Red Post Collection: Next Set of Tentative Karma PBE changes, new /ALL Chat, IP boost for using Friend Finder, and more

Posted on at 12:23 AM by Moobeat
This morning's red post collection includes ricklessabandon with another iteration of his tentative Karma PBE changes, a new episode of /ALL Chat with special guest Blakinola, a heads up on how to earn a 4-Win IP boost for using the friend finder, a reminder that Nautilus and Shyvana will have their prices reduced once Ekko is released, and more!
Continue reading for more information!



Table of Contents


Next Set of Tentative Karma Changes on PBE

ricklessabandon has tweeted out another iteration of his tentative Karma changes that will be hitting the PBE next week. Versus the 5/15 version, this version sports an increased AP ratio on W and the ability to target monsters with it.
[1] "full change list (compared to live) of the next version of karma to hit pbe (next week) should look something like…"

Here's the list typed out:
Gathering Fire (passive)
  • CD refund on spell hit increased to 2/2.5/3 at level 1/7/13 from 2 at all levels.
  • CD refund on basic attack increased to 1/1.25/1.5 at level 1/7/13 from 1 at all levels
Focused Resolve (W)
  •  AP ratio increased to 90% from 60%
  •  Can now target monsters in addition to champions
Renewal (R+W)
  • No longer adds 75/150/225/300 (+60% AP) additional damage
  • New Effect: Increases root duration (if triggered) by .75/1/1.25/1.5 seconds
Inspire (E)
  • Cooldown lowered to 10/9/8/7/6 seconds from 10 seconds at all ranks
  • Mana cost lowered to 60/65/70/75/80 from 60/70/80/90/100.
  • Shield amount decreased to 80/110/140/170/200 from 80/120/160/200/240
Defiance (R+E)
  • No longer deals 60/140/220/300 (+60% AP) damage
  • Now increases primary shield by 30/90/150/210 (+30% AP)
  • AoE shield amount increased to 50% of the primary target's shield from 30/70/100/150
Expect this set of tentative Karma changes in a PBE update next week.

/ALL Chat | Do You Copy The Pros? Ft. Blakinola

First up we have a new episode of /ALL Chat, with a special guest appearance by content creator Blakinola!

"On this episode of /ALL Chat, we’ve got a Reaper Soraka cosplay that’ll steal your soul, Vi made out of clay, tons of yordles and Blakinola hits the couch to talk TL;DR and copying pro players. 
Tell us what you think!"

Find your IRL friends and earn a 4-win IP boost

Players who sign up for the optional facebook friend finder released last patch will now receive a free 4 win IP boost!

"Earn a 4-win IP boost and find your friends by opting into the new Facebook friend discovery feature. The IP boost offer’s only available for players who have their LoL and Facebook accounts linked for all 24 hours of June 1, with the IP boost being distributed that week. So make sure you flip the switch before then!"

How the PBE is useful

Riot Banksy also popped on reddit to offer context on how the PBE is useful to Riot's development process by helping test deployment and confirgations as well as the balance changes and skins.
"maybe i can add a little context on our use of the PBE 
the PBE is an intrinsic part of our development process for a myriad of reasons. we deploy there daily from trunk/main (we don't branch) as part of our continuous delivery methodology. you are correct that this deploy helps us catch some exposure to player-impacting bugs but it also helps us uncover bugs (behind the scenes) with our server configurations and deployment tools. this is important to us as a development team that strives to make our global deploys increasingly more predictable and repeatable so players are less impacted by our frequent patches. (all very aspirational and we know we can always improve our deploys) the other piece that we hope to achieve thru deploys to the PBE is to gather crucial player feedback that we internalize and incorporate into our development decisions. we love that those players who do participate on the PBE share opinions and concerns with us on our forums and here. this feedback helps us make league better but by no means is this a perfect system. we are thankful that there are players who have found value in supporting the process because it helps the development team immensely. 
as for creating additional PBEs, the above value is not magnified by creating and supporting more. the team gains the requisite information thru the single deploy. additional deploys just don't provide them more information.:"
For more info on the PBE and how to become a teaser, check out this FAQ! 

Riot Games API Challenge Winners

Back when URF was in it's prime, Riot held a contest to see which users could create a piece of software that utilized the Riot API (Application Program Interface). The winners have now been announced, along with a look at each of their urftastic projects.
"Back in March, we announced our first ever Riot Games API Challenge. We asked developers to submit a piece of software that utilizes game data from the Ultra Rapid Fire game mode. Though the participants only had access to a random sampling of URF games, they didn’t disappoint. Check out the winners of the Riot Games API Challenge: 
First Place  
URF Play Styles by microtony (NA)
Compare URF stats with Normal stats. See how champion’s primary role shifted whether it be supports becoming tanks or tanks becoming mages. 
Runner Up 
Summonurf’s Rift by RndmInternetMan (NA) and KirkBerkley (NA) 
URF’s fast paced gameplay translates into a new game where you must survive a gauntlet of abilities. Share a specific match with friends using the link in the bottom right. Here’s some of our favorites: Udyr Pls and Lux OP
Runner Up 
Who’s That Champion? by Rithms (NA) 
Gather around, this game is quite fun in a group. Capitalizing on the unconventional style of URF mode, this game challenges you and your friends to guess which champion matches atypical item sets and skill orders. 

Honorable Mentions

There are entries which catch our eye because of their unique execution in a particular aspect of the competition. Here are some of those entries: 
Sjokz to the System by Ultra Deluxe (NA) and dajuicebaby (NA) 
This submission included a paper about the volatility of the League of Legends meta-game and used the Riot Games API to back up its hypothesis. 
Invalesco by Arinya (NA) 
This submission, also a paper, dove into probabilistic analysis and simulation in order to form a predictive model for determining the outcome of a game before it begins. 
For What It’s URF by orlyzomg (NA) and dbanksdesign (NA) 
When building a project that other people can use, documentation is as important as code. This submission caught our eye because of its detailed documentation describing the dependencies, installation, and setup. 
For more information about the winning entries and a list of all the submissions, head over to the Developer Forums."
Check out the other entrants here. 

Upcoming Champion Price Reduction

When Ekko (our 125th champion) is released to live, Nautilus and Shyvana will have their prices permanently reduced 
  • Nautilus will be lowered from 6300 IP / 975 RP to 4800 IP / 880 RP once Ekko is released.
  • Shyvana will be lowered from  4800 IP / 880 RP to  3150 IP / 790 RP once Ekko is released.

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