11/24 PBE Update: Poppy Champion Update - New Look, New Kit, Updated skins, Legend of the Poro King returns, and more!

Posted on at 12:15 PM by Moobeat
[NOTE 11/26: The new Champion Select experience is back up for testing!]

The PBE has been updated and the new Poppy champion update is ready for testing! In addition to Poppy's new kit, new visuals, and updated skins, we also have the return of Legend of the Poro King, a new Penguin Skier Ward skin, upgrades to PersistentChat, and several tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


Champion Update - Poppy

"I'm no hero - just a Yordle with a hammer." Poppy's champion update is here! This large scope update includes brand new visuals, a new kit, and updated skins!
Be sure to drop off your feedback on Poppy's update here - Poppy Update Feedback thread 

Poppy, Keeper of the Hammer


[Pre vs Post Rework Comparison!]

Stats & Abilities

Here's a video preview of Poppy's updated kit in action:

Stats
  • Range: 125
  • Movement Speed: 340
  • Base Armor: 29
  • Armor Growth: 4
  • Base MR: 32
  • MR Growth Per Level 1.25
  • Base Health: 540
  • Health Growth: 90
  • Base Mana: 280
  • Mana Growth: -
  • Base AD: 58
  • AD Growth: 4


Iron Ambassador (Passive):
"Poppy's Basic attack throws her buckler, gaining 400 range and [10 + 10 per level] bonus magic damage [18/14/10 @ level 1/7/13] second cooldown. 
The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs X (15% of her max Health) damage for [4/5/6 @ level 1/7/13] seconds. Enemies can step on the buckler to destroy it. 
The buckler automatically returns to Poppy is the attack kills the target."

Hammer Shock (Q):
35/40/45/50/55 Mana
9/8/7/6/5 Sec Cooldown 
"Poppy smashes the ground, dealing 30/65/100/135/170 (+.65 bonus AD) plus 6% of the enemies' maximum Health as physical damage, and leaving an unstable area. 
The Area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again. 
Hammer Shock deals 80% damage to minions."

Steadfast Presence (W):
50 Mana
24/22/20/18/16 sec cooldown 
"Passive: Poppy gains X Armor and X Magic Resist (12% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health. 
Active: For the next 2.5 seconds, Poppy gains 27/29/31/33/35% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+.7 AP) magic damage."

Heroic Charge (E):
70 Mana
12/11/10/9/8 sec Cooldown 
"Poppy tackles an enemy, dealing 50/70/90/110/130 (+.5 bonus AD) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 50/70/90/110/130 (+.5 bonus AD) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds."

Keeper's Verdict (R):
100 Mana
140/120/100 sec Cooldown
[Max Charge Range
"First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%. 
Second Cast: Poppy smashes the ground, emanating a shockwave that deals 200/300/400 (+.9 bonus AD) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration. 
Enemies are untargetable while they are being knocked away."
[Note: If you don't second cast, CD is refunded  down to 30 seconds at base]
[Note #2: You can also second casting very quickly and it serves as essentially just a knock up.]
[Note #3: Max knock back range is about 3000]

Voiceover

Along with the new kit and new visuals, Poppy has a new VO that clocks in at just over 6 minutes of dialogue including champion and item special interactions and "funny jokes".
Non-English Poppy VO available here:
and here's Poppy's new Champion Select Quote:
"I'm no hero.. just a yordle with a hammer!"

Lore

Here's Poppy's short form in client bio:
"Though capable of gargantuan feats, Poppy is often completely oblivious to the extent of her power. Toting the hammer bestowed upon her, she wanders Demacia, dutifully searching for a fabled hero who is to lead the kingdom to greatness. Little does she know, she is that hero, and the destiny of Demacia is in her hands."

Updated skins:

All six of Poppy's current skins (including four legacy skins) has been updated to go along with her champion updates, including new splash arts for each!

Battle Regalia Poppy

  

Scarlet Hammer Poppy

  


Noxus Poppy

[Legacy]
 

Blacksmith Poppy

[Legacy]
  

Ragdoll Poppy

[Legacy]
  

Lollipoppy

[Legacy]
  
[Lollipoppy puts on a "happy face" during her dance, a reference to her original splash!]


New Ward Skin

[NOTE: On last check this little guy isn't enabled for testing but his assets we added in today's update!]

Penguin Skier Ward

640 RP / Legacy


Here's Riot LoveStrut with a bugs & feedback thread for the Penguin Skier Ward!
"The Penguin Skier Ward is here to add more cuddliness and snowiness to your vision game! 
The Penguin Skier Ward has... 
  • All new model and textures! (Cute little penguin with winter gear and skis!)
  • New sound effects! (There is currently a bug affecting these sounds, but we'll get that fixed asap!)
  • New snowy particles! (Snow and sparkles!)
  • New animations, including an on-hit animation! (Just don't feel too bad when you try to take out this little dude's ward)
If you have any questions or feedback, please feel free to leave a comment below! :D We really appreciate your feedback."

New Champion Select Experience Returns for more testing

After it's original introduction in the 5.22 PBE cycle, the new champion select experience has returned to the PBE for another round of testing!

Here's Lyte with more information:
"Hey everyone, 
We need some players to help us run through the new Champ Select on PBE again. 
We've toned down some of the animations to see if they were the culprit that caused crashes in the last PBE test; if you crash in this version of Champ Select, please let us know: 
1) Which phase did you crash in? (Lobby, Pick Intent, Bans, Picks, etc)
2) What were you doing right before the crash?
3) If possible, send us your dxdiag to lyte@riotgames.com 
Thank you so much for your help!"
Here's a small gallery of the new champion select experience:
        

Rift Herald Changes

Rather than bestowing a buff to the player who slays it, Rift Herald now drops a relic at the entrance to it's pit that grants the Doom's Eye buff  to whoever walks over it.

While BOTH teams can see this relic when it drops, currently only the team who got the Rift Herald kill can actually pick it up to get the buff.


Persistent Chats upgraded

Here's Limely with information on recent updates to the Persistent Chats/Clubs features currently testing on the PBE!
"Hi, Everyone,

A couple months ago we rolled out persistent chat rooms onto the PBE. This was an early test for building the foundation for new social features we announced with the 2016 Season Update. As we officially move forward, we've updated the name on PBE to reflect that these "chatrooms" have evolved into our earliest version of clubs.

What are clubs? They are player-named, player-organized, and player-controlled social groups. The long-term goal is to help you head into games with the right teammates every time by helping you find like-minded players to compete with. We plan on building a whole lot more on top of the current functionality of clubs but right now we’re starting simple. Just like “persistent chat rooms”, you can own one club and be a member of three at any given time, with all the same moderation tools.

With this first update, you can now set a tag for your club that can be displayed in various places including your Hovercard, and more importantly, in game. Ranked team tags will still take precedence in ranked team games. Since you can belong to multiple clubs, you now have the option of setting a club to be active, which means that club’s chat room will open on login, and other players will see that affiliation.

We plan to push out updates to clubs as they become available (which means we'll need to occasionally reset all clubs), so take a look and let us know if clubs make it easier to stay connected in League with friends!

Thanks,
Limely :3 
p.s. We are playing around with colors on tags so please put up with the current atrocity for a day or two. :3"
As mentioned in the post, your club tag will now show up in-game and on the hovercard!
[After joining a persistent chat / club, you must set an "active club" to see the club tag]
[Currently minimum of 2 and max of 5 characters for tags]
[Tag Displayed on Hovercard]
[Tag Displayed in game]

While this new feature has been in testing on the PBE for a while, check out the 2016 Season Update post about clubs for more information! No ETA on live launch yet!

‘Legend of the Poro King’ game mode live now on PBE

As mentioned in the Snowdown preview, Legend of the Poro King is back on the PBE to get ready for it's return to the live servers in patch 5.24!

Here's L4T3NCY with more information:
""Now come the days of the King..." ...the PORO KING! :D
The Legend of the Poro King is returning! For those of you new to the game mode, here's the rules again: 
New summoner spells
When playing the Legend of the Poro King, your regular summoner spells are replaced with two new ones, made just for the mode: 
1) Poro Toss / Poro Dash: (20sec cooldown) 
Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds after it hits an enemy to cast Poro Dash, which will dash your champion to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds. 
2) To the King!: (10sec cooldown) 
Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.
Active: Quickly dash to the Poro King’s side. Can only be cast when the Poro King is summoned for your team. 
The Poro King 
The Poro King is benevolent and will aid whichever team has summoned him. He can be dispelled, but only to return again when enough favour has been curried with him. As a tanky siege minion, he brings an impressive power boost to whichever team he’s aiding. His powers include: 
-- Tanky siege minion with a LOT of health. Let him be your front line!
-- The Poro King absorbs all Poros within his range being thrown by the enemy team, making him a powerful pushing force.
-- The Poro King will heal nearby allied champions every 5 seconds for health and a smaller amount of mana based on the team’s average level.
-- Every 5 seconds, the Poro King will lob out Poros in an arc around him, dealing magic damage to enemies where they land. 
We're also bringing back the Poro icons from last year! Equipping them as your summoner icon will skin your poros in the Poro King game mode for the duration the mode is live!  
That's all for now. :) Let us know if you guys spot any bugs! 
--- L4T3NCY "
In case you need a reminder, here's what the unique poro skins look like:

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions
Anivia
  • Flash Frost (Q) chill duration lowered to 2 seconds from 3 seconds. [s]
  • Glacial Storm (R) chill duration lowered to 1 seconds from 2 seconds. [s 1& s 2]

Bard
  • Traveler's Call (Passive) Meep recharge rate reduced to 8 from 10 [s]

Dr. Mundo
  • Infected Cleaver (Q) 
    • Max damage to monsters  300/350/400/450/500
    • Current health damage changed to 15/17.5/20/22.5/25% from 15/18/21/23/25%
  • Masochism (E) 
    • Maximum health scaling is now 3/3.5/4/4.5/5% from 5% at all ranks
    • No longer applies extra damage to towers.

Hecarim
  • Base HP reduced to 580 from 599
  • HP growth reduced to 90 from 95
  • Warpath (Passive) NO LONGER ignores unit collision.
  • Devastating Charge (E) can now move through units during duration of buff.

Skarner
  • Crystal Spires (Passive) Attack speed bonus lowered to [39-90%] from [43-160%]
  • Crystal Slash (Q) total AD ratio reverted to 33/36/39/42/45% from 33/35/37/39/41%
  • Impale (R) total AD ratio down to .4 from 1

Items
Farsight Alteration
  • Cooldown is now 76-60 (at level 9-18) from 61-48 (at level 9-18)
  • Vision Radius of ward decreased to 500 from 900

Masteries
Fervor of Battle
  • [Tooltip updated.]

Monsters
Rift Herald
  • Now drops a relic you can pickup to get the buff rather than it going to whoever killed it.
    • Both teams can see this relic but only team who got the RH kill can pick up.

Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the individual update links below !

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