7.8 PBE Cycle


This mega post was last Updated on 4/13 with the 4/13 PBE Update
( With the release of patch 7.7 to live on April 5th, we started the new 7.8 PBE cycle. )

Previous PBE Cycles in 2017
[7.1] [7.2] [7.3] [7.4] [7.5] [7.6] [7.7]

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Champions - Xayah and Rakan

The 7.8 PBE cycle includes not one but TWO new champions now up for testing -  Rakan, the Charmer and Xayah, the Rebel! For gameplay designers, BeatPunchBeef worked on Rakan and EndlessPillows worked on Xayah  - src.
While this couple tests on the PBE, you can report to these threads with comments, questions, and concerns of the heart:

Xayah, the Rebel

[Shared recall with Rakan]

Stats & Abilities


Stats:
  • Health: 545
  • Health Growth : 80
  • Mana: 340
  • Mana Growth: 40
  • Attack Speed: ~
  • Attack Speed Growth: 3.3
  • Attack Damage: 56
  • Attack Damage Growth : 2.2
  • Attack Range: 525
  • Movement Speed: 325
  • HP Regen Per Second: 1.2
  • HP Regen Per Second Growth : 0.15
  • Mana Regen Per Second: 1.65
  • Mana Regen Per Second Growth: 0.15
  • Armor: 24
  • Armor Growth: 3
  • Magic Resist: 30

Clean Cuts (Passive):
After using an ability, Xayah's next 3 basic attacks will hit all targets along their path and leave a Feather for 6 seconds.  
The main target of her empowered attack takes full damage and on-hits while other targets take 50% damage. Xayah can store up to 5 empowered attacks. 
Lover's Leap - Xayah and Rakan can recall together. 

Double Daggers (Q):
[Range
50/50/50/50/50 Mana
10/9/8/7/6 sec Cooldown 
Xayah throws two knives dealing 80/120/160/200/240 (+100% bonus AD) physical damage and leaving two Feathers. Targets hit after the first take 50% damage.

Deadly Plumage (W):
[Range
60/55/50/45/40 Mana
16/15/14/13/12 sec Cooldown 
Xayah creates a storm of blades for 4 seconds that grant her 30/35/40/45/50% attack speed and cause her basic attacks to strike an additional time for 20% damage.  
If Deadly Plumage strikes an enemy champion, Xayah gains 30% movement speed for 1.5 seconds. 
If Rakan is nearby he will also gain the effects of Deadly Plumage.
[Marker and effect shared with Rakan]


Bladecaller (E):
40/40/40/40/40 Mana
12/11/10/9/8 sec Cooldown 
Xayah calls all Feathers back to her, dealing 50/60/70/80/90 (+60% bonus AD) (+0.5% increased to total damage done for each 1% crit strike chance**) physical damage to enemies they pass through (Increased by Critical Strike Chance). 
Hitting an enemy with 3 Feathers roots them for 1 second. 
Minions take 50% damage from Bladecaller.
  • "Also, each feather past the first deals 10% less damage, with a floor of 10% at 10 feathers (100%, 90%, 80%, 70% ... 10%, 10%, 10%)" -src.
  • Crit scaling is "0.5% increase to total damage done for each 1% critical strike chance" -src.



Featherstorm (R):
[Range
100 Mana
140/125/110 sec Cooldown 
Xayah leaps into the air becoming untargetable. She then rains down daggers which deal 100/150/200 (+100% bonus AD) physical damage and leave behind a line of Feathers. 
Xayah can move while in the air.


Voiceover

Here's the full Xayah voiceover, including numerous special interaction and unique VO lines when around Rakan.


And here are her full special interactions:


Rakan and Xayah also share many interactions:


Xayah champ select quote:
"I can never resist an invitation to dance."

Xayah Ban Quote:
"Fine, Ill just be over here... sharpening my feathers."


Lore


Here's is the short form entry:
Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory 
“Ever been stabbed by a feather?”
The full bio and story can be found on Xayah's UNIVERSE page.

Release Skin

To go with Cosmic Dawn RakanXayah's release skin is Cosmic Dusk Xayah!

 Cosmic Dusk Xayah

1350 RP

Here's Riot Time Wizard with a bugs & feedback thread for Cosmic Dusk Xayah:
""Rakan's light is the only light I'll tolerate." 
Cosmic Dusk Xayah and her beloved Cosmic Dawn Rakan bring their star-crossed dance to the Rift. 
Cosmic Dusk Xayah is set to be 1350 RP* and includes: 
  • New model and texture - Dark. Nebulous. Mysterious.
  • New particles - All shades of the twilight.
  • New sound effects - Enchanting, celestial sounds.
  • New recall animation - Xayah commands her crescent daggers into a 4-pointed star, creating an astral portal. 
Cosmic Dusk Xayah is now available to play on the PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us!"


Rakan, the Charmer

[Shared dance with Xayah]

Stats & Abilities


Stats:
  • Health:  510
  • Health Growth : 85 
  • Mana: 315
  • Mana Growth: 50 
  • Attack Speed: --
  • Attack Speed Growth: 3
  • Attack Damage: 62
  • Attack Damage Growth : 3.5 
  • Attack Range: 300
  • Movement Speed:  335
  • HP Regen Per Second: 1.0
  • HP Regen Per Second Growth : 0.1
  • Mana Regen Per Second: 1.75
  • Mana Regen Per Second Growth: 0.1
  • Armor:  24
  • Armor Growth:  3.9
  • Magic Resist:  30

Fey Feathers (Passive):
Every [40-16] seconds, Rakan gains a [33-254] (+90% AP) health shield. Rakan's basic attacks and spells on enemy champions reduce this cooldown by 1 second. 
Lover's Leap - Xayah and Rakan can recall together. 
  • Cooldown: 40/40/37/37/34/34/31/31/28/28/25/25/22/22/19/19/16/16 
  • Shield: 33/46/59/72/85/98/111/124/137/150/163/176/189/202/215/228/241/254

Gleaming Quill (Q):
[Range
60 Mana
12/10.5/9/7.5/6 sec Cooldown 
Flings a magical feather that deals 70/115/160/205/250 (+50% AP) magic damage to the first enemy hit. 
If the feather hits a champion or epic monster, Rakan restores [23-150] (+70% AP) health to himself and nearby allies after 3 seconds or when he touches an ally.
  • Heal: 23/30/38/45/53/60/68/75/83/90/98/105/113/120/128/135/143/150


Grand Entrance (W):
[Range
50/60/70/80/90 Mana
18/16.5/15/13.5/12 sec Cooldown 
Dashes to a location. Upon arrival Rakan spirals into the air, dealing 70/110/150/190/230 (+50% AP) magic damage and knocking up enemies for 1 second.
[Marker for using W on Xayah]

Battle Dance (E):
[Range
60/70/80/90/100 Mana
20/18/16/14/12 sec Cooldown 
Flies to an allied champion, granting them a 50/85/120/155/190 (+80% AP) health shield for 3 seconds. 
Can be re-cast at no cost once within 5 seconds. 
Battle Dance's cast range is increased when cast on Xayah.


The Quickness (R)
[Range
Cost: 100 Mana
120/110/100 sec Cooldown
Gain 50%  movement speed for 4 seconds. 
Touching enemies deals 100/200/300 (+50% AP) magic damage and charms them for 1/1.25/1.5 second(s) the first time they're hit. The first champion charmed grants Rakan 150% decaying movement speed.


Voiceover

Here's the full Rakan voiceover, including numerous special interaction and unique VO lines when around Xayah.


Here's his full special interactions:


Rakan and Xayah also share many interactions:


Rakan Pick Quote:

"Let's Dance."

Rakan Ban Quote:
"Seriously? Seriously? Lame."

Lore

Short form Lore entry:
As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause. 
“I got freedom. I got a lady. I got a cause I'd die for.”
The full bio and story for Rakan are now available on his UNIVERSE page.


Release Skin - Cosmic Dawn Rakan

To go with Cosmic Dusk Xayah, Rakan's release skin is Cosmic Dawn Rakan

Cosmic Dawn Rakan

1350 RP
[GIF]
Here's Riot KateyKhaos with a bugs & feedback thread for Cosmic Dawn Rakan:
""Is my... is my hair on fire?!" 
Cosmic Dawn Rakan and his darling Cosmic Dusk Xayah bring their star-crossed dance to the Rift! 
Cosmic Dawn Rakan is set to be 1350 RP* and includes: 
  • New model and texture - Bright! Radiant! Distracting!
  • New particles -With all the colors of a perfect sunrise!
  • New sound effects - Magical, celestial sounds!
  • New recall animation - Rakan plays around with the sun before inevitably becoming one with it! 
Cosmic Dawn Rakan is now available to play on the PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
* Prices subject to change."

New Champion Skins

Two new champion skins have debuted this cycle, including Conqueror Karma for MSI 2017 and the new 1350 RP tier Cosmic Blade Master Yi!

Conqueror Karma

Here's Riot Katana with a feedback thread for Conqueror Karma including context on the skinline changes and MSI relation:
"Hey there! 
I’m Riot Katana, a product manager with a focus on esports in-game content. With Conqueror Karma hitting PBE as the first member of a new skin line, I wanted to give a bit of backstory as to how she came about and what changes you can expect to esports skins this year. 
Last year we mentioned that the Challenger skin would contribute to the 2017 Mid-Season Invitational prize pool [LINK] just like Championship Zed for the World Championship. We were super excited about this new opportunity and when we began exploring the Challenger skin for this year, we discovered some weaknesses that we wanted to level up: 
  • The theme was a bit unclear - Many players didn’t realize these skins were connected to esports because they didn’t line up with a major event visually or in timing
  • A start of season launch didn’t make as much sense as MSI 2017 - When we created the Challenger skin line we had never even held an MSI, so the start of the esports global season seemed like a natural fit. As MSI’s identity developed over the last few years, it made more and more sense for the spirit of our second largest event to shape the skin. We don’t want to significantly overhaul two skins that a lot of players enjoy as-is, so we decided to make the change going forward, but not alter Ahri and Nidalee. 
All of this is to say that we thought we could do better, and that bringing the skin more in line with our Mid-Season Invitational would create a more meaningful and commemorative esports skin. 
We took this opportunity to rethink Challenger down to its core thematic. We revisited the color scheme and armor design and lined it up more with what you’ll see year over year during MSI. You’ll also see a darker undertone in the design and new name - “Conqueror,” a nod to the regional clashes and the struggle for one region to rise to the top during MSI 2017. 
Conqueror Karma will now contribute to the MSI 2017 prize pool instead of its Challenger predecessor, but we hope you’ll be even more excited about the new direction. As we continue to iterate on how to make the best skins possible for esports, expect to see some information on our plan for the 2016 SKT Worlds Winner’s Skins soon! (Hint: Bang’s concept art is spot on) 
FAQ: 
Will there be any more Challenger skins following the previous designs?
Currently there are no plans to create more Challenger skins, but the idea is not completely off the table. 
Will previous Challenger Skins (Ahri and Nidalee) still return during esports events?
Yes, we will still consider the past Challenger skins as esports skins even though we aren’t planning to make more at this time. You’ll still see them hit the store during MSI and Worlds. 
Why did you choose Karma to be this year’s Conqueror skin?
We consider a lot of factors when we choose esports skins candidates. With our new launch timing, we pick esports-resonant champions by considering play rates from the most recent major international tournament (i.e. Conqueror looked at Worlds play rates, and Championship will look at MSI play rates). We also consider how well the champion will fit the thematic of the skin line (sorry guys, probably no Championship Teemo anytime soon) and their recent or upcoming skins. 
We consider a lot of factors when we choose esports skins candidates. With our new launch timing, we pick esports-resonant champions by considering play rates from the most recent major international tournament. Using Worlds play rates to choose Conqueror and MSI play rates to choose Championship gives us the best opportunity to capture a moment of esports history while still giving us enough time to develop a high quality skin. 
We also consider overall champion popularity, how well the champion will fit the thematic of the skin line (sorry guys, probably no Championship Teemo anytime soon), and their recent or upcoming skins."
LoL Esports tweeted out that Conqueror Karma will contribute to the 2017 Mid-Season Invitational prize pool.

Cosmic Blade Master Yi

1350 RP
Here's Riot KateyKhaos with a bugs & feedback thread for Cosmic Blade Master Yi:
"Cosmic Blade Master Yi channels the power of the stars to fight in the cosmos and on the Rift! 
Cosmic Blade Master Yi is set to be 1350 RP* and includes: 
  • New model and texture - Decked out in white and blue attire, complete with golden armor!
  • New particles - Astral blues and constellations for all abilities!
  • New sound effects - Cosmic VO processing, along with meteoric metal sound effects for all abilities!
  • New recall animation - Master Yi readies himself before blinking through space! 
Cosmic Blade Master Yi is now available to play on the PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
* Prices subject to change."

New Ward Skin

Along with the new Karma skin, a new Conqueror Ward skin is also now on the PBE.

Conqueror Ward

X RP

New Summoner Icons

Three new summoner icons, two themed around Rakan and Xayah and one for Conqueror Karma.
  

Four new summoner icons were also added, this time with a Cosmic theme:
   

New MSI Content -  Summoner Icons, Emotes, & more

In addition to Conqueror Karma, a slew of Mid-Season Invitational cosmetic content has hit the PBE - including summoner icons, in-game emotes, Summoner's Rift Decals, and Base decorations.

A large batch of MSI summoner icons are now on the PBE. With a total of 27 icons, there is a base MSI icon and a set of light and dark icons for each region. No details on availability yet.



There is also another set of MSI related in-game emotes - 13 total and one for each region. The assumption is these are related to the icons (like Worlds). No firm details yet.
         

We also have in-game regional base banners, which are typically seen on stream:
         

MSI 2017 Summoner's Rift decals added - as with many esports events, expect these MSI logos to appear a various places on the map during the event.

Finally, a new MSI 2017 login screen theme was also added to the PBE!

Look for more on MSI as it kicks off in May!

Rakan and Xayah Login Theme

A new login theme featuring Xayah and Rakan is now on the PBE!

New Hextech Crafting Assets

A new asset for a new type of hextech crafting chest is also on the PBE. This chest would appear to be Esports/MSI related given the crest in the middle.

Miscellaneous

"Hello Summoners!  
We’re turning on some exciting new changes to the way the rendering engine for League works. Our goal is for this to have no noticeable change or impact, so hopefully you won’t notice anything has changed at all.  
If you see any new issues with in-game visuals (e.g. weird square textures, odd blinky graphics, etc.), please comment in this thread and I’ll be sure to look into it. In particular, we’re looking out for visual bugs that are newly caused by these rendering changes, so everything should be looking the same as Live. Please include your machine configuration in any reports (GPU, CPU, RAM, Operating System), as well as the graphics settings your game is on (windowed, low-high quality, 1920x1080, etc.), as it can really help us figure out exactly where the problem is coming from.  
Feel free to post below with any questions, and please report any issues that you think might be related in this post. Thanks!"

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

Champions
All
[Context]
  • Every champion (~65) who has no MR/level now has 0.5 per level. 

Aatrox
  • Blood Thirst / Blood Price (W):
    • Heal increased to 6.5% missing health from 5%
  • Blood Well (Passive) 
    • Hellbent now can also refresh on monsters.
    • Hellbent bonus attack speed incrased from 20/30/40/50% to 30/40/50/60%

Amumu
[Context]
  • Cursed Touch (Passive) 
    • Effect lowered from 15% to 10%
    • Effect changed - no longer reduced by resistances.
  • Despair (W) 
    • % max health changed from 1/1.5/2/2.5/3% to 1/1.25/1.5/1.75/2% 
    • AP ratio increased from [1% per 100 AP] to [2% per 100 AP].


Karthus
[context]
  • "We've got a couple of changes to how Karthus and Ryze buffer their spells on PBE at present that are intended to make them a bit smoother to use, in particular on higher latency connection"

Lissandra
[context via twitter - 1/2/3/4]
  • Iceborn (Passive)
    • Cooldown changed from 18 at all ranks to 18/15/12/9
    • "Fixed a bug that caused Iceborn's cooldown to not be reduced when Ring of Frost killed a unit"
  • Ice Shard (Q) AP ratio increased from 65% to 70%

Malzahar
  • Base armor lowered from 20 to 18. 
  • Voidling HP lowered from 3 to 2
  • Voidling bounty lowered from 10g to 5g.

Nautilus
  • Mana regen growth lowered from 0.14 per sec to 0.10. 
  • Riptide (E):
    • Mana cost increased from 40/50/60/70/80 to 50/60/70/80/90



Ryze
[context]
  • "We've got a couple of changes to how Karthus and Ryze buffer their spells on PBE at present that are intended to make them a bit smoother to use, in particular on higher latency connection"

Shen
[Context 1 & Context 2 ]
  • Twilight Assault (Q):
    • Empowered attacks now also deal [15/20/25/30/35/40 at levels 1/4/7/10/13/16] base damage.
    • Empowered attacks bonus damage  to non champions (30/50/70/90/110.) removed.
  • Shadow Dash (E):
    • Energy cost lowered from 180 to 150
    • [Width increased slightly*]
  • Stand United (R) :
    • Base shield value lowered from 250/550/850 to 175/350/525
    • [new] Shield now scales up based on missing health of target, up to 160% of base Value (280/560/840).
      • [Meddler noted this value is comparable to live at 40% allied health.]
    • Cooldown increased from 180/150/120 to 200/180/160

Udyr
  • Tiger Stance (Q) :
    • Mana Cost changed from 47/44/41/38/35 to 50 at all Ranks
    • [New] Udyr's stance mana costs decrease by 1 each time he levels up.
    • [Removed] Basic attacks no longer deal 15% AD bonus damage.
    • [Effect Change] Persistent effect and damage changed 
      • DoT Effect now also happens on every third attack after the first.  
      • Base DoT damage changed from 30/80/130/180/230 to 30/60/90/120/150
    • [New] New applications of Tiger Strike's DoT on a target already affected now deals remaining damage instantly.
"Persistent Effect: Udyr will perform a Tiger Strike with his first basic attack and every third attack after that, dealing bonus 30/60/90/120/150 (+120-160% total AD) physical damage over 2 seconds.  
If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly. 
Activation: Increases Attack Speed by 30/40/50/60/70% for 5 seconds. 
Udyr's stance mana costs decrease by 1 each time he levels up."
  • Turtle Stance (W):
    • Mana Cost changed from 47/44/41/38/35 to 50 at all Ranks
    • [New] Udyr's stance mana costs decrease by 1 each time he levels up.
    • [Effect Change] Persistent Effect changed from [10/12/14/16/18% Life Steal] to [ "Udyr's first attack and every third attack after heals him for (2.5% of his maximum health), increasing by 1% for every percent of Udyr's missing health"]
  • Bear Stance (E):
    • Mana Cost changed from 47/44/41/38/35 to 50 at all Ranks
    • [New]  Udyr's stance mana costs decrease by 1 each time he levels up.
  • Phoenix Stance (R):
    • Mana Cost changed from 47/44/41/38/35 to 50 at all Ranks
    • [New] Udyr's stance mana costs decrease by 1 each time he levels up.

Howling Abyss
[Context]
Minions
[Changelist from ManWolfAxeBoss  pending update.]
  • Super minions:
    • Base armor increased from 30 to 100
    • Base damage increased from 180 to 306
    • Minor tweaks to gold scaling
    • Now grants a 20% out of combat move speed buff to nearby minions and champs
  • Melee/Ranged minions:
    • Minor tweaks to gold/HP scaling
  • Aura
    • Now Grants 3 gold on nearby enemy minion death
  • Items
    • Gold per 5 items removed
  • Health Relics
    • Change from flat base + level scaling to base + level scaling +2% per 1% missing HP ratio
  • Minion/Waves
    • Minions now spawn 15 seconds sooner (45 second start)
    • Cannon minion now spawns on first wave
    • Cannon minions spawn every other wave instead of every 3rd
    • Waves spawn every 25 seconds instead of 30
  • Assists
    • Assist timer on champion kills increased from 10 to 20 seconds
    • Assist timer on tower kills increased from 10 to 30 seconds
  • Recall
    • Fixed recall tooltip
    Twisted Treeline
    [Context[Tentative changelist from ManWolfAxeBoss- pending update. ]

    Death Timers
    • "Slightly up early and down later"

    Experience
    • "Clamping ahead case XP. The more ahead you are in levels of your target, the less XP you get."

    Nexus Turrets
    • Attack Speed reduced from 2.5 to 2

    Vilemaw
    • Base HP reduced from 5500 to 4500

    Bug fixes
    • Health relics no longer heal double


    Midseason AD Itemization and Durability Changes

    The below items are part of the 7.9 Midseason AD itemization and durability changes, and at this time are REVERTED. YOU WILL NOT SEE THESE ON LIVE IN 7.8. These will return in PATCH 7.9 PBE cycle for more testing and iteration


    [REWORKED - WIPAbyssal Scepter 
    • Total Cost: 2800g
    • Build Path: Spectre's Cowl + Negatron Cloak + 880g
      • +300 Health
      • +65 Magic Resist
      • +100% Base Health Regeneration
      • +10% Cooldown Reduction
      • Unique Passive: Nearby enemy champions take 10% more magic damage.

    [REWORKED - WIPBanshee's Veil
    • Total Cost: 2700g
    • Build Path: Fiendish Codex + Negatron Cloak + Amplifying Tome + 645g
      • +70 Ability Power
      • +45 Magic Resist
      • +10% Cooldown Reduction
      • Unique Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 44-8 seconds based on level.

    Cinderhulk (all versions)
    • Unique Passive -  Immolate 
      • Damage changed from [7 (+2 per level)] to [11 (+1 per level)]
      • Bonus damage to monsters and minions increased from 100% to 200%

    Dead Man's Plate
    • Health reduced from 500 to 425
    • Armor increased from 50 to 60
    • Now only deal bonus damage on basic attacks when at full stacks 
    • When not at full stacks, basic attacks now reduce stack count by 15 (rather than clearing them)
    • Maximum stack generation per second increased from 12.5 to 20

    Death's Dance*
    • Attack damage increased from 75 to 80
    • Unique Passive - changed from 15% to 30% of damage taken is dealt as a Bleed over 3 seconds instead. 

    [REWORKED - WIPDoran's Shield
    • Total Cost: 400G
      • +80 Health
      • Passive: Restores 6 Health every 5 seconds.
      • Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      • Unique Passive: Regain an additional 20 Health over 10 seconds after taking damage from an enemy champion.

    Executioner's Calling*
    • Price increased from 800g to 1000g

    [REWORKED - WIPGuardian Angel
    • Total Cost: 2400g
    • Build Path: Pickaxe + Long Sword + Cloth Armor + 875g
      • +40 Attack Damage
      • +30 Armor
      • Unique Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

    Infinity Edge*
    • Total cost lowered from 3600 to 3400

    Kircheis Shard*
    • Total price increased from 750g to 800g. 
    • Energized strike damage increased from 40 to 50 bonus magic damage.

    Last Whisper*
    • Armor Penetration changed from 45% to 35%


    Lord Dominik's Regards*
    • Total cost lowered from 2700 to 2600. 
    • Giant Slayer - effect increased from [up to 15%] to [up to  20%]
    • Armor Penetration changed from 45% to 35%


    Mortal Reminder*
    • Total cost lowered from 2700g to 2600g. 
    • Armor Penetration changed from 45% to 35%

    Phantom Dancer*
    • Total cost increased from 2550g to 2600g

    Randuin's Omen
    • Total Cost: 2900
    • Recipe = [Ruby Crystal + Warden's Mail + Ruby Crystal + 1100g]
    • +350 HP
    • +60 Armor
    • - 20% damage taken from Critical Strikes
    • Unique Passive - Cold Steel: When hit by basic attacks, reduces the attacker's attack speed by 15%  (1 second duration) 
    • Unique Active:  Slows the Movement Speed of nearby enemy units by 55% for 2 second (60 second cooldown)

    Rapid Firecannon*
    • Damage on energized attack changed from [50-160] to [50-120]
    • [new effect] Attacks become Energized 25% faster. 
      • "Energized is a single effect, so anything that modifies it modifies it for all sources. So Rapid Firecannon + Statikk Shiv gives you 25% faster energized procs which hit extra hard, can crit, deals bonus damage to minions, can damage structures, have extra range, and chain lightning." -src

    Ravenous Hydra*
    • Attack damage increased from 75 to 80

    Runaan's Hurricane*
    • Build path changed from [Recurve Bow + Zeal + 300g] to  [Dagger + Zeal + Dagger + 800g]
    • Bolt damage increased from 25% attack damage to 40% attack damage.
    • [removed] UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.

    Spectre's Cowl
    • Magic resist lowered from 30 to 25

    Spirit Visage
    • Health lowered from 500 to 425
    • Magic Resist increased from 55 to 60
    • Unique passive healing increased from 25% to 30%


    Statikk Shiv*
    • Total cost unchanged.
      • Recipe cost adjusted due to Zeal/Shard price changes.
    • Energized Attacks damage changed from 50-120 to 60-160
    • Bonus damage to minions lowered from 120% to 65%

    Sunfire Cape
    • Health reduced from 500 to 425
    • Armor increased from 50 to 60
    • Burn Damage reduced from [25 + 1 per level] to [11 + 1 per level]
    • Bonus damage to minions and monsters increased from 50% to 200%

    Sterak's Gage
    [Context]
    • Attack damage increased from 25% to 30%
    • Shield value increased from [30% of max health] to [75% of bonus health
    • Sterak's Fury passive attack damage increased from 25% to 30% 

    The Black Cleaver*
    • Unique Passive's armor reduction per stack lowed from 5% to 4%
    The Blood Thirster*
    • AD increased from 75 to80.

    Warmog's Armor
    • Now grants Warmog's Heart if you have at least 2750 health, down from 3000 health
    • Warmog's Heart Regneration increased from 3% per second to 5% per second
    • Now only goes on a 2 sec cooldown when damaged by minions and monsters (still 8 from champions/turrets) 

    Zeal*
    • Total cost lowered from 1300 to 1200. 

    [new] Adaptive Helm
    • Total Cost: 2800g
    • Sells for: 1960g
    • Recipe: Spectre's Cowl + Negatron Cloak + 880g
      • +300 Health
      • +55 Magic Resist
      • +100% Base Health Regeneration
      • +10% Cooldown Reduction
      • UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 4 seconds.

    [new]  Gargoyle Stoneplate
    • Total Cost: 2500g
    • Sells for: 1750g
    • Recipe: Chain Vest + Negatron Cloak + 980g
      • +40 Armor
      • +40 Magic Resist
      • UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
      • UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

    Patch History for this cycle:

    4/4 PBE Update
      • New Champions - Xayah and Rakan
      • New Champion Skins
      • New Ward Skin
      • New MSI Summoner Icons & Emotes
      • New Hextech Crafting Assets

      4/5 PBE Update
      • Skin Tweaks
      • MSI Cosmetic Changes

      • New Summoner Icons
      • Midseason Durability Feedback

      • Rakan and Xayah Login Theme

      4/10 PBE Update
      • Rakan and Xayah continued testing - Short Bio & Quotes

      • New Splash Art - Conqueror Karma
      • Rakan and Xayah continued testing
      • MSI 2017 Login Theme
      • Cosmic Blade Master Yi Splash
      • New Summoner Icons

      • New Splash Art
      • Updated Conqueror Karma Splash Art
      • Reverts for 7.9/midseason content.

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