9/6 PBE Update: More Tentative Balance Changes

Posted on at 1:27 PM by Moobeat
The PBE has been updated! As we continue the extended 7.18 PBE cycle, today's small patch includes more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


  • Worlds 2017 Cup Summoner's Rift terrain decals enabled:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Volatile Spiderling (Human W):
    • Magic damage lowered from 60/110/160/210/260 to 55/95/135/175/215
    • AP increased from 80% to 95%

[note: Fiora has other changes currently testing on the PBE]
  • Duelist's Dance (Passive) movement speed increased from 15/25/35/45% to 20/30/40/50%

  • Base armor lowered from 29.05 to 26.05

Lee Sin
[note: Lee Sin already had changes on W shield on PBE]
  • Safeguard (W1) shield lowered changed to 55/110/165/220/275
    • Vs Live: Changed from 40/100/160/220/280 to 55/110/165/220/275
    • Vs PBE: Changed from 60/110/170/225/280 to 55/110/165/220/275

  • Bellows Breath (W) fire reverted from dealing [enemy's max health] to dealing [enemy's current health]

  • Buster Shot (R) magic damage reverted from 250/375/500 to 300/400/500.

Context & Notes


1) Check out Meddler's quick gameplay thoughts for September 6th:
"Morning all, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Runes numbers aren't final 
In another note on runes - important to stress that any numbers shown aren't necessarily final ones. Maybe Ultimore will be really overpowered at 20% when fully stacked? If so 20%'s not the number it should be. Pretty confident at 5% fully stacked for example it wouldn't be worth taking, so if 20% does end up being too high let's find that sweet spot in between the two. Important to distinguish between concept (invest some of your pre-game power into a rune that lets you use your ult more) and details (X champion can cast their ult every Y seconds and that's busted). 
Possible Janna changes in 7.19 
We're taking another look at possible Janna changes, with much of the focus there still being on adding a bit more skill expression for Janna and counterplay opportunities for her opponents. Things currently being tested include Q uncharged being weaker/charged being stronger (faster for one thing), E having a longer CD until max rank (windows of vulnerability in lane), longer AA range (incentive a bit more risk taking and active play on Janna's part). Work's still going through quite a bit of iteration, so nothing final yet, hoping to have something in for 7.19 though. 
For anyone that missed it there was another Ornn micro patch to give him a bit more power last week. We're still monitoring that. In 7.19 we'll at least be making some changes to how his item upgrades work (minimum level needed, plus the addition of a new item or two). Possible we give him a bit of extra power in some other regard too, getting to the point though where we also need to be extra careful not to over buff him. We're still seeing a lot of Ornn players struggle, but some of that's still learning curve not kit, and successful Ornns are starting to do quite a bit better."
2) Here's Squad5 on the Ornn revert in today's PBE:
"Not pulling the trigger on the max hp damage changes yet, not enough time to test. Otherwise want to see how these changes pan out."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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