Red Post Collection: League Client Strike Team Update, Gameflow Changes, Everything You Need to Know About Finals & More

Posted on at 3:44 PM by Aznbeat
Tonight's red post collection includes an update from the League Client Strike Team, gameflow changes hitting the live client, everything you need to know about the Finals, and more!
Continue reading for more information!



Table of Contents


League Client Strike Team: An Update! 

Here's zerocontext with a League Client Strike Team update, covering changes made and some coming down the pipeline:
"Hi all -- wanted to give you another update on the League Client Strike Team. 
We’ve been busy over the past couple of months working on behind-the-scenes performance improvements (to client startup and core game loop, and in reductions to overall memory footprint) as well as more obvious changes (such as new filtering and sorting options in Champ Select, and UI changes to the main nav for some regions using Asian character sets.) We’ve also squashed a bunch of bugs impacting large numbers of players. 
Based on the data that players have shared with us, we’re seeing gradual improvements (on average) for players across all regions in the time it takes to load into the client, get through map/mode selection and Champ Select screens, and our overall bug report count. Feedback (which we gather from our surveys) has been trending positively, so that’s a decent indicator that we’re still focusing on the right things. 
Of course, our work is not yet finished. For starters, if you’re still having issues, we can definitely use your help -- filling out a bug report, ideally sharing your logs as well, would be a tremendous aid (for logs, just throwing them on your public file host of choice and sending us the link in your report is probably the easiest way to share them). Filling out a bug report helps us understand the scale and severity of problems; getting the logs saves time and provides clues in helping us better identify what’s actually going wrong. 
One of our other big pushes is going to be around improving performance for players connecting to our platform under challenging network conditions. Sometimes this situation can cause issues in the League Client -- usually in login, game lobbies and Champ Select -- without impacting in-game performance, due (in part) to how our network is structured. Thanks to your help (specifically, your bug reports and logs!) we now have a sense of the scale and severity of these issues, which helps us prioritize them. 
Finally, I wanted to clarify that we are definitely exploring removing the option to toggle off the client while in-game, but haven’t committed to a patch in which this will happen.Our hope is to get the client optimized sufficiently to run in the background without causing FPS drops, which would allow us to keep it on all the time without impacting your play. When we toggle it off and bring it back after each game, it can slow down your post-game experience by having to re-load all postgame content, like Honor and end-of-game chat (as well as potentially enable some other things that I can’t talk about yet). 
But we don’t want to rush this. So we’re going to be validating that we’re able to successfully keep the client alive without impacting in-game FPS before we make the change, which we’ll communicate out ahead of time. And of course, we’ll be relying on you to let us know if we don’t have things working quite right. 
OK, this was another word wall from me. I get feedback about my writing style constantly and really wanted to change it up this time. You can see how well that turned out. Someone suggested I show some visual information to break it up, but tbh all I have to offer are a bunch of charts, or maybe a picture of one of our engineers’ desks with like, coffee cups and random pieces of paper on it. Neither sound especially compelling to me but, uh, lmk if that’s your kind of thing. 
In the meantime, as always, reach out with questions/comments/etc. and please keep the logs and bug reports coming!"

Changes to gameflow are now live! 

After first being mentioned a few weeks ago, the gameflow changes in the LCU are now live on all servers! Here's chupaacabra with more:
"Hi friends, QA analyst Chupaacabra here. 
Are you sick of having to re-invite your party members on the end of game screen or when you change game modes? 
Do you want us to remember your position preferences so you don’t have to keep selecting them when you’re spamming draft games? 
Hopefully the answer is yes to both because we are fixin’ this stuff. 
CHANGE YOUR PARTY’S GAME MODE, NO PROB! 
The party captain can change game modes for the party without having to re-invite them. If you’re a party member, you hear a little sound, and BOOP you’re in the new mode. No need to accept another invite. 
READY UP WHEN YOU WANT TO ON THE EOG SCREEN! 
Party members can now click “Play Again” on the EOG screen to return to the lobby—until you click it, everyone in your lobby will see that you are “not ready”. Click “Play Again”, when you’re “ready” to play. After all party members are ready, the party captain can enter matchmaking. 
REMEMBERED POSITION PREFERENCES! 
Your position preferences will be remembered through gameflow. So if you’re playing multiple Ranked games (or draft games, anything with position select) we’ll remember your positions from game to game when you click “Play Again”. If you switch between two lobbies with position select (I.E Draft to Ranked Solo) we'll remember that too. You’ll have to pick them again if you quit out of your lobby and create a new one or when you relog. 
If you run into any problems with lobbies, play again, or position select please post em here and we'll get down to fixing things!"

Everything You Need to Know About Finals 

The Worlds 2017 Finals happens November 4th, so here's all the details to get ready for the big event:
"After over a month of competitive play, the time has come for the top two teams to square off for their chance to lift the Summoner’s Cup and declare themselves World Champions. 
They’ll clash in one of the most legendary stadiums on the planet -- the Beijing National Stadium, also known as the ‘Bird’s Nest.’ Below is all the info you need to get ready for Finals on November 4 (night of November 3 in North America). 
What is Finals? Why is it important? 
Finals is the epic conclusion to a year’s worth of competitive League of Legends. It’s the World Championship finale, where the top two teams will face off. There’s no greater achievement on the Rift. 
What’s the format for Finals? 
The Finals are played like the rest of the Knockout Stage, in a Best of 5 (Bo5) format where the winner takes all. 
Who’s participating? 
SK telecom T1 (SKT) from the LCK in Korea 
Samsung Galaxy (SSG) from the LCK in Korea
How did these teams get here? 
SKT and SSG have fought through waves of the toughest competition to make it to Beijing. Whether it was grinding out wins in Groups or overcoming fierce opposition in the high-stakes Knockout Stage, the road to the Finals was an arduous one. It’s taken over a month to get here, but both teams stand on the precipice of victory. There’s no turning back now. 
Need a little more context on the event? Check out how the Knockout Stage played out in the bracket below: 
When is Finals? 
The Finals will take place on November 4 in Beijing, China. 
How can I watch? 
You can catch all the action live at watch.lolesports.com. After the event, you can view rebroadcasts and VODs there as well. 
What’s the schedule for Finals? 
Note: The date and times below are listed in Pacific Time 
In case you missed it, we will be airing rebroadcasts of League of Legends Live: A Concert Experience at Worlds leading right up to the Pregame show. The Pregame show will begin on November 3 at 10:30 PM PT, and we’ll kick off all the action at 11:30 PM PT with an opening ceremony full of surprises. The ceremony will feature epic performances from Against The Current and one of Asia's top performing artists, Jay Chou. 
For everyone attending the event in person, doors will open on November 4 at 12:30 PM local time in Beijing (China Standard Time - CST). 
Games will begin immediately after the opening ceremony, at approximately 12:00 AM PT. 
After the final nexus explodes and the winning team hoists the Summoner’s Cup, be sure to stay tuned in as we will have a closing ceremony featuring a performance by DJ and producer Alan Walker. 
That should be everything you need to get prepped for the Finals. Be sure to join us on November 4 as we witness SKT and SSG fight an epic battle for pride, glory, and of course -- the Summoner’s Cup. We’ll see you then!"

Quick Hits


"The Alan Walker remix of the 2017 League of Legends World Championship anthem “Legends Never Die.”"
  • EU LCS in 2018 and Beyond - TL;DR: We’ll be making changes to the EU LCS format, broadcast days, promotion/relegation, team economics and Challenger Series in 2018.
"China took on South Korea in two epic showdowns between Royal Never Give Up and SK Telecom T1, and Team WE and Samsung Galaxy. Find out what went down with Flashback."
"Check out the top 5 plays from the Semifinals of the 2017 World Championship in this week's episode of The Penta."

Reminders

Last up, a few reminders on upcoming and ending soon promotions and sales!
  • Several skins will be going into the Legacy Vault on 11/1! Check out the list here and make sure you get them before they are gone!
  • The ranked season ends November 7th! Check out this post for all the end of season goodies you will be eligible for at the end of this season!
  • With Worlds 2017 in full swing, Summoner's Rift is celebrating with new emotes, map accents, and much more as Worlds hits the Rift through the end of Worlds! Championship Ashe and her Golden Championship chroma, ward, legacy esports skins and much more are now available! Check out the post for all the details.

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