8/2 PBE Update: Skin Tweaks & Nexus Blitz Balance

Posted on at 1:03 PM by Aznbeat
The PBE has been updated! As we continue the 8.16 PBE cycle, today's patch includes tweaks to Mecha Aurelion Sol and more balance changes for the experimental Nexus Blitz mode!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Skin Tweaks

Here's an update from Nurse Flan with changes for Mecha Aurelion Sol:
"Update: 
Hello! NurseFlan's been working hard to compile and share all of the feedback with the team. As of this afternoon, she's locked down some changes the team will be working on. Some of these changes have already been checked in as of Wednesday evening.
  • (Q) core should now have a red flickering light, with a darker background on the map floor.
  • (W) passive ships have a red circle glow/core around them!
  • Joke emote has new glasses - it's black with a neon teal rim!
  • The chest turbine has been pushed in/sized down!
  • The waffle tail has been fixed, but it's only really noticeable on his shadow - it looks much less broken, and more pointy."

Continued Nexus Blitz Testing

 Riot August posted a Nexus Blitz change list for 8/2:
"Patch notes for 8/2: 
Champions: 
Kalista
Stats -
  • AD:: 62 >>> 67
  • AS/lvl:: 3.5% >>> 4.5%
Veigar:
Passive -
  • Stacks per champion hit:: 2 >>> 1
  • Stacks per CS remains at 2 (compared to 1 on SR)
Nasus
Q -
  • Nexus Blitz Stack Multiplier:: 3 >>> 2.5
  • (He'll now get 7.5 stacks per minion kill, down from 9) 
Runes: 
Dark Harvest
  • Stacks on champion death:: 6 >>> 4
  • Stacks on Cannon death:: 4 >>> 3 
Items: 
Added Zephyr - An MS and Tenacity option for AD/AS characters that need to kite better. 
Jungle:
  • Reduced health of jungle monsters by 5%
  • Murkwolf Explosion damage:: 33% max HP >>> 60% Max HP
  • Jungle camp spawn time:: 55 >>> 60
  • Red and Blue spawn time:: 1:50 >>> 1:45
  • Fixed a bug where junglers were getting the Monster Hunter penalties from SR and TT
Events:
  • Increased Loot Teemo's Health
  • Sudden Death Nexus Armor and MR reduced by ~10%
Base and Minions:
  • FIXED A MAJOR BUG WHERE MINIONS WEREN'T AGGRO'ING ON EACH OTHER CORRECTLY (they'd frequently ignore enemy minions)
  • Added particles and correct range indicators for the Fountain Laser."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[None today!]

Context & Notes

1) Maple Nectar noted some changes to damage coming sometime in 8.17:
"Reasonable video tbh. Wanted to clarify that we're going to be pulling some pure damage out of systems on either 8.16 or 8.17 (more likely 8.17, but we'll see) and then another pass after Worlds. Reworks for runes/items have to be preseason, but agree damage is too high rn"

2) Check out Meddler's quick gameplay thoughts for August 1st, including thoughts on damage, experimental game modes, and Gold funneling!


Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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