- Red Post Collection: Urf Ending on April 13th, New URF merch in the shop, Ocean Week Reef Update, 2015 Urfitational VOD
- Champion & Skin Sale 4/3 - 4/6
- 4/2 PBE Update: Splash art for upcoming Arclight Vayne, Debonair Galio, Omega Quad Teemo, and Guardian of the Sands Rammus, Skarner, Xerath
Table of Contents
- L4T3NCY on having Finishers outside of U.R.F
- /ALL Chat - Best Azir NA
- Friend Request Spam & Low Level Bots
- Party Rewards & Team Banners
- Xypherous on AotL & how build paths play into itemization
- Hecacopter Bundle
U.R.F 2015 icon finisher effects to games outside of the limited duration featured game mode, L4T3NCY commented:
"I actually think there could be a way to do finishers on all kills. ^_^ While the current finishers are thematic to URF mode (IE: 'over the top'), there's probably a middle-ground where we could do some sweet effects without sacrificing gameplay clarity. FB only happens once a game and Pentakills are extremely rare. If I bought a custom finisher, I'd definitely want it to show up more than that. :)
Once URF mode is done, we'll take a step back and analyse the outcomes. In the meantime, I'M A' FIRIN' MAH LAZER!!"He continued, responding to someone interested in the idea but not thrilled about using the icon system to equip finishers:
"I feel you on the icon. :/ The current equipping method is something else we'd need to look at.L4T3NCY continued:
Yeah, we could do SFX only finishers but, I don't think they'd really be cool enough. I mean.. people play with their sound turned down, but you can't turn down the LOVE on a <3 Heartsplosion. :)"
"Our Clarity guys wouldn't let us make anything so noisy that you'd want a 'disable option'. They're cool like that. :P EG: Pulsefire Ezreal already does a mini-finisher when he melts you into little bits & bytes, but it's not intrusive at all. I think PFE and URF mode are probably at the two extremes of what finishers could be."Interested in the three U.R.F icon finishers? Check out Orbital Laser, Spooky Urf, and Heartsplosion!
"The order is given! Amazing Azir cosplay, 44,000 League dominoes, and chatting with the enemy on this episode of /ALL Chat!"Check out the YT description for links to all of the community content highlighted in this /ALL CHAT!
Riot tmx noted they are aware and looking into solutions:
we're obviously aware of the friend request spam problem as we're also getting tons of requests every day. I synced up with our Game Designers and discussed various solutions that could be put in place. We have some ideas that are currently in development, but we also know that spammers regularly adapt their strategy to overcome constraints we put in their way. This is not the first time we defend our players from the spamming problem, so we're approaching it a bit differently.
Anyway, we're going to implement some mechanics to stop/reduce the amount of requests, but additionally, we're working on solutions that will let you gather more information about the person that is inviting you. Things like a link to their profile, their level, etc, should help you to distuinguish a legit player from a bot. I'm planning on giving you some more details soon, or maybe ask our Game Designers to describe the problem and our plans form their point of view."Riot Zulu also replied:
First of all I wanted to say that we certainly share your pain. Rioters are also getting bombarded with these invite spams and we've mobilized a team to tackle the problem on all fronts. There's a few things that we need to look at:
We've collected a lot of great ideas on how to tackle each of those points but realistically we need to improve on all of them to fully resolve this challenge. That may take some time to come to full fruition but we'll be patching out individual solutions and tests as we feel like we have good solutions.
- It shouldn't be so easy to create a bot that you can do it by the hundreds (or thousands) in a matter of minutes
- Accounts that are obviously bots shouldn't be able to spam hundreds of invites to real players
- Players should have better ways to get context around who's sending them invites
Limiting lvl 1 accounts from sending invites is a good suggestion but wouldn't in isolation solve the problem.
So in short, we're hopeful to see gradual improvement in this spam ASAP, hopefully with a full resolution on the horizon."
Party Rewards test last month, Lyte briefly commented on twitter that they are still planning on using Party Rewards to test more in the future:
"We're going to use Party Rewards to test some more stuff in the future, should be soon."URFitational in 5v5 ranked games or for competitive teams, New001 noted:
"Great idea - we are investigating cool ways to implement banners for the future :)"
Xypherous popped in to discuss the intricacies of how build paths & component items play into itemization:
Since the components for Aegis is Null-Magic Mantle, Rejuvenation Bead, and Health Crystal.
I think its pretty logical for Crystalline Bracer to be included in the build path. Having the 3 components in your inventory as a you await for 820/1000 gold is pretty painful.This change would enable players to build Crystalline Bracer then decide between Aegis, Warmogs, or Righteous Glory.
It would really benefit supports/junglers to have more inventory space for wards and such.
This isn't a bad idea - but there are a lot of other considerations that come up frequently when making build paths stronger. The main problem of 'having you wait for 820/1000 gold is pretty painful' accomplishes several things:
1) It allows us to make the final item stronger because the build up was painful or there was a power drop.
2) It makes direct competition harder between similar items when build paths are fragmented and dissimilar.
3) It allows us to force players into a less flexible build path in exchange for more directed power (see also: Raptor Cloak).
By making the build path for Aegis of the Legion smooth, you'd be adding power to Aegis of the Legion. (The change makes it more powerful as you've removed a build-up 'weakness' of the item which needs to be factored into the total power of the item.)
Having a smooth build path that builds into two primary fighter/tank items would likely result in the following pattern: Legion becomes a powerful option on fighters and tanks. If this proves problematic, we then cost it appropriately to the power level on fighters and tanks end-game. Supports no longer have Legion as an option as the total price of the item would increase by 300 or 400 gold.
What's worse, is that if Crystalline Bracer now becomes inherently flexible rather than building into two front-line items - every item that builds out of it loses the gold premium from forcing you into opting into HP/HP/5.
That's a heady concept to wrap your head around - but think about Righteous Glory for a second. Righteous Glory is insanely powerful - but a large part of that power comes from the fact that Catalyst is incredibly limiting. Thus, Righteous Glory can be powerful because its build path forces you to commit or have appreciation for a lower power build line.
However, let's add an incredibly flexible secondary item into the recipe - like a Kindlegem or something. Suddenly, you now can 'skip' the Catalyst low point - which would mean Righteous Glory's power needs to drop accordingly.
By making Crystalline Bracer build into both MR, team support as well as front-line or initiate item - you make Crystalline a very powerful buy. Thus the end power level of all the items it builds from needs either lower power in the item or a more expensive final cost.
I'm not saying it's a bad idea to do this - I just want to give some context into this as the relationships between items, build paths and components are a pretty fascinating tangled web.
Likely, I think the end result of is: Top / High Income Fighters / Tanks get to add Legion into their build as a flex pick - and it becomes even more expensive for support due to the gold cost increase to account for their innately higher incomes - which could be good if we wanted to push these guys to become more team centric and we wanted Aegis Aura to be less of a support item."
When asked "so is that a big no?", Xypherous replied:
"It depends on what your goals are.
To me, it sounds like the original poster would like to make it feel better on supports - and I'm fairly certain that the long term effects of the change would make it a tank or fighter item and secondary on supports."
When asked if the team has considered creating a third heavy Magic Resist item, Xypherous noted:
Have you guys considered creating a third big MR item lately? I know the tanks are really strong right now, but sometimes SV+Banshee's don't feel like enough MR to hold the teamfights, something a little better than MR items options other than that I mentioned?It's hard making MR options due to the fact that our basic stat affinities are kind of off.
Case in point: Take Shen. He needs MR. He has no base resistances. So in order for Shen to satisfy his MR needs, you need to make some pretty high powered MR stuff to make Shen feel good about MR.
However, on the flip-side - you get a character like (Riven/Wukong/Choose your favorite example of ebil fighters here) - who has great synergy with MR and base MR per level. They're weakness should be concentrated magic fire to some extent as they can easily outduel mages 1:1.
You make a heavy MR item that can satisfy Shen's need and these other characters who have innately higher incomes will absolutely destroy mages with the item intended to satisfy Shen's MR needs.
It's definitely possible - and I think we've been playing around a bit with the current items that already favor tanks (like Abyssal) and tuning them to be better for tanks - it's just tricky due to the inherent base stat misalignment. In an ideal world, Tanks would actually have the highest base resistances and fighters would have the lowest. Fighters would then become defined by the fact that they can greatly improve their effectiveness by opting into one kind of item type (defense) or another (offense) - and Tanks are more reliable and steadfast. (Or something like that, I would need to figure out what the theory / iteration is like. Just throwing out random statements there.)
Are changes to Zeke's Herald possible?
I can poke around. I'm sure I can find someone who'd been keen to work on Zeke's. It's certainly one of those 'This is kind of awkward' items that didn't work out during the S3 item redos."
Here's what is included: