5/17 PBE Update: Pyke Login Theme, New Emotes & More

Posted on at 12:41 PM by Aznbeat
The PBE has been updated! As we continue the 8.11 PBE cycle, today's patch includes Pyke tweaks and a login theme, new Bilgewater themed emotes, new Fighter items in testing, and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Continued Pyke Testing


Our newest champion, Pyke, continues testing on the PBE! Today's update bring us a tweak to his bandanna to more closely match his teaser:

Pyke Login Theme

A new login featuring Pyke is now on the PBE!


New Emotes

Six new Bilgewater themed emotes are now on the PBE - "Naut Bad", "Bilgewater 2018", "Vitamin Sea", "Kraken Skulls", "Shock And Ahhh", and "You Look Familiar":

  
  
Riot Hylia noted the "You Look Familiar" emote would be updated to match Pyke's bandanna change in today's update:
"Just an FYI, Pyke's emote will also be updated so that his bandana matches his new in game textures!"

Miscellaneous 

  • Dark Waters Diana chroma spotlight from SkinSpotlights:



Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
LeBlanc
"W/RW queueing is on PBE as of today. Try it out and let me know how it feels! Double-dashing shouldn't require spamming anymore and should have no more "dropped inputs" from pressing it early."

Taliyah
[Context]
  • Base HP increased from 502 to 532
  • Base movespeed increased from 325 to 340
  • Rock Surfing (Passive)
    • Max movement speed increased from [20% - 40%] to [40%]
    • Combat lockout lowered from 5 seconds to 2 seconds
  • Threaded Volley (Q)
    • Cooldown lowered from 11/9/7/5/3 to 9/7.5/6/4.5/3
    • Worked ground cast mana refund increased from 50% to 100%
    • [Removed] Taliyah no longer gains movement speed on Worked Ground.
    • [Removed] Threaded Volley no longer deals AOE damage.
    • [Changed Effect] Minions no longer take reduced damage from additional rocks.
    • Tooltip updated: 
      • "Hurls 5 rocks in a direction, each dealing 70/95/120/145/170 (+45% AP) magic damage. Subsequent hits on the same champion deal 60% reduced damage. Creates Worked Ground for 120 seconds. Casting Threaded Volley on Worked Ground only hurls one rock but refunds 100% of its mana cost.
  • Seismic Shove (W) cooldown lowered from 16/15/14/12/11 to 12 at all ranks
  • Unraveled Earth (E) inital and explosion damage lowered from 70/90/110/130/150 to 50/75/100/125/150
  • Weaver's Wall (R) wall duration changed lowered from 6/7/8 seconds to 5 seconds at all ranks

Items
[NewAtma's Reckoning
[Fighter item planned 8.12 release - Context]
  • Recipe: [Aegis of the Legion + Pickaxe + 925g]
  • Total Cost: 2900g
    • +25 Attack Damage
    • +30 Armor
    • +30 Magic Resist
    • UNIQUE Passive: For each second in combat with enemy champions, turrets, or epic monsters, gain Attack Damage equal to 0.5% of maximum health, up to 2.5% .

Ravenous Hydra
[Context]
  • Recipe changed: [Tiamat + Vampiric Scepter + Long Sword + 800g]
  • Total cost lowered from 3500 to 3250
  • AD lowered from 80 to 70

[New] Spear of Shojin
[Fighter item planned 8.12 release - Context]
  • Recipe: [B. F. Sword + Kindlegem + 900g]
  • Total Cost: 3000g
    • +65 Attack Damage
    • +200 Health
    • +10% Cooldown Reduction
    • UNIQUE Passive: Reduce damage from champion attacks and abilities by 10 plus 15% of bonus attack damage.
    • UNIQUE Passive: When Near at least 3 enemy champions, attack to gain Dragon Heart (90s cooldown).
    • Dragon Heart: Block 200% more damage for 6s, refreshing on takedown.



Sterak's Gage
[Context]
  • [Removed] +50% Base Attack Damage
  • [New Effect] UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage 

Titanic Hydra
[Context]
  • Recipe changed: [Tiamat + Giant's Belt + 1050g]
  • Total cost lowered from 3500 to 3250
  • AD lowered from 40 to 30

ARAM Items [Ghostwalkers, Lifeline, Spectral Cutlass, Bloodletter's Veil]
  • [New icons added]



Runes
Hextech Flashtraption (I2)
  • Cooldown when entering champion combat lowered from 10s to 1s

Dream Snatcher (I3)
  • Renamed from Minion Dematerializer to Dream Snatcher
  • [Changed Effect]
"Start the game with 3 Dream Snatchers that stun lane minions, and give you a permanent bonus based on the target. 
Melee minions give 3 armor and 1% movement speed.
Caster minions give 3 magic resist and 2.4 AD or 4 AP, adaptive.
Siege minions give 18 health and 5% bonus damage to structures and epic monsters. 
Subsequent bonuses of a type you already have are 50% less effective.
Dream Snatchers are on cooldown for the first 180s of the game."

Context & Notes

1) AzuBK noted context on the Taliyah changes testing this cycle:
"High-level goal is to buff her for most players while toning down her lane priority sharply."
2) Riot Maple noted they were looking into the jungle changes from 8.10 and if followup would be required:
Hey folks! Want to break the silence on jungle changes a little bit. We've been watching a ton of streams, reading a load of comments, and will be diving into some of the data over the next few days to see if there's any immediate followup required to the changes shipped in 8.10. While we want to avoid reacting too quickly based on early reactions (systems changes tend to take a bit longer to settle out), we're going to be taking an honest look to evaluate if we overshot in some areas. We'll be talking more when we have stuff to show! In the meantime, please continue to share your thoughts and feedback as you get more experience with the changes! We're reading a shit ton of what's being talked about, even if we can't reply to a lot of it. Thanks!"
3) Here's Lowbo with a context and feedback thread for some fighter item changes now testing on the PBE, planned for an 8.12 release - Fighter Items on PBE for 8.12:
"Hello friends! 
I’m Lowbo, a designer on the Gameplay Systems team, and I’m here to talk to you about some changes to Fighter items coming to PBE, intended for release in 8.12. 
Our goal with these changes is to give fighters some tools they can use to carry in a wider variety of game states than they can on live. Currently, a fed fighter is generally restricted to carrying via splitpushing and skirmishing, and most fall off by the lategame. Even when they can, the path to success for some is to build pretty tanky, even if ahead. That may be effective, but isn’t the experience many players of those champs are looking for. 
Some changes that should help out Fighters are already on PBE and are shipping in 8.11: Changes to Last Whisper and its upgrades, Blade of the Ruined King, Bloodthirster, Maw of Malmortius, and Guardian Angel. These changes are supplementary to the 8.11 changes. 
We have some new items, and some changes to existing items:
Spear of Shojin
This item is intended to help champions that build a lot of AD rather than defensive items survive in the middle of teamfights. A lot of champions are capable of bursting one enemy, but the often sacrifice their life to do so. This item will offer survivability in that scenario, enabling them to escape or begin attacking the next target. The range for activation is pretty small, so we’re not expecting this item to be good for most Marksmen. This icon is temporary - new one coming soon! 
Atma's Reckoning
A familiar face, in a different form. Heavier fighters are generally forced to stop scaling their offense to build survivability. This item will help them remain a big threat throughout the whole game, trading off some survivability to do so. Enjoy my designer art icon for now, a new icon is coming soon. 
Sterak's Gage 
50% Base AD >>> 50% Base AD as Bonus AD 
The way Sterak’s Gage is currently built, it’s either balanced on Triforce champions and weak on everyone else, or balanced on most champions but overpowered on Triforce champs. Breaking this synergy allows Sterak’s to become a situational item for a much wider variety of champions. 
Next, some changes to the Hydra items. Fighter builds are some of the most expensive in the game, and the Hydra items are a big part of that. Due to Fighters’ traditional lack of scaling, they have had to have extreme spikes on two items. Now that we are giving them some better lategame tools, shouldn’t spike as hard - and we can take steps to address the pain point of having to build such expensive items. 
Ravenous Hydra
Total Cost: 3500 >>> 3250
Build Path: Tiamat + Vamp Scepter + Pickaxe + 525g >>> Tiamat + Vamp Scepter + Long Sword + 800g
AD: 80 >>> 70 
Titanic Hydra
Total Cost: 3500 >>> 3250
Build Path: Tiamat + Jaurim’s Fist + Ruby Crystal + 700g >>> Tiamat + Giant’s Belt + 1050g
AD: 40 >>> 30 
That’s it for now! Thanks for reading, and happy playtesting! Questions, comments, and concerns are much appreciated, and I’ll be doing as much as I can to be in the thread today and chat."
4) ricklessabandon noted a new iteration of Minion Dematerializer coming today:
[1] "preview for minion dematerializer changes that should be in the next pbe update:"



PBE Chat with the Playtest Team - 8.11 

Here's Riot Novalas with the latest PBE Chat for the 8.11 PBE cycle:
"Hey guys! 
I’m Riot Novalas. I'm a QA Analyst on Riot’s Playtest Team, a group of high elo players who work on Core Gameplay playing new and in dev content before they’re released. It’s our job to test the changes that our designers come up with to ensure that we’re introducing positive changes to League in terms of both balance and fun. 
Rather than a Patch Chat, we’re opting for a new approach these next few patch cycles. Lots of changes are planned in the upcoming patches and a lot of content is or has been on PBE for awhile. We’d like you guys to talk to us about your questions or concerns with upcoming content - We’ve tested a lot of it and would be more than happy to give you guys insight on how the changes are panning out. If you’d like us to test something in particular out - let us know and we can try to get it into a playtest. 
The biggest changes on PBE right now are the Marksman changes and Pyke, the Bloodharbor Ripper. If you have any Pyke related questions (or water door related questions), feel free to ask Hjarta and Auberaun who were the playtesters on Pyke while he was in development! 
We’d love for players to get in on this & help the Playtest team make Patch 8.11 launch as smoothly as possible! 
Here’s a link to the content currently on the PBE.
https://www.surrenderat20.net/p/current-pbe-balance-changes.html 
Also, we're all on his list. 
  • Brandon "Roku" Davis
  • Chris “Auberaun” Roberts
  • Christy “Riot Ender L” Frierson
  • Nick “Riot Endstep” Frijia
  • Sigmundur “GangIeri” Helgason
  • Arnor “Riot Hjarta” Halldorsson
  • Miktat “Riot Koyuncu” Koyuncu
  • Brian “Riot Madness Heroo” Pressoir
  • Nabi “Riot Novalas” Barak
  • Dan “Riot penguin” Hardison
  • Robert “ROBERTxLEE” Lee
  • Louis "nubblez" Carpetto"


Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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