Red Post Collection: Lunar Revel 2017 Ending Soon, EXECUTED, State of Champion Update, Last Chance for 2016 Review, & more!

Posted on at 1:18 AM by Moobeat
This morning's red post collection includes  a reminder  that Lunar Revel 2017 is ending soon, a quick look at the the State of Champion update for January, the data driven EXECUTED: The Terrible Truth About Jungle Monsters article, the last chance to check out 2016 year review, and more!
Continue reading for more information!

Table of Contents

Lunar Revel 2017 ending soon

Lunar Revel 2017 is ending soon! Be sure to pick up and summoner icons, legacy skins, or promotions before they leave the shop at the end of the day on February 2nd!
"Celebrate the dawn of a new year with these tokens of good fortune and relics from the past. 
Iconic Memories: Unlock the Mark of Fortune Icon for free or the Year of the Rooster icon for 1500 IP from now until February 2, 2017, at 23:59 PT. 
Lunar Revel Crafting: During Lunar Revel, purchase a Revel Red Envelope for 250 RP and unlock a Skin Shard and one random Lunar Revel Relic. Craft now until February 2, 2017, at 23:59 PT. Learn more here
Legacy content and bundles: All Legacy content and bundles will no longer be available after February 2, 2017, at 23:59 PT. Learn more here."
Check out our [Lunar Revel 2017] coverage for more information and previews, including new Garen, Vi, and Azir skins, new merch, and more!

[ICYMI] State of Champion Update, January 2017

In case you missed it, Reav3 recently posted a lengthy STATE OF CHAMPION UPDATE article. Head on over to our dedicated post for the entire article regarding what champion update is working on with Warwick's large scope champion update on live and Galio up next.

The full article includes:
  • ASSASSIN UPDATES: Feedback for individual champions and plans going forward.
  • CHAMP UP TEAM A: Team previously on Warwick, moving to URGOT next.
  • CHAMP UP TEAM B: Galio is up next for the other team with EVELYNN after that.
  • CLASS UPDATE: Tank/Vanguards class update is next.
  • SKIN SPLASH UPDATES: Galio (with update) and Karma next. After that Maokai and Sejuani with tank update.

Following this announcement, champion update schedule has been updated to include Urgot, Evelynn, and Tanks!

EXECUTED: The Terrible Truth About Jungle Monsters 

Every wondered how many players dies to jungle camps? EXECUTED, the latest Clairvoyance blog by CactopusRiot Tamgros, and Nancymon, has got you covered with a run down on who is dying to what in the jungle and why. 


Next time you're walking through the jungle, tread lightly. Keep a careful eye on Gromp, Red Buff, and all their woodland friends. Because underneath all the fuzzy fur, fat tummies, and cozy branches lurks something terrible. Deep down, these critters are cold-blooded killers
Every day, countless victims fall prey to these foul beasts. With each death the sky goddess shouts "EXECUTED," making their shameful demise known to all. But exactly how many lives are destroyed by the jungle monsters? 
With the power of data, we've discovered the horrifying answer.

Data displayed here was pulled from ranked games played in NA, EUW, EUNE, TR, KR, BR, LAN, LAS, OCE, and RU. Unless otherwise stated, all data concerns only executions caused by non-epic neutral jungle monsters (none from towers, fountains, baron, dragon, or the rift herald).

To determine the relative murderousness of the jungle monsters, let's look at the percentage of executions caused by each jungle camp during the most recent preseason. We excluded Scuttlecrab from this list because she's a nice gal who'd never hurt anybody.
In preseason 7, the Raptors came out on top, dealing out just over half of all jungle monster executions. From a game design standpoint, it makes sense that Raptors would be toughest, since they're the closest of the camps to the center of the map. They're a tempting target for any would-be counter-junglers, so taking them should feel a little dangerous. 
Red Buff and Krugs do their fair share of unrepentant violence to foolish junglers as well, smashing past the Wolves, who are only responsible for about 1.94 percent of all jungle-monster executions. Only the most boosted of animals succumb to the wrath of Gromp. 
That's just the data for preseason 7, though, and we've got data going all the way back to preseason 4—patch 3.14. Look at all those support items! Holy hell, what did support players even buy before the pi patch? 

Anyway. There's always been a detectable spike in jungle executions during preseason, mostly because that's when we most often do dramatic tinkering with the jungle's design. Over the years, Red Buff and Raptors have traded the title belt for "deadliest jungle monster in League," with the Krugs rotating between second and third place. 
Now, you may be wondering, "what was the deal with Red Buff in preseason 6?" The kindly brambleback was the king of accidental suicide-by-critter for junglers from midseason 5 to preseason 7. His victims were numerous—as you can see from the data below, many non-tank junglers began dying in far greater numbers in preseason 6 when compared to previous years.
Part of the boost to jungle deaths during preseason 6 can be blamed on the relative weakness of AP junglers at that time. AP jungling wound up getting more than a few buffs between patches 5.23 and 6.1 even things out (culminating in the full-blown replacement of Runeglaive with Runic Echoes). 
Also, if you thought you hated playing against Dr. Mundo in preseason 6, think about how the poor jungle monsters felt! That was the only time in measured League history that Mundo wasn't the single most executed champ while fighting neutral jungle monsters. 
There's one other possible explanation for Red Buff's dominance from midseason 5 until preseason 7, and it has to do with Sion. To see what we're talking about, we've separated out jungle execution rates for "non-jungling" champions. We'll define this as champions who AREN'T taking smite, but who are still getting executed in the jungle. 
The figures below represent the average number of times each champ is executed by jungle monsters in any given game. We determine this by dividing each champ's total number of executions at the hands of jungle monsters by the total number of games played on the champ.
Oh, Sion mains. Beginning shortly after the big grey guy's rework in patch 4.18, Sion players developed a strategy that involved intentionally dying to the enemy red buff, finishing off the camp using Sion's passive form, then teleporting to lane with an early level two advantage. It looks like this. It's still technically a feasible strategy, although it's been losing popularity since around midseason 5. 
This preseason we've seen a big jump in Singed suicides, which may or may not have something to do with a recent controversy involving support Singed. These mad scientists are getting bopped in the jungle more and more. We're just gonna assume that their teammates are cool with it. 
Speaking of shameless feeders, we can now answer the question everyone has: which junglers get executed by jungle monsters the most? As above with the Sion graph, this is the average number of executes per game, although we've limited this to data gathered during preseason 7. 
And the crown goes to Nidalee players, who get executed once every ten games on average. Of course, the real average is probably a little lower, since that number is brought up by games in which a single Nidalee player goes full tilt and gets executed multiple times. Although normally Dr. Mundo would top the charts here, he isn't on the graph at all because his jungle playrate in preseason 7 has been extremely low. 
Ivern is dead last on the chart—the only way he can get executed by a jungle camp is if someone else in the game somehow activates them. The Green Father only gets executed by jungle monsters in one out of every 2,000 games. So, there you have it! Nidalee players are suicidal chimpanzees, and if you die to a jungle monster as Ivern you're basically a rounding error.
To close out our investigation of these bloodthirsty jungle fiends, we've got one last big data point to consider: the breakdown of executions from all sources, including towers, fountain, dragon, and baron. 

Basically, over 10 percent of all executes are just people BMing by diving into the enemy fountain as the game ends. Towers take the top prize, surprising no one. The fact that Raptors execute twice as many people as Baron is pretty nuts, although history has shown that players will probably adapt as we move toward the preseason. Also, Dragon and Baron are probably a both lot lower than they otherwise would be because they're often contested objectives, turning their last-hits on champions into kills rather than executes. 
This concludes our grisly report. If you've been using Replays on the updated client, reply in the comments below with links to videos of your most embarrassing executes."

Last Chance to review your 2016 Season!

The 2016 Season in Review , a personalized data-filled journey through your 2016 in League of Legends, is ending soon! The player specific pages will be closing at the end of the day on February 6th!
"Last chance to review your 2016 season! The 2016 Season in Review closes on February 6th 11:59PM."
The 2016 review covers personalized statistics  such as most played champions, games by map, multikills, friends you play with the most,  how you stack up vs the pros, and MUCH more! Be sure to login on your appropriate region to access these statistics!   We did an overview of the 2016 season in review when it went live in late 2016 and an example profile can be viewed [here].

Meddler with Malzahar and Zyra PBE context

When asked about Malzahar nerfs in the next patch, Meddler commented a few things are planned for 7.3:
"We've got some Malz stuff in 7.3 (probably) as well. Current things in testing: 
  • Voidlings spawn after a short delay, rather than instantly. 
  • Voidlings gradually slow down based off distance from Malz (no slow until more than 600 units away)."
In addition to the PBE mana nerf on Q, Meddler shared another Zyra changes tentatively hitting in 7.3:
"Yeah, we're going to take some power out of Zyra in 7.3. The main change is that her plants won't auto target nearby enemy champions who haven't just been hit by one of Zyra's spells anymore (they currently do so up to 350 range)."

Playmaker: Shield -- Meiko | League of Legends

The PLAYMAKER series continues with Playermaker: Shield - Meiko!

Quick Hits - Blood Moon Art, Streaming Guide, & more

[Quick hits is our own collection within a red post collection, often including easy to digest stories, specialized information, and/or repeat info you may have missed in other posts!]


  • Interested in streaming? Check out EU's recently posted Beginner's Guide to Streaming to find out the what where and how of streaming with tips, guides, and more!


To round out this red post collection, here are a few reminders on current promotions or limited time events!

  • Head on over to your region's Piltover/Zaun page to pick up your FREE Zaun summoner icon! This icon is only available through February 2nd. More info [here].

  • LUNAR REVEL 2017 is here, including new skins, ward skin, and summoner icons as well as returning legacy skins, hextech crafting promotions, a free summoner icon and bundles. Legacy content lasts through February 2nd.

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