12.7 PBE Cycle

This mega post was last Updated with the 4/6 PBE Update
(With the release of patch 12.6 to live on March 30th, we started the new 12.7 PBE cycle.)

Previous PBE Cycles in 2022
[11.24] [12.1] [12.2] [12.3] [12.4] [12.5] [12.6]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

Patch History for this cycle:
 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

Champion Skins

Five skins are now on the PBE:

Arcana Ahri

1350 RP
A trickster and magician whose power is drawn from the grinning moon, Ahri plies her trade rearranging patterns and allowing the Lower World insight into the Higher. Having already set the fated pair Xayah and Rakan careening towards each other, she awaits the resulting chaos with a cynical bemusement.


Here's Riot LavenderKira with a bugs & feedback thread for Arcana Ahri:
"Hello All! 
"Don't you trust me?" 
Arcana Ahri is heading onto the Rift with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall Animation!
Arcana Ahri is set to be 1350 RP. 
Arcana Ahri is available on PBE! As players who get a first-hand look at this upcoming content, we want to hear your thoughts. Drop your feedback in the thread below."

Arcana Hecarim

1350 RP
Enforcer of the Higher World, his ever-forward motion crushes those before him while carving new fates for those left in his wake. He seeks to stop Rakan of the Lower World and prevent the calamitous disaster that will result from a fated love blooming betwixt the stars.

Here's Riot DW Platypus with a bugs & feedback thread for Arcana Hecarim:
"Suffering is magic. 
Arcana Hecarim comes with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall!
Arcana Hecarim should be already available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Riot DW Platypus"

 

Arcana Rakan

1350 RP
One half of a perpetually incomplete whole, Rakan's fated love was not in the Lower World, but among the Higher Arcana far above. As the two rush to meet betwixt the lands of their birth, fate bubbles and boils over-- a roiling sea from which a new order may emerge.

Here's Riot DW Platypus with a bugs & feedback thread for Arcana Rakan:
"Our magic is a fury. It is a song you cannot resist.

Arcana Rakan comes with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall!
Arcana Rakan should be already available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Riot DW Platypus"

Arcana Ryze

1350 RP
A secret-keeper and didact, whose power dwells in his mind and hands. Tasked with quietly solving the problems of the worlds with little fanfare or recognition, he prepares to fix whatever chaos the fated lovers cause before retreating back to obscurity-- serving as a role model to the talented but forgotten.

Here's Riot DW Platypus with a bugs & feedback thread for Arcana Ryze:
"Knowledge is a real weapon. 
Arcana Ryze comes with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall!
Arcana Ryze should be already available on PBE! Feel free to leave any feedback or questions you have so far down below!"

Arcana Xayah

1350 RP
One half of a perpetually incomplete whole, Xayah has found her love not in the world of the Higher Arcana, but the Lower. As she strains to meet the fated Rakan and pull him upwards towards herself, their tension frays and forms discordant knots-- setting the stage for something new.

Here's Riot DW Platypus with a bugs & feedback thread for Arcana Xayah:
"Arcana Xayah comes with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall! 
Arcana Xayah should be already available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Riot DW Platypus"

 

Chromas

Each skin this cycle also has a set of chromas!

Arcana Ryze
[8 Chromas]


Arcana Ahri
[8 Chromas]


Arcana Hecarim
[8 Chromas]

Arcana Rakan
[8 Chromas]

Arcana Xayah
[8 Chromas]

Here's Riot Ehrgeizsu with a bugs & feedback thread for the chromas this cycle:
"Hey everyone! 
We’ve got new Chromas coming up for:
  • Ahri
  • Rakan
  • Xayah
  • Hecarim
  • Ryze 
Ahri:
  • New textures:
    • 8 Chromas
Rakan:
  • New textures:
    • 8 Chromas
Xayah:
  • Updated textures:
    • 8 Chromas
Hecarim:
  • New textures:
    • 8 Chromas
Ryze:
  • New textures:
    • 8 Chromas
Arcana Chromas sets should be available on PBE soon! We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. 
Thanks! 
Riot Ehrgeizsu"

VFX Updates

VFX updates for LeonaOrianna, and Shaco have all hit the PBE for testing this cycle!

Leona

Here's Riot Sirhaian with a look at Leona VFX Update from /r/LeaguePBE:

 

"Hello everyone! :D

Similar to the previous VFX updates we’ve made in the past (Vel'Koz, Zilean, Syndra, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Leona's turn, for 12.7's PBE Patch!

This VFX Update is a smaller one, aimed at simply cleaning up some of Base Leona's older VFXs, while bringing them a bit closer to how they looked in the cinematic "The Call".

Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

Here's a video preview of the changes for her new VFXs. Skins that didn't get any significant changes are skipped. More details below!

All affected skins: https://www.youtube.com/watch?v=VeJdbHCGCck
Thumbnail for those interested: https://imgur.com/JPshH6d

------------------------
More details:

Small VFX Cleanup for her Base and her older skins. Her more modern skins did not get touched as they're fine.

Idles: Leona's sword now has some small flames, as well as inside the ring at the top of her shield.

P: Small cleanup
Q: New ground effect on Stun
W: While the buff is up, added some rays of light coming from Leona and the shield shines brighter. New explosion around Leona on release.
E: New missile and root effects.
R: New cast, warning AOE and impact.

Some of her kit has not been changed, as it still fits her fantasy and still looks pretty good (like the solar eclipse around her when she uses W).

Affected Skins: 
Base: Updated and cleaned up Base.
Valkyrie Leona: Getting the new Base VFXs.
Defender Leona: Getting the new Base VFXs.
Iron Solari Leona: Getting the new Base VFXs, and some more flames to match her original VFXs.
Pool Party Leona: Getting the new Base VFXs, a new R decal, and some bubbles and sunflowers across her kit.
PROJECT Leona: Small tweaks.
Barbecue Leona: Getting the new Base VFXs, and her grill glows bright hot when her W is active.
Solar Eclipse Leona: No changes
Lunar Eclipse Leona: No changes
Mecha Kingdoms Leona: No changes
Battle Academia Leona: No changes
Prestige Battle Academia Leona: No changes
DWG Leona: No changes
Debonair Leona: No changes
------------------------

We're looking for feedback on her changes, which should be up on the PBE now. Please try her out there —especially if you're a main— and leave us your feedback!"

Additional comparisons:

Orianna

Here's Riot Zhanos with a look at Orianna VFX Update from /r/LeaguePBE:
"Hello everyone!

Similar to the previous VFX updates we’ve made in the past (Ziggs, Vayne, Kog'Maw, etc.), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline.

It's now time for time Orianna's , targeted for the 12.7 patch! The update was mainly focused on her W and R, but she received a complete update: Better visual clarity, cleaner hitboxes and a quality push to match our current standards.
Thumbnail: https://imgur.com/Q4AjAHu
Skins changes:
  • Base: Complete overhaul
  • Gothic Orianna: Same as base
  • Sewn Chaos Orianna: Same as base
  • Bladecraft Orianna: Recolored from new base
  • TPA Orianna: Same as base
  • Heartseeker Orianna: Complete overhaul
  • Victorious Orianna: Matching new base FX
  • Dark Star Orianna: Complete overhaul
  • Pool Party Orianna: Matching new base FX
  • Orbeeanna: Matching new base FX
We're looking for feedback on this update, which should be up on the PBE today. Please try her out there and leave us your feedback!"

Additional comparisons:
[Soon]

Shaco

Here's Riot Sirhaian with a look at Shaco VFX Update from /r/LeaguePBE:
"Hello everyone! :D

Similar to the previous VFX updates we’ve made in the past (Vel'Koz, Zilean, Syndra, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Shaco's turn, for 12.7's PBE Patch!

This VFX Update was mainly focused on giving Shaco's spells a more unique and modern identity, while also making them a bit easier to see.

Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

Here's a video preview of the changes for his new VFXs.

All affected skins: https://www.youtube.com/watch?v=iz3Pxlv9lio
Thumbnail for those interested: https://imgur.com/WmStqk3

------------------------
More details:

P: All hits now have different effects based on whether they're front- or back-stabs. Also different crit effects.
Q: Completely new "poof". Going for "illusion" magic. Tried to keep some of the iconic orange smoke in the composition. New hit effects.
W: New box placement effect, cleaned up range indicator, and added a subtle burst around the box once they're triggered, to show the range of the fear (it's bigger than the box trigger range). Also new missiles and hit effects.
E: New missile, hit and slow effects.
R: New cast effect, poof, timer and explosion

Some more details:

BA and Q now have different VFXs based on whether or not they're a front attack, backstab or crit.
Added some extra subtle particles to the Q invisibility
Added execute VFX for E (under 30%)
Added a cast effect for R
Affected Skins:

Base: Complete Overhaul
Mad Hatter Shaco: Gets the new Base VFXs
Royal Shaco: Gets the new Base VFXs
Nutcracko: Gets the new Base VFXs, with a winter-themed recolor and some snow flakes.
Workshop Shaco: Gets the new Base VFXs, with an electric-themed recolor and some sparking effects.
Asylum Shaco: Gets the new Base VFXs
Masked Shaco: Gets the new Base VFXs, with a red and purple recolor
Wild Card Shaco: Gets the new Base VFXs
Dark Star Shaco: Mirrored new Base VFXs, new hit effects and some minor cleanup.
Arcanist Shaco: Mirrored new Base VFXs, new hit effects and some mior cleanup.
Crime City Nightmare Shaco: Minor tweaks

------------------------
We're looking for feedback on his changes, which should be up on the PBE now. Please try him out there —especially if you're a main— and leave us your feedback!"
Additional comparisons: 


Miscellaneous

  • Silco's voiceover in TFT is now on the PBE!

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions
Pantheon
[Changelist]
  • HP5 lowered from 9 to 7.5
  • Comet Spear (Q) 
    • Tap Q length increased from 550 to 600
    • Tap Q width lowered from 150 to 120
  • Aegis Assault (E)
    • No longer slows Pantheon when moving backward
  • Grand Starfall (R)
    • Now falls .25s faster
Gwen
  • Skip 'n Slash (E) basic attack cooldown refund increased from 50% to 60%
  • Needlework (R) cooldown lowered from 120/100/80 to 100/90/80

Wukong
  • Crushing Blow (Q) Cooldown lowered from 9/8.5/8/7.5/7 to 8/7.5/7/6.5/6
  • Warrior Trickster (W) cooldown lowered from 20/19/18/17/16 to 20/18/16/14/12
  • Nimbus Strike (E) 
    • damage against monsters increased from 150% to 180%
    • damage AP lowered from 100% to 80%

Neeko
  • Shapesplitter (W) 
    • damage lowered from 50/70/90/110/130 to 50/80/110/140/170
    • Move speed increased from 10/15/20/25/30 to 10/17.5/25/32.5/40

Zeri
  • AS Ratio increased from .568 to .598
  • Burstfire (Q) 
    • active damage changed from [10/15/20/25/30 + 110% AD]  to [6/7/8/9/10 + 110/112.5/115/117.5/120% AD]
  • Ultrashock Laser (W) 
    • damage lowered from [40/75/110/145/180 (+100% AD)(60%AP)] to [10/45/80/115/150 (+120% AD)(+70% AP)
  • Spark Surge (E) 
    • [New] "If Burst Fire critically strikes it reduces the cooldown an additional time."
  • Lightning Crash (R) 
    • [New] "If Burst Fire critically strikes it adds an additional stack of Overcharge."
    • [Changed] "The chain lightning can critically strike but does not apply On-Hit effects.

Gangplank
  • Trial by Fire (Passive) damage increased from [55-255] to [55-310]
  • Remove Scurvy (W) mana cost lowered from [80/90/100/110/120] to [60/70/80/90/100]

Jayce
  • Base HP lowered from 560 to 520
  • HP Per Level increased from 90 to 95
  • Base armor lowered from 27 to 22
  • Armor per level increased from 3.5 to 3.8

Kalista
  • Base mana increased from 250 to 300
  • Base MS increased from 325 to 330
  • AS Per Level increased from 4 to 4.5

Ryze
  • Overload (Q) 
    • Damage mana ratio lowered from 3% to 2% 
    • AP ratio increased from 45% to 50%

Yasuo
  • Base HP increased from 490 to 520
  • Last Breath (R) cooldown lowered from 80/55/30 to 70/50/30

Yone
  • Fate Sealed (R) cooldown lowered from 120/100/80 to 120/90/60

Karthus
  • Lay Waste (Q) 
    • monster damage increased from 85% to 95%

Lee Sin
  • Base AD lowered from 68 to 66
  • Sonic Wave / Resonating Strike (Q) 
    • damage lowered from 55/80/105/130/155 to 50/75/100/125/150

Lillia
  • Dream-Laden Bough (Passive) 
    • healing ratio increased from 12% AP to 20% AP
  • Watch Out! Eep! (W) 
    • damage increased from 70/90/110/130/150 to 80/100/120/140/160

Rengar
  • Savagery (Q) 
    • "Bonus damage now reduced by 40% to Structures"
  • Battle Roar (W)
    • Bonus monster damage increased from 65-130 to 85-150

Zeri
  • HP per level increased from 90 to 95
  • Base AD lowered from 53 to 50
  • AD Per Level lowered from 2 to 1.5
  • Base Armor lowered from 22 to 20
  • AS Ratio reverted from 0.598 to 0.568
  • Burstfire (Q)
    • active damage increased from [6/7/8/9/10 + 110/112.5/115/117.5/120% AD] to [7/9/11/13/15 + 110/112.5/115/117.5/120% AD]
  • Spark Surge (E) 
    • cooldown changed from 23 to [28/26.5/25/23.5/22]
  • Lightning Crash (R) 
    • cooldown changed from 100/90/80 to 120/95/70
Items

Locket of the Iron Solari
  • Shield lowered from 200-385 to 200-365

Infinity Edge 
  • Gold cost increased from 3400g to 3500g

Galeforce 
  • active cooldown increased from 90 to 110

Winter's Approach
  • Health lowered from 400 to 350 
  • Total cost increased from 2600 to 2700

Fimbulwinter
  • Health lowered from 400 to 350 
  • Total cost increased from 2600 to 2700

Umbral Glaive
  • Cost lowered from 2400 to 2300
  • Cooldown lowered from 45s to 35s

Moonstone Renewer
  • Heal/Shield power per stack lowered from [7% (max 35%)] to [6% (max 30%)]

Runes

Time Warp Tonic
  • Immediate potion restore lowered from 50% to 30%
  • Bonus movespeed lowered from 5% to 4%

No comments

Post a Comment