ’Rot Portal
---Health and Attack Damage now scale based on the current Stage rather than the Star Level of the wearer
---This scaling is adjusted accordingly in Hyper Roll
-Shadow Sunfire Cape
---Proc cadence: 2 >>> 1.5 seconds
-Statikk Shiv
---Lightning Damage: 55 >>> 65
-Shadow Statikk Shiv
---Lightning Damage: 55 >>> 65 
1 Cost
---Spell AD: 220/230/260% >>> 220/240/280%
---Spell Healing: 30% max Health >>> 200/300/450
---Mana: 0/50 >>> 40/80
3 Cost
---Increased thrown dagger speed by ~11%
---Spin time after teleporting: 0.75s >>> 0.5s
---Spell Damage: 300/400/600 >>> 200/300/600
5 Cost
---Ascension Timer: 5/4/1 >>> 5/5/1 seconds 
Hyper Roll
-Draconic eggs now hatch EVEN FASTER
-If an egg would take 3 or fewer rounds to hatch in Standard, it takes 1 round in Hyper Roll; if it would take 4 or more rounds in Standard, it will take 2 rounds in Hyper Roll
-Added 6 gold to starting player gold (so players will have 10 gold the first time they see a shop) 
Bug Fixes:
-Fixed Lulu and Rell attempting to target the Abomination grave
-Fixed Daisy corrupted by Viego only having 100 Health
-Viego can now properly attempt to corrupt CC immune enemies (the damage is applied, only the stun is blocked)
-Fixed an issue where Viego would continue to channel on targets that were in stasis from Guardian Angel
-If you buy Teemo and it kills you, you will now be flagged as Eliminated and your hp will be set to -66. This should fix issues of players getting to fight one more round after they kill themselves or placing higher than intended.
-Fixed a bug where Shadow Bloodthirster’s self damage was hitting start-of-combat shields
-Monstrosity can no longer receive two mutually exclusive items
-Fixed an issue where Riven would not receive her Attack Damage bonus from her spell if the initial AoE didn’t hit her target
-Fixed an issue where a Kayle corrupted by Viego or spawned from the Hellion portal with the Hellion Emblem wouldn’t gain Ascension progress
-Fixed Kayle not gaining an Ascension level if she Ascended while reviving from Guardian Angel
-Fixed Ashe arrow sometimes passing through targets if she was dead
-Fixed Garen’s visuals not matching the radius (showed a smaller area than the ability would actually hit)
-Units corrupted by Viego now attribute their damage etc. to Viego in the Combat Recap charts
-Zz’Rot no longer taunts untargetable things (like units on the bench)
-Fixed Nunu’s attack animation sometimes “freezing”
-Wolf now properly only plays the Rapid Firecannon laser if he has increased range (from Lamb having an RFC equipped)"


  • MSI Clash trophies added:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

  • Base armor lowered from 36 to 32
  • Armor per level increased from 4 to 4.25
  • Rampage (Q)
    • damage amp changed from [5%] to [2% + 3% bonus AD]
  • Spirit of Dread (W)
    • heal changed from [30% damage from any source] to [30%+2.5% bonus AD damage taken from Hecarim, and 15% +1.25% bonus AD from allies]
  • Devastating Charge (E)
    • minimum damage lowered from 35/65/95/125/155 to 30/50/70/90/110
    • maximum damage lowered from 70/130/190/250/310 to 60/100/140/180/220

Context & Notes

1) Here's Riot Scruffy with the 11.9 Patch Preview:
"11.9 Patch Preview 
This is the MSI patch so we're hoping to add a bit of diversity to the pro meta. Also we have a few solo Q outliers (and overbuffs from last patch) that we wanted to tone down."

2) Riot KateyKhaos noted they would be going over skins feedback this week:
[#PBE] Pods will be discussing PBE feedback today and making any changes within the next couple of days. You can expect post updates on r/LeaguePBE later this week. 
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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