Red Post Collection: Quick Gameplay Thoughts: July 24th, SB Little Legends Purchasing Changes, & More

Posted on at 10:33 AM by Aznbeat
Today's red post collection includes Riot Scruffy's quick gameplay thoughts for July 25th, on VFX updates and high-MMR matchmaking, as well as purchasing option changes for the upcoming Spirit Blossom Little Legends, a TFT mid-patch update, and more!
Continue reading for more information!


Table of Contents


Quick Gameplay Thoughts: July 24th

Here's Riot Scruffy with his quick gameplay thoughts for July 24th -"VFX updates, recent high-MMR matchmaking changes.":
"Disclaimer 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The work or goals could change depending on what we discover, and projects mentioned may get delayed or even stopped. That said, I believe it’s important to share as much as we can even if plans may change. 
Context on VFX updates 
We’ve been rolling out visual effect updates (VFX) to a variety of champions over the past few months, but we see some players a bit confused with what these projects goals are.
  • Clarity and quality focus - These updates are meant to target our oldest, least clear, and noisiest VFX in the game. We’re hoping to little by little bring all spell effects up to our current standards.
  • Done in spare cycles - These have been passion projects taken on by a few of our skin and champion devs when they have small amounts of time in between their bigger work. They have been really going the extra mile to sneak in small art upgrades for the game, even when it’s not part of their core job. They also read and respond to as much feedback as they can, so don’t hesitate to give it, but be respectful.
  • Don't prevent future VGUs - This work doesn’t affect our decision making process for future VGUs, skins, or other big projects. Don’t stress if you feel a champ got cheated out of a bigger project, that won’t happen.
Recent High MMR Matchmaking Changes 
For the absolute top of the ladder (we're talking the very top of Challenger), we have to make some special matchmaking considerations to ensure that they can find a match, especially during off-peak hours. In the past, we had to set this manually, which meant that it was slightly different for each region and required manual tuning region by region every season to get the right balance of match quality and queue times. 
Last week we implemented a change that automated that process, which gives us several notable improvements. The main gain is that our settings can now adapt to how many ultra-high MMR players are available - so we can more tightly tune for better matches at peak hours, and when wait times would start to get insanely high at off peak, the system will adjust to make matches happen. Also, we can make sure each region is behaving similarly, and then adjust as we find improvement areas over time. 
In the end we’ve reached a state where matchmaking is more optimized than it has ever been, but when we deployed the new system, our initial estimates for the correct tuning were slightly off. We had to adjust them over the first few days and are not happy that we caused some temporary pain. In the future we’re going to try and better estimate our launch tuning with new features and be faster with follow up if we need it. 
We’ll continue to look for small improvements like this, and we have a pretty exciting set of matchmaking and ranked upgrades coming for the preseason! 
More Preseason Info Next Time 
In 2 weeks, instead of gameplay thoughts, we’ll be diving into more info about our major Item System overhaul this preseason. We’re going to talk about some of the fundamental stat changes we’re working on and break down a few goals we’ve set for each class of items (Marksmen, Fighter, Tank, etc). 
Thanks again everyone for playing. Stay safe out there."

SB Little Legends Purchasing Changes

Here's Riot LoveStrut with details on Spirit Blossom Little Legends pricing changes coming in Patch 10.16 - "We're trying something new with the way you purchase Spirit Blossom Little Legends."
"Hellooo! 
In patch 10.16, we’re trying something new when it comes to purchasing Little Legends. 
We’re introducing the option to directly purchase the one-star versions of all Spirit Blossom Little Legend variants. 
We’ve heard from a lot of you that you’d like to just purchase the Little Legend you want instead of hoping that you'll hatch the cutie of your dreams. (I'm looking at you, Vampire Nixie, my precious blood-sucking baby.) 
"So wait, can I just purchase three one-star Kanmei Featherknights to get a three-star version?" 
Nah, you won’t be able to combine them Voltron-style. Think of them like a skin purchase, where you can’t purchase multiples of the same skin. However, you can star them up normally through the Spirit Blossom eggs. 
"Ok, but what if I own the one-star Kanmei Featherknight AND the one-star Akana Featherknight? Which one will I get from my egg?" 
Eggs will work the same way as before! If you already own the 1-star version of the Little Legend, you’ll get the next level if you open it in the Spirit Blossom Rare Egg. 
"Can I directly buy the two or three-star version?" 
Not at the moment! But we’re working on a similar system aimed at star-ups. Stay tuned until the next episode! 
“Will previously released Little Legend species be purchasable directly too?”
Nope, we're testing this with just our Spirit Blossom friends for now. Depending on your feedback (and, frankly, how many y'all buy) we'll look to bring this system to more Little Legends in the future. 
This change will go live in patch 10.16 when Spirit Blossom Little Legends activate in the store. One-star versions will be priced at 750 RP each, and eggs will be priced at 490 RP each. 
We'll keep our eyes and ears out for your feedback, comments, and questions in all the online channels and forums you inhabit to see how you’re liking the new system. In the meantime, keep spamming those dabs and tentacles, and we’ll see you in the Convergence!"

Universe Update

The Universe was updated with a new Lillia story, as well as bio updates for Yasuo and Ahri!
"The child slowly makes her way into the forest. And sometimes beneath the forest as the canopy of leaves weaves a green blanket against the clouds. Oh! And sometimes over the forest when there are roots! Don’t trip, little girl, don’t trip. And now… she’s going through it. 
Toward me. 
Eep!"

TFT Mid-Patch Update

A mid-patch update went out for TFT to fix a few bugs:
"Bugfixin' (July 23) 
  • Fixed a bug where the Mech and Fizz would turn invulnerable and find themselves on the wrong board.
  • Fixed a bug where players would take damage when someone else surrendered
  • Plunder Island needed more booty and should now have the correct amount of booty."

Miscellaneous

  • Reav3 hit Reddit to answer a few questions on Yone:
    • When asked when Yone would be hitting the PBE, he noted:
"Later today"
    • When asked whether Yasuo would have interactions with Yone, he noted:
"He will"
"Not forgiven. Not forgotten. See the story of brothers torn asunder."
  • Your Shop is back through August 17th? What discounts did you get?

Reminders

  • The Spirit Blossom event is running from now until August 24th! Check out new skins, chromas, loot, and more, plus build your Spirit Bonds with champions to earn rewards, and look for future skins and champions to join the festival!

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