4/6 PBE Update: New Summoner Icons, Tentative Midseason Durability changes, and more!

Posted on at 1:48 PM by Moobeat
The PBE has been updated! As we continue the 7.8 PBE cycle, today's update includes a slew of mid season durability and item changes on the PBE early, several new summoner icons, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Rakan and Xayah continued testing.

Our two new champions Rakan and Xayah continue to test on the PBE!

While this new couple tests on the PBE, you can report to the below threads with comments, questions, and concerns of the heart:
Be sure to check out our larger 7.8 PBE cycle coverage for full kit details, skin previews, and more!

As part of today's changes, Rakan champion select quote has been added to the PBE:

"Let's Dance."

New Summoner Icons

Three new summoner icons in today's update, two themed around Rakan and Xayah and one for Conqueror Karma.
  

Midseason Durability Feedback

 Riot Repertoir with a context and feedback thread for the Midseason Durability changes. He noted on reddit that these are still slated for patch 7.9, but are on the PBE for early testing:
"Hi everyone, 
This is a thread we can use to discuss the current changes we're looking at making to durability in the midseason patch. In case you missed it, here is the Dev Corner post where I talked about the goals and direction for these changes. I'll be happy to respond to questions about individual changes in this post, but I won't go into exhaustive detail for every single line straight away. We're looking at a long PBE cycle for these changes with the expectation of making some changes along the way, so things aren't necessarily final. Additionally, there will likely be some changes coming to a few penetration and AD items coming in future cycles. With that said, here are the changes! 
MagicResist/lvl changes 
These changes are aimed at providing some slight increase in durability to champions without MR growth, for reasons like the previous removal of Locket Aura from the game, as well as to softly combat the increased prevalence of heavy magic damage over the years. Moving forward, we may use MR/lvl as a tuning lever that varies by champion, similar to how we do for Armor/lvl 
Champions with 0 MR/lvl :: 0 MR/lvl >>> 0.5 MR/lvl 
New ItemsTwo brand new items are being added to the shop. 
Gargoyle Stoneplate 
Aims to make tanky champions especially durable in the context of a teamfight, without making them so durable in solo play.
Cost:
2500g (980g upgrade)
Build Path:
Chain Vest, Negatron Cloak 
Effects:
+40 Armor
+40 Magic Resist
Unique Passive - Stone Skin: If 3+ enemy champions are nearby, grants +40 Armor and Magic Resist
Unique Active - Metallicize: Increases maximum and current Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead. 
Adaptive Helm 
Fills a niche of being top tier protection against sustained magic damage dealers (somewhat akin to how Warden's Mail and its upgrades do this, but for magic damage). 
Cost:
2800g (880g upgrade) 
Build Path:
Spectre's Cowl, Negatron Cloak 
Effects:
+300 Health
+70 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Unique Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 5 seconds. 
Reworked Items
These items tended to have mismatched stats and effects, and we aim to address that here. 
Guardian Angel - EXPERIMENTAL 
Guardian Angel is now positioned as an AD/Armor item, with the intention of making its unique effect less attractive to tanks and its build path more attractive to its intended users. Although its build path looks pleasant, we aim to ship it such that it is not very efficient from a gold efficiency and slot efficiency perspective, so that it's not a default third-ish purchase for AD champions. 
Cost:
2400g (875g upgrade) 
Build Path:
Pickaxe, Long Sword, Cloth Armor 
Effects:
+40 Attack Damage
+30 Armor
Unique Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown). 
Banshee's Veil - EXPERIMENTAL
Banshee's Veil has had its stats swapped with Abyssal Scepter, aiming to put both items' unique effects on stat lines that feel more appropriate to them. Wanting to verify that this item doesn't become the dominant rush item for mid lane especially, though rushing should be acceptable in some cases if it is a situational decision based on champion/matchup. 
Cost:
2900g (845g upgrade) 
Build Path:
Fiendish Codex, Negatron Cloak, Amplifying Tome 
Effects:
+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction
Unique Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 44-8 seconds based on level. 
Abyssal Scepter - EXPERIMENTAL
Abyssal Scepter has had its stats swapped with Banshee's Veil. This should be a more appealing unique effect for tanks, and it helps to round out the decisions players make around Magic Resist itemization. 
Cost:
2800g (880g upgrade) 
Build Path:
Spectre's Cowl, Negatron Cloak 
Effects:
+300 Health
+70 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Unique Passive: Nearby enemy champions take 10% more magic damage. 
Doran's Shield 
Cost:
400g 
Effects:
+80 Health
Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Unique Passive: Regain an additional 20 Health over 10 seconds after taking damage from an enemy champion. 
Changed Items
These changes tend to be about making items slightly more about their resists and less about Health (with the goal of them being less generally effective on their own) or about sharpening their unique effects 
Sunfire Cape
Health reduced 500 >>> 425
Armor increased 50 >>> 60
Burn damage reduced 25+1/lvl >>> 7+2/lvl
Bonus damage to minions and monsters increased 50% >>> 100% 
Cinderhulk (all versions)
Now also deals 100% bonus damage to minions (already does vs. monsters) 
Dead Man's Plate
Health reduced 500 >>> 425
Armor increased 50 >>> 60
No longer deals bonus damage on basic attacks unless at max stacks
Basic attacks while not at max stacks now reduce stack count by 15 (instead of clearing them)
Maximum stack generation per second increased 12.5 >>> 20 
Randuin's Omen
Health reduced 500 >>> 425
Crit Damage reduction removed
Cost reduced 2900g >>> 2600g
Slow duration reduced 4 >>> 2
Slow Percent increased 35% >>> 55% 
Warmog's Armor
Max Health Threshold reduced 3000 >>> 2750
Warmog's Heart Regneration increased 3%/sec >>> 5%/sec
Now only goes on a 2sec cooldown when damaged by minions and monsters (still 8 from champions/turrets) 
Spirit Visage
Health reduced 500 >>> 425
Magic Resist increased 55 >>> 65 
Sorry if this is a lot to take in (or if you would have preferred more detail as well, I suppose). I'll be answering questions that come up along the way. 
Thanks in advance for any feedback, 
Repertoir"
(Screenshots and more also included in our balance changes section. These will not ship in 7.8)


Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.


Champions

All
[Context]
  • Every champion (~65) who has no MR/level now has 0.5 per level. 

Aatrox 
  • Blood Thirst / Blood Price (W):
    • Previous PBE buff to base heal/damage values reverted.
    • Heal increased to 6.5% missing health from 5%
  • [From 4/5 UpdateBlood Well (Passive) 
    • Hellbent now can also refresh on monsters.
    • Hellbent bonus attack speed incrased from 20/30/40/50% to 30/40/50/60%

Nautilus
  • Riptide (E):
    • Mana cost increased from 40/50/60/70/80 to 50/60/70/80/90
    • Damage lowered from 55/85/115/145/175 to 40/70/100/130/160


Items
[Numerous changes and new & reworked new items hit the PBE today,  all part of the midseason durability work.  See above or THIS THREAD  context and a changelist. Riot Repertoir noted on reddit these are STILL SLATED FOR 7.9 but are testing early on the PBE.]

[REWORKED - WIPAbyssal Scepter 
  • Total Cost: 2800g
  • Build Path: Spectre's Cowl + Negatron Cloak + 880g
    • +300 Health
    • +70 Magic Resist
    • +100% Base Health Regeneration
    • +10% Cooldown Reduction
    • Unique Passive: Nearby enemy champions take 10% more magic damage.

[REWORKED - WIP] Banshee's Veil
  • Total Cost: 2900g
  • Build Path: Fiendish Codex + Negatron Cloak + Amplifying Tome + 845g
    • +60 Ability Power
    • +60 Magic Resist
    • +10% Cooldown Reduction
    • Unique Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 44-8 seconds based on level.

Cinderhulk (all versions)
  • Now deals 100% bonus damage to minions (already does vs. monsters)

Dead Man's Plate
  • Health reduced from 500 to 425
  • Armor increased from 50 to 60
  • Now only deal bonus damage on basic attacks when at full stacks 
  • When not at full stacks, basic attacks now reduce stack count by 15 (rather than clearing them)
  • Maximum stack generation per second increased from 12.5 to 20

[REWORKED - WIPDoran's Shield
  • Total Cost: 400G
    • +80 Health
    • Passive: Restores 6 Health every 5 seconds.
    • Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    • Unique Passive: Regain an additional 20 Health over 10 seconds after taking damage from an enemy champion.

[REWORKED - WIPGuardian Angel
  • Total Cost: 2400g
  • Build Path: Pickaxe + Long Sword + Cloth Armor + 875g
    • +40 Attack Damage
    • +30 Armor
    • Unique Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

Randuin's Omen
  • Cost lowered from 2900g to 2600g
  • Health reduced from 500 to 425
  • No longer reduces damage taken from critical strikes
  • Slow duration reduced from 4 to 2
  • Slow percent increased from 35% to 55%

Spirit Visage
  • Health lowered from 500 to 425
  • Magic Resist increased from 55 to 65

Sunfire Cape
  • Health reduced from 500 to 425
  • Armor increased from 50 to 60
  • Burn Damage reduced from [25 + 1 per level] to [7 + 2 per level]
  • Bonus damage to minions and monsters increased from 50% to 100%

Warmog's Armor
  • Now grants Warmog's Heart if you have at least 2750 health, down from 3000 health
  • Warmog's Heart Regneration increased from 3% per second to 5% per second
  • Now only goes on a 2 sec cooldown when damaged by minions and monsters (still 8 from champions/turrets) 

[new] Adaptive Helm
  • Total Cost: 2800g
  • Sells for: 1960g
  • Recipe: Spectre's Cowl + Negatron Cloak + 880g
    • +300 Health
    • +70 Magic Resist
    • +100% Base Health Regeneration
    • +10% Cooldown Reduction
    • UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 5 seconds.

[new]  Gargoyle Stoneplate
  • Total Cost: 2500g
  • Sells for: 1750g
  • Recipe: Chain Vest + Negatron Cloak + 980g
    • +40 Armor
    • +40 Magic Resist
    • UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    • UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

Context and Notes

Below you'll find additional recent context and discussion for several PBE change this cycle:

1) Lots of context on Midseason durability direction and goals from Riot Repertoir


2) Riot Repertoir on why these item changes are a patch early:
"This stuff is on PBE early for the 7.9 patch, which we're aiming at for midseason. Won't be in MSI. 
edit: the item stuff, that is. The Naut nerfs are for 7.8 still."
3) Riot Scruffy noted there would soon be small Rakan texture update to better match face to splash. - src.

4) Rakan special interactions video:


Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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